stevie_james

Apprentice
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  1. I had always heard that Poison is incredible with single target debuffing making it a great AV killer. After reading this thread, without prior experience myself, I'll have to look into that myself before I create any Poison characters.
  2. I would love to see Praetorian Epics even if they were somewhat similar to what we already have. Seers come to mind instantly and perhaps Olympians?
  3. Quote:
    Originally Posted by Hopeling View Post
    When you give the devs direct access to your bank account, it doesn't seem very accurate to still call that a free player
    I came back to this and realized I have no idea what I thought you were saying but I know it's something different than what you were. I muzt have misread it. I agree, carry on!
  4. Quote:
    Originally Posted by Hopeling View Post
    ...and they'd be paying for that space, so that shouldn't be a problem.
    Not necessarily. They could be characters on free accounts. I wouldn't mind if they even made the extra slots VIP only again. That way we would be paying for them.
  5. I'll send you a screenshot of my staff fighting stalker on Tuesday.
  6. Quote:
    Originally Posted by Forbin_Project View Post
    I'd love it if they'd get rid of the cap and let us buy as many slots that we wanted on a server.
    This would be absolutely amazing. I would just mail in my bank account information and let them have at it if that were to happen. I don't imagine characters information takes up that much space on the server.
  7. Personally, I love the darker tones that this game has been exploring lately. Granted, the SSAs could have been better but I still enjoyed them. However, what I'm really referring to are the tip missions which blew my mind when I played them the first time. I truly felt like my choice made a difference not to mention the fact that I truly felt like whatever alignment I had chosen when I did them.

    I believe the devs need to strike a balance between darker content and lighter content. Recently, they've just been focusing on showing that Paragon/Rogue Isles/Praetoria aren't all rainbows and unicorns.
  8. I don't know about anyone else but when the character slot limit was boosted from 36 to 48 I was ecstatic! I'd be dropping Paragon Points left and right if the limit was increased again. Any others with me on that? And even more importantly, does anyone know if there are any technical problems involved or would it be easily implemented?
  9. Quote:
    Originally Posted by Teeto_K View Post
    I'm gonna weigh in, because I agree with Infernus that the unique facets to the each problem make them worth their own discussion. It also gives more stage time to the less controversial topics, some chance for lesser issues to get the focus they deserve.

    I'm also weighing in on THIS thread because I was about to make it, just with the title "Crashing Nukes?".

    The crashing nukes, blasters' "Ultimate", do a very unique thing. It's not sustainable AOE damage, even stinkers like Short Circuit will do more total damage than Thunderous Blast, over time. Instead, they stop the show. Everything falls down, and the blaster pays a hefty price in convenience. Using the nuke with regularity will demolish your inspiration tray on a team. Using it solo will feel like a waste, as you wait interminably between spawns for the crash to end. But on an as-needed basis, the crashing nukes are unparalelled.

    But I would argue, not good enough. Not in the context of Judgement nukes, Shield Charges and Lightning Rods. Not when stacked up to the power of Overcharges, Rains of Arrows, and Hails of Bullets. Their edge is eroding, and their enourmous penalties and massive recharge times are making "Second Best" arguably better.

    So what do we do? We have a couple directions the sliding scale runs in, and despite what one may think, it's not black and white. We can go both directions to varying degrees.

    Direction 1: Buff the nukes.

    There are 3 defining aspects to a crashing nuke. They deal massive damage. They cause their set's "signature" secondary effect in high magnitude. And they do so in a wide radius to large numbers of targets.

    All 3 of these elements can be increased. More damage. More or Better secondary effects. And a wider radius or higher target cap.

    Direction 2: Nerf the penalties.

    Crashing nukes come with a number of "Penalties" that make them "Worse" than a "Normal AOE attack" of their strength would be. They have an enourmously large recharge time. 6 minutes between attacks is an eternity. Even with +100% recharge slotting and +100% global recharge bonuses, that's still 2 minutes, but even if you manage that, you run into the other penalty. The endurance crash tries to take you out of action for 20 seconds. Mind you: The bosses are still alive. And if you're fighting above +2 (Say for instance, on an Incarnate Trial), the Leutennants are also. You can mitigate this with blue inspirations, but trying to do so on a team large enough to make your crashing nuke "worth it" will run your insp supply ragged.

    Both of these aspects could be reined in or completely eliminated, each to varying degrees. Shorter recharge, less severe crash, or completely eliminated.

    But again, the beauty is: Arguably, you could do some of both! Increase the benefits, while still eliminating some penalties. Remove the penalties, while still making the powers slightly better.

    So what do we do to nukes? I'm not sure what would make them the best and most useful, but there is a guiding principle to be considered when contemplating how to buff them. The Cottage rule. Which is to say: The people who currently have, use, and enjoy crashing nukes, do so because they like what they can do. I think that, above all else, we should not reduce that. I'm kind of against nerfs to the damage of nukes because of this. You're hurting the people who like them, and merely widening the target audience at best, if not merely shifting it. I think there's a lot of room for improvement without making nukes "So good that they need to be nerfed."

    But what kind of improvements?

    In my opinion, a quick and dirty fix would be:

    Remove the Crash, Keep the damage and effects the same, Reduce the recharge to 4 minutes, increase the radii to 35 feet, and the target cap to 24. Add a stun to nova and a moderate To-Hit debuff to Inferno.

    But if we're willing to keep the crash, there's the possibility of doing even MORE. And who doesn't like more?
    Well thought out. I'd support anything that would make the nukes worthwhile again. i never even take them anymore after the Incarnate system gave them to everyone.
  10. Quote:
    Originally Posted by Xiang Shao View Post
    Scrappers are fine the way they are now.
    Agreed.
  11. Quote:
    Originally Posted by blueruckus View Post
    You win.
    I second this!
  12. It's interesting to see how close some players' speculations were on the Incarnate slots to what they actually are.

    As for Omega? I'm still expecting a state boosting power similar to, but not the same as, Alpha.
  13. stevie_james

    Hybrid slot

    The suspense is killing me. This could potentially be awesome. I hope that it doesn't blur the lines between ATs -too much-.
  14. Quote:
    Originally Posted by _Klaw_ View Post
    I so want something like this:

    I can't stop laughing at this!

    Anyway, I can see where people are coming from with wanting more Natural and Mutant content. However, I always assumed it just showed how badass our characters were... only player controlled naturals and mutants can be 50+worthy.

    Or at least make it so we fight hordes of Natural/mutant enemies.
  15. Quote:
    Originally Posted by Nethergoat View Post
    I like this one. =D


    It's no win for Paragon- don't release it, everybody whines about not getting it,
    release it too soon, everybody whines about how "greedy" they are.


    Hopefully it'll be so good everyone will forget their grievances and just have fun whacking baddies when it does finally arrive.
    Finally, someone I can agree with.