_Castle_ Can you at least tell us this?


2Negative

 

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Hover is not going to change. It's pretty clear that they are more than happy with Enhancement Depreciation. If a few powers suffer, that's the cost for making the entire game more "balanced".

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What I read:

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Hover is not going to change. It's pretty clear that they are more than happy with Enhancement Depreciation. If a few powers suffer, that's the cost for making the entire game more "balanced".

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Simply increasing the base damage is dangerous, and we can't make it exempt from ED.

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Wait... you guys can make powers exemp from ED?!?

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Nope. That's why I said "Can't." Well, actually, we could ask for new code to do that, but it isn't really something we want currently.

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I'm not sure what you were really saying, actually. If anything, sniper attacks seem like some of the MOST applicable to ED. You can slot them with Interrupt, Endurance, Range (proportionally more range means proportionally more enhancement) Accuracy (despite the Acc bonus, it still misses often enough to merit a slot for Acc) or Recharge, and get something out of any of them.

I've thought about doubling both the damage and the Endurance cost of a Sniper attack (just to be more even with the casting time) but as you said, that would likely to be overkill. Not just in PvP, but in PvE as well, I wouldn't want to waste that kind of energy on one shotting Minions when half as much damage would do as well. Then again, Blasters don't really have anything that is between the Sniper damage and the basic attacks, except Burst. Just to make this one attack do that much more damage doesn't seem like it'd help.

Maybe you could reduce the Endurance cost? Really, I figured the long windup time and interrupt was to compensate the lower End cost, but then I really don't think sniper is all that efficient, it is just it takes so long to go off you regen End during that time. Or maybe a recharge reduction, although I kind of like it the way it is.

Maybe a "Sniper Critical" that randomly does double damage? I don't want to step on any Scrapper toes, here, but there are individual Blaster attacks that Critical, just like there were individual Scrapper attacks that Criticalled, before they were all given a chance for it.

Maybe it's just that I like Sniper. I use it often enough, I guess because I ignore it's drawbacks. Personally, I think Burst could use more work than Sniper.


 

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Simply increasing the base damage is dangerous, and we can't make it exempt from ED.

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Wait... you guys can make powers exemp from ED?!?

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Nope. That's why I said "Can't." Well, actually, we could ask for new code to do that, but it isn't really something we want currently.

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But the better question is why not make some powers exempt from ED? ED has opened another can of worms and created alot of situations you guys never even thought about. Currently I can list a ton of powers that were screwed over by ED and a whole AT that was destroy by it. The whole AV to EB endurance bump could be solved by exempting end mod from ED. Also I would like to know what you have done exactly about the endurance bump. We are days away from issue 7 so you just tell us it wont hurt anything will it?


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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So there's no hope for Hover then

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All they'd have to do to change hover back is put Flight Speed on a seperate schedule. We know that this is currently possible. It just may not be an acceptable result for the development team.


 

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Nope. That's why I said "Can't." Well, actually, we could ask for new code to do that, but it isn't really something we want currently.

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How about changing Flight Speed enhancements from Schedule-A to Schedule C or D?

That would enable Flight and Hover to be closer to their pre-ED speeds without requiring completely new code.

BB

Click here for what enhancement "schedules" are.


 

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What was posted:

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Hover is not going to change. It's pretty clear that they are more than happy with Enhancement Depreciation. If a few powers suffer, that's the cost for making the entire game more "balanced".

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What I read:

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Hover is not going to change. It's pretty clear that they are more than happy with Enhancement Depreciation. If a few powers suffer, that's the cost for making the entire game more "balanced".

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I don't think you quite got the concept down but thanks for giving it the old college try.


 

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No... it was gimped back then too. I keep hearing people go "it's great when you have a tank.... a controller.... a blah blah."

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I disagree. Way back then it gave you status protection. You could use all the PBAoEs and not constantly get mezzed into oblivion. As you note in your post.

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If a set's effectiveness Is predicated on having another PATICULAR AT around...and then one must assume that said archetyoe is slotted well and knows what the [censored] they're doing...(rarer than you think) then it's gimped.

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I disagree with this as well. I think it is fine that some sets are more team/particular AT dependent to get the maximum use out of them. I think it is wrong that you have little to no way to know what those sets are ahead of time, but it is nice to have the variety. /Fire doesn't require any special slotting that /energy doesn't also require in order to be good. I find it hard to believe that /Fire requires some magically gifted, talented gamer in order to play successfully, but any dimwit that can figure out how to screw in a light bulb can easily play an /energy blaster.

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Not paticularly needed on teams..... and relegated to none boss targets untill level 43 or so when you can get a decent hold slotted up.... gimp.

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I do not believe there is any blaster primary you can combine with /fire that will make fighting a +2 boss anything other than almost assured victory once you get SOs.

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I've never seen a PuG go wait.... we gotta get a fire/fire blaster before we start.

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If they have support ATs and the team is looking for damage (a team looking for damage is usually a bit heavy on support, conveniently) an AR/Fire or Fire/Fire should be the first choices. Just because most people are ignorant of the capability is not in anyway proof of Gimpness, otherwise all defenders would be Empathy.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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No... it was gimped back then too. I keep hearing people go "it's great when you have a tank.... a controller.... a blah blah."

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I disagree. Way back then it gave you status protection. You could use all the PBAoEs and not constantly get mezzed into oblivion. As you note in your post.

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If a set's effectiveness Is predicated on having another PATICULAR AT around...and then one must assume that said archetyoe is slotted well and knows what the [censored] they're doing...(rarer than you think) then it's gimped.

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I disagree with this as well. I think it is fine that some sets are more team/particular AT dependent to get the maximum use out of them. I think it is wrong that you have little to no way to know what those sets are ahead of time, but it is nice to have the variety. /Fire doesn't require any special slotting that /energy doesn't also require in order to be good. I find it hard to believe that /Fire requires some magically gifted, talented gamer in order to play successfully, but any dimwit that can figure out how to screw in a light bulb can easily play an /energy blaster.

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Not paticularly needed on teams..... and relegated to none boss targets untill level 43 or so when you can get a decent hold slotted up.... gimp.

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I do not believe there is any blaster primary you can combine with /fire that will make fighting a +2 boss anything other than almost assured victory once you get SOs.

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I've never seen a PuG go wait.... we gotta get a fire/fire blaster before we start.

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If they have support ATs and the team is looking for damage (a team looking for damage is usually a bit heavy on support, conveniently) an AR/Fire or Fire/Fire should be the first choices. Just because most people are ignorant of the capability is not in anyway proof of Gimpness, otherwise all defenders would be Empathy.

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Er... perhaps I misread this but did I just read that once you get SO's a /fire secondary, regardless of primary will, more often than not, kill/jail/maim a +2 boss?.... And which hold would that be exactly?... Pretty sure that fire secondary has only Ring of Fire which is a foe immoblize and not a "hold/sleep" Now that means that in the case of say, a +2 Aremis boss, it is still going to be twanging you for 200 or so dmg per shuriken... Plus the added fun fact that if you were talking about APP/EPP's Char than thats even worse, in that it usually requires two applications to get it to land on a boss. In the mean time said boss has closed in and cleaved thine head in with say a 400-600 point Headsplitter followed immediately by other assorted nastiness.

Perhaps I misread tho.


P.S

Char IS very nice... once slotted... and dont post when overtired :P


 

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Nope. That's why I said "Can't." Well, actually, we could ask for new code to do that, but it isn't really something we want currently.

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[ Little Britain hypnotist Kenny Craig ] Look into my eyes, look into my eyes, the eyes, the eyes, not around the eyes, don't look around the eyes, look into my eyes. [SNAP] You're under! You want to ask for the code to exempt certain powers from ED. And.... you're awake! [SNAP] [ /Little Britain hypnotist Kenny Craig ]


 

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I don't think you quite got the concept down but thanks for giving it the old college try.

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Perhaps not a direct strawman, but I guess my point is "YMMV".

Hover, for example, is fine by me IMHO. IIRC, Hover can be slotted with Fly, EndRedux, and EnhDef. You could easily go Fly x3, EnhDef x2 (might be overkill), and EndRedux x1. Slower than Pre-ED? Definitely. Still useful? Yes.

The same could be true re: Snipe, which can be slotted with EnhDam, EnhAcc, EnhRange, EndRedux, and RechRedux (and maybe InteruptRedux). That's 5-6 different enhamcement types, plenty of enhancements here to use for six slots. Not as damaging as Pre-ED? For sure. Still useful? Absolutely.

Could they change base damage? Sure, but I prefer _Castle_ and his team do thorough testing before making any additional changes to mechanics.

As for terms such as "Enhancement Depreciation", that's your opinion of course. Using it as a "matter of fact" in terms of the dev's long-term plans, though, is erronious and, IMHO, a little sensationalist.

YMMV. As a blaster who started post-ED, my mileage is still good.


 

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You could easily go Fly x3, EnhDef x2 (might be overkill), and EndRedux x1.

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Hover's base endurance cost is less than one endo every ten seconds. This is not worth slotting. Likewise, its defense value is miniscule.


 

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I don't think you quite got the concept down but thanks for giving it the old college try.

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Perhaps not a direct strawman, but I guess my point is "YMMV".

As for terms such as "Enhancement Depreciation", that's your opinion of course. Using it as a "matter of fact" in terms of the dev's long-term plans, though, is erronious and, IMHO, a little sensationalist.

YMMV. As a blaster who started post-ED, my mileage is still good.

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Wait, you accuse me of engaging in a fallacy with pointed URL reference to make your point, then admit that it doesn't fit the fallacy cited? And I'm supposed to be sensationalistic?

I used the tongue in cheek term "Enhancement Depreciation" as a satirical dig at the devs obviously propagandistic "Enhancement Diversification". As has been pointed out by hundreds of intelligent poster here, slotting for diversity is inefficient and sometimes contrary to the true effectiveness of a power. In addition, you can't slot for diversity in many powers, hence the real purpose is not to enhance diversity in slotting but to nerf and ramp down the entire powerset system. And that's fine, but let's just call a nerf is a nerf.

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Hover, for example, is fine by me IMHO. IIRC, Hover can be slotted with Fly, EndRedux, and EnhDef. You could easily go Fly x3, EnhDef x2 (might be overkill), and EndRedux x1. Slower than Pre-ED? Definitely. Still useful? Yes.

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This shows right here that you have no idea now ineffective ED is in actuality. It is pointless to waste slots in EndRedux and Defense in Hover. The Global Defense Nerf prior rendered defense in Hover as a moot point. ED is a chimera, you're riding on the conveyor belt going nowhere and slotting just to slot.

And of course my post is an opinion, based on my observations and then conclusions. It is no more or less than other posters here that write conclusory statements. I guess we all should post disclaimers. But I think the others here know what point I was trying to make and not being overly-sensitive.


 

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Wait, you accuse me of engaging in a fallacy with pointed URL reference to make your point, then admit that it doesn't fit the fallacy cited? And I'm supposed to be sensationalistic?

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I was being polite by conceding. Perhaps a more appropriate moniker would be a "spin doctor" or such.

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As has been pointed out by hundreds of intelligent poster here, slotting for diversity is inefficient and sometimes contrary to the true effectiveness of a power.

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Because "hundred of poster" agree with each other doesn't mean it truly represents everyone who plays the game. I could easily say "hundreds of posters still play and enjoy the game despite the changes that were introduced in I5 and I6" and be equally valid.

The "true effectiveness of a power" is also very subjective, depending on which person or group of people queried. What makes an attack, for example, truly "effective"? Example:

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The same could be true re: Snipe, which can be slotted with EnhDam, EnhAcc, EnhRange, EndRedux, and RechRedux (and maybe InteruptRedux). That's 5-6 different enhamcement types, plenty of enhancements here to use for six slots.

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OK, so I can't 6-slot EnhDam on this. So instead, I think I'll do EnhDam x3, EnhRange x2, and EndRedux x1. This power is still truly effective, IMHO, with these enhancements.

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Hover, for example, is fine by me IMHO. IIRC, Hover can be slotted with Fly, EndRedux, and EnhDef. You could easily go Fly x3, EnhDef x2 (might be overkill), and EndRedux x1. Slower than Pre-ED? Definitely. Still useful? Yes.

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This shows right here that you have no idea now ineffective ED is in actuality. It is pointless to waste slots in EndRedux and Defense in Hover.

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Really what this shows is that, admitedly, I'm no number cruncher, so I don't know what the base is, so the enhancement bonus is still unknown (a percent of an unknown is still an unkown). Please forgive me for not being as knowledgeable as some, but a better argument would be to show (numerically) the bases + bonuses in the Enhancement window (or at least a graphical representation of them, so that you know when you've hit a cap).

Plus, I don't expect to replace a travel power with a combat power. Otherwise, everyone would take 6-slotted Hover over Fly.

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The Global Defense Nerf prior rendered defense in Hover as a moot point. ED is a chimera, you're riding on the conveyor belt going nowhere and slotting just to slot.

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I'll wait till I7 to see what changes are being made to Defense to come to a conclusion on this.

And it's not slotting just to slot; we slot because the game says certain enhancements will work with certain powers. The problem is we don't know the bases or caps to make informed decisions. This is obviosuly less applicable to some powers (such as those that use Schedule A enhancements) than others (that use Schedule D enhancements).

Adjusting powers on a per-power basis, IMHO, is the best solution. But if we bypass ED for one power, what makes that fair? Where is the line drawn? Should Stalkers' Assasin Strike also bypass ED? What about Force Fields? Hurricane? Granite Armor?

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But I think the others here know what point I was trying to make and not being overly-sensitive.

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It's a good thing I don't have to worry about losing stars anymore then


 

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Er... perhaps I misread this but did I just read that once you get SO's a /fire secondary, regardless of primary will, more often than not, kill/jail/maim a +2 boss?.... And which hold would that be exactly?.

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You read that correctly, and it does not require a hold. It may require inspiration use (1-4 inspires) depending on the circumstances.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.