Official Thread for Recluses Victory: PvP Zone


Adam7

 

Posted

What if the respawn with 1/1 was only done if your side had more pillboxes or if your side had won the last recursion?

This would keep one side from constantly and totally dominating and atleast make them KINDA fight for control...


 

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Oh and by the way...I'd rather be one shotted by a Stalker than get taken down to 1HP and get one shotted by a mob giving me debt....as if getting debt from PvP zones when players drop your health 90% wasn't bad enough...

Can we PLEASE get a system with a check on damage before giving debt?! Mob does 50% damage then you get debt! See this works. It's crazy to punish me for a stalker ASing me to 1 HP....whoever asked for or implemented this musta been smokin some good stuff because all this means is uber debt griefing on squishies...

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All I can say is classic!!! I don't mean to burst your bubble Powerhelm, but it was the squishies that asked for it themselves. The squishies were the ones that complained when a AS 1 shotted them. So I'm sorry, but i believe you're right. As we stand right now I can see a Stalker doing a AS on someone, then TP them right into a MOB just to see the Hero get debt. Sad, but I can really see it happening. I guess it just goes to show some of these people, you shouldn't wish for things cause they just might come true. And the way it stands right now, sending a petition isn't going to help as MOBS are there for a reason, and no way of proving the other players actual intent.


But I do have to say i like your idea. DEV's can we plese implement a system like this?? They already have one implemented for XP/Infamy/Influence. So could we have the same implemented for MOB's? If they take over 50% of your HP's, then you incure debt, if not, then no debt. I for one like this idea.


 

Posted

I believe they are doing the 1/1 thing to prevent the stuff I have seen before in SC. You see your bounty. Grouped up with 7 others. What do some do?? jump in, kill them (if they are squishies) collect the bounty, get killed, and they are back in a matter of seconds to do it all over. No real Risk/Reward. You incure no debt, all you have to do is just fly/SJ/SS/TP right back to battle. In SC, if i get killed, I'm back to fighting in a matter of 5-7 seconds, if someone has TP, its more like 2-3 seconds. It will make it like a real Warzone. You pick your target, for a strategy, group your forces, assign roles, and then try to get them at the right time. As it stands right now, you pick your target, run in and get them, collect boutny, die, and repeat.


 

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People are correct in citing that the CoV entrance is a classic killzone corridor with no air cover if memory serves. I thought Recluse's forces got there first? Why would they choose that? Why wouldn't there be a couple of armed air transports providing overflight to the death corridor that Recluse chose?

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Obviously Lord Recluse is no Dr. Doom or Lex Luthor. They wouldn't have made that noob mistake.


 

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yeah but /regen stalkers can laugh this change off

it's not like they needed another reason to be the only scrapper secondary in pvp


 

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BUt to be honest with ya, I think that there are more resons than that that PvP has become the land of Stalkers (BB, SC, WB) & and now with the upcoming RV (aka City Of FA) Scrapper's will be abundent. Its not the only real reason. I can think of about 30 of em. But yeah, you're right, we will prolly see alot more /regen's.


 

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As it stands right now, you pick your target, run in and get them, collect boutny, die, and repeat.

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I see what you're saying (particularly during the bonus phase when the zone has been won), but I think the 1/1 respawn trick would be useful in Siren's Call, then. 1/1 respawns still seems to work against the smaller or less powerful force disproportionately during the longer capture phase in RV. By the end of May, the ratio of Hero to Villain on Test may flip-flop so that Villains have slightly superior numbers, but villains will still likely have the questionably-defensible entry corridor and the situation will again tip back to superior Hero numbers for many months after the Live rollout.

I think the 1/1 respawn mechanic is valid and interesting, but if CoV and PvP is the new bread & butter for CoX, then it seems a little punitive to Villains for the foreseeable future. I'll admit that I'm hypothesizing that the Live demographics in RV on any given server will be similar to the demographics currently on Test. That may change in a month. It could take six months.

The suggestion by Powerhelm of saddling the previous zone victors with the 1/1 respawn would be interesting to try out. That would be one way to tip the scales a bit towards Villains occasionally without having to tinker with zone settings later on when the demographics even out.

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What do some do?? jump in, kill them (if they are squishies) collect the bounty, get killed, and they are back in a matter of seconds to do it all over. No real Risk/Reward. You incure no debt, all you have to do is just fly/SJ/SS/TP right back to battle.

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By the way, I think debt-free PvP is a bit harder to manage in RV than Siren's Call.


 

Posted

Quite frankly I'm sick and tired of the dozens and dozens of hero's that camp the villians base. They have been doing this since I7 has hit Test and I'm really, really tired of it.They aren't giving the villians ANY chance to leave their base saying such stupid things as "We're testing out camping" and other stupid crud. There's needs to be some kind of GM or game Administrator to come in and tell these players to stop as the villians cannot get ANY TESTING DONE IN RV. At this rate, it will hit live and something will be wrong with the villians side. Then, the flames and everything will come showing how ignorant human beings can be. I know that over 80% of the people who play this game are probably the most arrogant people you will ever see, but for god sakes I beg of you, please, please, please let the villians out of their base at least and stop camping like a bunch of wussies with a shallow feeling of superiority.


 

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Quite frankly I'm sick and tired of the dozens and dozens of hero's that camp the villians base. They have been doing this since I7 has hit Test and I'm really, really tired of it.They aren't giving the villians ANY chance to leave their base saying such stupid things as "We're testing out camping" and other stupid crud. There's needs to be some kind of GM or game Administrator to come in and tell these players to stop as the villians cannot get ANY TESTING DONE IN RV. At this rate, it will hit live and something will be wrong with the villians side. Then, the flames and everything will come showing how ignorant human beings can be. I know that over 80% of the people who play this game are probably the most arrogant people you will ever see, but for god sakes I beg of you, please, please, please let the villians out of their base at least and stop camping like a bunch of wussies with a shallow feeling of superiority.

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QFT


 

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Quite frankly I'm sick and tired of the dozens and dozens of hero's that camp the villians base. They have been doing this since I7 has hit Test and I'm really, really tired of it.They aren't giving the villians ANY chance to leave their base saying such stupid things as "We're testing out camping" and other stupid crud.
...
I know that over 80% of the people who play this game are probably the most arrogant people you will ever see, but for god sakes I beg of you, please, please, please let the villians out of their base at least and stop camping like a bunch of wussies with a shallow feeling of superiority.

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You know that many of those Heroes are people who have access to CoV, and that likely a good chunk of them have level 40 Villains, right? So you can blame Heroes all you want, but it's really just "players in general". "Players in general" are somehow not testing the way you'd rather.


 

Posted

I cant say this is the HEROES fault honestly, cause when i have been and RV and we somehow have talked the heroes into a 20 min truce so we can take the zone some jackass villian shows up and kills a hero who is chillin and or tryin to help, so its not all the heroes fault. That being said, there is NO WAY for the villians to ever test this zone effectivly. WE KNOW that there is a crash when the Villians take the zone, WE KNOW that the zone will also crash for no real good reason, we dont know why(at least i dont think we do). All i would like to ASK is that heroes who test out RV work with the Villians to TEST RV. and the same [censored] goes for the Vilians as well, we all need to work togeather so when i7 HITS THE LIVE SERVERS, we can actually have a knock down drag out brawl where RV will most probably be everyones favorite PvP zone (i coule be wrong if things keep goin the way they are). I love this game and everyone has been watin on this content for months. Heroes please drop the grudge from Warburg where Stalkers AS you, Villians please realize that not all Heroes want to gack you.

Thank you for listenin to my rant, i know im not the first to say these things, but i had to say my piece, because i just spent 2 hrs in RV and i feel like all of it was wasted.


 

Posted

Seriously, just let the villian players test out the zone for at "least" one day. That's not asking much of you at all.


 

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Seriously, just let the villian players test out the zone for at "least" one day. That's not asking much of you at all.

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/signed

I only have 1 toon who's high enough to get into RV (hero) and it's a total hero-fest. The ONLY time I saw villains getting out today while I was playing is when a pillbox had THREE AV's at it keeping everyone occupied... then the villains could get out and assist the AV's but that didn't win them the zone... only a couple kills before the heavies turned on them for a real fast smackdown or 20 heroes retargetted on the villain long enough to drop them before going back to the AV's.

I didn't see the villains get one pillbox today while I was playing and there were plenty... at their base... behind a wall of heroes.

I'd really like to let the villains win a couple times. To see the sig heroes in action, to see the zone under their control and to test bugs.

Ultimately I think people are sweating the badges for the AV's so much they can't wait a whopping 15 minutes to let the villains win once.

What'd be nice is if we could actually get people to agree to an alternating schedule. Heroes win one, then villains etc etc.

That'd require a lot of cooperation though and well... don't see it happening.


 

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Why isn't there any PvP missions in RV? This completely boggles me because I figured RV would be me digging my Scrapper out of his still temp-grave to do some missions that WEREN'T in the Shadow Shard. I like to solo with him but the shard is annoying.

Why was there no implementation of PvP missions in RV?


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So how about Ghost Widow one-shot holding... then killing a Scrapper. At least it looked cool when it happened.


Currently roleplaying, badgehunting, and laughing at the PvPers of CoX. lol, PvP.

Truedusk - Human Rogue

 

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well if the villains cant get kills at least our patrons can


 

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Why isn't there any PvP missions in RV? This completely boggles me because I figured RV would be me digging my Scrapper out of his still temp-grave to do some missions that WEREN'T in the Shadow Shard. I like to solo with him but the shard is annoying.

Why was there no implementation of PvP missions in RV?

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Not sure why we don't have missions in RV, but the Warburg contact now gives missions to everyone up to level 50. (The WB patrol mish is labeled "Patrol Siren's Call" but is truly a WB patrol, just a minor bug...)

I would rather have had a contact in RV for people 40+, but at least there are now repeatable, soloable, non-Shard missions for those folks (even though I personally LIKE the Shard...).


 

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So how about Ghost Widow one-shot holding... then killing a Scrapper. At least it looked cool when it happened.

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Not sure about GW - but Mako did it to my Regen with ease. The same hold had a DoT component that slowly killed me easily outpacing my considerable (well - at least these days) passive regen. Kinda cool I guess. Would've been cooler to see him doing it to someone else.


 

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Very good catch- We have removed dismiss from the turrets.
thanks a bunch
A_V


 

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Quite frankly I'm sick and tired of the dozens and dozens of hero's that camp the villians base. They have been doing this since I7 has hit Test and I'm really, really tired of it.They aren't giving the villians ANY chance to leave their base saying such stupid things as "We're testing out camping" and other stupid crud. There's needs to be some kind of GM or game Administrator to come in and tell these players to stop as the villians cannot get ANY TESTING DONE IN RV. At this rate, it will hit live and something will be wrong with the villians side. Then, the flames and everything will come showing how ignorant human beings can be. I know that over 80% of the people who play this game are probably the most arrogant people you will ever see, but for god sakes I beg of you, please, please, please let the villians out of their base at least and stop camping like a bunch of wussies with a shallow feeling of superiority.

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Yeah, I agree here, but on the upside, this was happening in BB during beta and died off immediately as soon as it went live. I think it's a "wee, nothing really matters" thing, as much as anything.

My big problem, more than anything, is being disconnected every 5-15 minutes for no reason, without warning lag or choppiness. Just BAM, the arachnos I just electrocuted do this wiggly dance for a minute and I DC.


 

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Quite frankly I'm sick and tired of the dozens and dozens of hero's that camp the villians base. They have been doing this since I7 has hit Test and I'm really, really tired of it.They aren't giving the villians ANY chance to leave their base saying such stupid things as "We're testing out camping" and other stupid crud. There's needs to be some kind of GM or game Administrator to come in and tell these players to stop as the villians cannot get ANY TESTING DONE IN RV. At this rate, it will hit live and something will be wrong with the villians side. Then, the flames and everything will come showing how ignorant human beings can be. I know that over 80% of the people who play this game are probably the most arrogant people you will ever see, but for god sakes I beg of you, please, please, please let the villians out of their base at least and stop camping like a bunch of wussies with a shallow feeling of superiority.

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Yeah, I agree here, but on the upside, this was happening in BB during beta and died off immediately as soon as it went live. I think it's a "wee, nothing really matters" thing, as much as anything.

My big problem, more than anything, is being disconnected every 5-15 minutes for no reason, without warning lag or choppiness. Just BAM, the arachnos I just electrocuted do this wiggly dance for a minute and I DC.

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Siren's Call had this changed to. The villain base used to be easy to sneak into and stand next to the hospital. Arachnos has since "built" a door that somehow no heroes can enter. >.>


Arc ID: 475246, "Bringing a Lord to Power"

"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell

 

Posted

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Why isn't there any PvP missions in RV? This completely boggles me because I figured RV would be me digging my Scrapper out of his still temp-grave to do some missions that WEREN'T in the Shadow Shard. I like to solo with him but the shard is annoying.

Why was there no implementation of PvP missions in RV?

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Not sure why we don't have missions in RV, but the Warburg contact now gives missions to everyone up to level 50. (The WB patrol mish is labeled "Patrol Siren's Call" but is truly a WB patrol, just a minor bug...)

I would rather have had a contact in RV for people 40+, but at least there are now repeatable, soloable, non-Shard missions for those folks (even though I personally LIKE the Shard...).

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Tried it and yeah, your right about Warburg which is nice. Unfortunately, as you said I'd rather want one in RV


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Posted

I don't think there should be a 'safe zone' around either base. We already have that in the form of the underground hospital respawn area. Perhaps we should have an area around and close to the base that provides a bonus (e.g. +ToHit for the controlling side, -ToHit to opposing side.)

Either that, or have Arbitor/Police drones patrol the area? At high speed, preferably, so that if you were close you could see them coming and dodge out of the way, but not if you were engaged in anyway with another opponent.

Base camping kinda sucks a bunch for both sides.

The 1/1 thing is interesting, and I guess it's added a role for my corrupter. She's a thermal with Recall Friend and I teamed up with /Kin corrupter and sat back at the base, teleporting people back up topside if they died, or just TPing them back to us when they needed buffs or were dying. Forge/Shields and Speed Boost/ID make for a great combo on Stalkers though!


 

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Also...why is there no official thread for "Heavies". I'm still having trouble finding out where to pick one up for a hero. I've seen the Villian Spider platforms...but can't find the hero location.

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There are three of them strung out in an arc from the Hero base along the western side to the south wall. Players with Heavies keep them after a zone reversion if they haven't died, so you rarely see a hero Heavy pad with a Heavy on it. Also, players can snag more than one Heavy at a time.

Actually, I think that players should be limited to one at a time, and perhaps lose the Heavy after a zone reversion - just to keep things fresher.

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In order to locate Heavy platforms for your side, look at the OPs map in your base. In the Hero base they are marked with "square" markers, and in the Villain base with "round" markers. Read what the informational NPC's have to say, it can be very helpful.
We are currently rieviewing either a timer or a refresh of the Heavies during the temporal reversion. In the mean time, thanks for all the great feedback and keep testing!


 

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I took over a pillbox that was already villain-side, but the person controlling it had been killed or run away or something. It had no turrets, but when I took it over, ONE turret spawned (instead of four) and it was right next to me, clipping the transparent dome. I'm guessing this is a bug.

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Lady Sadako- do you remember which pill box this was?

thank you for the information
A_V