Blaster Guides and FAQs
How about a fire/fire guide, or is that a build not worth mentioning?
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How about a fire/fire guide, or is that a build not worth mentioning?
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It's not popular ... but there are a few threads in the blaster forum about it. I think a lot of the people who write up guides want to make sure that the combination is effective before they spend the effort in writing a guide... and fire manipulation has the hype of not being very effective.
Hey there. I'm a relative new-comer to CoH, and I am having a blast with my Blaster, but he's certainly not an 'optimum' build. I have a respec coming (if I ever beat the damn mission...) and am trying to figure out what direction to go from there. The defense guide here is out of date, and many of the articles are pre-ED, so I'm looking for some kind individual to correct my thinking about how I want to rebuild.
I should give any potential advisors some useful info:
1) I have an Energy/Fire Blaster. The idea was a blaster with some close in 'Nuke' powers in case bad guys managed to close with him. It didn't work out too well. The Fire secondary attacks are END intensive, and as a result I have neglected them severly in terms of slotting. A respec could fix that, if advisable/useful.
2) I want something good for both PvE and PvP, not necessarily something perfect for one or the other. I'm willing to compromise.
3) I enjoy the character and RP, so I'm not looking to build the best EN/Fire blaster possible (stop laughing at the very idea), just the best EN/Fire blaster possible that fits my concept for this character. That means Flight is a must; Leadership, Leaping (the actual movent power, not the rest of the set, necessarily), and Teleport are out, as they do not fit the character. Superspeed also doesn't fit, but I can flex as it is not a concept-breaker. I WILL have hasten, it's too useful to go without for a blaster, so actually, I guess Super Speed is a given... Stamina also seems very, very desireable. Stealth really doesn't fit, but is the only place to get Phase Shift, which does...so I might be convinced to go that direction if it is good for defense (and it is fun, I have other charcters that have it). I just don't see a guy glowing with plasma as very stealthy....
The two basic questions I have are:
Is the very idea of trying to build defense for a Blaster a waste of time? Blasters are not supposed to be tough, so is buying Combat Jumping, Weave, etc. a waste of valuable power and enhancement slots? Should I go with the 'the best defense is a good offense' theory and max out my killing power instead? Are a few shielding inspirations a better idea than built-in defenses for this blaster?
Secondly, given that I've learned to keep my distance pretty well (which never lasts the whole fight, but serves pretty well much of the time), is it better for me to slot for 3 Damage and 3 Accuracy (in general) or three accuracy and three recharge? (Granted, some things may be 3 dam, 2 acc, and one other - like range increase) Hit harder, or hit more is the basic question? Also, can sniper be made combat useful with 3 SO recharge and three SO reduce interrupt - or is that a silly idea?
Any help and/or suggestions will be GREATLY appreciated!
I've seen a few people here and there asking for an Archery guide, so here it is.
Edit: Whoops..it's in the Player Guide section instead.
Hagis' Archery Guide Version 1.1 (Issue 6)
Chekmate PI- FF/Psy defender, Virtue
(lvl 50 12/18/07)
Hagis- Inv/War Mace tanker, Freedom
(lvl 50 12/19/08)
Brigid Huntress- Arch/Elec blaster, Freedom
And you never get hit
When your back's to the wall
Gonna fight to the end
And you're taking it all!!
-TF:TM, "The Touch"
Smoke 'em if you got 'em, a conceptual guide to fire fire blasting
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
Let Fly! - A Guide to Knockback Control
I've never yet taken a hit from a bad guy skidding across the floor on his keister.
~~~__O
~~~_/
~~/ /
Learn the knockback, live the knockback, love the knockback!
Anyone know of a good Fire/Ice guide?
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How about a fire/fire guide, or is that a build not worth mentioning?
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Just wrote mine. Silent Method's Guide to Ranged Fire/Fire Blasters.
Marker for me, Update completed.
Just curious as to if there are any energy/electric guides (I'm sure I'm not the only one running this combo), and if there are any guides relating to effective builds for blasters in PvP.
Blazingstar
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Just curious as to if there are any energy/electric guides (I'm sure I'm not the only one running this combo), and if there are any guides relating to effective builds for blasters in PvP.
Blazingstar
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I too am interested in seeing aguide for this build. I just started back into CoH/V and want to be effective. Also..thinking about taking electric as my main, but not sure as I already invested a little bit of time into the energy/electric I have
Kridina
Energy/elec? Got one to 10, great build if you are willing to take the fight to the mobs. However, what really got to me about the build was that I would knock something back, and have to chase it to unleash my melee. Thats why I stopped, but its still a fine set up
Voltmeters Guide to Electrical Blast v2.0
Thats right, Im back and so is a revised for i7 guide
My updated I7 Fire/Dev Blaster Guide (Titled: Phaeton's I7 Fire/Devices Guide):
/showflat.php?Cat=&Number=5864718
Back after 18 months away!
Anyone know of any post-ED ice/ice blaster guides? or just ice blast? booyas.
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(only if its got hot men)
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My first Guide, Yusaku's Guide To The Energy/Energy BLAPPER For I6 .
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Damned fun police at work have locked off this link - any chance someone could copy and paste it here or in a PM to me?
Thanks in advance...
Nemo's (new) Energy Manipulation Factbook
This is essentially an I7 version (that will continue to be updated as future issues come out) of Pulsewave's guide, and is designed to give the facts to any EM Blaster out there. Check it out, and if something IS wrong, then by golly inform me so I can update it.
Completely ignore my last post. The corrected version is The Energy Manipulation Factbook.
Ok, after much laziness on my part, I give you
Yusaku's Guide to the Energy/Energy BLAPPER [I7]
Sorry it took so long to update, I was just procrastinating.
Petey Quick, SL50 Ene/Ene Blapper - Cynapse, SL50 Inv/Ene Tanker
Witchblaze, Fire/Fire Blaster - Lo Ping, MA/Regen Scrapper
Astre, Fire/Kin Controller - Terri Volta, Rad/Rad Defender - Solarkinetic, Peacebringer
Yusaku's Guide to the Energy/Energy BLAPPER
could someone plz make a fire/elec build? ty
Virtue, Protector
@FaintPsycho
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could someone plz make a fire/elec build? ty
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Reverse that :P give me an elec/fire guide!
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Reverse that :P give me an elec/fire guide!
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seriously! actually, all i need is a /fire for now, anyone know where to get updated stats?
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(only if its got hot men)
I like the guides that are put out, but one thing that is lacking in several guides is suggestions on which levels to actually take powers. Not all powers are important enough to take the instant you are ABLE to take them if you have two powers available to choose and cannot decide.
If you want a deadly combo i would go with Ice/Fire Blaster i have a lvl 27 one and he is pretty powerful if u ask me