AS DPS questions/Stalker Build Help
I don't feel like doing the math for you, but I will explain it.
First, set Mids' to show Arcanatime animation times by going into the settings. The animation time shown by default does not account for the way the game server processes information. You can look up Arcanatime on the wiki if you want to understand it better.
Next, figure out your DPS for your attack chain that uses Midnight Grasp. Add up the total damage dealt by all attacks in your chain then divide that by the total animation times. That number is your DPS. I'm guessing it will be around 200.
Finally, figure out your DPS of the Placate -> AS combo. Do the same as above with the damage and animation times. Include the time it takes to use Placate.
If your Placate combo is more DPS than your chain, then you should use it. Otherwise, it is reducing your overall DPS.
And, is you know for a fact AS is going to crit (i/e at the beginning of the fight, or right after a placate) then chances are pretty high AS is going to do more DPS then your entire attack chain, in about half the time. The AS crit scale is insane, and with the ability to crit outside of hide, plus placate, there is a chance (like 1% or something) of getting a double AS crit, which is just amazing (you can down bosses with it, and the way to set it up is with placate->AS and then AS hitting the crit chance while out of hide)
Without using buildup your chain is doing 147.75 dps. Placate+Assassin's Eclipse, again without buildup, works out to 177.06.
You should definitely take Caltrops over Smoke Flash. Caltrops adds a little dps and a good chunk of mitigation.
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Yeah, I understand Arcanatime. Well:
DPS for chain using MG: 384.7 (MG) + 183.27 (Smite 1) + 243.41 (SL) + 183.27 (Smite 2) = 994.65. Divided by total animation time (6.732) is 147.75 DPS
What's the math for working out how Criticals boost that number or is it already factored into the Mids average damage numbers?
Placate+ AS Combo is tricky, does anyone know how to find out how much damage the Assassin Strike portion does in Mids? Mids is listing AS damage as 328.02 which I'm pretty sure is just the normal damage.
Heh, I realize I'm demonstrating gross ignorance of DPS mechanics with this thread but fuggit, I've been meaning to learn for a long time
Edit:
Without using buildup your chain is doing 147.75 dps. Placate+Assassin's Eclipse, again without buildup, works out to 177.06.
You should definitely take Caltrops over Smoke Flash. Caltrops adds a little dps and a good chunk of mitigation. |
I figured it would be, since AS does do crazy damage. It was just irking me a little since I'd be pausing in my attacking for several seconds at a time. If the numbers back up my suspicion of it being worth it (which it seems they do) I'm sure I'll get used to it
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Turn on "Assassination" at the bottom of mids to see the numbers from hide. I believe the base crit chance is factored into the other attacks, but if you want to calculate how you will do with several teammates boosting your crits, you are going to have to start from scratch.
Your AS is doing 864.77 from hide, so divide that by the activation time of AS plus the activation time of Placate.
With Buildup (remove the proc) you get 1187.31, which works out to 243.1 after dividing by placate and AS activation times.
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Turn on "Assassination" at the bottom of mids to see the numbers from hide. I believe the base crit chance is factored into the other attacks, but if you want to calculate how you will do with several teammates boosting your crits, you are going to have to start from scratch.
Your AS is doing 864.77 from hide, so divide that by the activation time of AS plus the activation time of Placate. With Buildup (remove the proc) you get 1187.31, which works out to 243.1 after dividing by placate and AS activation times. |
So it looks like a resounding very very yes for including Placate -> AS in my chain. Hrm, I'll have to drop a Pylon and see what it works out to overall.
As a sidenote, if the proc goes off in BU AS hits for 1,509.9
Ye gods.
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So with that matter more or less resolved (tyvm guys), build feedback? Already gonna dump Smoke Flash for Caltrops and chuck a Posi Dam/End in it.
The Melee Teaming Guide for Melee Mans
I turned on musculature core paragon in your build, it can get up to 1639.
|
I like that. I like that a lot. That's actually something I've been mulling over, Spiritual vs Musculature. I've got recharge out the *** so Spiritual is arguably not providing me with a great deal of benefit outside of my powers underslotted for recharge (Placate, Hasten, Rin).
I've only taken a very cursory look at my numbers with both Musculature and Spiritual, but it seemed Musc was adding about 44 points to my main attacks.(61.2 MG, 26.04 Smite, 47.24 SL). But it boosts AS from 864.77 to 994.79
Which is...substantial. Downside being Hasten isn't perma anymore and adds about 2 seconds to Placates recharge. From playtesting my build, my endurance bar barely seems to budge at all. What I could do is drop the end rdx from MG and move it to Hasten. That'd make Hasten perma even with Musculature, which just leaves Placate.
Thoughts?
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I would remove the DEF/END/RECH 4th LoTG from Weave before I would pull out the End Rdx from MG.
Its only reducing the current consumption of Weave by 0.03 EPS.
Never played a stalker before so I'm not sure, but couldn't you keep smoke flash as a second placate, boosting your DPS a bit more?
Smoke Flash does not put you back in "hidden" status, so it does not give you another critical/AS.
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The problem I find is AS doesn't seem to help the sustained DPS. AVs (and possibly Pylons) tend to ruin/disregard placate.
At least, that's what I found on a softcapped KM/WP Stalker :/
BrandX Future Staff Fighter
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Mebs, Yeah Smoke Flash doesn't put you in the Hidden status, it just Placates stuff around you. Since I'm softcapped, I pretty much never use it.
BrandX, Well, that's what I've gotta try. With softcapped melee/ranged defense, I should be able to get the AS off more often than not. For AVs, that's the possible downside to not bothering with softcapping my AoE, I might get clippped and have AS interrupted in hectic fights. Not sure what you mean by disregarding Placate though, it seems to work fine for me. I'll pay more attention though and let you know.
The Melee Teaming Guide for Melee Mans
Im pretty sure you can get higher by placating before midnight grasp.
Also why no fireball? that ish auto crits from hidden status.
So I rebuilt my DM/Nin Stalker recently and decided to try him out against a Pylon. While I was beating its regen, I ended up getting bored and abandoning the attempt because of something that was bothering me.
A friend with a DM/SD said the best (or one of the best?) DM attack chains is MG-Smite-SL-Smite, or the same replacing Smite with Fire Blast. Now, I have enough recharge to run that chain on my Stalker. So my question is, how does AS work out DPS wise?
Namely, is it worth using Placate -> AS as often as possible? Or instead using Placate-> MG? I'm terrible at DPS maths so was wondering if anyone could lend some insight. Interrupting my attack chain every 18ish seconds to do Placate -> AS was sorta bothering me since I wouldn't be attacking for about 4 seconds, in which I could have used 2 of the 3 powers in my attack chain.
Second issue, general build help. The build chunk is below. Goals were: stupidly high recharge, softcapped melee/range while in combat. Not too fussed about AoE defense, really. Expense not an issue, I've already got this entire build bar the Glad Def proc which I'm working on with A-merits. Anyone have any feedback/improvements to make to the build? I'm not very experienced with melee guides so all feedback is very welcome.
I can't decide if I'm happy with Armageddons in Maul or not. On the one hand, its the only other AoE I've got other than BL and it seems fairly decent when I line up a few guys in it. On the other, it seems kinda wasteful. Might swap Smoke Flash for Caltrops, as it stands I don't use SF at all so perhaps the occasional utility of Caltrops would be better. The other thing I was considering was swapping the DW H/E/R in SL for a CI D/E/R once I've got my Spiritual Total Radial Alpha. Just on the tier1 atm. Sha is my main heal, so perhaps it'd be worth losing a tiny bit of heal on SL for more damage.
Thanks in advance
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