uberschveinen

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  1. How can you genuinely tell if a person's griefing these things? It's not like the log records "I legitimately believe that this arc deserves a 1-star rating regardless of what others may think of it". All they've got to do is start it and, hey presto, irrefutable justification.
  2. Why see a conspiracy? There are enough people playing the game to guarantee that sooner or later you'll get lowballed, and unless you've got so many fives that a shift is impossible, at some point enough people will lowball it for it to drop.
  3. I've had a lot of fun with characters over the years, but the one that just worked better than everything else was my Super Strength/Shield Defense Brute. It was one of those lucky moments were everything just worked. The playstyle is unmatched; the sheer carnage you can wreak with the stacked buffs is amazing. The visual style of the powers works even better too, you really do feel like an out-of-control war machine. Every time you see the Footstomp and Shiled Charge options up at the same time you can't help but cackle maniacally I also had a character concept that I really liked which just so happened to match it perfectly, too. I don't think I played another character the whole time I was using this one, and it hit fifty in the time I normally get a handful of levels on the others.
  4. I'd rather they just incorporated predictable spawns into outdoor maps.
  5. I don't know if you do multi-part arcs, but if you do, I'd like you to try my Operation Oedipus arcs, Glory of our Empire (372767) and Day of Infamy (375443). They can be done seperately, and I've tried to make them work better that way, but the story I'm trying to tell just didn't compress well enough for one.

    Arc Title: Operation Oedipus: Glory of our Empire (part 1 of 2)
    Arc ID: 372767
    Factions: Malta
    Morality: Heroic
    Length: 5 missions
    Level Range: 41-54
    Synopsis: Malta's made a dangerous enemy. A man called Vasiliy says he knows how to take down the most dangerous organisation in Paragon City, and he needs your help to do it. Is it possible, and will it be worth the cost? (warning: grim)

    Arc Title: Operation Oedipus: Day of Infamy (part 2 of 2)
    Arc ID: 375443
    Factions: Malta, custom enemies
    Morality: Heroic
    Length: 4 missions
    Level Range: 41-54
    Synopsis: Malta's been hurt, but desperation makes for a deadly foe. Will you do what it takes to finish the job, and can you trust a man out for revenge at any cost? (warning: grim)

    Right now I'm looking for feedback more than ratings. Of particular concern are some of the boss fights I tried to make more interesting and dynamic, since that often seems to cause problems.
  6. I don't know if you do multi-parters, but if you do I'd like you to review my Operation Oedipus arcs, Glory of our Empire (372767) and Day of Infamy (375443).

    They're story-centric, dialogue-based, and long; sometimes with complex fights. The story is somewhat grim, and not particularly appropriate for golden-age heroes. Also, Malta. Lots of them.

    I'll play your arcs, but you shuld tell me if you don't want me to rate them if the rating's other than a five, because I can be pretty critical, and it's too easy for a few bad ratings to torpedo an arc.
  7. I wouldn't normally use a poster, but zero plays is really starting to get to me. I also learned my lesson long ago about trying to make nice things in Paint.


    Arc Title:Operation Oedipus: Glory of our Empire (part 1 of 2)
    Arc ID: 372767
    Factions: Malta
    Morality: Heroic
    Length: 5 missions
    Level Range: 41-54
    Synopsis: Malta's made a dangerous enemy. A man called Vasiliy says he knows how to take down the most dangerous organisation in Paragon City, and he needs your help to do it. Is it possible, and will it be worth the cost? (warning: grim)

    Arc Title:Operation Oedipus: Day of Infamy (part 2 of 2)
    Arc ID: 375443
    Factions: Malta
    Morality: Heroic
    Length: 4 missions
    Level Range: 41-54
    Synopsis: Malta's been hurt, but desperation makes for a deadly foe. Will you do what it takes to finish the job, and can you trust a man out for revenge at any cost? (warning: grim)

    Two arcs, but effectively the one story, so one poster for both together. Something along the lines of an eighties spy novel cover, more gritty than pulp. A hint of nuclear theming would suit. Also, Malta, given the entire arc is about them.
  8. uberschveinen

    Tanky Corr's

    A /Pain with Tough and common IOs will have about 66% S/L resist, and small resistance to everything else. More usefully, it combines that with a ridiculously fast-recharge AoE heal and a strong heal aura. It certainly feels tanky, mostly because of the resistance, but most importantly that resistance is much better for some conceptual builds. Also, it still has room for a decent debuff and strong team buffs.
  9. It turns out I'd managed to accidentally click the 'custom group' option in an early mission of the arc. The error appears when you've got that option selected somewhere in the arc without any actual custom group selected.
  10. I still don't see how he's justifiably past the evil event horizon, the point at which you've done things so horrific that it is no longer possible for your character to become sympathetic. So long as the character, in this case Cole, has a partially valid justification for their actions, or a strong reason why they aren't capable of seeing that their means are not worth the end, they can't truly be beyond that point. Nothing about him, even in the LOLEVIL Praetorian arcs, pushes him that far.
  11. Quote:
    Originally Posted by M_I_Abrahms View Post
    Starting with agreeing to work for an Evil dictator. I'm already uncomfortable.
    Just because he's a megalomaniac doesn't mean he's on an only-ever-do-bad policy. A competent ruthless overlord gives his positive-PR tasks to the do-gooders in his nation. Why give more work to those who'll go to any lengths? You'll never have enough of them that you can rely on, so don't waste their work on anything less than what they're willing to do. Give to good works to the do-gooders and not only do you keep them on-side but you keep the trustworthy ones in your organisation. Honest people with ambition are far too valuable a resource to drive them away in the name of LOLEVIL.

    A talented ruthless overlord, of course, makes positive-PR tasks for the do-gooders. Then again, a competent ruler never has to hold power by force in the first place.
  12. Exitus acta probat is probably the most misused phrase around today. My personal favourite is when people use the phrase itself as a justification of their actions, as opposed to actually proving that their actions are justified by the outcome.

    Whether or not the Praetorian backstories are actually going to change from 1920's villains to bastards-but-neccesary is yet to be seen. It's goign to be neccesary to make Praetoria actually morally difficult. Alternatively, they could make the Devouring Earth threat both genuine and apocalyptic, scaling it up from Rikti level to late-game X-COM level.
  13. uberschveinen

    Backs!

    I still want backpacks.
  14. Quote:
    Originally Posted by bAss_ackwards View Post
    Even though they're not dissimilar from the existing weapons, the pistols from Equilibrium are almost a must given how much the set owes to that movie. Plus, they have the advantage of being iconic without being copyrighted.
  15. Quote:
    Originally Posted by Smurch View Post
    In fact, even if it IS true, it's not a dilemma. Obviously anything that leads to all of humanity being wiped out is simply morally unacceptable as a choice. If our choices are extinction and dictatorship, then dictatorship is the only choice you can make. That's a Hobson's Choice, not an ethical dilemma.
    If you're going to discuss the vagarities of moral challenges, you have to actually accept that your own particular brand of morality is not only not the only one to exist, but not even the automatically correct one.

    Let's rephrase, using the key words of moral debate. You believe that ensuring the continued existence of humanity is the prime moral imperative.

    Quote:
    Originally Posted by Mylia
    Why not it would be easier to clean the streets without them around on it since there would be no escalation happening to that level. Then once they snap you can take them out accordingly. The people that will be good can be taught and brought back into society as "normal" civilians.
    Personal power is only relevant to the scale of crime. There is no level of personal power below which criminal activity is impossible, nor one above which it is inevitable. Irrelevant to the actual morality of the situation is the practical impossibility of ever applying this thought. It is not possible to prevent all crime through the detainment of specific subgroups of people and it is not possible to detain everyone.

    Incidentally, using the word 'crime' at all here is a serious error. Crime as you understand it to be is not the same as crime as the citizens of Praetorian Earth understand it to be. Criminal activity is not defined by an absolute set of universal laws, but by individuals with power in concert with the geneal consensus of society. Genocide, one of the most grave criminal acts under our own legal systems, has at many times throughout history not only not been criminal but at times has been considered a moral imperative.
  16. /Regen is probably the most survivable set versus AVs and Heroes. Defense is easy to come by, and stacking that with enormous healing potential makes you very hard to kill so long as you pay attention. Ninja Blade is probably the most survivable primary thanks to Divine Avalanche. It's not going to be good damage against AVs and Heroes because of lethal-only, but that's why you slot in three or four Achilles Heel's procs.
  17. Mathematically, it's not bad. The thing is, having to do it is a nuisance. Time wasted trying to get X pieces of Y and Z is less time I can spend actually having fun. I don't think specific-purchase common salvage would have any real impact on the market other than making price gouging less effective. There'd be less incidental salvage sold, but when you have the capacity to take any specific salvage you want, there's no real impact to that change.
  18. Quote:
    Originally Posted by Marshal_Valor View Post
    That just sounds silly for a stalker.
    [wolfcastle]Dat's de joke.[/wolfcastle]


    You're talking about a raging brawler powerset whose fundamentals are the complete abandonment of subtlety in favour of the immediate applkication of raw force beign set to an archetype whose sole defining trait is the use of subtle tactics. The only way to make this work is satirically.
  19. I don't play the market, but I don't really get the market hate. I know I couldmake tens of millions a day doing whatever, but I don't want to. It feels like a job, and that's not what I play this game for. I get my money, buy what I want if I can afford it at whatever price I need to to get it then, unless it's just ridiculous. I'm not bothered by not having an ultra-purple with Numina's and LotGs everywhere. It'd be nice, and one of my characters did get drop-lucky enough, but it's not nearly worth it for me.

    By the time my characters hit 50, I've usually got enough to buy them nice effective sets. Not the best, but probably 80% of performance at the cost of one decent purple recipe.

    Sometimes the high prices of things bug me, but not so much I'm going to complain about it. If people really want that one recipe that much, fine. I lose nothing, I probably wasn't going to ever see one drop naturally, so not gettin one artifically is the same deal. The only things that get to me are salvage shenanigans, because it's an embuggerance to spend so much time buying recipes only to not be able to craft them. I'd like to be able to buy specific ocmmon salvage with tickets.
  20. I'd be happy if they just normalised the merit rewards for scale of challenge as well as time taken. Redside really suffers in terms of merits, and only because its story arcs aren't rammed full of filler. It may take you ten minutes to visit Indigo AGAIN in Crimson's arcs, say, but there is zero risk involved in it. Why should it contribute to the same extent that an intensely difficult timed mission does, say, Efficiency Expert Pither's? Fifteen minutes to walk across town and fifteen minutes to clear out a Malta base are two very diffrent chalenges and should be recognised as such.
  21. I will only agree to this if they call the Assassin Strike TACTICAL PUNCH, in allcaps, and make its sound effects a guy screaming TACTICAL PUNCH as he hits them.
  22. Right, I redid both and fixed up everything that occurred to me. No major shifts in Glory of our Empire, just objective rejigging and dialogue improvements. It shouldn't have taken that long, but the thing developed a bad habit of reverting to the first build every time I logged off somehow.

    Day of Infamy is working, with significant changes but nothing substantiative. I ended up removing the pass/fail mechanic in the last mission since there was no way to resolve it well. Also, that damned Marchand map is the ultimate writer trap. It's so perfect for a dramatic final confrontation, and yet so very broken. Right now at least one of the bosses spawns on the roof every time, and if I can make that one the only compulsory one I'll be happy. All signs point to no. I know the map in mission two is a bit off, but the 5th Column HQ was giving me hell with glowie spawns. At least the giant robot room actually looks something like a missile silo, albeit with lava.

    It'd be very helpful if I could get some comments on the arcs, since these were my first
    AE efforts. Right now I don't actually know that much about making an arc work.
  23. I don't think you're going to find any convincing horror in MA. The game's format just isn't appropriate for horror.
  24. Quote:
    Originally Posted by TroyHickman View Post
    There are a lot of very cool folks over there, too.

    Unfortunately, the anger and hatred is due to the alchemy of two phenomena interacting:

    (1) Human beings easily fall into group-think and mob mentality. As George Carlin said, "People are okay in ones and twos. After that they tend to choose up sides and start wearing arm bands."

    (2) The internet, because of its relative anonymity and its ability to allow you to voice your opinion everywhere from right there in your own home, often brings out the worst in folks. If the trolls we encounter had to make their thoughts known in a crowded room, 95% of them would instead skulk back to their parents' basement and resume cataloging celebrity nipple shots.
    There's that, but in this case there's also the magnificent accelerant of personal investment.

    Humans in general have amazing abilities to build their own identities. Withotu ever realising what they're doing, people take everything they see and do, categorise it by how much of an impact it's had on their lives and ways of thinking, test it for how well it fits with everything else they see themselves as, and find a way to slot anything of real worth to themselves into their identity as a person. Every time you develop a talent better, find a new hobby, or see a book or movie or show that has a genuine effect on you, it becomes a very small part of what you are. All of these little things come together over time to make a person. A well-formed individual has a very solid base for their own identity, built on a level of self-knowledge and self-acceptance for stability, and with all kinds of life experiences to add weight. The things that make them can be knocked out by the vagarities of life, but it has no lasting impact on them at large; they simply abandon the failed part, find somethign new, and move on. Only the core is vulnerable, that self-awareness, and it takes a truly earthshaking personal revelation to do that damage.

    Some people, though, do not have such well-formed self-identities. They don't have the self-awareness that builds a stable core, or the self-acceptance that protects it. Everything they are is built around things that they don't have total control over. They define themselves by cars, game,s books, disliek of a politician, or any number of things, just like anyone else. The difference is, that's all they can define themselves by. If you take out enough of those peripheral identity cues, the entire edifice is liable to collapse in on itself.

    Luckily for them, the human mind is fantastically equipped for self-defense. When something they've invested themselves in is challenged, they will defend ferociously. Unlike the self-aware person, they can't afford to give ground on these matters. They will take any challenge to the mat, and only by the most skilled debate and persuasion can you change their opinion of one of these things. Most insecure people tend to end up with very difficult-to-challenge opinions, or at least those backed by a large consensus, because it makes them much mroe resilient to being challenged.

    The danger is worse when peopel becoem overinvested in something. Because they have so little to define themselves by, they assign grossly disproportionate value to something that didn't actually have that great an effect on them. To sustain this, they need to believe that what they have taken onto themselves is considerably better than it actually is. While this is sustainable in private, in reality, it will soon be challenged. The difference is that it doesn't even take a deliberate point to challenge these pieces of themselves. These are the people who go beyond defending a thing, but react to any failure to acknowledge the thing as perfect as though it was a direct personal attack because, to them, it is. They are particularly rabid and fervent because they cannot overcome a challenging point with legitimate arguments, instead, they have to resort to attacks on the legitimacy of the debate, sheer force of numbers, circular arguments, and the agumentative equivalents of LALALA I CAN'T HEAR YOU. They see their position, partially delusional though it is perfectly legitimate. They don't allow themselves to see the extremes to which they've taken things, because that in itself challenges their self-identity.

    Though these people are relatively rare, they are not rarely seen. They are extremely loud for their numbers, purely because they cannot allow a challenging point to go unattacked, or withdraw from an argument once started. In fact, those who have been doing it from some time unconsciously try to make the argument as idiotic as possible, knowing it often drives the other side away. They are also a magnificent target for trolls, because they can't let even the most obvious bait go.

    They're easy to spot, at least. To them, nothing is so dangerous as a valid argument phrased politely.

    I had a story, but I forgot it in the time between when this was a short comment and when it turned into a small thesis.