Reignstorm

Apprentice
  • Posts

    4
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  1. [ QUOTE ]
    A sad day indeed for the WarTroller. Phase Shift has been nerfed to have a 30 second duration. This means that of the builds posted here only the Force Field build remains a viable way to build a WarTroller.

    [/ QUOTE ]
    What makes PFF so great for this? Not like the defense you get from it is any better than the accuracy debuff from RI or Hurricane, and you can actually attack while using those. Which is a downfall of Phase Shift as well.
  2. Well, the gist of my argument is that Mind has 60% worth of penalties where Fire and Ice have 50%, Earth 40%, Gravity 30%, and Illusion 20%. It's our final power that brings the set out of line. Yes, we have an extra control with a bonus as well, but since it's a sleep and single-target, it feels like a raw deal. On top of this, Fire Imps, arguably already the most overpowered pet, get a HUGE accuracy BONUS. Now maybe AN Imp needs this, being a third-rate Scrapper, but a whole posse of them is a walking AoE nuke.

    Speaking of nukes, why aren't Blasters and Scrappers penalized for using their best powers? Hell, Blasters get a bonus for their snipe and nuke, and Scrappers get increased Crit chance on their nastiest attacks. On top of this, almost every other non-Controller build has access to a self +Acc power, be it Build-Up, Aim, Targeting Drone, Focus, etc. MC or no, the penalty is a hobble shackled onto our class, and now that they've found a myriad of other ways to reduce our effectiveness, it ought to be removed altogether, and probably shifted the other way to boot. What will that do for me? It'll let me do my job in the situations where I'm actually in demand: missions set to Invincible with a large team, particularly if the mission owner is one level higher, as is often the case, and it will let me do this without slotting a third Accuracy SO. Two should be plenty already; it's more than anyone ELSE needs...
  3. Your point is well taken, but don't you at least think the accuracy penalty is a bit harsh? Speaking as a fellow MC, I see other ATs, even other controllers, eat +3s for breakfast, and I'm worthless against +4s/+5s because at that level spread my AoEs can't hit the broadside of a Giant Monster at point blank range. I think our abundance of control (not that we're really THAT far ahead; actually I'd say our piteously long-recharge area Confuse and two "soft" holds are handily trumped by Fire/Earth's Immob/Disorient combo, especially with Storm secondary) should at least be made useful in the situations where it actually matters. As it is we're penalized more than any other set simply by virtue of having one more AoE, which not only takes significant offense from us Vs. other sets but also offers little in return even compared to the rest of our own set.
  4. Actually, it enhances the range of the lightning bolts that the storm throws. Sort of like if an Illusion Controller slotted Phantasm for range, it would affect their blasting distance. Although such a use would be silly for them, it's not a terribly poor choice for a Stormie; I know I got a pretty good use out of the Hydra damage/range enhancement I had, before it went red anyway.