Re-Evaluation of Merit Distribution
/signed
overall i think this is a very good idea, as it would encourage more teaming and such and it would give more ways to earn merits (even if it is only 1), i dont know how easy or hard this would be to implement in the current system, but it definitly sounds like something the devs could look at
I've been tossing this idea around in my head since the introduction of Merits and the realization that non-mission holders do NOT receive Merits for participating on the missions (unless it's an Ouroborus team) combined with the decline of teaming outside of TFs/SFs.
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3) A system that encourages and works for all developed content. |
If merit rewards were awarded for any content, not to mention having them scale with larger teams, there wouldn't be as much reason to run TFs any more. Merit Rewards were designed to be unique to TFs and story arcs because the devs wanted to encourage people to run those rather than simply farming bank missions. This is the same reason why VG merits are rewarded for defeating any Rikti after you join Vanguard but the fastest way is to participate in a mothership raid. Making it so that task specific rewards are awarded based on partial completion (i.e. per mission basis) and for all canon content rather than the task that they were originally designed to encourage you're getting rid of the "task specific" part of "task specific rewards".
Personally, I haven't noticed a decrease in teaming outside of TFs/SFs whatsoever... |
If merit rewards were awarded for any content, not to mention having them scale with larger teams, there wouldn't be as much reason to run TFs any more. |
In my analysis and breakdown of estimated time for TFs/SFs, I came up with an average of 30 Merits per hour, that wouldn't change with this suggestion as the target Merit #s were aimed at matching what exists now.
Arcs (solo) seem to fall a little short in my analysis between 23-27 on average (ran a few tests through Ouroboros).
I haven't been on a team doing Bank mission in quite a long time, but I do know some of my faster runs doing bank and the 5 side missions at 50 take about 15 minutes (in the suggestion, that's 2 Merits).
And I need to run 5 missions at that level to get the Bank mission.
I choose all 5 to be:
Defeat Boss-encounter (usually on Med Map) = .7 per Mission
With Travel Time to Mission Completion, that's about 5 minute average.
5 radio missions ---> 25 Minutes ---> 3.50 Merits
1 bank mission ---> 15 Minutes ---> 2.00 Merits
4 radio missions ---> 20 Minutes ---> 2.80 Merits
TOTAL ---> 1 Hour ---> 9.30 Merits (no Arc/TF/SF bonus ever awarded)
So... I'm looking at about 9 Merits per hour.... significantly less than TFs/SFs at 30.
OTHER REASONS I SUGGEST THIS:
I've been on quite a few TFs/SFs where family emergency has come up and someone had to bail (usually pertaining to their kids). I know TFs/SFs are a commitment, but really... why should being a parent, etc. and dropping out of courtesy to spawn size nullify what you've done to that point?
Here, they would get credit for what missions they completed with the team... just not the Completion Bonus rewarded at the end.
The team bonus should be small enough to not fret over: "OMG can't find an 8th!"
Face it, Merits are understandably highly desired. In my opinion, if you don't do a system similar to this then it's only fair to reward some other way.
For the most part, I'm no longer in need of XP or Inf on 95% of my heroes/villains. I'm now seeking Merits (and maybe the occassional Superior Recipe) to get their powers slotted the way I want. Do I still join mission teams? Sure. But if I had to choose between TF/SF or mission team? No-brainer. Something is greater than nothing.
In my analysis and breakdown of estimated time for TFs/SFs, I came up with an average of 30 Merits per hour, that wouldn't change with this suggestion as the target Merit #s were aimed at matching what exists now.
Arcs (solo) seem to fall a little short in my analysis between 23-27 on average (ran a few tests through Ouroboros). |
About a year ago, when the devs readjusted merit rewards, Synapse told us:
Originally Posted by Synapse
Task Forces give an average of 1 merit every 3 minutes of average time (20 merits an hour), Trials give an average of 1 merit every 2.5 minutes (24 merits an hour), and Story Arcs give an average of 1 merit every 7.5 minutes (8 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.
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I haven't been on a team doing Bank mission in quite a long time, but I do know some of my faster runs doing bank and the 5 side missions at 50 take about 15 minutes (in the suggestion, that's 2 Merits). And I need to run 5 missions at that level to get the Bank mission. I choose all 5 to be: Defeat Boss-encounter (usually on Med Map) = .7 per Mission With Travel Time to Mission Completion, that's about 5 minute average. 5 radio missions ---> 25 Minutes ---> 3.50 Merits 1 bank mission ---> 15 Minutes ---> 2.00 Merits 4 radio missions ---> 20 Minutes ---> 2.80 Merits TOTAL ---> 1 Hour ---> 9.30 Merits (no Arc/TF/SF bonus ever awarded) So... I'm looking at about 9 Merits per hour.... significantly less than TFs/SFs at 30. |
I've been on quite a few TFs/SFs where family emergency has come up and someone had to bail (usually pertaining to their kids). I know TFs/SFs are a commitment, but really... why should being a parent, etc. and dropping out of courtesy to spawn size nullify what you've done to that point? |
Here, they would get credit for what missions they completed with the team... just not the Completion Bonus rewarded at the end. |
The team bonus should be small enough to not fret over: "OMG can't find an 8th!" |
For the most part, I'm no longer in need of XP or Inf on 95% of my heroes/villains. I'm now seeking Merits (and maybe the occassional Superior Recipe) to get their powers slotted the way I want. Do I still join mission teams? Sure. But if I had to choose between TF/SF or mission team? No-brainer. Something is greater than nothing. |
i think for tfs and such, he was implying that the over time awards would add up, but would still only be awarded at the end for anyone that still stayed on the team.
as for the bank mission rewards, you can only get the temp power ONE time per toon, hes talking about a reward thats given out every time
i honestly like this idea, it would allow for slightly easier solo merit-gaining ability because right now tfs/sfs are the only things that give merits worthy of rerunning
ouroboros sfs/tfs and flashbacks give out a tiny reward and lock you in so you cant get people to join part way through, and according to his system, it would allow poeple to join in middle because the merit rewards are calculated individually and the completion amount would just be what the person earned according to his requirements
i think it would be a good idea to even be able to get 1 merit from paper mishs, and this system prevents abuse because the merits are calculated individually with a variable holding a merit value for each person (can be tied to global, but not sure about details), therefore tfs/sfs wouldnt give a default amount, but an amount based on how many mishs you were in and how long you were in the tf, if you ended early, your merit value was reset (only reset the whole number part of the merit value) and you get no reward
the merit value would reset when you started a tf/sf and if you dropped early before the reward was given. the merit variable would reset whenever an award was given
i think for tfs and such, he was implying that the over time awards would add up, but would still only be awarded at the end for anyone that still stayed on the team.
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Originally Posted by SupaNerd
Here, they would get credit for what missions they completed with the team... just not the Completion Bonus rewarded at the end.
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as for the bank mission rewards, you can only get the temp power ONE time per toon, hes talking about a reward thats given out every time |
i honestly like this idea, it would allow for slightly easier solo merit-gaining ability because right now tfs/sfs are the only things that give merits worthy of rerunning ouroboros sfs/tfs and flashbacks give out a tiny reward and lock you in so you cant get people to join part way through, and according to his system, it would allow poeple to join in middle because the merit rewards are calculated individually and the completion amount would just be what the person earned according to his requirements |
Personally, I don't think that there should be any kind of partial reward. That's simply encouraging people to drop out because they're not really losing all that much. If you want the reward, you should complete the TF/SF/arc rather than simply dropping out because the investment loss is relatively minor. It's the same reason why long term financial investment products have early termination costs: it's high reward, but if you leave early, you're losing out.
if someone did join at the very end of something, the reward would be less than value of 1 most likely and thus ignored by the system based on how the suggested system works
as for the bank mishs and stuff, i never want to do a bank mish more than once because it only awards the temp power once (with the exception of the one side mish that awards a random temp power), but those may or may not show up and makes the bank mish not worth the effort except to get a new contact, but once you have all the contacts and done all of them, there really is no point to doing bank mishs unless you need a badge for an accolade
i think bank mishs are fun, especially at upper lvls on large teams because theres a chance a hero can show up, but most poeple wont even do the upper lvl bank mishs because its just not worth the time right now
Maybe the goal was 20 Merits per hour on TF/SF, but it's greater than that in practice. I'm not Min/Maxxing here, just from my observations:
Posi TF for me average 2 hours at 66 Merits? 33 per hour.
Katie? 9 for 15 minutes? 36 per hour (if there were no diminishing returns)
Silver Mantis? 45 for about 45 minutes (sometimes less) = 60 per hour
Origin of the Snakes? 6 Merits for about 12 minutes. = 30 per hour
Virgil SF? 13 for 40 minutes on a speed run? = 17 per hour
Dreams of Peace... 10 for 40 minutes + Vang Merit drops = 15 per hour
The Clockwork Captive (arc) 13 Merits for @20 minutes = 36 per hour
I've lost some research data it seems, but I've got quite a few listed. Some arcs are as poor as 2 per hour. Datamining isn't an exact science, I'm sure... and I do thank you for your constructive criticism and not flaming my suggestion.
But, here's what it boils down to:
The way Merits are now, it's encouraging me to FARM certain TFs/SFs to make the most of my limited time when during the session Merits are my goal. It's great to know I can experience other content that's less rewarding in which effort was put into to create... but I just feel the current system is flawed and can be improved upon.
My eyes glazed over at all the mathy stuff, although I understand your basic concept. It would be nice to have Story Arcs grant merits to all on the team - if only there was a way to do it that could not be exploited. I don't think this system is quite the way to do it, though.
I don't really like the idea of "partial credit" merits. Going back thru all the missions to put in the calculation seems like a lot of programming (caveat: not a programmer, so all I can rely on here is SCR applies). Even if a lot of it could be done by assigning values to the "spreadsheet" that tracks all the story arcs & TF/SFs, there would still be the manual assignment of values for unique maps. Lots of places for stuff to get entered incorrectly and therefore lots of places where values would have to be maintained and/or tweaked.
I *really* don't like this part of your concept:
Current Bank Mission (level 50) Example Side Mission Merits Awarded upon Exit (per player): SAFEGUARDS Stop the Robbery: (Defeat Boss encounter) 0.40 Merits +0.10 per Other player Stop Jewelry Theft: (Protect Object) + 0.20 Merits +0.10 per Other player Stop the Arson: (4 Collections) +0.40 Merits +0.10 per Other player Stop the Breakout: (Defeat Boss encounter) +0.40 Merits +0.10 per Other player Stop Sewer Bombing: (4 Collections) +0.40 Merits +0.10 per Other player Stop Weapons Deal: (1 Collection) +0.10 Merits +0.10 per Other player TOTAL SOLO: 1.90 Merits vs TOTAL TEAM of 8: 6.40 Merits MAYHEMS Rob the Bank: (Collection/Defeat Boss Encounter) 0.50 Merits +0.10 per Other player Rob Jewelry Store: (Destroy Object/2 Collections) +0.40 Merits +0.10 per Other player Torch the Building: (4 Collections) +0.40 Merits +0.10 per Other player Kidnapping: (1 Escort) +0.40 Merits +0.10 per Other player Break Out a Villain: (1 Destroy Object) +0.20 Merits +0.10 per Other player Raid Weapons Deal: (1 Collection) +0.10 Merits +0.10 per Other player TOTAL SOLO: 2.00 Merits vs TOTAL TEAM of 8: 6.50 Merits |
For most of your calculation, the difference between Team of 4 and Team of 8 for a TF/SF rounds to roughly 1 merit.
For Story Arcs, the Mission Holder is slighted on Merits, but again, only about 1 Merit, although you express the expectation that
The bonus XP at the end of an Arc should make up for the difference for Arc holders if their value ends up slightly under Merit total of 8 man team. |
The whole suggestion is based off a beginning assumption that Teaming with a full Team of 8 is to be encouraged, while Solo Play and/or Small Teams have less value and should not receive the same rewards. And I truly don't think that is a message the Devs want to give out.
I don't see the need to give out Merits for Paper/Scanner missions, nor for Mayhems/Safeguards.
Basically, nice try, but /unsigned.
P.S. I just noticed that the Safeguard and Mayhem missions give a different number of Merits for completion, although it's just a fraction. Still, over the course of multiple completions, the accumulation would grant more Merits to Villains for what should be essentially the same "mission"?
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
But, here's what it boils down to:
The way Merits are now, it's encouraging me to FARM certain TFs/SFs to make the most of my limited time when during the session Merits are my goal. It's great to know I can experience other content that's less rewarding in which effort was put into to create... but I just feel the current system is flawed and can be improved upon. |
When you head into a TF or SF, you should know that you're in for the long haul (and, oftentimes, if you ask someone on the team, they'll tell you want the expected time is). If you're a parent, an emergency hits, and you don't get to finish the TF, I'm reasonably sure that the merits you lost out on are going to be the least of your worries. If you're only going to be gone a short time (10-15 mins), most teams won't care if you go afk as long as you warn them beforehand.
When running other people's story arcs, they're fully capable of running that arc right alongside you: this is why there is duplicate mission completion. The reward for a bank mission is access to a new contact and the one-time temp with the possibility of the additional benefits of the side mishes. If you're expecting that people should be rewarded with reward merits no matter what they do, I'm going to have to ask you why you believe they should be rewarded as such. Reward merits are a mechanism the devs encourage use to encourage certain actions that otherwise wouldn't likely be taken. If you can get merits no matter what you do, what's the point?
Minor correction:
Story arcs were bumped by 50%, IIRC it was about a year ago, but the target for story arcs is 12 merits/hour of median completion.
I have a PM from Synapse confirming the 'Task Modifier' is currently 0.6 for Story arcs (versus the 1.0 for a TF).
Of course we are about due for another sweep of normalization to the current medians, maybe with GR , and those numbers may change again.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I'd be happy if they just normalised the merit rewards for scale of challenge as well as time taken. Redside really suffers in terms of merits, and only because its story arcs aren't rammed full of filler. It may take you ten minutes to visit Indigo AGAIN in Crimson's arcs, say, but there is zero risk involved in it. Why should it contribute to the same extent that an intensely difficult timed mission does, say, Efficiency Expert Pither's? Fifteen minutes to walk across town and fifteen minutes to clear out a Malta base are two very diffrent chalenges and should be recognised as such.
I'ld really like some merit rewards for story arcs you particpate in - you'd have to either inflate the merit and merit prices or give a merit fraction. Be very hard to scale right.
IMO paper/radio missions dont need merits, as less travel time, lead to badges, temp powers, accloade etc.
And I agree that the redside get shaft, needs to be a lesser merit rate for FEDEXing.
Yes, I am suggesting that Merits be awarded for non-Arc, non-TF/SF things such as Newspaper/Radio missions. It's all Dev-content and saving or robbing a bank should award me some Merits, just not bonus Merits. |
I've been tossing this idea around in my head since the introduction of Merits and the realization that non-mission holders do NOT receive Merits for participating on the missions (unless it's an Ouroborus team) combined with the decline of teaming outside of TFs/SFs.
I didn't want to come here submitting an idea until I has thought it through and did some number crunching to back it up. The following were my goals:
1) An easy process to transition to from the current.
2) A system that encourages teaming, but doesn't punish soloers.
3) A system that encourages and works for all developed content.
What I'm about to suggest is tracking Merits by increment and awarding a whole sum to a character when missions or tasks are completed. Please, bear with me here...
Merit Increments
+0.05
Per Team Member (Task Force/Trial/Strike Force due to the increased Merit bonus upon completion)
+0.10
Small Map
Per Collect Object
Per Arc Team Member (bonus awarded mission completion for those not running the current Story Arc)
Per Team Member (not on Story Arc/TF/Trial/SF)
+0.20
Per Free Captive
Per Free Ally
Per Defeat Boss (only Boss required)
Per Destroy Object
+.0.30
Medium Map
Per Travel to Contact (note: only Arc Holder or members of TF/SF are awarded)
+0.40
Per Escort (Rescue/Kidnap)
Per Defeat Boss (encounter or room required)
Per Defend Object
+1.00
Large Map
Defeat All
+?.??
Completion of Task Force / Strike Force (all team members)
Completion of Story Arc (player holding arc)
Yes, I am suggesting that Merits be awarded for non-Arc, non-TF/SF things such as Newspaper/Radio missions. It's all Dev-content and saving or robbing a bank should award me some Merits, just not bonus Merits.
No, I don't think the players should see the increments (unless you want to put it on Combat Attributes under Base attributes. The way I see it would work is the game would "store" excesses of whole numbers after checking to award you Merits. Example key:
Yellow = What YOU the player see
Green = What the game tracks
White = General Information
Your Salvage Inventory: Merits: 41.65
You join someone's arc as the fifth person.
Mission details: Med Map 0.30/Defeat Boss (encounter) 0.40/4 other team-mates 0.20
Mission Complete!
+0.90 (from mission) + 0.65 (from previous) = 1.55 to be awarded
You receive 1 Reward Merit
Your Salvage Inventory: Merits: 42.55
(In my haste, I thought my math was off... you can also just add the .90 to the original to get the same result.)
Some results and examples:
Positron Task Force
Team of (min) 3's 17 Mission Total: 18 Merits
Team of (max) 8's 17 Mission Total: 26.5 Merits
Positron Task Force completion bonus: 40.00 Merits
Current Reward: 66 Merits (no matter what team size)
Team of (3) Total: 58.00 Merits (18.00+40.00)
Team of (8) Total: 66.50 Merits (26.50+40.00)
Katie Hannon Task Force
Team of (min) 6's 4 Mission Total: 6.20 Merits
Team of (max) 8's 4 Mission Total: 6.60 Merits
Katie Hannon Task Force completion bonus: 3.00 Merits
Current Reward: 9 Merits
Team of (6) Total: 9.20 Merits (6.20+3.00)
Team of (8) Total: 9.60 Merits (6.60+3.00)
Virgil Tarikoss Strike Force
Team of (min) 4's 6 Mission Total: 7.60
Team of (max) 8's 6 Mission Total: 8.80
Silver Mantis Strike Force completion bonus: 10.00
Current Reward: 13 Merits (I feel it needs increased)
Team of (4) Total: 17.60 (7.60+10.00)
Team of (8) Total: 18.80 (8.80+10.00)
Silver Mantis Strike Force
Team of (min) 4's 6 Mission Total: 11.40
Team of (max) 8's 6 Mission Total: 12.60
Silver Mantis Strike Force completion bonus: 25.00
Current Reward: 42 Merits (I feel it needs reduced)
Team of (4) Total: 36.40 (11.40+25.00)
Team of (8) Total: 37.60 (12.60+25.00)
Dreams of Peace and Acts of War via Serpent Drummer
Team of (min) 1's 9 Mission Total: 6.00 Merits
Team of (max) 8's Bonus Total: +5.60 (.7 per Other Member x 8 Door Missions)
Mission Holder's Story Arc completion bonus: 4.50 Merits
Current Reward: 10 Merits (Mission Holder only)
Mission Holder's Suggested Total: 10.50 Merits (6.00+4.50)
8 Participant's Suggested Total: 11.60 Merits (6.00+5.60)
The Origin of the Snakes via Matthew Burke
Team of (min) 1's 3 Mission Total: 3.80 Merits
Team of (max) 8's Bonus Total: +2.10 Merits (.7 per Other Member x 3 Door Missions)
Mission Holder's Story Arc completion bonus:
Current Reward: 6 Merits (Mission Holder only)
Mission Holder's Suggested Total: 5.80 Merits (3.80+2.00)
8 Participant's Suggested Total: 5.90 Merits (3.80+2.10)
Current Bank Mission (level 50) Example
Side Mission Merits Awarded upon Exit (per player):
SAFEGUARDS
Stop the Robbery: (Defeat Boss encounter) 0.40 Merits +0.10 per Other player
Stop Jewelry Theft: (Protect Object) + 0.20 Merits +0.10 per Other player
Stop the Arson: (4 Collections) +0.40 Merits +0.10 per Other player
Stop the Breakout: (Defeat Boss encounter) +0.40 Merits +0.10 per Other player
Stop Sewer Bombing: (4 Collections) +0.40 Merits +0.10 per Other player
Stop Weapons Deal: (1 Collection) +0.10 Merits +0.10 per Other player
TOTAL SOLO: 1.90 Merits vs TOTAL TEAM of 8: 6.40 Merits
MAYHEMS
Rob the Bank: (Collection/Defeat Boss Encounter) 0.50 Merits +0.10 per Other player
Rob Jewelry Store: (Destroy Object/2 Collections) +0.40 Merits +0.10 per Other player
Torch the Building: (4 Collections) +0.40 Merits +0.10 per Other player
Kidnapping: (1 Escort) +0.40 Merits +0.10 per Other player
Break Out a Villain: (1 Destroy Object) +0.20 Merits +0.10 per Other player
Raid Weapons Deal: (1 Collection) +0.10 Merits +0.10 per Other player
TOTAL SOLO: 2.00 Merits vs TOTAL TEAM of 8: 6.50 Merits
Notes:
1)This is assuming Mission Archictect is a similar tool to those the development team use and the details can be easily tracked.
2)If unique maps don't have a size, simply add a hidden value of small/med/large to those maps.
3)Defeat X mobs: is a situation that could be a problem. Perhaps +0.01 for each enemy defeated on these missions by team members. So "Defeat 10 Tsoo" would = +0.10 (only enemies that award XP provide the +0.01).
4)Outside of a TF/SF/Trial, you will have to be eligible for mission XP to receive the Merits.
5)The bonus XP at the end of an Arc should make up for the difference for Arc holders if their value ends up slightly under Merit total of 8 man team.
I dunno, wanted to get the idea outta my head and onto text tho. Got things to do today. Smell ya laterz & peace out!