Custom critter nerf: reversed or spread?
I am going to have to go back and take a look at the custom critters in the Amazons faction. Some of them may actually be set to hard/hard and that fact escaped my memory.
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Glad to see a redname commenting on this,
I was having a similar problem,
I made a custom map using members of the Devouring Earth (Listed here as having an xp multiplier bonus http://boards.cityofheroes.com/showthread.php?t=192461)
I just made a custom group using Devouring Earth and pulled over the ones that I wanted to fight. None of them gave a modified xp amount.
They gave the same amount of xp as custom critters from other ae arcs.
I haven't tried putting in "random Dev Earth" yet and seeing how their xp is, but I'm guessing it'll be the same.
@MaskedSecretary
Quote:
No foes in the AE give more than a 1.0 XP modifier, even if they do outside the AE. If they give more than 1.0 outside the AE, they give 1.0 in the AE.
I just made a custom group using Devouring Earth and pulled over the ones that I wanted to fight. None of them gave a modified xp amount.
They gave the same amount of xp as custom critters from other ae arcs. |
Foes who have a less than 1.0 XP modifier outside the AE still have that modifer in the AE.
This was an unannounced change. It is not recent. I believe it happened in I15.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Just to let you folks know, we are taking a look at the rewards being given out on live to see if they match what should be given out.
Stealth nerfs in general are a pretty bad idea, and we do our best to avoid them. Players notice, and it degrades trust between players and developers. If there is an issue, we'll do our best to root it out and determine the cause.
-Mod8-
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