Energy Melee changes


Aggelakis

 

Posted

In a never ending quest to find good powersets without weapons....

So, there was a conversation going on in various threads that Energy Melee was being "looked at" for issue 22. Was there ever any actual changes?


 

Posted

Street Justice, Kinetic Melee, Dark Melee, Super Strength, Stone Melee, Martial Arts, Electric Melee, Fiery Melee, Ice Melee or Energy Melee.

Quest ended.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
In a never ending quest to find good powersets without weapons....

So, there was a conversation going on in various threads that Energy Melee was being "looked at" for issue 22. Was there ever any actual changes?
Not sure if that's the case. I absolutely love Energy Melee. I am having more fun using it than I do with Super Strength. I laugh everytime I see a group of enemies walk around drunk looking after stunning them with Whirling Hands or Bone Smasher! lol My second favorite is Dark Melee.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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Quote:
Originally Posted by _Pine_ View Post
Street Justice, Kinetic Melee, Dark Melee, Super Strength, Stone Melee, Martial Arts, Electric Melee, Fiery Melee, Ice Melee or Energy Melee.

Quest ended.
...Fiery Melee uses a sword, so does Ice Melee...Stone melee uses a Mallet...Street Justice and Martial Arts are both great sets, if the concept is a martial artist. My main Scrapper is Elec Melee, the ST damage is meh... Dark Melee has no AoE...Kin Melee has no crits on its big attacks...Energy Melee damages you with its tier 9....I used Super Strength for four years, it's good, it gets old...

Be nice if the Devs would put out a non weapon set that was well balanced, on a par with weapon sets, and did not infict serious injury on its user that could be used to simulate super powered heroes/villains who do not use weapons. You know, like in the majority of the comics.


 

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Quote:
Originally Posted by Blue_Centurion View Post
...Fiery Melee uses a sword, so does Ice Melee...Stone melee uses a Mallet...Street Justice and Martial Arts are both great sets, if the concept is a martial artist. My main Scrapper is Elec Melee, the ST damage is meh... Dark Melee has no AoE...Kin Melee has no crits on its big attacks...Energy Melee damages you with its tier 9....I used Super Strength for four years, it's good, it gets old...

Be nice if the Devs would put out a non weapon set that was well balanced, on a par with weapon sets, and did not infict serious injury on its user that could be used to simulate super powered heroes/villains who do not use weapons. You know, like in the majority of the comics.
Fire Melee: Don't have to use swords, Scortch -> Cremate -> Incinerate is a great attack chain.
Ice Melee: Again, don't need swords.
Stone Melee: Dont need to use mallet.
Street Justice is not martial artistic
Dark Melee has 3 AoEs and you can even grab fire ball since Dark Consumption cures endurance problems.
Kinetic Melee only doesn't crit on it's tier nine, which the crit damage is auto built into the attack. It hits like a friggin truck.
Energy Melee: 3% or less damage to you with energy transfer. You regen it back with 2 seconds or less.

Really??? This is all you've got? Come on Blue, thought you would have better reasons.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Still doesn't change the fact that energy melee has been needing some looking at since the ET nerf.


Virtue: @Santorican

Dark/Shield Build Thread

 

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Quote:
Originally Posted by _Pine_ View Post
Fire Melee: Don't have to use swords, Scortch -> Cremate -> Incinerate is a great attack chain.
Ice Melee: Again, don't need swords.
Stone Melee: Dont need to use mallet.
Street Justice is not martial artistic
Dark Melee has 3 AoEs and you can even grab fire ball since Dark Consumption cures endurance problems.
Kinetic Melee only doesn't crit on it's tier nine, which the crit damage is auto built into the attack. It hits like a friggin truck.
Energy Melee: 3% or less damage to you with energy transfer. You regen it back with 2 seconds or less.

Really??? This is all you've got? Come on Blue, thought you would have better reasons.
Really. Okay. Here we go.

Fire Melee. I will not take a Primary or Secondary where I automatically do not take 2-3 powers out of it. You are talking about giving up AoEs. You realize this, or is the conversational point that important?
Ice Melee. See Fire Melee.
Stone Melee. Yeah, it's like that.
Dark Melee. 3 AoEs? Exactly what attack chain are you looking at. I've run Dark Melee for 4 years. I am unsure how you are finding this great AoE attack chain in there. Please inform me.
Kinetic Melee. All tier 9 Scrapper attacks hit like a truck. The power specifically states it gives up crit to recharge power siphon. Please provide across the board numerical comparison if you are saying the crit is built into the damage on top of that.
Energy Melee. 3% damage is nothing? And what do you know about my regen? Maybe I want to pair it with Invulnerability? Maybe I have a great global recharge and I am spamming a great attacks chain, hitting myself for 3% time after time after time?
ps Street Justice is classic Street Fighting moves derived from Mixed Martial Arts/Okinawan style fighting. It is SPECIFICALLY a Martial Art inspired fighting style.

C'mom Pine. Not trying to fight but this is a straw argument you got going. My overall point is there are no good choices for a well balanced non weapon melee combatant. Something that mimics the great comic book fights. Energy Melee and Super Strength are about as close as we get. Super Strength is good, but I have run it for many years. I want to not deal with the Rage Crash for a few months. Energy Melee has poor AoE and damages the user, which is just an ignorant lazy way to balance any set. How many Super Heroes hurt themselves every 15 seconds they punch something? Name one?


 

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It feels like you've kind of backed yourself into this corner, frankly. The elemental melee weapons are a lot like improvised weapons, which unarmed comic book characters use all the time. Concentrated Strike crits don't matter to brutes/tanks, but even on a scrapper, CS (without crit damage) does more damage than Rend Armor or CL0 Crushing Uppercut (including crit damage), although that isn't a perfect comparison, since those attacks have slightly different recharge times. And anyway, even if CS does just plain lose damage by not critting, it MORE than makes up for that damage with an extra Power Siphon. Electric Melee has for some reason not been mentioned, but it's a completely unarmed set which is also quite good.

Still, yeah, energy melee should totally be fixed. Will that fix make it comparable to Super Strength? Probably not. Since that appears to be enough to turn you off from a set, I suspect you will not be happy even with any EM changes that do end up happening.

Edit: Electric Melee has been mentioned, I have failed my reading comprehension check.


 

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Energy melee should be improved if it is underperforming just because it is underperforming.

It shouldn't be improved just because there is desire from a player(s?) to create a melee set that isn't-martial-arts-based-and-doesn't-possibly-use-chunks-of-rocks-flames-or-ice-in-the-shape-of-weapons-and-doesn't-use-dark-just-because and isn't the exact set that you are asking for, super strength, because you've already played it a lot since it fits your amazingly narrow precepts.

Good luck but your premise is basically "we need some good super strength clones" which I don't particularly agree with.


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Originally Posted by Glowworm_Nexus View Post
Energy melee should be improved if it is underperforming just because it is underperforming.

It shouldn't be improved just because there is desire from a player(s?) to create a melee set that isn't-martial-arts-based-and-doesn't-possibly-use-chunks-of-rocks-flames-or-ice-in-the-shape-of-weapons-and-doesn't-use-dark-just-because and isn't the exact set that you are asking for, super strength, because you've already played it a lot since it fits your amazingly narrow precepts.

Good luck but your premise is basically "we need some good super strength clones" which I don't particularly agree with.
This is a good rebuttal. Energy Melee is "being looked at" by the Devs. Whatever that means. One thing it means is they are not ecstatic with it either.

But this is a Superhero RPG. My precept is narrow. Amazingly narrow? Only if you think my desire for sets that mimic Super combat is narrow. I am glad that there are many weapon sets out there. It gives many options to people who have weapon concepts. But there is a lot of players whose concepts are non weapon.

And lets talk about Energy Melee and Super Strength. Neither are available to Scrappers.

My main character right now is an Elec/Elec Scrapper. He is very strong, and I am very happw with him. But Electricity is a very specific type of power, very obvious. Only with Super Strength and Energy do you come close to the rock-em sock-em Super combats of the glory days of comics, where some people where powerful not because of a sword, or fire, or electricity, but because of (insert origin here) and to create that I need a nuetral background like Super Strength or Energy. Which is not available to Scrappers, and not all my concepts are Brutes.

Narrow? Hardly. To me it is a very wide area that was completely missed in development.


 

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Quote:
Originally Posted by Blue_Centurion View Post
Kinetic Melee. All tier 9 Scrapper attacks hit like a truck. The power specifically states it gives up crit to recharge power siphon. Please provide across the board numerical comparison if you are saying the crit is built into the damage on top of that.
Energy Melee. 3% damage is nothing? And what do you know about my regen? Maybe I want to pair it with Invulnerability? Maybe I have a great global recharge and I am spamming a great attacks chain, hitting myself for 3% time after time after time?
Are you building a Stalker then? No, the only AT that has all of these powers is Tanker. With a Tanker, 'Crit' and 'Scrapper damage' are entirely irrelevant, since you can't do it anyway.

3% of a Tanker's pool of hit-points is only relevant if you're mostly dead already. The argument is that you are converting your own health into an over-charged strike that does 'colossal' damage... hitting harder than you know is safe... gathering more energy into your punch than you can control and getting hurt by the flashback.
Whatever the case, I've never managed to actually kill myself with Energy Transfer, though I have heard of it happening, and this was 'back in the day' when you could actually 'spam' the power about once every 5-7 seconds. Paired with Invulnerability, as it happens.

Blue, I've noticed that you do have smart things to say, sometimes, but most of the posts you start are... troll-ish, just to stir up trouble. This one did have an honest question to it, but you let the bad habit loose in your first line and other troll-ish people jumped on it.

So, 'weaponless' Tanker power-sets include Energy Melee, Dark Melee, Street Justice, Kinetic Melee, Super Strength, Electric Melee, and Martial Arts... Just what more could you ask for, in a 'weaponless' category?

<Edit> I see, now, that you are talking Scrapper sets - of which Energy Melee is not one. Nor is Super Strength. So you want 'weaponless' Scrapper sets? But, I see you skipped Martial Arts in your list, which is very like Super Strength... So I don't understand what your problem is. There are three styles of 'martial arts' in the game already!

In any case, I really do hope that they take a serious look at Energy Melee, particularly at the Slowness of the animations. I miss my fast-punching boxer-based Main character.

Be Well!
Fireheart


 

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Originally Posted by Fireheart View Post
Blue, I've noticed that you do have smart things to say, sometimes, but most of the posts you start are... troll-ish, just to stir up trouble. This one did have an honest question to it, but you let the bad habit loose in your first line and other troll-ish people jumped on it.

<Edit> I see, now, that you are talking Scrapper sets - of which Energy Melee is not one. Nor is Super Strength. So you want 'weaponless' Scrapper sets? But, I see you skipped Martial Arts in your list, which is very like Super Strength... So I don't understand what your problem is. There are three styles of 'martial arts' in the game already!Fireheart
Heh, yeah. I am learning, but it is a slow process. I am kind of impatient and not real social by nature. I am trying to bring up points that I think are relevant. I am trying to figure a way to make my points without alienating peeps, but as you can see I am still struggling. I am learning from a friend that teaches Myers-Briggs how to change the way I interact. But my Snarky nature still comes out in posts. I do actually appreciate the dialogue of (almost) everyone who joins in the threads, but I need to find a non combatative way to communicate when I feel a point is missed.

In this case it was a shout out about some Necro threads a few months ago. The Devs stated that "Energy Melee was being looked at" One Necro thread has been revived slightly in the Brutes forum, but there is no real new info in it. We are all waiting. I do wish Scrappers had one more non-weapon primary. I have a very built up Elec/Elec, but I have more than one concept in my head by far. I do not love Elec, but I can make a great character bent around the sets. Once.

With Super Strength or Energy Melee, even though both have things I would change, they are animation nuetral enough to where I can put many different character concepts around them. The Devs should realize that the character design process is integral to much of what some of us do in the game, and give us a few non intrusive generic power set options that we can build many concepts around.

Edit. Martial Arts is highly intrusive and non generic. It screams non "Super" combat in every animation.


 

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Blue. No matter what happens, if you look for the negative you will find it.

If the developers made a melee set called Blue Centurion's Melee set, you would probably complain that they forgot the underscore in your name. If some one insists on playing a concept character, they HAVE to make concessions, simply because they themselves have limited themselves to that concept.

An analogy that came to mind is some one choosing to be vegan. Is choosing to be a vegan a bad idea? No, of course not. However, because you are limiting yourself to a non animal product diet, you have cannot expect the world to cater to your internal decision. You can no longer eat gummie bears (heh, ever wonder where gelatin came from?), hamburgers, ice cream or just about any baked good (eggs and or milk). Sure, there are some vegan burgers, ice cream and baked goods, but they don't quite taste the same and sometimes taste just awefull. But that is something you CHOSE to do.

Same is true if you decide to be a non weapon super hero. You have personally limited yourself, and must make choices within that bound. Stop complaining that the Mc Donald's isn't making a vegan burger, go make your own, or find a place that does. Otherwise, abandon your concept and enjoy meat again. YAY BACON!



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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To answer the question - although it's already been answered - gauging by what's on beta nothing about Energy Melee has changed thus far for i22.

Onto the tangents!

As for the weapons in the other sets: yes, you can easily skip the swords in Fire Melee but it's not the best way to go about it and you're waiting a while in Stone Melee if you skip both Mallets and also giving up the second-best DPA attack in the set in Heavy Mallet. I haven't played Ice Melee because I don't like playing Tankers, and while Dark Melee has 3 AoEs only one of them is reliably available (Shadow Maul) - that said, it's more than the "none" that is commonly talked about, and it's better than Energy Melee's AoE damage.

If you're unhappy with Electric Melee's single-target damage, try it with a Stalker: after i22 goes live all Assassin's Strike powers will do scale 2.76 damage in an uninterruptible animation that is two seconds shorter than the hidden animation (most are 1 second, but KM, StJ, and all of the blades are exceptions) when used while not hidden. For comparison to another power, scale 2.76 damage is what Midnight Grasp does after it's DoT is complete and Assassin's Strike does it in an animation that is quite MUCH shorter, putting it at the top of single target damage per activation time (DPA) for any Stalker primary power even without Assassin's Focus stacks, which give it either a 33%, 67%, or 100% chance to critical. With 2 stacks of Focus, it's over-time DPA exceeds Energy Transfer's 1-second animation, and that power single-handedly carried Energy Melee to the top of the charts for single-target damage. Plus Stalkers don't lose any of the AoE damage that the set provides, although you won't get Lightning Field in the secondary if you go Elec/Elec.


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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Quote:
Originally Posted by _Pine_ View Post
Blue. No matter what happens, if you look for the negative you will find it.

If the developers made a melee set called Blue Centurion's Melee set, you would probably complain that they forgot the underscore in your name. If some one insists on playing a concept character, they HAVE to make concessions, simply because they themselves have limited themselves to that concept.

An analogy that came to mind is some one choosing to be vegan. Is choosing to be a vegan a bad idea? No, of course not. However, because you are limiting yourself to a non animal product diet, you have cannot expect the world to cater to your internal decision. You can no longer eat gummie bears (heh, ever wonder where gelatin came from?), hamburgers, ice cream or just about any baked good (eggs and or milk). Sure, there are some vegan burgers, ice cream and baked goods, but they don't quite taste the same and sometimes taste just awefull. But that is something you CHOSE to do.

Same is true if you decide to be a non weapon super hero. You have personally limited yourself, and must make choices within that bound. Stop complaining that the Mc Donald's isn't making a vegan burger, go make your own, or find a place that does. Otherwise, abandon your concept and enjoy meat again. YAY BACON!
you are right, if I look for the negative I will find it. But I think you misunderstand my motivations for the entire process. I do not want "Blue Centurions set" I do not want "The best Melee set ever". I want a "Vanilla White Bread" set that i can use to wrap my endless character concepts in. Elec Melee is a good non weapon set. But it is Chocolate. It has a very distict Electric "Chocolate" overiding presence on the concept.

Take Lore pets. I did some research into them before I picked for my Elec Scrap. If you look on Wiki and in some threads they talk about the best damage dealers against pylons, etc. Guess what I picked? Polar Lights. Near the middle/bottom of the list. But I chose them because they will fade into the background and let my concept come out.

This is what I want for a melee set. Something that will not overwrite my character concept like a Roman Lore pet. I want something that will let my costume, my name, my concept come through and not be my concept, with a sword, and roman helpers. Even if it is not "The best" set. I do hate that Energy Melee damages you, it is just stupid. But I think the Rage crash in SS is stupid too, and have run that thing as my go-to set for almost five years. If they will port EM to Scrap as-is I would run it today. I would still complain about the tier 9, but, ya know thats just me.


 

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Isn't EM's Glowing hands concept breaking in most cases?

Go with MA, use some punches + Boxing + Air Superiority + Flurry.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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Quote:
Originally Posted by _Pine_ View Post
Isn't EM's Glowing hands concept breaking in most cases?

Go with MA, use some punches + Boxing + Air Superiority + Flurry.
Not for me Pine, those glowing hands scream "Super". These days you can color a lot of that away by neutral it out. I am fine (even want) "Super". What is limiting is swords, mallets, really weapons of any kind. Also, Electricity effects. All of these things, I am glad they are in the game. When I need a Sword wielder for a concept, yes, it is fully supported. But, I need an option that is not defined by its Primary/Secondary as well. Willpower is my go to Secondary for this. Super Strength has been my Primary, but after five years I am finally getting tired of it. Also, I am finally starting to run Scrappers. So... The 50 that is my current main is an Elec/Elec Scrapper. But Electricity effects are so well done that they walk on any other concept. I had to pick Mu for his Epic for instance. And of course his lightning is red. I personally have nothing else for Elec. The toon is insanely powerful, and I am happy with it. But I still need a white bread Scrapper primary power option that won't conflict with my other 9999 concepts.

The martial arts thing to me is a non starter. It is as defined as Electricity or a Sword.


 

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Originally Posted by Blue_Centurion View Post
The martial arts thing to me is a non starter. It is as defined as Electricity or a Sword.
From what I read from you so far, the only attack power I don't see that you have any particular problem with is Street Justice. I enjoy it on my scrapper & stalker. Give it a try. It cannot be mistaken for Martial Arts. It is almost like the fighting style Spiderman uses in a sense. Worth a shot Blue. It hits like a ton of bricks resulting in shattered bones too!


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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Titan Melee screams super to me. Huge Mallet HO! Same with stone melee... Super SMASH!!!!!!!!!!



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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Quote:
Originally Posted by _Pine_ View Post
Super Strength, Stone Melee, Fiery Melee, Ice Melee
All have weapon attacks. (SS is debateable. Fiery, ice, and stone aren't. They have weapon attacks.)

The thing I've noticed is that the people who dislike this are fine with weapons, and fine with no-weapons, but dislike the sets that sometimes have weapons, because they're inconsistent. It's not a fighting style. It makes you wonder, if the big stone hammer is such a good idea, why isn't it always there?


 

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Originally Posted by KnightofKhonsu View Post
From what I read from you so far, the only attack power I don't see that you have any particular problem with is Street Justice. I enjoy it on my scrapper & stalker. Give it a try. It cannot be mistaken for Martial Arts. It is almost like the fighting style Spiderman uses in a sense. Worth a shot Blue. It hits like a ton of bricks resulting in shattered bones too!
Actually, Street Justice is Mixed Martial Arts/Okinawan style combat. Every animation screams it. The name clearly gives away it's origin. It is derived from "Street Fighting" which is the term used when you take classic martial arts, strip off all the katas/spituality/style and boil it down to brutal kinesiology of how to hurt someone really efficiently. Combine this with a few rules and brazilian jiu-jitsu and you have "Mixed Martial Arts" cage fighting. I watched a video once of Kyukushinkaikan world championships and they are almost move for move 2/3 of the Street Fighting set.

But, to make a long story short, they do not say "generic golden/silver age super combat" to me. Although when I do my "Iron Fist" clone I go right to them.


 

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Originally Posted by Blue_Centurion View Post
Actually, Street Justice is Mixed Martial Arts/Okinawan style combat. Every animation screams it. The name clearly gives away it's origin. It is derived from "Street Fighting" which is the term used when you take classic martial arts, strip off all the katas/spituality/style and boil it down to brutal kinesiology of how to hurt someone really efficiently. Combine this with a few rules and brazilian jiu-jitsu and you have "Mixed Martial Arts" cage fighting. I watched a video once of Kyukushinkaikan world championships and they are almost move for move 2/3 of the Street Fighting set.

But, to make a long story short, they do not say "generic golden/silver age super combat" to me. Although when I do my "Iron Fist" clone I go right to them.
Okay, I can see what you're suggesting. I think as a good alternative to SS, is EM, SF, or DM. The latter you can turn down the dark powers so you don't worry about 'smoking' all the time. Likewise, I can understand your desire to have something different to work with a different concept. I guess that one of the disadvantages of playing this game for a long while.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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SF? Staff? Not sure. Dark Melee would work well as you describe....except. Midnight Grasp. Oily tentacles gripping your opponent from the netherworld. You can color the entire set pink and make a neat pepto-bismol man, but you cannot get away with calling it Gold/Silver Age comic fighting. So far only Super Strength and Energy Melee match that to me. The reason they match is the exaggerated basic movements that fit comics well and true fighting poorly. And neither is available for Scrappers. The reason so many of the other sets fail to hit this goal is because the Devs succeeded so well in capturing claws, swords, electricity, and yes Dark Combat. (I am a big fan of White Wolf VtM, and Dark Melee nods to Obtenebration there make me quite happy...when I run demons, vamps, etc.) But when I have a concept for a villain...er, or hero, yes hero!... more defined by a personality than a power who happens to be a super, I need to be able to create it with a moderately competitive primary set that does not redefine the character. My Electricity Scrapper is defined by the power, he literally exudes an Electric Aura....


 

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Quote:
Originally Posted by Santorican View Post
Still doesn't change the fact that energy melee has been needing some looking at since the ET nerf.
Yeah. I still have a L40 EM/Elec brute, and a L33 EM/Nin stalker I haven't played since ET was nerfed. I'll be the first to admit ET was too good. It's still a really strong attack. It just doesn't carry the set any more like it used to.