Help with Fire/Rad Build


Dark Ether

 

Posted

My VG is a bit low on Corruptors for helping out in TF's. I thought I would make one to help out in case we need one and no Corruptors are currently on line. Please keep in mind I normally play MM's and this is my first Corruptor. Therefore, I am not very familure with the powers/IO sets and general feel of the Corruptor AT but one of my Guildies suggested that I make a Fire/Rad.

Please pick apart my build and give constructive comments so that I can improve this build to the benifit of my VG.

Also please keep in mind I will be funding this build with my MM's and I can currently donate about 1.4B for IO's and should have more in a few days as I farm with my MM. Therefore money is not an issue with this build.

Thank you in advance for any comments you make.

Note: I forgot to mention that I know I'm taking Super Jump way to late in the current build. I'll be moving it up somewhere more reasonable in my next remake of this build. I simply forgot to add in a travel power when I was making the build initially.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1: Fire Blast
(A) Devastation - Accuracy/Damage: Level 50
(7) Devastation - Damage/Endurance: Level 50
(7) Devastation - Damage/Recharge: Level 50
(9) Devastation - Accuracy/Damage/Recharge: Level 50
(9) Devastation - Chance of Hold: Level 50


Level 1: Radiant Aura
(A) Numina's Convalescence - Heal: Level 50
(17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(25) Numina's Convalescence - Heal/Endurance: Level 50
(48) Numina's Convalescence - Heal/Recharge: Level 50
(48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50


Level 2: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(3) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(3) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(25) Deflated Ego - Chance for Recovery Debuff: Level 20
(46) Dark Watcher's Despair - Recharge/Endurance: Level 50


Level 4: Accelerate Metabolism
(A) Efficacy Adaptor - EndMod: Level 50
(5) Efficacy Adaptor - EndMod/Recharge: Level 50
(5) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(17) Efficacy Adaptor - Accuracy/Recharge: Level 50
(46) Efficacy Adaptor - EndMod/Accuracy: Level 50
(46) Efficacy Adaptor - EndMod/Endurance: Level 50


Level 6: Maneuvers
(A) Luck of the Gambler - Defense/Endurance: Level 40
(43) Luck of the Gambler - Defense: Level 40
(45) HamiO:Enzyme Exposure


Level 8: Fire Ball
(A) Javelin Volley - Chance of Damage(Lethal): Level 50
(11) Javelin Volley - Accuracy/Damage: Level 50
(11) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
(13) Javelin Volley - Damage/Recharge: Level 50
(13) Javelin Volley - Damage/Endurance/Recharge: Level 50


Level 10: Enervating Field
(A) Recharge Reduction IO: Level 50


Level 12: Rain of Fire
(A) HamiO:Peroxisome Exposure
(45) HamiO:Lysosome Exposure


Level 14: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(21) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 16: Swift
(A) Run Speed IO: Level 50


Level 18: Blaze
(A) Apocalypse - Damage: Level 50
(21) Apocalypse - Damage/Recharge: Level 50
(31) Apocalypse - Accuracy/Damage/Recharge: Level 50
(31) Apocalypse - Damage/Endurance: Level 50


Level 20: Health
(A) Healing IO: Level 50


Level 22: Stamina
(A) Performance Shifter - EndMod: Level 50
(23) Performance Shifter - EndMod/Recharge: Level 50
(23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(43) Performance Shifter - Accuracy/Recharge: Level 50
(43) Performance Shifter - EndMod/Accuracy: Level 50


Level 24: Mutation
(A) Endurance Reduction IO: Level 50


Level 26: Lingering Radiation
(A) Accuracy IO: Level 50
(27) Accuracy IO: Level 50
(27) Slow IO: Level 50
(42) Recharge Reduction IO: Level 50


Level 28: Choking Cloud
(A) Unbreakable Constraint - Hold: Level 50
(29) Unbreakable Constraint - Hold/Recharge: Level 50
(29) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(40) Unbreakable Constraint - Accuracy/Recharge: Level 50
(42) Unbreakable Constraint - Endurance/Hold: Level 50


Level 30: Blazing Bolt
(A) Sting of the Manticore - Accuracy/Damage: Level 50
(31) Sting of the Manticore - Damage/Endurance: Level 50
(33) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
(33) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
(33) Sting of the Manticore - Damage/Endurance/Recharge: Level 50


Level 32: Inferno
(A) Armageddon - Damage: Level 50
(34) Armageddon - Damage/Recharge: Level 50
(34) Armageddon - Accuracy/Damage/Recharge: Level 50
(34) Armageddon - Accuracy/Recharge: Level 50
(37) Armageddon - Chance for Fire Damage: Level 50
(42) Eradication - Chance for Energy Damage: Level 30


Level 35: Fallout
(A) Ragnarok - Damage: Level 50
(36) Ragnarok - Damage/Recharge: Level 50
(36) Ragnarok - Accuracy/Damage/Recharge: Level 50
(36) Ragnarok - Accuracy/Recharge: Level 50
(37) Ragnarok - Damage/Endurance: Level 50
(37) HamiO:Nucleolus Exposure


Level 38: EM Pulse
(A) Efficacy Adaptor - EndMod: Level 50
(39) Efficacy Adaptor - EndMod/Recharge: Level 50
(39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(39) Efficacy Adaptor - Accuracy/Recharge: Level 50
(40) Efficacy Adaptor - EndMod/Accuracy: Level 50
(40) Efficacy Adaptor - EndMod/Endurance: Level 50


Level 41: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(45) Unbounded Leap - +Stealth: Level 50


Level 44: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


Level 47: Acrobatics
(A) Endurance Reduction IO: Level 50


Level 49: Scorpion Shield
(A) Luck of the Gambler - Recharge Speed: Level 50
(50) HamiO:Enzyme Exposure
(50) HamiO:Enzyme Exposure


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Scourge



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Posted

In my opinion you should aim towards mostly recharge speed/+hp.

You can try this build if you want. Its what im using right now for my corrupter.

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Posted

DeadlyDemonCoH,

Thank you for showing me your build. I took a quick look at it and it looks far superior to what I came up with. I'm really not sure how you managed to get so much defense built into your build but I plan on tearing it apart to find out.

Thank you again.


 

Posted

It's a good build. I have been thinking of rolling a Corruptor for some time now.

The reason the defense looked so insane was that ALL the accolade powers were turned on. :P


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Posted

Quote:
Originally Posted by Radmind View Post
It's a good build. I have been thinking of rolling a Corruptor for some time now.

The reason the defense looked so insane was that ALL the accolade powers were turned on. :P
Ah, I did not even notice that. Thanks for pointing this out to me. I'll start by turning off all those Accolades and then I'll have a much better feel on how the IO's work in this case.


 

Posted

Although it's not a build and mechanics issue, I'd generally recommend against Choking Cloud. The hold is spotty and isn't great if you don't have Overpower to pump it up (which is why it's not bad for Controllers). Of course slotting it with pure purples might change your experience, but I think you'll find in play that it just causes too much aggro that you can't control and you'll have the brute trying to bail you out more often than not.

Also, Fallout isn't a bad team-oriented power, but the question becomes: how often are you going to rely on having a fallen teammate to cast it on?

Don't have Mids here to look at the set bonus, but I'm sorta surprised to see the Numina proc in radiant aura. Usually fits in health for the constant bonus, right?


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Posted

Quote:
Originally Posted by twelfth View Post
Also, Fallout isn't a bad team-oriented power, but the question becomes: how often are you going to rely on having a fallen teammate to cast it on?

If you do the Self-Destruct - Fallout - Rez combo (best with Rise of the Phoenix), you'll want to do this quite often.


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