Building A WarTroller
I see a lot of "herding" going on in the wartroller conversation, we ARE remembering that aoe's will be limited right? So if you catch too many... you'll be a floor hug-troller.
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I see a lot of "herding" going on in the wartroller conversation, we ARE remembering that aoe's will be limited right? So if you catch too many... you'll be a floor hug-troller.
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LOL! You are correct Margs, safety first. And I did discuss the AoE nerf in the Tanking section on the WarTroller Guide. And AoE limits aside, you should always start small and work your way up when it comes to herding.
However, I should point out that Mind has two AoEs, TK and Mass Confusion, that were not hit by the nerf. TK is a toggle hold that sets up for double damage and Mass Confusion is a nuke that buffs XP over time. In addition to that, Mind just flat out has a lot of AoEs it can throw at the herd.
That, coupled with the massive nerfs done to Tanks, actually puts the WarTroller much closer to a real Tank in I5 than in I4.
Edit: And I can say that even in I4 I enjoyed tanking with my WarTroller much more than tanking with my Khalidian.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
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I was playing around with some of these power, and I noticed (using herobuilder) that you could use boxing twice in the same amount of time you could use levitate once (and for the same end cost). Two hits from boxing is more damage than one levitate - other than range, is there a reason not to go this way?
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Remember that Levitate is a 100% knockup, in other words it will take the enemy out of action for about 3-5 seconds, without having to build up Magnitude on a boss. Boxing, on the other hand, has a tiny chance to Stun a minion. Boxing is basically a pure damage melee attack, while Levitate is a damage/control ranged attack. If all you care about is damage, then Boxing is better, but overall, Levitate is a better power.
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I hope this helps, Memphis1. I did see your request for some WarTroller builds. I'm not an Illusionist, so I don't feel qualified to post one for Illusion. But I will post one for Mind/Storm tomorrow. (I'd do it now but it's very late and I'm very tired, I hope you under stand ).
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NP at all...thanks! I'll look forward to it.
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I hope this helps, Memphis1. I did see your request for some WarTroller builds. I'm not an Illusionist, so I don't feel qualified to post one for Illusion. But I will post one for Mind/Storm tomorrow. (I'd do it now but it's very late and I'm very tired, I hope you under stand ).
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NP at all...thanks! I'll look forward to it.
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Ta Da! Here's a sample build using Mind/Storm. Feel free to modify it as you feel best. One of the nice things about this build is the secondaty delivers extra damage in the form of Freezing Rain and Lightning Storm. And unlike the Rad version, there's room in the build for Levitate and we're able to take Total Domination much earlier.
Also note that we take Hasten and slot it early. In I4 this is probably a bit too soon for a non-Rad build, as we don't really have the endurance to support Hasten before we get Stamina. But in I5 the double damage bonus means we use a lot less endurance and taking Hasten early will work just fine.
If you want to squeeze another power into this build, you could drop Air Superiority and Fly and pick up Hover and six-slot it for speed.
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Mind Control
Secondary Powers - Support : Storm Summoning
01 : Gale Empty(01)
01 : Mesmerize acc(01) dam(3) endred(17) dam(37) dam(43) dam(27)
02 : Dominate acc(02) dam(3) endred(19) dam(39) dam(40) dam(50)
04 : Levitate acc(04) dam(5) endred(5) dam(9) dam(9) dam(11)
06 : O2 Boost hel(06) hel(7) hel(7)
08 : Hasten recred(08) recred(11) recred(13) recred(13) recred(15) recred(36)
10 : Mass Hypnosis endred(10) endred(29)
12 : Air Superiority acc(12) dam(17) dam(15) dam(40) dam(40) dam(46)
14 : Fly endred(14) fltspd(19)
16 : Swift runspd(16)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(25) endrec(25) endrec(29)
22 : Total Domination acc(22) endred(23) hlddur(23)
24 : Confuse acc(24)
26 : Terrify acc(26) dam(27) dam(31) endred(34) dam(34) dam(37)
28 : Freezing Rain endred(28) dam(31) dam(31) dam(34) dam(36)
30 : Stealth endred(30)
32 : Mass Confusion acc(32) endred(33) recred(33) recred(33) recred(36) recred(37)
35 : Grant Invisibility endred(35)
38 : Phase Shift endred(38) endred(39) endred(39)
41 : Lightning Storm acc(41) endred(42) dam(42) dam(42) dam(43) dam(43)
44 : Fire Ball acc(44) dam(45) dam(45) dam(45) dam(46) dam(46)
47 : Fire Blast acc(47) dam(48) dam(48) dam(48) dam(50) dam(50)
49 : Consume acc(49)
-------------------------------------------
01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest recred(02)
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
As requested via a personal PM, here's a sample build using Mind/Kin. The build is similar to Mind/Storm. Again, feel free to modify things as you see fit.
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Mind Control
Secondary Powers - Support : Kinetics
01 : Transfusion Empty(01)
01 : Mesmerize acc(01) dam(3) endred(17) dam(37) dam(43) dam(27)
02 : Dominate acc(02) dam(3) endred(19) dam(39) dam(40) dam(50)
04 : Levitate acc(04) dam(5) endred(5) dam(9) dam(9) dam(11)
06 : Siphon Power acc(06) recred(7) recred(7) recred(36)
08 : Hasten recred(08) recred(11) recred(13) recred(13) recred(15)
10 : Mass Hypnosis endred(10) endred(29)
12 : Air Superiority acc(12) dam(17) dam(15) dam(40) dam(40) dam(46)
14 : Fly endred(14) fltspd(19)
16 : Swift runspd(16)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(25) endrec(25) endrec(29)
22 : Speed Boost recred(22) recred(23) recred(23) recred(34) recred(36)
24 : Confuse acc(24)
26 : Terrify acc(26) dam(27) dam(31) endred(34) dam(34) dam(37)
28 : Total Domination acc(28) endred(31) recred(31)
30 : Stealth endred(30)
32 : Mass Confusion acc(32) endred(33) recred(33) recred(33) recred(36) recred(37)
35 : Grant Invisibility endred(35)
38 : Phase Shift endred(38) endred(39) endred(39)
41 : Fulcrum Shift acc(41) recred(42) recred(42) recred(42) recred(43) recred(43)
44 : Fire Ball acc(44) dam(45) dam(45) dam(45) dam(46) dam(46)
47 : Fire Blast acc(47) dam(48) dam(48) dam(48) dam(50) dam(50)
49 : Consume acc(49)
-------------------------------------------
01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest recred(02)
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
More requests, this time for Mind/Trick Arrow and Mind/Sonic.
I've played Trick Arrow up to level 10, which is enough to get the first four powers. Based on that and the power descriptions I've put together a sample build.
Exported from version 1.5A of CoH Planner (and modified by me)
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Mind Control
Secondary Powers - Support : Trick Arrow
01 : Entangling Arrow Empty(01)
01 : Mesmerize acc(01) dam(3) endred(17) dam(37) dam(43) dam(27)
02 : Dominate acc(02) dam(3) endred(19) dam(39) dam(40) dam(50)
04 : Levitate acc(04) dam(5) endred(5) dam(9) dam(9) dam(11)
06 : Glue Arrow Empty(06) Empty(7) Empty(7)
08 : Hasten recred(08) recred(11) recred(13) recred(13) recred(15)
10 : Mass Hypnosis endred(10) endred(29)
12 : Air Superiority acc(12) dam(17) dam(15) dam(40) dam(40) dam(46)
14 : Fly endred(14) fltspd(19)
16 : Swift runspd(16)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(25) endrec(25) endrec(29)
22 : Acid Arrow Empty(22) Empty(23) Empty(23) Empty(34)
24 : Confuse acc(24)
26 : Terrify acc(26) dam(27) dam(31) endred(34) dam(34) dam(37)
28 : Total Domination acc(28) endred(31) recred(31)
30 : Stealth endred(30)
32 : Mass Confusion acc(32) endred(33) recred(33) recred(33) recred(36) recred(37)
35 : Grant Invisibility endred(35)
38 : Phase Shift endred(38) endred(39) endred(39)
41 : Oil Slick Arrow Empty(41) Empty(42) Empty(42) Empty(42) Empty(43) Empty(43)
44 : Fire Ball acc(44) dam(45) dam(45) dam(45) dam(46) dam(46)
47 : Fire Blast acc(47) dam(48) dam(48) dam(48) dam(50) dam(50)
49 : Consume acc(49)
-------------------------------------------
01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest recred(02)
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Magicj,
What r ur thoughts on the big DamRes reductions on the ForceField set? A freind told me her FF toon is going to be drastically reduced
She seems to think the set won't be worth taking now. I bet u think differently.
Your thoughts?
Very, very interesting guide. I'm thinking of rolling a Controller when I5 goes live, and I'll be going either Mind/something or Gravity/Kinetics. There's plenty of advice as far as Mind goes, but what would your thoughts be on Gravity? It doesn't have to be a lot, just something short and sweet. It lacks a nuke, but it's got more direct-damage options, and a pet. Think you could make a somewhat feasible WarTroller* out of Gravity?
Again, very interesting guide.
*Capital t, always a capital t...
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Magicj,
What r ur thoughts on the big DamRes reductions on the ForceField set? A freind told me her FF toon is going to be drastically reduced
She seems to think the set won't be worth taking now. I bet u think differently.
Your thoughts?
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You're right, I think differently.
For the usual, defensive, way of using bubbles, the "big three" got hit with the nerf bat in I5. Deflection Shield, Insulation Shield, and Dispersion Bubble all had the protection they provide reduced. Some bubblers think this will put them out of business. I think that all the numerous other defensive nerfs will cause bubbles to be even more important in I5 than in I4. Players in I5 will be wanting all the defense they can get. We'll see how that goes once I5 hits live.
More importantly, a WarTroller uses bubbles differently than most Force Fielders. For a WarTroller, bubbles are used for offense. Personal Force Field and later on Force Bubble are used to manage aggro, move baddies around, and herd. So for a WarTroller bubbles are as useful as ever as neither PFF nor Force Bubble got nerfed.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
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Very, very interesting guide. I'm thinking of rolling a Controller when I5 goes live, and I'll be going either Mind/something or Gravity/Kinetics. There's plenty of advice as far as Mind goes, but what would your thoughts be on Gravity? It doesn't have to be a lot, just something short and sweet. It lacks a nuke, but it's got more direct-damage options, and a pet. Think you could make a somewhat feasible WarTroller* out of Gravity?
Again, very interesting guide.
*Capital t, always a capital t...
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I think Grav is a fine set and Grav/Kin is a nice combination that plays well. The knock usually given Gravity is that is lacks control. Kin helps overcome this with Siphon Speed. Siphon Power and Fulcrum Shift add to the damage a Grav Controller can produce. Two other sets, Rad and Trick Arrow, also look to me like they'd be good matches to Grav. Both offer debufs that can be used to fill in Grav's "control gap" and Rad can increase the damage a Grav Controller can do and add an extra AoE hold to Grav in the form of EMP Pulse. Trick Arrow also has an extra AoE hold in EMP Arrow and has Oil Slick Arrow as well.
But I have to add that Mind/Kin and Mind/Rad may be some of the best Controller builds of all in I5, with Trick Arrow near the top as well.
The hard part, as I see it, about building a WarTroller with anything other than Mind is the pets. Herding with pets is difficult. Their aggro interferes with yours. And it's not clear to me that pets offer enough fire power to defeat herds single handedly. Maybe Fire/Kin could do it, but I'm not sure. Also, defeating the herd is only half the problem. You also have to lock them down. Maybe Earth could do this part. But as far as I know, Mind offers the best combination of raw power and lockdowns that you need to defeat a herd by yourself.
If Contollers who play sets other then Mind would like to chime in on this, I'd love to hear their opinions.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
I wanted to paste this here so I don't lose it. It's notes I made on how you can build a Tank without actually rolling a Tank.
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1) How do you get aggro?
2) How do you survive attacks that aggro brings?
3) How do you use aggro to position baddies?
4) How do you stop the baddies from attacking the team?
5) How do you defeat the baddies?
I'd say if you can do items 1 through 4, you are a Tank. Item 5 is just the natural thing to do once you've tanked the baddies.
Given the reordered list, here are a few possible answers. Some items have more than 1 answer.
1) PFF. Attacking. Debuffing. Pets.
2) PFF. Debuffing. 3 or 4 Lucks.
3) Move to a desired location that breaks line of sight with baddies.
4) AoE lockdowns. AoE Debuffs.
5) Mass Confusion and Terrify. Your teammates.
The list is mix 'n match. So you could 1) Attack. 2) Raise PFF. 3) Break line of sight. 4) Lower PFF and throw out AoE lockdowns (eg Mass Confuse). 5) Let Mass Confuse do damage and Terrify baddies to defeat them. Or you could 1) Raise PFF and walk to baddies. 2) Lower PFF and debuff baddies. 3) Break line of sight. 4) Keep debuffs going. 5) Your teammates defeat baddies.
Note that TK can perform items 1 through 4. So using TK is, effectively, tanking. Unfortunately, it's probably the most difficult form of tanking there is.
With this list, figuring out all the ways you can be a Tank means you add options for each item, 1 through 5, and then pick the options that best suit your build.
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That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
A sad day indeed for the WarTroller. Phase Shift has been nerfed to have a 30 second duration. This means that of the builds posted here only the Force Field build remains a viable way to build a WarTroller.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Now you tell me, after I've got my Mind/Rad up to 19.
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Now you tell me, after I've got my Mind/Rad up to 19.
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LOL! Not my fault. This is a new nerf that just came out.
On the other hand, it's looking like with the heavy nerf to Tanks a Mind/FF WarTroller will be very close to a real Tank in I5. Plus the WarTrole gets containment double damage bonuses that are applied after the damage cap, plus has probably the best set for control in the game.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
For Force Field Defenders, here's a WarTroller build that uses Invoke Panic for locking down the herd and Rad blasts to defeat them.
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Defender
Primary Powers - Ranged : Force Field
Secondary Powers - Support : Radiation Blast
01 : Neutrino Bolt Empty(01)
01 : Personal Force Field Empty(01)
02 : Deflection Shield Empty(02)
04 : X-Ray Beam Empty(04)
06 : Irradiate Empty(06)
08 : Insulation Shield Empty(08)
10 : Air Superiority Empty(10)
12 : Dispersion Bubble Empty(12)
14 : Fly Empty(14)
16 : Hurdle Empty(16)
18 : Health Empty(18)
20 : Stamina Empty(20)
22 : Hasten Empty(22)
24 : Proton Volley Empty(24)
26 : Provoke Empty(26)
28 : Cosmic Burst Empty(28)
30 : Intimidate Empty(30)
32 : Invoke Panic Empty(32)
35 : Neutron Bomb Empty(35)
38 : Atomic Blast Empty(38)
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01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
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A sad day indeed for the WarTroller. Phase Shift has been nerfed to have a 30 second duration. This means that of the builds posted here only the Force Field build remains a viable way to build a WarTroller.
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What makes PFF so great for this? Not like the defense you get from it is any better than the accuracy debuff from RI or Hurricane, and you can actually attack while using those. Which is a downfall of Phase Shift as well.
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A sad day indeed for the WarTroller. Phase Shift has been nerfed to have a 30 second duration. This means that of the builds posted here only the Force Field build remains a viable way to build a WarTroller.
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What makes PFF so great for this? Not like the defense you get from it is any better than the accuracy debuff from RI or Hurricane, and you can actually attack while using those. Which is a downfall of Phase Shift as well.
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I've tried Radiation Infection in particular (and Darkest Night) and the problem I've had is it only affects baddies in the cloud. Everyone else is taking shots at you during the entire herding process and clumping process all the way until you lock down the clumped herd. Perhaps this is just due to my lack of skill at the technique and another player could do better. If it's doable that's fantastic because it expands on the ways you can build a WarTroller.
But with PFF, you don't need to affect all the baddies, you only need to protect yourself. This is a much easier problem to solve and PFF does it very well.
Edit: At worst, you could pop 3 lucks and use RI to herd. But I don't think that's sustainable over, say, an hour's play because you'll just run out of Lucks.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
50 mc/ff/fire here to represent...
The WarTroller concept is an ongoing experiement. While the Mind/FF version works very well and the FF/Rad version should also be good, I'm continuing to search for more ways to build a WarTroller.
Here's a build I'm playing now. It's based on a Fire/Ice Tank.
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Fiery Aura
Secondary Powers - Support : Ice Melee
01 : Frozen Fists Empty(01)
01 : Blazing Aura Empty(01)
02 : Fire Shield Empty(02)
04 : Healing Flames Empty(04)
06 : Combat Jumping Empty(06)
08 : Consume Empty(08)
10 : Taunt Empty(10)
12 : Provoke Empty(12)
14 : Super Jump Empty(14)
16 : Hurdle Empty(16)
18 : Health Empty(18)
20 : Stamina Empty(20)
22 : Plasma Shield Empty(22)
24 : Ice Patch Empty(24)
26 : Hasten Empty(26)
28 : Burn Empty(28)
30 : Acrobatics Empty(30)
32 : Intimidate Empty(32)
35 : Greater Ice Sword Empty(35)
38 : Invoke Panic Empty(38)
41 : Char Empty(41)
44 : Fireblast Empty(44)
47 : Fireball Empty(47)
49 : Fiery Embrace Empty(49)
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01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
Because this build is based on a Fire Tank, there's absolutely no question about it being "as good as a real Tank".
For control, the build offers Taunt, Provoke, Ice Patch, Intimidate, Invoke Panic, and Char. This is four AoE controls and 2 single targets.
For damage the build has Frozen Fists, Blazing Aura, Burn, Fireblast, Fireball, and Fiery Embrace.
This WarTroller is very strong in the tanking and control department, but falls below the Mind Controller and Force Field Defender versions in terms of damage.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
[ QUOTE ]
falls below the Mind Controller and Force Field Defender versions in terms of damage.
[/ QUOTE ]
I just realized what an incredible statement that is. I'm refering to I5, not I4, of course. Burn has been nerfed to the point where many Fire Tanks are considering dropping it, and I don't see a power in the set (not just my build, but the set) that picks up the slack even a little.
I'm new to Tanks and I5 isn't even live yet, so we'll see how that damage washes out in a few days.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Any thoughts on this as a possible Mind/Storm build?
Hero Plan by Designer Hero
Program Version: 1.62
Data File Version: August 20, 2005
Designer Hero Home Page
: Level 50 Controller
Primary Power Set: Mind Control
Secondary Power Set: Storm Summoning
Hero Profile
Level 1: Mesmerize
Level 1: Gale
Level 1: Brawl
Level 1: Sprint
Level 2: Levitate
Level 2: Rest
Level 4: Dominate
Level 6: Confuse
Level 8: Mass Hypnosis
Level 10: Steamy Mist
Level 12: Hasten
Level 14: Super Speed
Level 16: Hurdle
Level 18: Total Domination
Level 20: Hurricane
Level 22: Health
Level 24: Stamina
Level 26: Terrify
Level 28: Thunder Clap
Level 30: Freezing Rain
Level 32: Mass Confusion
Level 35: Tornado
Level 38: Lightning Storm
Level 41: Fire Ball
Level 44: Fire Blast
Level 47: Fire Shield
Level 49: Consume
Like most of the non-Mind/FF builds posted, it wouldn't be an "out of the box" WarTroller as it hinges on a Hurricane+Steamy+SS combo for the herding part. Steamy+SS for invisibility until the Hurricane touches the mobs, at which point they simultaneously get agro'd, range debuffed and acc debuffed. The repel on Hurricane also gives you the option of herding mobs into a corner and trapping them there.
Oh, and you also get a "pet" in LS so you don't feel left out
This looks like it could work, Ylixian. Herding with Hurricane would take some pratice, but I've seen players do it.
I was also sent a PM where it was pointed out Mind/Kin can herd with Repel. So it looks like even with the nerf to Phase Shift, there are ways to build a WarTroller without Force Fields.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Studies with the Fire/Ice Tank version of the WarTroller are still on-going. The build is currentlly at level 32, and damage is still a bit of a concern, though not as bad as I originally feared.
In the meantime, I'm pleased to announce the latest WarTroller build, the Dark/Dark Defender. I've tested this build up to level 41 and it performs excellently at controlling, blasting, and herding. A draft version of details on how to herd with this build using a technique call The Web is provided below.
Nurse Curse's Guide To Herding With Dark Misma
This section explains the process of herding using Dark Misma. With Dark Misma, we have the luxury of gathering the herd a little at a time if we so choose. We determine a herding location that breaks line of sight with where the baddies are currently located. I refer to this location as the Web. To herd, we build the Web, draw baddies into it, and defeat them. We can draw as many or as few baddies as we wish, and can draw new baddies after we've defeated the ones we've already drawn.
The following powers are used to herd with Dark Misma:
1) Get aggro - Use any available single target attack. In the sample build, Dark Blast is used.
2) Survive attacks that aggro brings - Darkest Night.
3) Use aggro to position baddies - Break line of sight with the baddies, usually by ducking around a corner.
4) Stop the baddies from attacking the team - Darkest Night, Tar Patch, Fearsome Stare, Dark Servant.
5) Defeat the baddies - Use any available AoE attacks. In the sample build, Tenebrous Tentacles, Night Fall, and Blackstar are used.
Examining the area
When examining the area, we want to determine where we'll build the Web and what baddies we'll draw into it. The location of the Web must break the line of sight with all the baddies we want to draw into it.
The number of baddies you can draw into the Web is limited by the range of your attacks. You can travel a short distance from the Web to increase this slightly, but not much.
Building the Web
The Web is built by laying down Tar Patch. This will be the location we draw baddies to. As already mentioned, this location must break the line of sight with where the baddies are located before we begin. Usually, this will be around a corner from the baddies.
Once we draw at least one baddie into the Web, we'll enhance the Web with Darkest Night and Dark Servant in order to keep the baddies in the Web from attacking us while we gather more baddies.
Positioning Your Team
Once you've built your Web, position the team so they don't interfere with drawing baddies into it. Usually this just means stepping back a bit from the web and not attacking.
Unlike many forms of herding, herding with the Web means that teams can attack the baddies as soon as they're in the Web, or they can wait while more baddies are being collected.
Drawing Baddies Into The Web
Baddies are drawn into the Web with any simple attack, such as Dark Blast. Simply attack the baddie and return to the Web. The baddie and his nearby friends will follow you.
If this is the first baddie you've drawn into the Web, cast Darkest Night on him to prevent him from hitting you with attacks. You can also use Fearsome Stare for this purpose. If available, summon Dark Servant to grab the baddies attention while you lure more baddies into the Web.
If you're using the Web for an extended period of time, remember to refesh Tar Patch.
If the baddie you cast Darkest Night on is defeated, quickly cast Darkest Night on another baddie in the Web.
Defeating the herd
You can defeat the baddies one at a time as they're drawn into the Web, or draw many baddies and defeat them all at once. When soloing, the second option is more efficient. Use your AoE attacks, such as Tenebrous Tentacles, Night Fall, and Blackstar, to kill lots of baddies quickly.
After you've defeated the baddies in the Web, you can draw more baddies into the Web to be defeated or move on and create a new Web in a new location.
Sample Build
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Defender
Primary Powers - Ranged : Dark Miasma
Secondary Powers - Support : Dark Blast
01 : Dark Blast Empty(01)
01 : Twilight Grasp Empty(01)
02 : Tar Patch Empty(02)
04 : Darkest Night Empty(04)
06 : Gloom Empty(06)
08 : Moonbeam Empty(08)
10 : Howling Twilight Empty(10)
12 : Shadow Fall Empty(12)
14 : Recall Friend Empty(14)
16 : Teleport Empty(16)
18 : Swift Empty(18)
20 : Hurdle Empty(20)
22 : Stamina Empty(22)
24 : Fearsome Stare Empty(24)
26 : Hasten Empty(26)
28 : Tenebrous Tentacles Empty(28)
30 : Night Fall Empty(30)
32 : Dark Servant Empty(32)
35 : Petrifying Gaze Empty(35)
38 : Blackstar Empty(38)
41 : Oppressive Gloom Empty(41)
44 : Dark Consumption Empty(44)
47 : Dark Embrace Empty(47)
49 : Soul Drain Empty(49)
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01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
[ QUOTE ]
So is the general idea that you can't make a WARTROLLER without Mind Control Primary? RRR
[/ QUOTE ]
I won't say you can't build a WarTroller unless you use Mind, but I will say it's the only way I've done it. If you want to build a WarTroller, here are some key questions you'll need to answer:
1) How are you going to herd? Usually you'll use PFF or Phase Shift. But you could use Force Bubble and three Luck inspirations, or Radiation Infection and three Luck inspirations, or any other power that draws aggro, like Twilight Grasp, along with three Lucks.
2) How are you going to lock down the herd? Mind Control has tons of ways to do this. But you don't have to use Mind. You could use Ice Slick, Radiation Infection, or anything else that prevents the baddies from hitting you and your team.
3) How are you going to defeat the heard? Mind Control has a nuke in Mass Confusion that makes defeating most herds pretty easy. It also has an AoE attack in Terrify that can be set up to do double damage. It also has three single target attacks that can be set up to do double damage, plus any power pool attacks you may have, which can also be set up to do double damage. Plus at level 41 you can get Fire Ball and do double damage with that. And all of your double damage attacks can be buffed to go up to 100% over the damage cap. When it comes to doing damage, Mind is hard to beat. But, if your build has the firepower to defeat a herd single handedly then it will work just fine. If not, you'll need the help of a team to defeat the herd.
4) How are you going to blast? Mind Control has three single target attacks and two AoEs that do damage. And all but Mass Confusion can be set up for double damage and buffed to go up to 100% over the damage cap. But other sets have damage dealing attacks as well. There's also the Epics, which are available to all Controllers.
5) How are you going to control?
Mind Control has perhaps the best set in the game for control, but control can be found in any of the Controller sets. Even some non-Controller builds, like Dark Defenders, have control.
I hope this helps, Memphis1. I did see your request for some WarTroller builds. I'm not an Illusionist, so I don't feel qualified to post one for Illusion. But I will post one for Mind/Storm tomorrow. (I'd do it now but it's very late and I'm very tired, I hope you under stand ).
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage