virii

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  1. If i ever get around to it heres what i was going for on my Cold/Psi

    Destiny - Not sure about this one either clarion for the mez protection or rebirth for the self heal.

    Interface - I was going for the one with travel debuff but seeing how much reactive dot stack up i would go for that.

    Lore - The seers have no aoes but i found them far easier to micromanage of the stuff i have tried.

    Judgment - Cryonic for the beefy travel debuff. And while the cone is far more narrow than i would like in pve it looks cool.

    Alpha - Spiritual Radial T4. Basically part of a project i ahvent reall started that could potentially slow down people in pvp. The recharge helps since my pve build is really cheap.
  2. Serious business in progress. i'll get my briefcase
  3. virii

    Fiery Embrace?

    Its actually pretty good now. my /fire brutes made a huge improvement in performance with the changes.
  4. virii

    LF NW chain

    Thanks for testing it.
  5. But how will i earn good rewards during trials with a bunch of pets and pseudopets?
  6. Try a Fire/Dark corruptor. It's fairly simple. You drop debuffs on them then throw fire at them until they stop moving. It has a strong enemy targeted self heal that helps with survivability.

    The difficulty would be having no inherent mez protection and playing a AT that has low base HP.
  7. Dont' worry about seekers. They are just for the power activation and as a set mule
  8. Villain Plan by Mids' Villain Designer 1,92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fit for i20: Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Presence
    Ancillary Pool: Heat Mastery

    Villain Profile:
    Level 1: Pistols
    • (A) Apocalypse - Chance of Damage(Negative)
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Damage/Endurance
    • (7) Recharge Reduction IO
    Level 1: Web Grenade
    • (A) Gravitational Anchor - Immobilize
    • (7) Gravitational Anchor - Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Recharge
    • (11) Gravitational Anchor - Immobilize/Endurance
    Level 2: Dual Wield
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (13) Decimation - Damage/Recharge
    • (13) Decimation - Accuracy/Endurance/Recharge
    • (15) Decimation - Accuracy/Damage/Recharge
    • (15) Recharge Reduction IO
    Level 4: Triage Beacon
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Empty Clips
    • (A) Ragnarok - Chance for Knockdown
    • (21) Ragnarok - Accuracy/Recharge
    • (21) Ragnarok - Accuracy/Damage/Recharge
    • (23) Ragnarok - Damage/Recharge
    • (23) Ragnarok - Damage/Endurance
    • (37) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Jump Kick
    • (A) Hecatomb - Chance of Damage(Negative)
    • (25) Hecatomb - Damage/Recharge
    • (27) Hecatomb - Accuracy/Damage/Recharge
    • (27) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Damage/Endurance
    • (34) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Force Field Generator
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (29) Red Fortune - Defense
    • (33) Red Fortune - Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (34) Luck of the Gambler - Recharge Speed
    Level 18: Air Superiority
    • (A) Crushing Impact - Damage/Endurance
    • (40) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    • (48) Crushing Impact - Damage/Endurance/Recharge
    Level 20: Provoke
    • (A) Accuracy IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 22: Intimidate
    • (A) Accuracy IO
    Level 24: Invoke Panic
    • (A) Glimpse of the Abyss - Fear/Range
    • (37) Glimpse of the Abyss - Accuracy/Endurance
    • (37) Glimpse of the Abyss - Endurance/Fear
    • (39) Glimpse of the Abyss - Accuracy/Recharge
    • (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (39) Recharge Reduction IO
    Level 26: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Whirlwind
    • (A) Endurance Reduction IO
    Level 30: Seeker Drones
    • (A) Absolute Amazement - Stun
    • (31) Absolute Amazement - Stun/Recharge
    • (31) Absolute Amazement - Accuracy/Stun/Recharge
    • (31) Absolute Amazement - Accuracy/Recharge
    • (33) Absolute Amazement - Endurance/Stun
    Level 32: Super Jump
    • (A) Endurance Reduction IO
    Level 35: Challenge
    • (A) Perfect Zinger - Accuracy/Recharge
    • (43) Perfect Zinger - Taunt/Recharge/Range
    • (46) Perfect Zinger - Taunt/Recharge
    • (46) Perfect Zinger - Taunt/Range
    Level 38: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 41: Bonfire
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 44: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (48) Decimation - Damage/Endurance
    • (48) Decimation - Accuracy/Endurance/Recharge
    • (50) Decimation - Damage/Recharge
    • (50) Decimation - Accuracy/Damage/Recharge
    Level 49: Char
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    Level 4: Ninja Run
  9. virii

    Most DPS?

    /fire is great for doms. The rest of the secondaries dont really compare though.
  10. virii

    IDF Lore

    Its still hilarious considering how much energy melee has been discussed.

    On another note are clockwork bosses supposed to have an aoe that does no damage? Or did they forgot to add the text?
  11. virii

    Most DPS?

    To be fair crabs do get alot of dps against single targets without cheatworks.
  12. virii

    My fort build

    Someone asked on a tf. forgot the name but here it is.

    I run t4 cardiac(got it because i could, t3 works) t4 reactive (25 -res 75 dot) t4 rebirth(+hp helps me more than regen) t4 seers( feels easier to micromanage)

    Leadership is there to help with pets(confuse protection) on the escapee phase.

    Built for an adequate amount of range def before mind link because it fits my playstyle.

    The blood widow is not as good as i thought. It has many attacks to cycle but it still freezes and sometimes does the impossible feat of chaining eviscerate.

    My build is silly expensive and forts are playable for far less inf investment.

    Villain Plan by Mids' Villain Designer 1,92
    http://www.cohplanner.com/

    fort, inc: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Telekinetic Blast
    (A) Thunderstrike - Accuracy/Damage
    (34) Thunderstrike - Damage/Endurance
    (34) Thunderstrike - Damage/Recharge
    (36) Thunderstrike - Accuracy/Damage/Recharge
    (36) Thunderstrike - Accuracy/Damage/Endurance
    (36) Thunderstrike - Damage/Endurance/Recharge


    Level 1: Combat Training: Defensive
    (A) Luck of the Gambler - Recharge Speed


    Level 2: Subdue
    (A) Thunderstrike - Accuracy/Damage
    (3) Thunderstrike - Damage/Endurance
    (3) Thunderstrike - Accuracy/Damage/Recharge
    (5) Thunderstrike - Damage/Recharge
    (9) Thunderstrike - Accuracy/Damage/Endurance
    (9) Thunderstrike - Damage/Endurance/Recharge


    Level 4: Tactical Training: Maneuvers
    (A) Red Fortune - Defense/Endurance
    (5) Red Fortune - Defense
    (11) Red Fortune - Defense/Endurance/Recharge
    (19) Red Fortune - Defense/Recharge
    (25) Red Fortune - Endurance
    (27) Luck of the Gambler - Recharge Speed


    Level 6: Hasten
    (A) Recharge Reduction IO
    (7) Recharge Reduction IO
    (7) Recharge Reduction IO


    Level 8: Aim
    (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (31) Adjusted Targeting - Endurance/Recharge
    (37) Adjusted Targeting - To Hit Buff/Recharge
    (37) Adjusted Targeting - To Hit Buff
    (39) Adjusted Targeting - Recharge


    Level 10: Indomitable Will
    (A) Steadfast Protection - Resistance/+Def 3%
    (11) Endurance Reduction IO


    Level 12: Dominate
    (A) Apocalypse - Damage/Endurance
    (13) Apocalypse - Damage/Recharge
    (13) Apocalypse - Accuracy/Damage/Recharge
    (15) Apocalypse - Accuracy/Recharge
    (15) Apocalypse - Chance of Damage(Negative)
    (17) Unbreakable Constraint - Chance for Smashing Damage


    Level 14: Super Speed
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


    Level 16: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed


    Level 18: Tactical Training: Assault
    (A) Endurance Reduction IO


    Level 20: Psionic Tornado
    (A) Positron's Blast - Chance of Damage(Energy)
    (21) Positron's Blast - Damage/Recharge
    (21) Positron's Blast - Damage/Endurance
    (27) Positron's Blast - Accuracy/Damage
    (29) Positron's Blast - Accuracy/Damage/Endurance


    Level 22: Foresight
    (A) Luck of the Gambler - Recharge Speed
    (23) Defense Buff IO
    (23) Defense Buff IO


    Level 24: Mind Link
    (A) HamiO:Membrane Exposure
    (25) HamiO:Membrane Exposure


    Level 26: Maneuvers
    (A) HamiO:Enzyme Exposure
    (29) HamiO:Enzyme Exposure


    Level 28: Assault
    (A) Endurance Reduction IO


    Level 30: Total Domination
    (A) Unbreakable Constraint - Hold
    (31) Unbreakable Constraint - Hold/Recharge
    (37) Unbreakable Constraint - Accuracy/Hold/Recharge
    (40) Unbreakable Constraint - Accuracy/Recharge
    (40) Unbreakable Constraint - Endurance/Hold


    Level 32: Psychic Wail
    (A) Armageddon - Chance for Fire Damage
    (33) Armageddon - Damage/Recharge
    (33) Armageddon - Accuracy/Damage/Recharge
    (33) Armageddon - Accuracy/Recharge
    (34) Armageddon - Damage/Endurance


    Level 35: Tactical Training: Vengeance
    (A) Luck of the Gambler - Recharge Speed


    Level 38: Aura of Confusion
    (A) Coercive Persuasion - Confused
    (39) Coercive Persuasion - Confused/Recharge
    (39) Coercive Persuasion - Accuracy/Confused/Recharge
    (40) Coercive Persuasion - Accuracy/Recharge
    (46) Coercive Persuasion - Confused/Endurance
    (46) Coercive Persuasion - Contagious Confusion


    Level 41: Gloom
    (A) Decimation - Accuracy/Endurance/Recharge
    (42) Decimation - Damage/Recharge
    (42) Decimation - Accuracy/Damage/Recharge
    (43) Decimation - Damage/Endurance
    (43) Decimation - Accuracy/Damage
    (43) Recharge Reduction IO


    Level 44: Dark Obliteration
    (A) Ragnarok - Chance for Knockdown
    (45) Ragnarok - Accuracy/Recharge
    (45) Ragnarok - Accuracy/Damage/Recharge
    (45) Ragnarok - Damage/Recharge
    (46) Ragnarok - Damage/Endurance


    Level 47: Summon Widow
    (A) Expedient Reinforcement - Accuracy/Damage/Recharge
    (48) Expedient Reinforcement - Accuracy/Recharge
    (48) Expedient Reinforcement - Endurance/Damage/Recharge
    (48) Expedient Reinforcement - Accuracy/Damage
    (50) Soulbound Allegiance - Damage/Recharge
    (50) Soulbound Allegiance - Chance for Build Up


    Level 49: Tactical Training: Leadership
    (A) HamiO:Cytoskeleton Exposure
    (50) HamiO:Cytoskeleton Exposure


    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    (A) Recharge Reduction IO


    Level 1: Sprint
    (A) Unbounded Leap - +Stealth


    Level 1: Conditioning
    Level 2: Rest
    (A) Empty


    Level 2: Swift
    (A) Run Speed IO


    Level 2: Health
    (A) Miracle - +Recovery


    Level 2: Hurdle
    (A) Jumping IO


    Level 2: Stamina
    (A) Performance Shifter - Chance for +End
    (17) Performance Shifter - EndMod/Accuracy
    (19) Performance Shifter - EndMod
    (31) Performance Shifter - EndMod/Recharge


    Level 4: Ninja Run
    ------------



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  13. virii

    LF NW chain

    Quote:
    Originally Posted by Organica View Post
    http://boards.cityofheroes.com/showthread.php?t=125256

    TopDoc's build is what I used to construct my Night Widow. I don't really calculate attack chains per se, but I know that this build is supposed to be capable of soloing AVs and pylons and I know that I can do tons of damage with my own Night Widow. I've had people ask, "Why didn't you take XXXX power" (think the actual question was regarding eviscerate) or "why no actual Night Widow attacks?" I didn't give them good answers because I didn't make those calculations and decisions -- TopDoc did. But I know TopDoc (sort of -- I've played in the Iron Eagles hardcore group on Justice that he's in, that he took a character to level 50 in w/o dying) so I know that he didn't take XXXX power for a good reason. If I can solo AVs, then what does XXXX power give me that I don't already have?

    Anyway... I think his advice in this thread is what you're looking for. Specifically:



    All I know is I do massive damage. ^_^ And I play a lot of 50 scrappers, and my Night Widow is one of the most dangerous toons I have.
    Souns like a melee fort chain since one of the higher dpa attacks(slash) is excluded.

    Anyway thanks for the suggestions everyone.
  14. virii

    IDF Lore

    I think its funny that the idf pets get access to a better whirling hands than players(higher targetcap, higher damage).
  15. virii

    LF NW chain

    I would rather build around performing the chain whichever it is.
  16. virii

    LF NW chain

    What is the best available chain for nightwidows? Tried asking in the SoA forum but not getting any luck and i want to respec soon.
  17. Quote:
    Originally Posted by SinergyX_NA View Post
    Ooooh my mistake. What 'tier' is that ACU?

    Maybe some day i will defeat a AV all by myself.. i gues around 2062
    If i can solo states on a fort(pure range) with seers and reactive im p sure you can solo av's.

    I tried GM's but found them to be running around too much. Took Paladin down to half health before my seers went poof.
  18. Im pretty sure you can get higher by placating before midnight grasp.
    Also why no fireball? that ish auto crits from hidden status.
  19. Getting tired of my fort was wondering what is the best attack chain for nw's for single targets?
    I keep finding these long attack strings that doesnt help when trying to plan a build.

    Asking the same for a bane. Is it bash, pul, shatter and shatter armor when its up?