Need some build critique for i20 build
Dont' worry about seekers. They are just for the power activation and as a set mule
Why not just play a DP/Traps Corr or Traps/DP Defender?
As much as I have no issue with Petless mastermind builds and I could see if you were going Whips / Traps. But I have to agree with the quote in this instance.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
But how will i earn good rewards during trials with a bunch of pets and pseudopets?
Quote:
A failed BAF or Failed Lamda generate much less rewards than a succeeded one, and the issue will be fixed sooner or later, in the mean time your Thugs help your team succeed or would if you had them, even all purpled out this build is worse than that.
But how will i earn good rewards during trials with a bunch of pets and pseudopets?
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But if your committed then look at some of your powers which you have over slotted for recharge, IE empty clips where slot 6 is a recharge IO which saves you .1 seconds vs a endurance redux which would shave 5 whole points of the endurance cost(Which is 14 at present)
Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller
'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius
Quote:
I almost made a follow up post figuring you were going for this. Hopefully this is then a secondary build that is just used for the trials. I would personally just wait out any changes which will "hopefully" be soon.
But how will i earn good rewards during trials with a bunch of pets and pseudopets?
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That...and there is no way I will help a build that is designed to purposely game the system, broken or not. But that's just me.
Quote:
You should have, then I wouldn't have been left in the dark..
I almost made a follow up post figuring you were going for this. Hopefully this is then a secondary build that is just used for the trials. I would personally just wait out any changes which will "hopefully" be soon.
That...and there is no way I will help a build that is designed to purposely game the system, broken or not. But that's just me. |
Funny one OP.. I didn't see this coming at all.. IF you were going to do it I would just go with SO's.. Unless you really just those IOs laying around.
As Osm posted.. I am also waiting around. Trust me I want to get in and kick some butt with my Robot Trap but I would just get more aggravated.. Good thing it is just not masterminds, otherwise it would never get done.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Serious business in progress. i'll get my briefcase
Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Fit for i20: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Pistols
- (A) Apocalypse - Chance of Damage(Negative)
- (3) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Accuracy/Recharge
- (5) Apocalypse - Damage/Endurance
- (7) Recharge Reduction IO
Level 1: Web Grenade- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Recharge
- (11) Gravitational Anchor - Immobilize/Endurance
Level 2: Dual Wield- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (15) Recharge Reduction IO
Level 4: Triage Beacon- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 6: Hasten- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
Level 8: Empty Clips- (A) Ragnarok - Chance for Knockdown
- (21) Ragnarok - Accuracy/Recharge
- (21) Ragnarok - Accuracy/Damage/Recharge
- (23) Ragnarok - Damage/Recharge
- (23) Ragnarok - Damage/Endurance
- (37) Recharge Reduction IO
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Jump Kick- (A) Hecatomb - Chance of Damage(Negative)
- (25) Hecatomb - Damage/Recharge
- (27) Hecatomb - Accuracy/Damage/Recharge
- (27) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (34) Recharge Reduction IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Force Field Generator- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Defense
- (33) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Recharge Speed
Level 18: Air Superiority- (A) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (48) Crushing Impact - Damage/Endurance/Recharge
Level 20: Provoke- (A) Accuracy IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 22: Intimidate- (A) Accuracy IO
Level 24: Invoke Panic- (A) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Endurance
- (37) Glimpse of the Abyss - Endurance/Fear
- (39) Glimpse of the Abyss - Accuracy/Recharge
- (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (39) Recharge Reduction IO
Level 26: Hover- (A) Luck of the Gambler - Recharge Speed
Level 28: Whirlwind- (A) Endurance Reduction IO
Level 30: Seeker Drones- (A) Absolute Amazement - Stun
- (31) Absolute Amazement - Stun/Recharge
- (31) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Accuracy/Recharge
- (33) Absolute Amazement - Endurance/Stun
Level 32: Super Jump- (A) Endurance Reduction IO
Level 35: Challenge- (A) Perfect Zinger - Accuracy/Recharge
- (43) Perfect Zinger - Taunt/Recharge/Range
- (46) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Taunt/Range
Level 38: Fly- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 41: Bonfire- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 44: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Fire Blast- (A) Decimation - Accuracy/Damage
- (48) Decimation - Damage/Endurance
- (48) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Damage/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
Level 49: Char- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 2: Swift- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
Level 4: Ninja Run