terrible_deli

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  1. I too am left scratching my head a little that the new trial didn't make an appearance.

    Then again, with products showing in the store that aren't available for purchase lately...I'm not scratching till it bleeds anymore.

    Should probably buy a shampoo for that.
  2. I'm having the same issue.

    It only started doing it about a week or so ago.

    I can load multiple instances no problem, but the minute I close/min to tool bar the launcher, it stops functioning properly. Until I completely kill it.
  3. So no Gunslinger costume set this week?

    Can I ask how these updates are done? I mean, are they done with the server folks in Texas?

    Because this is second week in a row that a piece of content has sorta been on the market (Titan Weapons via Costume Creator last week, and the Gunslinger costume set under Historical costumes in the market) but not actually been on the market.

    I understand it may be something beyond control of Paragon Studios, but it just reflects poorly on the development staff.
  4. Quote:
    Originally Posted by Dr_Zemius View Post
    I see Gunslinger!

    EDIT: Nevermind they removed it.
    I can't unsee it.

    It was listed under "Historical" section of costumes (This replaced the Coming Soon)
  5. Sneaks in...



    I'll get Cami to explain it later. And yes, this is based on real life instances. Except I am the one licking Cami's face when she isn't paying attention to me.
  6. Quote:
    Originally Posted by RavenSoul View Post
    Not to burst your bubble or anything but have you heard of front-loading? As in, the Titan Weapon thing today is likely a bug, though it may not be, since Titan Weapon has been in the game in an un-enabled state for several months now. So, um, sorry, but you're comment is less than helpful because you're less than informed.
    Let's see.

    TW sound effects were added about a week ago or so. And with that is done, file wise.

    Spewing nonsense like "Oh, I heard from somewhere that Titan Weapons isn't going to be release any time because I read somewhere some other power set that hasn't been officially been recognized at all is going to be released first" isn't remotely helpful.

    Of course, unless you're naive to think that just because one piece of data shows up that the power set has been "in the game" for months is an indication anything is remotely complete. Let's not forget Street Justice's first set of data was added back in January.

    Versus, say Staff Fighting, which was June-ish if I recall. And is incomplete in any builds available to outside sources.

    That is the one you're referencing right? Unless, you trying to claim to the practically nonexistent MM set, in terms of data, is coming soon. Or the "We're trying to be cutesy by denying the existence of a wolf/animal MM" set routine. Since the rumored new armor set is/was still going through approval.
  7. Quote:
    Originally Posted by TrueGentleman View Post
    Pilgrim hat? I'd buy that for a dollar! I'd love to make this character:

    Assuming it follows the Firefighter hat's model, yes, I suspect it will indeed be $1. I'm also hoping it'll come in bonnet form.
  8. Quote:
    Originally Posted by RavenSoul View Post
    Little off topic here, but I believe it's been said around here somewhere that Titan Weapons won't be the next Powerset to be released, from what I've heard the next one is 'one we know nothing about'. What HAS been said is that Titan WILL be out this year (the '4th Quarter 2011' comment from PAX / SDCC).

    Sorry, but if all that is true, you might have a longer wait than either you or I want for TW. Me, I'm hoping there's an impervium statue of Statesman as a weapon option, still. I'll keep mentioning that as long as I'm waiting for it in the hopes that it'll get added...

    Raven.
    It's not true.

    TW is in the current Live build. Not just "enabled" yet.

    It was available as a selectable power set this morning (6:45 AM CST). It behaved the same way as Street Justice did before it was enabled. It allowed you to click on the cart icon then it went to an "UNKNOWN SKU" error via the character creator.

    What I suspect happened was, the alterations Synapse made to the set last week (renaming and such) have not been brought over to the Live. And since today's patch really didn't do much, except fix some of the cosmetic issues we were having with weapon sets (including Titan Weapons), I assume it'll be corrected in time for next week's patch.

    I mean, we've only got three more Tuesdays before Thanksgiving and one of those will be the Pilgrim hat. Hopefully not just the Pilgrim hat, but with stuff like this week, I wouldn't be surprised.
  9. No Titan Weapons?

    Even though there's an option to purchase it from the character creator? (Or this was this morning before the servers went down)

    edit: Yep no longer there. Thank goodness for Skylanders and my niece and nephew being home this week.
  10. terrible_deli

    The Walking Dead

    I don't know. I think Otis screaming out in pain would make a better dinner bell than just his girth slapping pavement.

    It's the first "We've gone too far" point in the arc. Under normal circumstances, he wouldn't have (or would have even have to) do it.

    But after all (and I groan as I say this, almost as loudly as I did when I first read it in the comic), the survivors are becoming the walking dead.

    His reasoning for the behavior, I'm not overly interested (I'm still subscribing he did it to save Carl). What will be interesting is the reaction from the rest of the survivors.

    I'm guessing it'll either be the break for the holidays episode (November 27th I think is the last one till February - the episode Norman Reedus claims is going to be great). Or the end of Season 2.
  11. terrible_deli

    The Walking Dead

    Quote:
    Originally Posted by Dark One View Post
    To be fair, at the very least Dale knew there was something going on. He mentioned it to Rick when they were first in the RV together (in the comic). He knew that Shane wasn't happy that Rick was back.

    Granted, he is the wise old dude and all, but Shane was practically wearing a neon sign saying, "Lori's MINE".
    I still feel that Rick (tv show) knows there is something strange going on. He can't (or shouldn't be) that oblivious.

    I think it's more Rick being sorta cowardly, towards his own problems at least.

    I guess that's why Officer Rick Grimes (black and white version - Thank you Toys R Us!) occupies a spot on my desk instead of Deputy Rick Grimes.
  12. terrible_deli

    The Walking Dead

    I saw it coming after he ran into Otis again.

    Normally, I actually really dislike the Shane character. But after tonight? He's finally making the worthwhile "We have to do everything and anything to survive and protect our group" that shines throughout the comic (I hasten to add, one of my favorite Rick's traits).

    He's starting to look more like the comic Shane now.

    As for Merle is the Governor (I'd still like it to happen), the more we see Daryl's character develop...the more I see the inevitable Brother vs. Brother struggle.

    Though, I'd be cool with Merle to never appear again. Leave it unresolved.

    Quote:
    Originally Posted by CaptainFoamerang View Post
    I guess what confused me was how and when they addressed his death when Carl and Rick came out of the woods without him.
    The only way I saw it address was when Lori spit on the grave. I just assumed everyone came to the realization he was a scum bag. And I guess it was semi-resolved when Rick went back.

    Edit 2.0: I really dislike the Andrea character in the show. Maybe it's the actress.
  13. Quote:
    Originally Posted by NJMorford View Post
    XP debt. It's not uncommon for me to be soloing a mission and die to a boss or a pair of mobs repeatedly. It's probably my fault for biting off more than I can chew, or not really using the right tactics. XP debt feels like a slap in the face, taking such a significant portion of my XP away from me. I've mainly been playing a mind controller who's very fragile. His only hope of beating a boss in 1-on-1 combat requires me to render the boss impotent. If I fail, the boss typically kills me in 3-4 hits while I have virtually no recourse. It may take me three or four attempts to whittle him down, all the while earning significant XP debt that may take me fifty further mobs to wipe out. That's no fun.
    I'm guessing your memory is off a little. Experience Debt used to be a million times (literally) worse. With the introduction of the reduction of experience debt and patrol experience, it makes debt in this game a bit of a joke. Further more, and I don't mean this as a dig at your play style, but it sounds more like an issue with not understanding how to play a specific character. Mind controllers shouldn't be able to go one on one with bosses. It's one of the reason you have multiple confuse abilities. With no pets of your own, you turn the enemies into pets.

    Quote:
    Originally Posted by NJMorford View Post
    Miss rate: I know that this game, like most other MMOs, has a lot of RNG underpinning it, and I know that a miss is entirely governed by that RNG. I know that there are enhancements and abilities to improve my chances of hitting, but this game seems to take misses to an uncomfortable extreme. I've had many cases where I've thrown 6-8 attacks at a similar level mob and seen as few as two of them land. This is immensely frustrating and frequently results in my death. It can include attacks made against a mob that's incapacitated, too. If my toon is supposed to be trained to physical perfection, or armed with the latest fool-proof technology, and he can miss an incapcitated target with three attacks in a row at melee range, it just feels wrong, and I feel like it happens far, far too often. It feels like the RNG is weighted too much toward misses, rather than me getting a few bad rolls.
    By similar level, do you mean exact level or above your level? Your hit rate decreases the higher the enemy. Again, further more, controllers should rarely be in the middle of a mob. Unless you are built for it. Or your specific control type is designed for it.

    Quote:
    Originally Posted by NJMorford View Post
    Hospital runs: they make sense within the narrative of the game. But why not have a few more hospitals? If I'm locked in a death spiral, teleported back repeatedly to the only hospital in the zone, only to have to travel a mile and a half back to the mission spot, then run all the way back through the instance to the boss, it does nothing for my good mood. Even worse is the Dam region in southern Faultline, where the hospital is effectively in a different zone to the instance, meaning I have to fly back, transition through a door, navigate needlessly twisty corridors, then transition another door, then fly back to the mission, transition another door/loading screen, then run back to the boss and die again because of misses. I'm sure you can appreciate my frustration.
    I don't see how they could make it any easier. They added combat medics to the hazard zones, in lieu of going back to regular zones. And they give them the ability to purchase inspirations. Heck, even at a certain Paragon Reward level, they grant everyone the ability to resurrect during the mission.

    Quote:
    Originally Posted by NJMorford View Post
    The UI: within my gaming community, I'm well known for and teased about the number of UI mods I run. I love being able to tailor the UI to suit me, increasing or suppressing the information available to me, tweaking the layout or the elements visible to me or taking out the drudgery of certain operations (most hated WoW activity is probably milling herbs or prospecting ore - one click every three seconds until you run out of materials 20 minutes later. Guaranteed repetetive strain injury). CoH's UI has some glaring omissions, in my opinion, like the inability to resize the text in a name plate, or the lack of any indication whatsoever that you're out of range for your ability, other than a sound and a message on screen *after* you've tried it. Not to mention that the message text may not be anywhere near where I'm looking, so I may miss it entirely, and the notification sound may well be drowned out by the noise of battle. If we're not allowed to use third-party mods to make the UI work the way *we* want, then there should at least be a greater amount of flexibility in the stock UI than I believe CoH has.
    You can adjust the size of the text. It just happens in the size of the window. You can also alter what text appears in those windows. I don't see what alteration could be done regarding the "Too Tired" or "Out of Range" message. It appears over your character's head. It can't get any clearer than that. I'm trying to not be harsh here, but it sounds like you just need to learn where to look.

    Quote:
    Originally Posted by NJMorford View Post
    Graphics: why is everything so dark? Why can't I focus on anything at long range? Why, when I have all of the settings at their highest quality, do so many objects pop into existence only when I'm almost on top of them? I appreciate that it's no trivial task to upgrade the graphics engine after the game's release, but boulders the size of the average house should not be semi-transparent when they're only a hundred yards away, and I should still be able to see skyscrapers in focus when they're a quarter of a mile off.
    Sounds like an issue with your machine. The only time I run into pop-up issues is when I play on low level graphics. Even at a performance level, I rarely see pop-up. And currently, it's Eternal Night due the Halloween event.

    Quote:
    Originally Posted by NJMorford View Post
    Running/autorunning: this may be a bug, I don't know, but when I'm running using the forward key, I often want to change to running using the two mouse buttons held down together. However, when I press the two buttons, then release the key, I stop running. This can be bad.
    I can't speak for that. I use the keyboard for character movement and just use the mouse for attacks and camera movement

    Quote:
    Originally Posted by NJMorford View Post
    Being locked into an animation: I hate to think of the number of times I've died because I couldn't run away, purely because I was stuck in a long animation that I couldn't override. So I get killed, and get un-fun XP debt because the game won't let me run away just at the time I most need to.
    Risk vs. reward. There would be no reason to use the quicker attacks if your slower, more powerful ones could be interrupted when you first receive the "miss" message.

    [
    Quote:
    Originally Posted by NJMorford View Post
    The LFG queue: "average wait time 4 minutes". Not in my experience. It's rarely been less than ten, often more than 20. Obviously it's entirely dependent on there being enough people in the queue, and I'm guessing that it's a much better experience at the level cap than it is while levelling, but please, just put a more accurate, recalculated time on there.
    Since you're a Free to Play player (Something odd I'll address in a moment), the only thing you can access with the LFG queue is the "Death From Below" trial and (for now) Dr. Kane's House of Horrors. And the average time is just that. If I form up a team of seven before entering the queue, I'm obviously not going to need the next 4 guys. So only the next person in line will get in. Maybe the next guy only has to wait 30 seconds for the next one to begin. And this system varies greatly by server and side, as you mentioned.

    Quote:
    Originally Posted by NJMorford View Post
    Missioning while LFG: Most missions require you to go into a building/sewer/cave system. You "don't dare" enter one of these instances while waiting in a queue. I'm guessing that there's a technical reason behind this, but given how much of the content of this game is instanced in one way or another (much more so than any other MMO I've tried), this limitation is utterly infuriating. I know I'll be in the LFG queue for ten minutes (if I'm lucky), but I can't do anything more worthwhile than picking on random groups of mobs out in the open world. Not fun.
    Again, you should not be entering the queue unless you intend to run the specific event. It doesn't just randomly throw teams together for mission. It's designed to organize specifically for one (currently two for the next two days) event for players not involved in the end game content. And if it bothers you that much, there are plenty of enemies not involved in missions at all levels in all zones outdoors.

    [
    Quote:
    Originally Posted by NJMorford View Post
    Group combat: Again, I've not reached the level cap and have no experience of groups at high level, but at low level, this is unsatisfying. Every group scenario I have been in (excepting the one last night where most of the group quit immediately, leaving us with two people to face content scaled for 6) has turned into an anarchic free-for-all where everyone just mashes buttons at the nearest mob. I've never noticed anyone tanking, rarely noticed anyone specifically healing, and frequently been unable to see a reason why either a tank or a healer would be necessary. There are no tactics, no roles, no mechanics to learn or adapt to, no repercussions when you get it wrong. It's just a zerg to the boss and a pile of XP. If the encounters for L50 players require anything more complex than a zerg, then the previous 49 levels don't seem to have prepared you for them. Group combat just feels empty.
    This sounds just like a preference on your part. People play how they chose to. If I don't like how a Corrupter is running off into mobs and dying constantly, I write a note on them and opt not to play with them in the future. And again, weren't you just complaining about how your mind controller can't defeat bosses by himself? The class isn't designed to do that. It sounds like you're a bit all over the map about what you can personally do and what your expectations of other players.

    Quote:
    Originally Posted by NJMorford View Post
    I could go on, but I'll leave it there. Many of my other point are merely niggles, or just things I don't like because I'm fossilised by years of doing it a different way, but the points I've raised above, particularly the last one, are really just so big that I can't see any way around them. They take away any desire I have to subscribe to this game and unlock the features I have no access to already, whether cosmetic (more costume parts), mechanic (inventions so that I have something to do with all the salvage I keep finding) or fundamental (more archetypes and power sets).

    Going right back to one of my first comments: games should be fun. For me, there are too many things taking the fun out of the game for me to want to spend more time in it. Even if you could tell me that all of these issues are addressed by becoming a VIP player, the game experience so far has already been spoiled so much that I don't think I'd want to come back.
    How are you posting on these forums? I ask because only VIP subscribers can write posts. Free players, or in your case, premium players can only read the forums.

    But moving on. The game should be fun. And it is to many. It sounds like you are just looking for a different game. I hope you find it.

    Take care.

    PS: This isn't really the appropriate section for this post. This is more of a CoH discussion thread since most (if not all) of your issues aren't bugs. Or other technical issues.
  14. So you're bothered people don't know where a zone, that they could completely avoid, is?

    Just ignore the tells if it bothers you that much. I think some of us have had to tolerate much worse things here.
  15. terrible_deli

    What happen?

    Rumors it died off.

    Razor's Edge is the new UH. Meaning, I've gotten random tells asking to join and was told most of the leadership ("worthwhile leadership" was what I was told) founded it.
  16. terrible_deli

    The Walking Dead

    Quote:
    Originally Posted by Lothic View Post
    Earlier in the thread I talked about doubting the "Jenner Secret" was that Andrea was pregnant. But I must admit if the secret was that Lori was pregnant then that would put a whole different spin on the matter. Somehow I think if that was the secret Rick would have had it out with Lori by now. I don't think he could have held that back from her (and indirectly the audience) for this long. But I guess stranger things could happen.

    I'm pretty much assuming the secret was more along the lines of "Everyone is infected" until I see otherwise.
    Well, you have to also remember that Rick isn't completely oblivious to everything. He clearly knows there's a degree of tension between Lori, Shane, and himself (The scene when he inquires how Shane received the scratches on his neck or the "breaking habits" scene)

    When the topic arose in the comic, Rick didn't want to know about Judith's paternity. In fact, he specifically dismisses the conversation. Citing that he couldn't handle it.

    To bring it back to the show (and in the comic to a lesser degree), Rick runs from his problems. One of the reasons I really dislike the character in the show currently. He's constantly "doing the right thing", when he's often just being cowardly (Going back to Atlanta for Merle when he should have 1) Been with his family and 2) hash things out with Lori for example). If Jenner had told him that his wife was with child, he wouldn't want the confrontation of "Did you sleep with my wife?" with Shane.

    Until maybe in season 3. Or maybe a cliff hanger for season 2.

    If the whisper was about being infected, why would Jenner release them at all? He clearly believed that no more research was being done elsewhere. And if he believed that there was that chance, I think he would have left with the other survivors.

    Ultimately though, the whisper could have blank in script 6. Based on the commentary, the director claimed that the scripts were often changed. So it could have "the series is finished, so it'll be them being infected" or it could have been "the series is going to another season, let's change it to something to continue the series"

    I picked up the blu-ray "special edition" release last night of season 1. I was a little surprised to hear that, based on the conversation in Episode 6 (?) that the Governor is being considered for the show. Which was strange because a buddy of mine was saying it (the Governor being in the show) would be an interesting way to bring Merle back just the other night.
  17. The price isn't overly high for what the product is.

    With the exception of like two golden weeks after a code is made available, the market is disgusting on those. I've seen the Rikti codes for $50+ on a fairly regular basis.
  18. It'll drive the ebay prices down at least.

    Either way, folks that wanted them will enjoy them. Me? I'll be waiting for Gunslinger or [removed] costume set next week? Please?
  19. terrible_deli

    The Walking Dead

    Quote:
    Originally Posted by Frostbiter View Post
    Any my theory is that Sophia is gonna pop up and say "Here I am. I'm OK!" and then get eaten by zombie right there on the spot.
    Unless they're going to go down the "Carol is/will go completely bonkers" route like the comic, I don't think Sophia will eat it.

    That being said, I don't think she'll appear for another few episode.
  20. Fingers crossed...

    But I haven't had any more issues with the flashing since I did a fresh install of drivers.

    I have been getting some major lag, but I assume that has more to do with running ToT with 5 MMs on one team.
  21. I can't speak for others but...

    The badges are why I run the events. The costume pieces, at least as per character unlocked, become a burden and almost discourage me from running the events. I can only kill Snaptooth so many times before I doze off in front of my laptop.
  22. I was having (had? I don't know) the issue today as of today's patch. Previously updated to the latest drivers for my ATI Radeon Mobility 4250 earlier this week. For some reason, Windows 7 refuses to acknowledge that the most recent drivers are the most recent drivers. When it started flickering, I switched back to the old drivers using Windows tools. The game ran flicker-less for about 30 minutes, then started misbehaving again.

    Used Driver sweeper to clear out all drivers and did a fresh install of the latest using the Catalyst tool.

    It appears to have worked. I was able to run around PI and First Ward without any flickering, but I'll run some more tests when I have the time tomorrow.
  23. So the solution to the Radioactive bug was to just remove SG emblems from base items all together?

    I really hope this is just a stopgap fix and not the final planned fix.
  24. Quote:
    Originally Posted by Freitag View Post

    Character Creation and Tailor[LIST][*]For weapon based powerset characters, tailoring body type will no longer discard costume changes if the weapon is not explicitly selected.
    My Dual blades brute's costumes still will not change. I checked on a dual pistol and it saved the changes.
  25. So for my wife's mental health, please tell me the Rularuu-inspried armor that the cultist wear is coming soon.

    The firefighter helmet is pretty slick. No real use for it, but I bought it anyway.