Custom critter nerf: reversed or spread?
Custom critters/groups give experience based on two things:
1) Does the custom group have AT LEAST one minion, lieutenant, and boss in it?
2) Is the custom critter set to have AT LEAST Standard, Hard, or Extreme powersets? Standard = 75% XP, Hard = 100% XP, Extreme = 125% (I think, could be 110%) XP.
It seems like the first point might be causing the issue for you, Hera. If there aren't all three standard divisions (minion, Lt, boss) in a custom group, EVERYTHING in that group will give less XP.
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The custom critters are all set to Standard difficulty and have no custom powers. I don't believe that it's possible to go beyond 100% XP for custom critters by setting them to Hard.
There are all three levels in both the custom group of standard critters, and the custom group. The custom-standard group is essentially made up of Council and 5th Column soldiers, minus the Marksmen/Rifle, Galaxy, and robot types; their costumes have all been re-colored and named after ice cream flavors. The mission was set to spawn for 3 players / +0, no bosses when solo.
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If you leave the MA and go grab a paper mission, how much XP does a standard Council minion give you?
... And since when can you recolor existing enemies!?! I know what I'm doing when I get home from work tonight.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Recoloring existing enemies has been in for a while I believe.
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Regardless of which it is, the custom critter ought to be giving only 75% of the Council critter; or, the Council critter should give 133% of the custom rewards; fairly sure that Council/5th have an XP scale of 100%. This should be true even if the rewards for either group were reduced because of lack of all three tiers, which I was careful to include.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
For everyone's reference, here's Heraclea's guide to the i16 XP changes.
Hera, I don't want to make theories without facts, so would you mind posting how you designed your custom faction and critter, just so we can have a little idea of what you're working with? Also, thanks for doing a little research for us here.
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Okay, sorry, I'm stupid.
The custom critters are all set to Standard difficulty and have no custom powers. ....
There are all three levels in both the custom group of standard critters, and the custom group. The custom-standard group is essentially made up of Council and 5th Column soldiers... |
Custom Faction One (Amazons), containing:
1. Amazon Warrior (Stand/Stand) minion? - 75.0% nml XP
2. Amazon LT (Stand/Stand) - 75.0% nml XP
3. Amazon Boss (Stand/Stand) - 75.0% nml XP
And Custom Faction Two (Ice Cream Fascists)
1. ICF Minion (standard critter recolor)
2. ICF LT (standard critter recolor)
3. ICF Boss (standard critter recolor)
Yes?
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Okay, for those of us who have a hard time with reading comprehension , we have:
Custom Faction One (Amazons), containing: 1. Amazon Warrior (Stand/Stand) minion? - 75.0% nml XP 2. Amazon LT (Stand/Stand) - 75.0% nml XP 3. Amazon Boss (Stand/Stand) - 75.0% nml XP And Custom Faction Two (Ice Cream Fascists) 1. ICF Minion (standard critter recolor) 2. ICF LT (standard critter recolor) 3. ICF Boss (standard critter recolor) Yes? |
The Amazon faction also contains standard critters, but none at the minion level. I filled them out by borrowing the female Cimeroran Centurion and a Battle Maiden Follower boss. The custom critters in the Amazon faction also include custom Lieutenants and Bosses that can spawn at any level. None of these appeared in that encounter though.
The Amazons also appear in the arc "Death by Snoo-Snoo", published as 247372. If I remember right, "Welcome to the Future" is 326680, but you can find it by searching for Heraclea. The arc was in fact designed to test the i16 changes, and demonstrate that they did not work as planned: so each faction contains all levels.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
There's also the possibility that at level 23, there is no difference between a Normal and Hard difficulty minion; rather, all differing powers might not be available at that level. Thus, you could potentially be earning 100% XP for them at 23, but not at higher levels.
I know they were setting it up so that enemies with customized powersets would give rewards based on whether or not they had every power included in one of the default tiers. Might they have changed it similarly for a custom enemy's level?
Again, if you could go out and grab a mission (preferably Council) and whack a few minions, it'd be nice to at least know which way the XP curve is skewed in your mission--are the custom NPCs giving more XP, or are the default NPCs giving less?
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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It does look like everything in Mission Architect has been nerfed so that it only gives as much XP and inf as custom critters. This is from a newspaper mission played on the same character, again fighting even level mobs:
You have defeated Warrior Slicer
You gain 108 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
You have defeated Warrior Slammer
You gain 108 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
You have defeated Warrior Slammer
You gain 108 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
You have defeated Warrior Slammer
You gain 108 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
The infamy is the same; the XP substantially above. I do not off the top of my head recall whether Warriors get an XP bonus; was unable to draw a Council mission.
Edit: Regular Warrior minions are not reported as giving more than simple full XP.
Therefore:
- The XP given by Mission Architect critters has been further nerfed, from 75% to 66.6%; and
- The XP nerf applies system wide, to standard critters in MA as well as to custom critters. There is no longer a difference between standard critters and custom critters (with standard powersets) in MA missions.
- The inf awarded has been apparently equalized, though, and all mobs in MA now give full inf awards.
None of these significant changes would appear to have been documented anywhere.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
That IS weird. You're only getting 2/3 of the XP... isn't that what happens when you're missing one of the standard mob types in a group?
Perhaps it's a bug related to the "no bosses" personal difficulty option when playing MA arcs?
This requires a great deal of further testing. :/
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Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Perhaps you should try council or 5th in their standard groups in an AE arc and see what xp you get. I bet those are normal.
But I'm actually not surprised that a custom group made up of random members of various enemies gives fewer experience. I'd think you could exploit that pretty easily since most things are balanced as a group, not as individuals.
I can confirm that all Mission Architect XP has been set to 2/3 of standard XP. These results are from fighting system standard Warriors, set as the base enemy group as a standard selection.
You have defeated Warrior Bruiser
You earned 3 architect tickets!
You gain 72 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
You have defeated Warrior Bruiser
You gain 72 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
You have defeated Warrior Chopper
You gain 72 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
Test mission is 346047, "Warrior's Test". I also included a custom group made of Warriors and the Amazons on the map, for test purposes.
Edit:
I also gave some, but not all, of the Amazons a hard secondary. I can confirm that those critters now give more XP than do the system standard Warriors simply added to the map as the default spawns. I do suspect that something is not working as intended here. All MA critters, custom or standard, in custom groups or in standard groups, are giving out the same XP. That XP level is 2/3 of standard. The only critters in MA that give more XP are custom critters with one power set raised to Hard or Extreme.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
That's gotta be a bug. Despite what some people say on these forums, the devs aren't big into stealth nerfs.
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I can now also confirm that flagging "spawn bosses when solo" to on has no effect on XP for non-boss critters.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Right. Where's that Dev?
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This is a very disturbing result.
Sigh. I just got home and tested this on my own arcs, and they're only giving 2/3 the XP of regular content as well.
Well, if it's a bug, it'll get fixed quickly. If it's intentional, then I've been meaning to add to my kneecap collection... ¬_¬
vvv (See below. Macskull is correct. I am such a noob. )
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Maybe this is patrol XP playing tricks on you? Don't forget that outside the MA you're getting a bonus to XP but not inf if you have patrol XP.
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Maybe this is patrol XP playing tricks on you? Don't forget that outside the MA you're getting a bonus to XP but not inf if you have patrol XP.
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Sigh. Just tested again, AFTER playing for several hours and all traces of Patrol XP were burned off.
A Freakshow minion in a paper mission, at level 32, gave 261 XP, 91 inf, and 13 Prestige. A Freakshow minion in an MA mission, at level 32, gave 261 XP, 91 inf, and 13 Prestige.
The custom critters are giving out 274 XP, 96 inf, and 13 Prestige. Freaks between 20 and 40 have a 5% reduction in rewards, and the higher levels have a greater reduction.
Seems like it's working properly after all. Thanks for pointing that out, Macskull.
Edit: Just to be super ultra mega sure, I tested on a Council paper mission as well. 274 XP, 96 inf, 13 Prestige.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
Wait, I'm lost here...
So "customs [by customs do you mean fully-custom-created or customized-standard foes Like Hera's Council?] are not giving out less XP", but what is this about Freaks giving out 261, customs 274 (more? really?) and Freaks "giving out 5% less and the higher the level the greater the reduction"???
Er, what? Did I miss a detail here that would link all this info together somehow that would make it make sense? Maybe I read this thread too quickly and missed something...
The custom critters are giving out 274 XP, 96 inf, and 13 Prestige. Freaks between 20 and 40 have a 5% reduction in rewards, and the higher levels have a greater reduction.
Edit: Just to be super ultra mega sure, I tested on a Council paper mission as well. 274 XP, 96 inf, 13 Prestige. |
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Sorry Hera, I didn't mention but my custom minions do indeed have 2 Hard power sets.
Wait, I'm lost here...
So "customs [by customs do you mean fully-custom-created or customized-standard foes Like Hera's Council?] are not giving out less XP", but what is this about Freaks giving out 261, customs 274 (more? really?) and Freaks "giving out 5% less and the higher the level the greater the reduction"??? Er, what? Did I miss a detail here that would link all this info together somehow that would make it make sense? Maybe I read this thread too quickly and missed something... |
Freakshow got their XP reduced when Issue 16 launched. They previously gave more XP and inf than a standard enemy, but it was decided that they're not any more difficult than other enemy groups of similar levels. And since they have a chance to rez, you have a chance to get double XP off of them anyway.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
This bit of message feedback is from a recent run through of an arc called "Welcome To the Future", which I wrote. Player character was a level 23 brute.
You have defeated Amazon Warrior
You gain 72 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
You have defeated Liquorice Meanie
You earned 2 architect tickets!
You gain 72 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
You have defeated Blueberry Meanie
You earned 2 architect tickets!
You gain 72 experience and 50 infamy.
The Worshipful Company of Blackguards gains 12 prestige.
"Amazon Warrior" is a custom critter. I included that custom faction in the mission for comparison. The arc is a proof-of-concept arc that seeks to show that the custom critter nerf achieved nothing worth doing.
"Liquorice Meanie" and "Blueberry Meanie" are renamed and re-colored 5th Column or Council soldiers in a custom faction. Since they are standard critters, they ought to be giving standard XP and rewards.
As this dialog makes clear, they are now giving exactly the same rewards in XP and inf as the custom critter does.
Either the custom critter nerf has been partially reversed, or it has spread to all custom factions of standard critters. The first was what needed to be done. The second is a further deterioration of the creative possibilities of the MA, since it not only hurts critter creators, but also those who want to rename and recolor standard critters.
I don't recall seeing a patch note about this. Which is it?
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison