Talos Vice
Played this on my Psi/Mental blaster Lady Burlesque, who was 21 on the first attempt and 24 on the second attempt. The first run I did was at +0/x0, and I did a later run at +1/x0 with bosses. I chose Lady B as her RP background is that she was a hero in the 80s who later retired after the Rikti War. But here, let her tell you:
So I figured that this little jaunt could be pasted into her canon background. As such, this meant that I had to get a suitably South Beach outfit for her. God help you, here it is:
Teased-Out Blond Hair, Check. Mirrored Aviator Glasses, check. Neon Pastels, Check. Hypercolor fabric, check.
So, since Lady B has been made-over totally radical to the max, let's get this party started.
Mission One:
First off, PW's formatting and text are really outstanding. Perfect for what we're going for here - which is interesting because as I recall, Pink is not one of the dropdown color selections. So this did require a little know-how or research. The text format is that of a screenplay, with the PC placed into the appropriate spots. The Contact is Detective Croquette, one of the Talos Island contacts - who was already an Expy for Don Johnson's Detective Crockett.
The mission send off gives a clue immediately, which is a flashback to a discussion between the PC and Back Alley Brawler. I believe this establishes why the PC is getting involved in a police investigation, or to foreshadow that things are not as they seem in the Talos precinct. It's a nice way to contextualize the action as well as providing another opportunity to make nods toward television tropes. For me, I've spent most of the last few days imagining the conversation between Lady B and BABs, and how the two got to talking. I imagine it was a date. Why not? It isn't like he's got a romantic interest in canon.
In any case, the mish runs us to a warehouse, where it seems that the Dyne bust has gone awry. There's a cute little cameo by Sargeant Stevens, whom forum goers and others might recognize as a younger Police Woman.
Lady B: Cute girl, but she really doesn't have the fortitude for this kind of work.
Hey! That cop just stole my look!
As we go on, we discover further hostages, Detective Basinns and a Detective Wexler.
Eventually, I came upon this curious scene.
They had to tone down the violence for primetime television.
I'm sure there's really nothing to be done about this, but it was a little odd to see that the trolls and the cops were within slapping distance of each other and still weren't hitting each other. Plus, it does lend itself to the gunplay-happy tone of the original series. Croquette is an ally, and a Petless MM (he's thugs/WP?) it seems - which is a good use of the Custom Character tool, as my having an ally who is customed without basic powers won't hurt any XP. I would have liked to have had Basinns as well, it would have made sense to have the two working together. But, as I recollect, Tubbs was sort of second string most times in the original series. Perhaps we can consider the PC as being the Special Guest Star on this episode of Talos Vice.
In any case, we bust up the Dyne ...uh...bust. The dialogue here is nothing special, but it doesn't have to be. The mission completion clue narrates a typical police interrogation scene and suggests that we'll be infiltrating a nightclub next. Oh, I sense the rave map coming up.
While the dialogue isn't much to talk about, the accompanying narration is rather evocative. Special attention is paid to describing the soundtrack of each sequence, which not only provides a clever bit of mood - but is also consistent with the original series.
Mission Two:
So, we're going to the Sindicator's Club. I don't know if this is a reference to the Vindicators or a pun on a "Syndicate". Something tells me that this place wouldn't be unknown to Lady B.
Croquette and Lady Burlesque enter the club. Burlesque notices a girl dancing with two trolls.
Lady B: HEY! That's my costume!
Lady Bewbesque: Back off, honey, this is my table.
Croquette: Lady, we're not here for this.
Lady B glares at her parodied self.
Lady Burlesque: You're going to go home. You're going to take off that outfit, and then you're going to become a nun. Forever.
Lady Burlesque (VO): ...And that's how I accidentally created one of my archenemies, the "Bad Habit".
Color me wrong. Not the rave map. This is the Freakshow Warehouse map. Meh. Okay.
This mish has some issues and unfortunately, they are nitpicky. These are actually canon issues given the timeframe and what has been pieced together as
an ingame timeline. The problem being that some of the people in this mish are anachronisms.
According to the information I checked on Paragon Wiki, the Tsoo aren't founded until well into the 1990s, and the first reference I could find to the Freakshow was around 1995. Finally, Mynx was born in 1982, which would make her like six or seven by the time this would be happening, so it might be a little odd for there to be a Mynx-themed dancer at the club. Ms. Lib could be written off as referring to her mother, so that's not a really big deal. Since that's two Vindicators referenced, I guess the club is named after them. Again, not sure if this jives with the canon, since Ms Lib apparently did not found Longbow itself until after the first Rikti War - and I don't really know when the Vindicators were founded but I'd have to assume it was after that.
This really didn't distract me from the mish itself, but I provide this for the sake of completeness and detail. It's perfectly reasonable for "Kitty" to be just a generic catgirl costume, although at present she's clearly intended to reference Mynx.
I cleared the "hostage" Libby, and just assumed that was the end of the mish - but then noticed that I was now required to find some Family goons to beat up. This required me to backtrack all the way to the beginning of the mish - not a big deal since its a short map. Just making sure this was working as intended. Libby doesn't give us a whole lot of extra information, though, so her clue is sorta meh.
Croquette, whom I had freed earlier in the mish (and he still can't hit anything), follows me back to the beginning where a pair of Family goons are waiting. They have the Talos PD's leak standing nearby, whose identity is really no surprise.
Mission completion clue again captures the tone of the original series, complete with good-cop, bad-cop sequence. I did like the idea of Lady B pulling the despair-enraged Croquette off of the mole with a short, potentially sympathetic phrase.
Lady B: Lay off, Croquette. You tried the vinegar, now let me try the honey.
Croquette: Five minutes, Burlesque. Then I go in there and when I'm finished, I don't know if there's going to be enough of him left to testify.
Lady B: That's four minutes, forty-five seconds more than I need.
Lady Burlesque puts on her sunglasses.
The Who: "YEAAAAAAAAAAAAAAHHHHHHHH!"
Croquette: What was that noise?
Lady B: I...don't know.
Mission 3:
Short, short mission. Takes place on the Mercy Island Dock mish map, which on my difficulty resulted in less than 10 individual critters. Like another commenter, running up the pier puts me right in front of the boss. On my initial run, he spawned as a orange-conned boss. I don't think I ever saw his powersets. On that initial run, I snuck around and took out the periphery mobs and grabbed Croquette again. I'm not entirely certain I needed him for the difficulty level I was on - I don't think the boss even spawned his pets.
On my initial run, I felt this is the "weakest" mish in the arc, though. It just goes too fast. The map makes sense in that the write up sort of requires use of the speedboat, which means that there should be a pier or waterside battle - but the whole thing is over too quick. I don't know if there's another map choice that could be made. Maybe the extremely short office map from the blueside tutorial, or perhaps another short interior map. Seems like there should be a little more of the protracted gunplay shootout to mesh it to the source material.
Well, regardless, the battle did bring me this delighful screencap:
He's a sharp dressing cowboy cop. She's a sassy and provocative model. They fight crime. WITH BREAKDANCING.
My second run on this, when the EB was actually an EB, was much more satisfying. I'm glad I did get Croq first, as the EB now had plenty of time to spawn his pets. A lower level toon might have more trouble with this for certain, as I had the benefit of lvl 20 powers and some light AOE control (the EB pulled out all his pets: thugs, enforcer, and arsonist at once; no gang war thank god). I only died because of the ambush, and only then after the mish was complete. I also liked that the Dyne stash spawns to the side (the front?) and the EB is now further back in the map. I think the way you have it now is in a finalized state.
Conclusion:
Well, it's Talos Vice. It's the War on Dyne. If beating the bad guys once and for all was going to be easy, we would have already won by now. I feel a little troubled that we never really learned why the mole had sold out, or that we didn't get to battle Mr. Frost -- but maybe that's something to be dealt with in
Talos Vice Season 2.
All in all, this is a great, fast-paced, very simple mish. Good for low level content, just before the SO stage. Nothing's really all that difficult at standard difficulties. Definitely not intended for anything more than a duo, trio at the most. The maps are just simply too small and action too short. A good portrait and tribute to the classic 80s TV series, pretty much hitting all the marks. As I mentioned, I would have liked to have seen Basinns a few more times or to have him as a backup ally - but it really wasn't necessary. Alternatively, we could have swapped them between the mishes. It's not required, by any means, but Basinn's walk-on makes him seem like even less a presence than if he hadn't been there at all.
I think this is the kind of mish that anyone can spend about an hour or less on and be pretty satisfied with it. I ran it 5 stars, everything functional (even if the mechanics are pretty basic), and action kept momentum throughout the arc. I think it succeeded in recalling the original series, and is accessible even if you don't know the series by anything more then reputation.
As far as the canon issues go - I noticed that you wanted to put in Manuel Ruiz in the arc. In his Paragon Wiki article (and his contact info text), it mentions that he fought a group called the "Brothers of Doom" that were prevalent in the 80s. I'm sure this arc is nowhere near maxed out, so maybe you could do a small custom group to replace the established groups that are anachronistic. Again, this certainly isn't required - no one says that your arc has to stick anywhere near the CoX timeline (being as it is probably of arguable accuracy). Just wanted to give you a heads up.