Nullifer VS. Brute with Unstoppable=dead brute


Adramelech

 

Posted

Heres something I found to be quite annoying, after grinding my way up to lvl 38 I finally got Unstoppable, you cant imagine how happy I was. So I go around, kill a few named bosses, and decide that its acutally ALMOST worth the 1000 seconds you have to wait for it to cool down.

Well anyways, I continue on and find myself in a group taking on longbow, I feel like showing off, so I pop on Unstoppable and run into the group (this being something I could do anyways with my toggles on and without Unstoppable, just wanted to do it without losing any HP) I find myself automatically at 1/16th HP, all my end gone, and my toggles knocked off. then one longbow shot me and I was dead,

I litteraly went from Dmg resistance GOD to dead in under 1 second.

Now I had to wonder how did this happen? Turns out Nullifiers have an attack the knock all buffs off you, when my Unstoppable got knocked, its negative effect (down to 1/16th health and loss of all end) kicked in. From there on, once your out of end, you dont have anymore toggles, and your just as squishy as everybody else and it only takes 1 hit to kill you.

So if it were 1 on 1 with me and a Nullifer, technically this Nullifier could kill me in 2 hits... pop off a lucky nullify shot, then shoot me again, I'm done and gone.

I'd just like to point that out and should and DEV read this, maybe you might want to consider making us people with unstoppable not take the negative effect of the power should it get knocked off of us. Because when I (lvl 38) can easily take on a lvl 41 named boss or dang near solo an AV, 1 lvl 38 leiutenant should NOT be able to kill me.


 

Posted

? are you sure thats what happend unstoppable should not be able to be knocked off sence its a click. Ive never had this happen b4.


 

Posted

Unstoppable cannot be knocked off, it's not a toggle.


 

Posted

Unstoppable can't be "detoggled" but chances are you died cause you did loose all your toggles. Unstoppable is pretty good, but unslotted still not completely able to withstand all damage alone.

The Nullifiers actually hold you for 1/4 of a second, regardless of Status Protection or -Buffs. It's so silly, I can't even begin to describe what I think about that.


 

Posted

Well, I know there is a Longbow attack that can de-toggle all your powers. I actually have it as a temp power from a mission in Nerva. I wouldn't be surprised if there high level Longbow Nullifiers have an attack that removes buffs and clicks powers.


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Tango One - Fire / SS Tanker

 

Posted

Lol that would be totaly overpowerd, i mean come on you can only activate it every 1000 seconds and then they can remove it??

Man thats crazy not even an AV has any possibily to do that much to you.


 

Posted

Hmm this nullifier will be a pain for a dark brute to, they will be buzy for 5 minutes to get all there togles back up


 

Posted

Longbow Nullifiers do not have any such power. They do not have any attacks that remove buffs or any detoggle effects.

High level Longbow Spec Ops have EMP Grenade that drains a lot of Endurance which might have been what you experienced. They've killed me by draining my remaining Endurance which turned off Granite Armor. They're minions though so they're easily killed and should be dealt with immediately.


 

Posted

Then you need to look into 40+ nullifiers, because they're doing SOMETHING to drop toggles, and it's not EMP grenade. (All my endurance was still there, but my toggles weren't. And pretty soon my health wasn't either).

Longbow are terrifically hard, but because they're so cheap. Arachnos is fairly hard late-game, but they're much more interesting... almost all types of damage, effects like smoke bomb etc. etc. Not because a couple of troops have cheap insta-kill attacks.


 

Posted

Lvl 40+ nullifiers drop some sort of sonic debuff that takes away virtually all resistance. They launch this like a grenade. You can see the effect quite clearly. Nearly killed my granite brute because of this.

Where there should be the icon for this, it's a blank space on your status bar. For example, if you're in the debuff range you may see the web grenade status symbol, a blank space, then something else, forge for example.

Nullifiers also get an uber hold that lasts a very short while, 1 or 2 will smash through brute status protection.


 

Posted

Ahaha . . .Castle just posted in the COV general forum . . .the nullifiers have a mag 100 hold that lasts 1/4 of a second. There's your toggle drop


 

Posted

[ QUOTE ]
Longbow Nullifiers do not have any such power. They do not have any attacks that remove buffs or any detoggle effects.

High level Longbow Spec Ops have EMP Grenade that drains a lot of Endurance which might have been what you experienced. They've killed me by draining my remaining Endurance which turned off Granite Armor. They're minions though so they're easily killed and should be dealt with immediately.

[/ QUOTE ]

Are there supposed to be spawn groups with 2 spec-ops in them? Because typically, on a sizeable team, that's what you see. They are more of a threat than sappers. Nulllifiers AND Spec-Ops in a spawn (2 of each or more) is pretty much worse than a spawn of 2 bosses and 2 lts. You can't take them ALL down at once, and you certainly can't ALWAYS have a dominator or corruptor with holds available to you.

There was a reason that sappers were limited , I thought... maybe the same logic should be applied here? And furthermore, unless they DO get dropped before the meleers engage, they generally hit 100% of the time (in my experience.)


 

Posted

OMG tell me you are not who i think you are.

as in I think I know you in RL


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Posted

[ QUOTE ]
Longbow Nullifiers do not have any such power. They do not have any attacks that remove buffs or any detoggle effects.

High level Longbow Spec Ops have EMP Grenade that drains a lot of Endurance which might have been what you experienced. They've killed me by draining my remaining Endurance which turned off Granite Armor. They're minions though so they're easily killed and should be dealt with immediately.

[/ QUOTE ]

I can't remember if its the Nullifiers or the Spec Ops but Long Bow DO have a detoggle. As per Geko and _Castle_ its Mag100 and lasts 1/4 of a second. Its there completely to detogggle. According to olther red names though it is being modified to something that isnt so horribly offensive.


 

Posted

It's nullifiers, for sure. Spec ops have an insanely powerful end drain that takes away something like 75% end at even con (more like 99.999% at +1) that they do all the time. I think it might be AoE, too. It does miss, though.


 

Posted

Some how I dont think this will be addressed anytime soon. The devs for this game rule compaired to other MMRPGs.

That being said unless its a huge bug that burns everyone at the same time they tend to put off the fix for it. I will give an example.

In CoH lvl 35+ CoT earth thorn casters. These things if you were not lucky enough to have this happen yourself would drop countless quick sand traps 2 ETCs could drop 12 of these on you. Now I dont care how much SS swift or speed boosts you have being stacked with 12 slows will distroy you.

This CoT thing was in the game for months and the devs were made aware with posts like yours. When did they fix this. Over the summer I think it was July maybe.

My suggestion is get LR,GW,BS, or any dev played toon to go fight some of these and when they got PWNED it will change.


 

Posted

And BTW thank you very much for the heads up as my brute is closeing in on the 30ths


 

Posted

You don't have to worry about it... even up to 39, they're okay. 40 onward is the problem.


 

Posted

[ QUOTE ]
Longbow Nullifiers do not have any such power. They do not have any attacks that remove buffs or any detoggle effects.

High level Longbow Spec Ops have EMP Grenade that drains a lot of Endurance which might have been what you experienced. They've killed me by draining my remaining Endurance which turned off Granite Armor. They're minions though so they're easily killed and should be dealt with immediately.

[/ QUOTE ]

Then I should have bugged that mob then... I ran into a 3 mobs worth (yes they spawned that close together) on a 6 man team and first volley completely detoggeled my energy/energy brute. 2nd volley = dead. had 1/2 end by the time i realized my toggles dropped.

Only happened once, i thought it was the fact that there were so many nullifiers that they stacked up and went through whatever defenses I had.


 

Posted

You have never fought psychic clockwork as an invulnerability tank have you? Would that classify as cheap or just a group to avoid. I wonder.


 

Posted

Ring Mistresses spank my /inv brute, but I don't think they're cheap. Plus, Psi is my chara's weakness, that's just how the game works. I don't mind arachnos, either, and they do little S/L damage, and their bosses do both toxic and psi.

Toggle dropping, the way it happens for nullifiers, is just cheap, since it can't be resisted.


 

Posted

As opposed to PvP elements that involve toggle dropping? I understand what you're getting at, but haven't heroes had to deal with many 'cheap' elements for a long time?

Now that this has popped up for villians and only in one villian group, it's considered unfair. As pointed out; Nemesis, Malta, Preatorians, Carnival of Souls, and Rularuu have moves that could be considered cheap/unfair and can 1 shot people.

They all fall into the range you're mentioning. What heroes were told were, be in a group, or deal with it. Does that mean we're holding up two seperate standards? If this is changed for villians, and so many stay the same for heroes, I think that's unfair.


 

Posted

I've ran in with increase density, speed boost, rooted and granite running on my 40 ss/stone brute and immediatley had all my toggles removed, yet i had full end, and was not stunned. Of course i was immediatley torn to bits. Something is wrong when a spawn is that effective at ripping you a new one. The mag protection of id+rooted+ granite should cover what you need to face from the alpha strike of any spawn. The main problem is not so much that all my defensive toggles were immediatley removed, but that you have to wait defenseless for them to recharge while you take attacks.