Guide: How to skip travel powers (Villains Only)
Excellent! I was unaware of the Mayhem mission travel power bonuses (playing mainly upper level content right now). That makes playing my Super Speeders much less challenging/frustrating in the Pit in Sharkhead and in Primeva. Having no vert' in those sections is a pain.
Note that the Sky Raiders jetpack mission includes blinkies to get the jetpack for other people. You can use this to get jetpacks for other peoples' lowbies, and even your own alts. This was what I recommended doing, before the Mayhem missions came in.
<ul type="square">[*]When you're offered the mission, but before you accept it, get your alts and have any friends get their lowbie alts to the ferry on Sharkshead and wait there. It's a bit of a long journey, but can be made safely if you keep to the water. Alternately, they could go via Pocket D, but might have a harder time getting safely from the Sharkshead exit over to the vicinity of the mission. Log your alt out, then back over to your main.[*]Take the mission, then have all your friends go in and grab blinkies. If you have more friends than blinkies, reset the mission to refresh them.[*]Have one of your friends stay inside the mission, then log over to your alt and have that friend invite your alt to team with him. Enter the mission and get the pack.[*]As soon as you've got jetpacks for everyone, complete the mission. If you're soloing or duoing, it should only take you about 10 or 15 minutes, so if you finish getting people their jetpacks within the first half hour or so, you should have plenty of time.[*]Those alts should make sure that they've used this jetpack up by the time they get the mission again for themselves, or else they won't be awarded a fresh version of it.[/list]You may even be able to re-get this jetpack after you use it up, by tagging along with someone else on their version of the mission. I haven't had the opportunity to test this yet, however.
Just wanted to add since no one explicity mentioned it that the mission to get the Sky Raiders jet pack is a timed mission. That's why you don't want to accept the mission until you're ready to take advantage of it. Once you accept the mission from your contact the timer begins.
A second note: A while back a nice fellow on Infinity set up a scheduled event based around that mission, allowing anyone who wanted a jet pack to get one. I got it on some of my lowbies and tried to get it on my higher level toons as well. Higher level characters did not get the jet pack from clicking the glowie. Best we could figure was that the cutoff was level 30. Above 30, or maybe 30 and above, you cannot get the jet pack from clicking the glowie in that mission. Just an FYI.
Edited to add: One other thing you can do if you're skipping a travel power altogether to save time on your temp powers. After you hit level 20 and can enter Siren's Call you can check the villain contact there and if the villains control the zone you can buy timed travel powers. They have 30 minutes of time IIRC. The time is not usage time but real time. So the timer begins as soon as you purchase the power and will expire 30 minutes from then whether you use the power or not. You don't have to expose yourself to PVP if that's not your thing. The contact is right next to the flyer you use to enter SC so you can zone in, talk to the contact, and zone right back out without leaving the villain base. I've used those powers on toons with teleport when I want to explore a new zone. Teleport isn't great for casually running around a zone looking around. Get the temp fly or jump power though and it's cake. On Infinity it seems like the heroes control the zone more often than not, but if you check back now and then you'll be able to buy the powers sometimes and can use those times to take care of things you had possibly put off, such as getting exploration badges.
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Just wanted to add since no one explicity mentioned it that the mission to get the Sky Raiders jet pack is a timed mission. That's why you don't want to accept the mission until you're ready to take advantage of it. Once you accept the mission from your contact the timer begins.
A second note: A while back a nice fellow on Infinity set up a scheduled event based around that mission, allowing anyone who wanted a jet pack to get one. I got it on some of my lowbies and tried to get it on my higher level toons as well. Higher level characters did not get the jet pack from clicking the glowie. Best we could figure was that the cutoff was level 30. Above 30, or maybe 30 and above, you cannot get the jet pack from clicking the glowie in that mission. Just an FYI.
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Did you try to Malefactor? And thanks for the timed mission part, I added it to my guide!
Did not try malefactoring. Now that you mention it I feel a bit silly because no one at the time even thought to try that. Hopefully someone will get the chance to try it and see if it makes a difference. My guess is that it will not, but it would be nice if higher levels could get a fresh one after theirs runs out.
I have gotten the Sky Raider jet pack twice on my character... once when I did the Ballista mission, and again when I helped someone defeat Ballista (people are always looking for help with Ballista). I purposely hung around in Sharks' waiting for a broadcast for help and got one within the hour. I help someone in need, I get a jet pack. Only fair.
If you're a SuperSpeeder, using the jet pack just for short hops over walls and building (and into Aeon City) can make the pack last over 10 levels!
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Hey, Great Guide!!!
I tell you the Dev's SPOILED the players with the christmas jetpack....travel power at lvl one!!!
What are we? Kheldians?
HAH!!
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
Thanks for the feedback everyone . I'm going to try to get it added to the sticky.
Small note, the Atlas mayhem mission is level 5-10. I know when was level 10 and went to do Newspapers in Cap, to get the KR Mayhem, the Broker in Cap sent me back to Atlas Park (was still 10 at the time).
At 11 I got the KR mayhem.
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Small note, the Atlas mayhem mission is level 5-10. I know when was level 10 and went to do Newspapers in Cap, to get the KR Mayhem, the Broker in Cap sent me back to Atlas Park (was still 10 at the time).
At 11 I got the KR mayhem.
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I thought it was 5-10 as well, but I double checked while writing this with the Prima Official Guide that was recently published. It stated 5-9, so I assumed I was wrong and went with this.
Unfortunately I can no longer edit my original post, it says too much time has elapsed.
Just want to update, I went to atlas park today with my level 10, so it is indeed level 10 that you can get to atlas.
Thanks for this excellent guide! I'm a /kin corrupter, and many of us try to squeeze by on Siphon Speed and no travel power until late in the game. This guide will really help! I will recommend this thread to other /kin.
Also thanks for the tip on Siren's Call and the 30 minute temp powers--extremely useful.
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Thanks for this excellent guide! I'm a /kin corrupter, and many of us try to squeeze by on Siphon Speed and no travel power until late in the game. This guide will really help! I will recommend this thread to other /kin.
Also thanks for the tip on Siren's Call and the 30 minute temp powers--extremely useful.
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Thanks for the feedback!
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Just want to update, I went to atlas park today with my level 10, so it is indeed level 10 that you can get to atlas.
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Honestly I believe this is contact specific or bugged. If I got Boris the Russian as my contact I would get the kings row mission at level 10 but if I got Stella the Glint she would send me to do the atlas park mission at level 10.
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Thank You Devs for Merits!!!!
Wierd, thanks for the update!
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When you speak to your broker, choose Dr. Shelly Percey as your contact. Go through her missions, though I'm not certain if you have to do all of them, just some, or none at all. Someone can correct me on that.
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I just picked up the Goldbricker jetpack a moment ago. I can verify that doing Dr Percey's missions is NOT required. I never even spoke to her once before I hit 15 to get a referral to Brass.
I got the mission from Marshall Brass, clicked on the Blinky, "you have stolen the rocket pack" came up, but i did not get the temp power.
What gives?
EDIT: nevermind - it gave me the temp power upon exiting the mission. Whew!
For Great Justice!
Now the question I have is...
I've just stolen the Goldbricker's Jet Pack. I'm assuming if I do the next stage of the mission...turning it over to Dr. Whatshisname it will disappear off me. Right? A use it before you lose it kinda situation.
If I did the 10lv Mayhem Mission to rob the Kings Row bank and failed it, can I get it again by doing the broker missions or I can only do it again with someone elses mission?
I soloed the Atlas Bank heit and tought I could solo the Kings Row heist and I died because I kept getting interrupted at work
(Mental Note: Don't do Mayhem Missions or any timed missions at work)
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If I did the 10lv Mayhem Mission to rob the Kings Row bank and failed it, can I get it again by doing the broker missions or I can only do it again with someone elses mission?
I soloed the Atlas Bank heit and tought I could solo the Kings Row heist and I died because I kept getting interrupted at work
(Mental Note: Don't do Mayhem Missions or any timed missions at work)
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Yes, you can get the mayhem mission again from your broker as long as you don't exceed the level range for that particular mission; else you'll have to tag along on someone elses mission
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Now the question I have is...
I've just stolen the Goldbricker's Jet Pack. I'm assuming if I do the next stage of the mission...turning it over to Dr. Whatshisname it will disappear off me. Right? A use it before you lose it kinda situation.
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No. You don't get to turn it over to Dr. Whatever (do the mission and see for yourself.) You get to keep it until you use it up.
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Now the question I have is...
I've just stolen the Goldbricker's Jet Pack. I'm assuming if I do the next stage of the mission...turning it over to Dr. Whatshisname it will disappear off me. Right? A use it before you lose it kinda situation.
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No, you don't have to give it back when you take it to Dr. Whatshisname. He just looks at it and gives it back.
Once you get it, it's yours until you run it out of gas.
The question I have is can you go back and join a lowbie to do an Atlas park mayham mission over and over once you have used your pack up and keep getting new ones?
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The question I have is can you go back and join a lowbie to do an Atlas park mayham mission over and over once you have used your pack up and keep getting new ones?
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Good question! Once you've earned and used a temp power is it possible to go back and earn another? I was thinkin of exemping down some of my non-fliers and doing this for the jetpack. Also wouldn't mind that rez gizmo or the 2 day Speed Increase for that matter. Anyone know or have suggestions?
Guide: How to skip travel powers in the early levels
Preface
This may be common knowledge to some, and startling new information to others, therefore I decided to write up a quick guide on how to get the maximum number of "Temporary Use" travel powers early on for the villain side of the game game.
If you're like me, you hate having to spend two power slots between levels 1->14 for travel powers. You probably also hate having to spend 3 power spots for levels 1->20 to get stamina, (but I unfortunately can't help you there). That's a total of 5 slots that you need to forgo with your Primary/Secondary powers. This makes it a bit tough for the earlier levels.
If you follow this guide, its very likely that you can reach level 50 without wasting two power slots on travel powers. You may also choose to take useful powers early on, and then pick a travel power in the later levels, when you have less Primary/Secondary options. You might also use a respec to remove some powers that are only useful in the "Early levels". Yet another (good) option is making Super Speed more versatile outdoors. All travel powers below have a vertical movement ability, which is what Super Speed lacks. Since so many people take Hasten anyway, its only one more power to Super Speed.
The powers listed below will only be ones that you keep for a limited USE duration, unlike, for example, the Nictus teleport power that either Disappears after an hour, or gets removed in the mission.
Now, onto the guide!
It is possible, with the advent of I7, to get up to 4 temporary use travel powers, for a total of 7 hours of "usage" time. You may be shocked at just how easily you can save these up, if you don't spend hours floating around shooting things.
First Power available: Raptor Pack
First Level Available: 5
Location: Mayhem Mission
Travel Type: Flight
Duration: 2 hours
The first power is relatively easy to get, and most people will probably get it "by accident" on the lower level characters. Simply enter the "Atlas Park" mayhem mission, which is available from levels 5->9, and complete it. On completion, you will be granted the "Raptor Pack". It has 2 hours of usage, and allows you to fly at what appears to be base flight speed. The bad news is that this is un-enhanceable. The good news is that its a flight power at level 6! At least you can move from one point to another.
Side Note: If you have progressed beyond Level 9, you will need to Malefactor down with someone who is between levels 5-9, have them get the mission, and then join them. I have personally confirmed that you WILL Get the power by doing this.
Second Power available: Jump Pack
First Level Available: 10
Location: Mayhem Mission
Travel Type: Super Jump
Duration: 2 hours
The second power, just like the first, is available in Mayhem missions. Simply enter the "Kings Row" Mayhem Mission, which is available from levels 10->14. Complete the mission, and your reward will be the Jump Pack. Just like before, it has a 2 hour use duration, cannot be enhanced, but is pretty nice. Superjump without enhancements isn't a bad travel power at all. You can also malefactor down to get this.
Third Power available: Goldbricker Jet Pack
First Level Available: 15
Location: Cap Au Diablo - Marshall Brass Mission
Travel Type: Flight
Duration: 90 Minutes
This one is slightly more "involved" to get, but everyone can do it and its easy if you know how. Your first job is to finish a mayhem mission in Cap Au Diablo between levels 10->15. When you speak to your broker, choose Dr. Shelly Percey as your contact. Go through her missions, though I'm not certain if you have to do all of them, just some, or none at all. Someone can correct me on that. At level 15, she will introduce you to a new contact, Marshall Brass. Accept his missions, and one of the first ones from him should be to steal the Goldbricker Jet Pack. Upon mission complete you receive the temp power. Like the others, no enhancements.
Fourth Power available: SkyRaider Jet Pack
First Level Available: 20
Location: Sharkhead - Lt Chalmers Mission
Travel Type: Flight
Duration: 90 minutes
Like the 3rd temp power, you're going to need to go through a little bit of "Selective Contacts" to get this one. First, travel to Sharkhead Isle and finish the Mayhem mission there (Or fail it) sometime between level 20-25, choose Captain Petrovich as your contact. Just like Dr. Shelley Percey, you'll probably want to go through his missions. You'll then be introduced to Lt. Chalmers as your new contact. At some point in his storyline, you'll have a mission to steal a Sky Raider Jet Pack. This is a clicky/glowy inside the mission, which you and Anyone in your group can get. It might be a good idea to save this mission and let others get it, if you're in a VG ane some higher level members missed this one. Please NoteThis is a timed mission, do not accept it until you are ready to do it.
And that's that! You now have the two 2-hour travel powers and two 90-minute travel powers for a combined total of 7 hours use. This can easily last you to level 50. At the worst case, it lets you get some non-travel powers in the earlier levels, and then get them later on.
Hope this helps! Please let me know if I omitted or skipped anything important. (Its my first guide).