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Posts
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Joined
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Does whether it's okay depend on whether the seller knows about the upcoming changes?
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Quote:This is excellent advice. One of the worst parts about well-meaning advice about emotions is that if you have different emotions than people were advising you about, you can feel like you're doing it wrong. You're not; it's just different for different people.My sincere condolences for you and your family.
Stay strong and don't avoid the feelings nor feel odd or bad about any of them (that might sound weird, but so many people do start to question why they do or don't feel this way or that way... "too much", "not enough". Just go with it, be patient and cut yourself some slack about it all). Definitely reflect on the good aspects of your relationship and know that those things will always be there for you.
*hug* -
There's wording saying that you grant them ownership insofar as that's legally enforceable. Which may be a little, a lot, or not at all. I would not recommend trying it. (Note also the complete lack of clear protections for your own copyrights. And note the rumors that Jim Butcher has a Thugs mastermind named Johnny Marcone.)
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Quote:The "right" answer here is that there isn't a right answer. Consider the lesson of things similar to "patrol XP"; if you give people an XP penalty, they are furious, if you double all XP requirements and give them a sometimes bonus, they are happy.Positron specifically stated that in his opinion, players would perceive a buff that sometimes turns off as a penalty that sometimes turns on. And a bunch of players promptly jumped in to prove him right. And then I remembered why I cheer for the aliens in Independence Day.
In general, withheld bonuses and applied penalties are logically equivalent, although they shift the baseline, which changes how people feel. And while it's easy to create cases in which that produces obviously bogus results, outside of contrived scenarios it may not be a bad set of heuristics. (If it were all that bad, we probably wouldn't have it.) -
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I interpreted "entire years" as meaning "any given entire year".
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Wait, not skin. Areas that are a pale version of the color you're using. If you have a bright red picked, they look like pinkish skin, but if you change to green, they change with it.
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Imperial Dynasty 3 gloves show as locked still.
Oooh. "Imperial Dynasty 1" chest (female/tight) shows skin, but isn't a tops-with-skin, and the skin it shows is Permanently Pink. That's gonna be popular, I bet. Same for bottoms -- the not-with-skin type shows pink skin unconditionally. -
Quote:That doesn't solve the case where the intended trade is for an amount larger than the trade system can handle. At that point, you can't do it all in one trade...first of on the programing side it not to hard to fix the issue the op had. all they need to go is add a gift button on the trade window if a user want to gift i/o or cash. if the trade button is clicked the game should know there going to be money ot an iteam traded.
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Quote:This is an amazing idea, and I love it. For that matter, the alternative -- ground-only -- might be useful sometimes too.[Would you guys really like Flight-Only as an option for path auras? There are so few that I think I could look into this.
... But wait, why are you responding to our posts? I always thought you didn't care. -
All have weapon attacks. (SS is debateable. Fiery, ice, and stone aren't. They have weapon attacks.)
The thing I've noticed is that the people who dislike this are fine with weapons, and fine with no-weapons, but dislike the sets that sometimes have weapons, because they're inconsistent. It's not a fighting style. It makes you wonder, if the big stone hammer is such a good idea, why isn't it always there? -
Quote:I am not sure of this. I don't know how frequent/cheap/common converters will be, but more importantly, human nature being what it is: There's so much money in this game that I don't think there will ever not be things worth 1b.Sorry to hear about the trade.
As TopDoc observed, in I22 there will be nothing worth 1B any more,
Quote:so this is a non-issue, however, it's not hard to solve:
Put in a vendor that will buy or sell some token item for 1B influence. Bars of thrice-enchanted impervamantium or whatever. Bingo, you can now trade any amount of influence safely. -
Quote:In the absence of any enforcement, that's still better than not having a mechanism at all.The problem is, if it were allowed to post names to call out fraudsters, then we'd have to sift through the fraudulent postings claiming decent people were fraudsters out of malice, and once one's been accused, it's hard to prove one didn't do something a clever liar says you did.
It's imperfect as things are, but I suspect better than it might be if we were allowed to call names out in public forums for in-game fraud and deception.
But yes, the fact that players have no way of verifying things is why GMs are the ones who ought to be doing the enforcement. -
Well, I'm used to there being rules against naming, but I'm also used to there being rules against fraud. And it seems to me that you need either both or neither, because otherwise you're simultaneously not defending people from predators and forbidding them from taking steps to defend themselves.
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Hmm.
I take it the CoH forums don't have any policy against naming people with whom we've engaged in failed trades, etc.?
Maybe we should just make it a market forum thing: Keep an updated list of people who have been alleged to have done such scams, make a list of people who've been reimbursed, and pretty much reimburse anyone who asks. Because, really, there's no way the pool of victims can keep up with the kind of money generation the marketeers do.
I think the right way to frame it is as a purchase; we're buying the self-respect of the scammers, which is why they end up with more money, we end up with less, and yet they end up with no self-respect and we end up with some. Clearly, we have purchased it.
I actually don't know how often I can afford to do this -- I seriously have no clue whether my net worth in game is over or under 10B, and I've been a bit wary of messing with the market too much between now and when enhancement converters have been in effect for a bit. -
Quote:Heh.this guy tryed to do the same today selling high price IO
and every1 was sayin scammer and posted this post and he soon shut up LOL
He never did respond to the tell I sent to his global ("classy", sez me).
I bought his self-respect. It was cheap. I'll happily sell it back to him, though. -
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Again: If the GMs don't handle this, the community will -- and will do it badly.
I would rather the GMs deal with one scam report than get tied up in half a dozen or more separate harassment reports, which are a lot harder to resolve effectively, since they require a lot more study of history.
And that's the thing -- in some cases, handling the root of an issue takes less work than handling the results of not having handled it. Enforcing a tiny number of real agreements takes very little time; dealing with the aftermath of a community that's learned that GMs won't enforce agreements takes a lot of time, and the main time savings comes from people who left because they couldn't handle the bad community.
Prevention > Cure.
Also, the slippery slope isn't particularly slippery; it's easy for the GMs to set limits on which trade-like things they do or don't enforce, but "agreed to give X in exchange for Y", where both X and Y are objects/money that exist in game and can be traded, is a really easy case.
But mostly, it comes down to the fact that people will deal with stuff like this, because that is what humans are like; they make a much larger deal than is economically directly justified of things like cheating. But in the absence of the enforcement coming from people who have 100% reliable information about what was said and what happened? It will be gossip, rumors, and a huge source of drama, fights in channels, harassing messages, and more.
And that will end up being more work for GMs.
Compare the GM harassment workload in City, where harassing behavior is generally dealt with quickly, to the harassment workload in the games where GMs leave it unless it's really, really, bad. They accept a much narrower set of cases, but they have a ton more of them, because the cases they ignored festered and escalated. -
Okay, thinking about this a bit more, I can give a more articulate explanation of why GMs can, and should, get involved.
People will not tolerate a lack of any response to antisocial behavior. They will happily defer it to the GMs if the GMs will do it. But! If the GMs won't, players will.
This creates a problem: There is no way for players to ascertain facts reliably. If someone tells you that he got ripped off of a billion inf by Fulmens, you can probably conclude that this didn't happen, because that would be nonsensical. But what if it's someone you've never heard of, or don't know very well? You have no way to make an informed decision -- but a very strong social instinct telling you that the community relies on a decision being made.
So a lot of people will make decisions, and will make them with incomplete or unreliable information. And that is going to be at least comparably bad to the initial problem.
The only way to avoid this, consistently, is to have the GMs take advantage of the fact that they have perfect information about in-game communications and trades, and make it clear that abuse will not be tolerated. -
Interesting point. The only MMOs I'm playing now both have significant non-endgame content and ongoing development of more. Which makes me a lot happier.
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Nope! It's just me.
I have a cape. -
Quote:It will also tell them that ripping someone off of a billion inf is really, really, pathetic in a community where there are people who would give you a billion inf if you asked.You know what's sad? This thread will only accomplish one thing: It will tell the jerkwads that it's OK to rip people off because the GMs won't do anything about it. :/
It's easy for people to say they think you're pathetic. It's when your grand scheme provokes giggles that you realize that you really are pathetic. -
Couple reasons:
1. Avoid market fees.
2. Don't have listing fee.
3. Want to scam people. -
Quote:Not in the least. Not to get into the comparison thing, but this is the first time I've heard a GM not intervene in a straight-up scam case.I kinda have to stand with the GM's on this one. It's their job to fix problems with the game. Fixing human nature... well, that's a little bit of scope creep, don't you think?
They have all the information -- they have complete logs. There is no risk of taking one person's word over another's, because they know exactly what was said.
Every MMO I know of has circumstances where a trade has to happen in phases. And every MMO I know of, except one, will enforce trades -- if you try to scam someone by aborting partway through an agreed set of exchanges, the stuff gets returned and you eat a suspension or ban.
Why? Because the mere fact that everyone knows they do it means they almost never have to, because no one's dumb enough to try it a second time, and very very few people are dumb enough to try it the first time.
You can't fix human nature, but you can enforce agreements that people enter into, and doing so requires a very small expenditure of effort, while producing a large benefit in the viability of trade in the game.
(Which, admittedly, matters a bit more if it's possible that not everyone can craft everything.)
Basically, it's the same reason I expect GMs to intervene in cases of abuse or harassment; because if they don't, you get a horrible community, and if they do, you get a much healthier community. -
The one thing I use time bomb for:
* Mine corridor.
* Walk into enemy group.
* Drop time bomb.
* Run around corner.
* If something makes it to me, shoot it in the face once to take off the remaining fraction of a health bar.
Opening a fight without any chance for retaliation is surprisingly valuable.