IDF Lore
Aye, he doesn't seem to have trouble knowing when his AoE would be good to use, but his single punch and his single range he seems to get stuck on, often he'll just fire bolt after bolt after bolt even in melee range, which is bad when he just waits between recharges. Shame, his punches are so strong it'd be cool to see him work better.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Aye, he doesn't seem to have trouble knowing when his AoE would be good to use, but his single punch and his single range he seems to get stuck on, often he'll just fire bolt after bolt after bolt even in melee range, which is bad when he just waits between recharges. Shame, his punches are so strong it'd be cool to see him work better.
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I think its funny that the idf pets get access to a better whirling hands than players(higher targetcap, higher damage).
Well, there aren't too many player powers on a 4 second recharge that do 570 points of damage with 0.57 seconds of animation (Energy Punch for IDF Commando at t4 Core). I think it's safe to say that MOBs are governed by different rules than players.
Its still hilarious considering how much energy melee has been discussed.
On another note are clockwork bosses supposed to have an aoe that does no damage? Or did they forgot to add the text?
Lots of players who never picked up MMs before are gonna have a hell of a time experiencing all of the wonderful AI stupidity we've all been putting up with for years! :P
Well, there aren't too many player powers on a 4 second recharge that do 570 points of damage with 0.57 seconds of animation (Energy Punch for IDF Commando at t4 Core). I think it's safe to say that MOBs are governed by different rules than players.
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So who knows what version of energy melee they are using? I got no clue.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
The IDF Lore boss pet seems to really under perform compared to the other boss class pets-- particularly Vicky and Clockwork. The biggest problem is that both his ranged and melee attacks are on 4 second timers, which means his AI seems to wait for the respective attack to recharge rather than use both abilities.
I love the looks, but man, does his AI have difficulty deciding how to attack with two 4 second-recharge-attacks.