shaggy5

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  1. Quote:
    Originally Posted by Draugadan View Post
    I am very far from a numbers person. The incarnate I have Diamagnetic on is my DM/Regen scrapper. I looked at what was offered and not getting hit looked good to me. (also none at the time were thematic with DM).
    When I'm doing missions at +8 I get hit an awful lot more before I do an AOE power.
    I try to run into the middle of a mob and hit Soul Drain. As soon as I see the animation for Diamagnetic I seem to be getting hit less.
    I notice that when I don't get it on the mob I am very busy with regen clickies. And when I get something off that hits everyone suddenly I'm not dieing as fast.
    Yes, no numbers there. I just know that when I hit with an AOE I take far less damage.
    ;shrug YMMV
    No numbers necessary. I was looking for this kind of input, too.
  2. I know the go to Interface power is Reactive, but some of my melee toons need a little more survivability. It seems that Diamagnetic would be a great *if* it is effective. Are there numbers for this that someone has or even good experiences?
  3. Quote:
    Originally Posted by Android_5Point9 View Post

    Black Scorpion was a brute, Ghost Widow a dominator, Mako a stalker, Recluse a mastermind, and Scirocco a corruptor (sand blast and... sword manipulation, I guess). I think CoV in general tried to build the characters around the limitations of the game, while the heroes are just a bunch of cheatyfaces.
    My sand blast/sword manipulation corr rocks it. Oh wait, nm.
  4. Quote:
    Originally Posted by Chris_Zuercher View Post
    Issue 8 hit live servers on Nov 28, 2006. Technically that's closer to five years, but Durakken is closer.
    Thanks and MAAAAAN, time flies. I still think of new Faultline as brand new (of course, to be honest, I still think of redside and new and shiny...)
  5. Quote:
    Originally Posted by Durakken View Post
    Honestly this is unfair, but the fact that people treat it as fair is kinda funny...

    Fusionette is atomic powered, flying, veteran at this point... She was a new hero back in Faultline. That was six years ago. She's now a veteran in vanguard, which she joined a year later. So she's been fighting the Rikti at lvl50 for 5 years now.
    Not nitpicking, serious question: Are you saying Faultline revamp was 6 years ago? Is that true? It feels like 3ish.
  6. Quote:
    Originally Posted by Sailboat View Post
    Never noticed the character stats part of the wiki articles. Perusing those, I was surprised to learn that Citadel is considered a Blaster (um, yeah, he blasts...but he looks so rugged!) and that Infernal was Numina's sidekick, who eventually made the big time. He ought to be the idol of sidekicks everywhere! He's also listed as a Tanker/Blaster hybrid (the dreaded tankmage?) with the signature power "Demon Summoning." I wonder if a better description would be Tanker/Mastermind (Demon Summoning) with Fire Blast powers simply replacing the whip attacks. Or maybe even just Mastermind (DS/Fire Blast) and rely on Bodyguard to account for his toughness.
    I was amused at Infernal's powersets, too. I guess envious might be a better descriptor!
  7. Quote:
    Originally Posted by Aett_Thorn View Post
    You should be able to get the details here:

    http://paragonwiki.com/wiki/Freedom_Phalanx
    Very Nice. Thanks.

    Anyone know if there is a link for other heroes (like Ms. Liberty, for example)?
  8. I know most people seem to know this, but can someone tell me (or give a link) to a list of the ATs and Powersets of the members of the Freedom Phalanx? I'd love to also know things about the other Heroes (Like Back Alley Brawler, for example).

    Thanks in advance.
  9. I TRULY appreciate the help, but I was (am?) looking for the day job icons on the pic; I wasn't looking for a history plaque, so I am apparently looking for the wrong thing. I also didn't know that vidiotmaps has the day jobs on it. I haven't updated those in a very long time so I will and problem solved. THANKS.
  10. Quote:
    Originally Posted by Snow Globe View Post
    Vidiotmaps:
    http://www.badge-hunter.com/index.ph...t_ward&type=po

    [EDIT]
    Dust Ranger - History Plaque #4 on that map, I prefer to stay by the transit building's doors.
    Psychologist - Explore badge #5 is at Mother's hospital, anywhere near/on the building.
    Survivalist - Inside the Survivor Compound, not in the buildings, the inset in the NW corner.
    Scavenger - Anywhere else in First Ward.

    [/EDIT]

    Paragonwiki:
    http://wiki.cohtitan.com/wiki/First_Ward#Day_Jobs
    Thanks. I had seen the wiki page, but it doesn't list WHERE and the badge hunter page says those are the day jobs, but it doesn't tell me WHERE those two are. Those symbols are not on map. Help?
  11. I just found out that there are day job locations in First Ward (Never play there--who knew?). I see online the names of the places, but it doesn't seem to be intuitive when I am there. Can someone tell me how to find the DUST Training Facility and the Survivor Compound?
  12. Quote:
    Originally Posted by Darth_Khasei View Post
    Ah, another dugfromthearth provoke thread. Brilliant.
    You are probably right, and I jumped right in. : (
  13. Quote:
    Originally Posted by Hopeling View Post
    There is barely any part of that post that I would agree with.
    THIS...OMG. The entire post is incredibly arbitrary and I think many people would disagree. A blaster is not desirable? (One of many, many things I disagree with). I love when I jump on a team that has such high DPS...it means I will be done faster. The only part I would agree with is if it was only blasters, and then I would only agree sometimes.

    Defender highly desirable? While I really do like defenders, I would much prefer a corruptor or troller because of the whole package.

    MM is useful? Sometimes, not at all.

    I just have to let this go. This post is crazy! LOL
  14. While I do think that it must get frustrating not to be able to be TRULY evil as a villain, I think sometimes it just makes sense. Even in comics, there are times that the villain aids the heroes to benefit themselves.

    If the world was going to be destroyed, a villain would just sit back and let it, even if it means their own demise? Hardly.
  15. For the uninformed (ME), who is Ascendent? Why do we want him?
  16. I think this is a great idea and a great honor. How fun! And the people that put a lot of time into their characters will have even more reason to look closely and submit. FUN.
  17. Quote:
    Originally Posted by Chrome_Family View Post
    I thought purples were lvl 50 only
    Chrome--they only exist at lvl 50 recipes, but you can get them from enemies lvl 47 and above (or maybe 48, but I think 47)
  18. Quote:
    Originally Posted by SwellGuy View Post
    If you are exemplared to 20 and the foes are 20+ you get shards but if you are exemplared to 20 the 19s and lower won't drop shards.

    So at 50, 49s can drop purples but no shards.
    I never seem to need shards, but this is nice to know.
  19. Quote:
    Originally Posted by Sailboat View Post
    You can't set the difficulty to +8.

    You could set it to +4 (levels)/ x8 (players). I guess x8 is, technically, equivalent to +7 players, but no one says it that way.

    It's an important distinction. When we see +4/+8 we know you mean +4/x8 from context, but outside of that context, saying "I'm setting it to +3" on a PUG implies you're changing the enemy level, not the number of foes.
    Yes, I mean x8...same thing to me. Most people get it, but thanks for helping.
  20. Quote:
    Originally Posted by Zombie Man View Post
    Just FYI: The foes being at -1 means no shard drops, if one cares about that.
    Why wouldn't there be shard drops? We get that at lower lvls now. Do we not get that at -1? Because we get that at even lvl 20 now.
  21. Great. So AT LEAST as good, but not lower. That was basically what I wanted to be sure of, that I wasn't taking away chances.

    Quote:
    Originally Posted by Aett_Thorn View Post
    Yes and no, really.

    Purples drop from any enemies capable of dropping Level 50 IO recipes. A minion has the same chance to drop a purple at -1 as a +4 would. So the drop rate per kill is the same.

    However, you're likely to be able to kill the -1 much faster, so drop rate over time increases by going at -1/+8 than at +4/+8.
  22. Do I understand it correctly that if I am a lvl 50 and I play missions at -1/+8, that my drop rate for purples is the same as if I was +0/+8 or even +4/+8?
  23. Quote:
    Originally Posted by Jade Ivy View Post
    In general, it would be good for the game if new players would find a reason to stay, beyond the thrill of leveling up thru farms or DFB.
    I wasn't aware there was a different way to level up...
  24. Quote:
    Originally Posted by Hyperstrike View Post
    You know, EVENTUALLY you're going to die.

    START PANICKING!

    You know, that completely full tank of gas will eventually empty out.

    TIME TO PULL OVER!

    You know, somewhere, someone is WRONG ON THE INTERNET!

    RRRRRRRAAAAAAGE!!!

    In short, life is too damn short to go borrowing trouble.
    Currently the game and Paragon have given us zero indication that they're going to be shuttering the service any time in the near future. Indeed, the game is ever-expanding.

    Currently they're the 800 pound gorilla of the Superhero MMO market. Every other game in the genre is compared to CoH. A nearly 8 year old game. And in many categories CoH trounces even brand new stuff QUITE handily.

    And with other MMOs like Evercrack coming up on Year 14, it shows that if a game can maintan a reasonable level of profitability, it can go on more or less indefinitely.
    I understand you point. Don't stress until/if it happens.

    I was just expressing how much I love the game and the thought of having to look for something else kills me. That's all.
  25. Quote:
    Originally Posted by Hyperstrike View Post

    You know, somewhere, someone is WRONG ON THE INTERNET!
    I very respectfully disagree. NO ONE ON THE INTERNET IS WRONG