seebs

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  1. Quote:
    Originally Posted by Vardra View Post
    I'd like to clarify: I'm not "scared" by how much this will impact me. I just think it's wrong to make things that were supposed to be buffs (speed boost, etc) reduce the effectiveness of your powers. Again, the issue here isn't the actual exact proc chance numbers, it's the fact that, if you have a full attack chain, you shouldn't get worse performance because someone boosted your recharge.
    Hmm. Hadn't thought of that. That's sort of another example of the general category "devs do not take the implications of activation time into effect when balancing", because a "full attack chain" is a concept which relies on activation time in relation to recharge, not just recharge. Balancing around recharge alone without considering other powers and their activation times does seem a bit buggy.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Effects with a 100% chance to occur baked into the power are not considered procs by the devs for the purposes of this discussion. This only covers proc-like effects with less than 100% chance to occur, or procs with variable chance to occur using the PPM mechanism.
    Okay, cool. In that case...

    I dislike the 90% cap, because it seems like it's unneeded and random isn't always fun. I am utterly unable to comprehend why people object to making proc rate reflect recharge modifiers; it seems like this is such an obviously-needed game balance fix that I honestly didn't even realize it needed discussion. I just assumed it was a bug that it wasn't that way in the first place.
  3. Moving from handles to real names.

    Really, I can't think of anything else that would do it.
  4. To clarify:

    Are these changes only on chance-to-X procs, or are they also on stuff like Kismet +6% and such which currently have a 100% chance to proc regardless of recharge rate?
  5. seebs

    CoH Roadmap?

    I theorize that one reason we've never heard anything about a roadmap specifically is that if they announced a plan to reveal one, then couldn't for some reason, the meta-complaints on the forums would probably open a rift in the space-time continuum.
  6. seebs

    CoH Roadmap?

    Same as it's been for a long time now, pretty much:
    • Enter the little-known Bulwer-Lytton Cash Shop Contest.
    • Randomly refuse money transactions in online store, with misleading explanations.
    • ???
    • Profit!

    (Tell me the Paragon Market doesn't make more sense as a contest entry.)
  7. I would argue that /ignore does not really do anything to solve the problem of trash-talkers, which is that by the time you ignore them you are already having unfun.
  8. I don't like PvP. I suspect it's a cognitive processing abnormality or something, but basically, I can't experience hostility between avatars as a friendly thing, and I don't like unfriendly things.
  9. I would like to suggest an alternative path:

    If you need better performance than you get with SOs or common IOs, but don't want to deal with the madness of fancy I/O builds focused on set bonuses:

    Frankenslot. Just pick up whatever combos of things give you the bonuses you want. Four acc/dam/end IOs from different sets will give you roughly the equivalent of 2 each acc, dam, and end, for instance. In just four slots.

    And honestly, outside of boutique builds, that's plenty. It'll move you from "pretty amazing" to "WOW DID THAT JUST HAPPEN?!?" without being nearly as expensive or complicated as fancier builds. You won't get perma-dom with it or anything like that, but you'll get enough pluses to make up for a lot.

    Honestly, most of the time, the extent of fancy IO slotting I do is a kismet +tohit proc (it's really +tohit, not +accuracy), a -KB proc on characters that need one, and a steadfast protection res/def if I have a resistance power somewhere to slot it in. Past that, a lot of what I do is just look at the enhancement modifiers and ignore set bonuses.
  10. seebs

    Wentworth prices

    Quote:
    Originally Posted by Tenzhi View Post
    If I'm looking to purchase it, "now" is when it needs to be purchased. If I bid for it and then log off, it doesn't matter if I have one when I log back on to that character weeks/months later because I likely won't remember what I wanted to do with it.
    When people say "a few minutes", they do not kid.

    What I do:

    Make a list of the things I want.
    Go through the list bidding "reasonable" numbers on everything.
    By the time I'm done with this I usually have most of them.

    Admittedly, this is a ridiculous waste of time when I'm sitting on some number of billions of inf, but it's fun.
  11. seebs

    Wentworth prices

    Hello, and welcome to the law of unintended consequences. Any cap you impose will just make it worse.
  12. FWIW, I have been overall pretty happy with an ASUS G53 gaming laptop for Running Games. Play CoH and Rift on it, works fine, and really CoH is a MUCH more impressive game when you can turn a bunch of stuff up and still get a good frame rate.
  13. My robot is tech origin. (Also non-sapient, but that's more a character concept than anything.) My basic sense is that "science" origin means some kind of weird underlying principle not widely known, while "tech" is just really good use of physics. You know, like how Iron Man was so powerful because his armor used "transistorized" electronics. (No, really! I had some of the comics back in the 80s or so, and that was the handwave back then.)
  14. Quote:
    Originally Posted by Haggard4Life View Post
    That picture is getting a lot of use today.
    *waves hand* No it isn't.
  15. Not to mention the admittedly-situational insane degree of mitigation you can get from caltrops! I have been known to take caltrops before defense powers because I can be close to invulnerable if I have caltrops and a corner.
  16. Quote:
    Originally Posted by Bosstone View Post
    Some Scrappers just need to be told they're loved. Preferably with a bit of frippery no other AT gets.
    Okay, how about this.

    Let's rename them Scrappies, and their special power is to scrapperlock until a larger character has to pick them up and drag them away from danger.
  17. I am still a bit unclear on the thesis of this thread. Were scrappers underperforming? Underrepresented in play?
  18. Quote:
    Originally Posted by Zwillinger View Post
    Personally, I'm also in the camp that has no use for vanity pets. I've never been one for the Pokemon approach to in game pets, but that's my personal preference. Perhaps I'm privileged in the fact that I can see that there is a significant portion of our Community who is excited by vanity pets and show us so. It may not be good for me, but it's good for other people who really enjoy this type of content.
    The really funny thing is, I would actually buy the Vanity Pet.

    But yeah; I never understood the point of being worried about stuff on the market I don't want. I don't like super packs, other people do, fine by me. (I might buy them, except they yield finite use irreplaceable things which I cannot obtain other ways and cannot sell. This hits a weak spot in my MMO play style and I dislike them.)
  19. Quote:
    Originally Posted by joshdex View Post
    In all fairness, I got the sincere impression most of the requests for clown summoning were done in jest as well.
    Honestly? It would be awesome. It would be terrifying, evil, and consistent with some existing comic lore.

    But I also realize it might be a bit... specialized.
  20. I would have thought he would have died enthusiastically, or cheerfully.

    Or maybe regrettably.
  21. Until recently, the Cosplay Policy (section 4.1 of the ToS) was at best a minor deterrent to play; people would ask, but you could just point out that it was completely unenforced, and they would ignore it. But today, the GMs have started enforcing this policy, and the fact is, it's a stupid policy, and I think it should be dropped entirely.

    There are a number of flaws with the Cosplay Policy. First, cosplay can be expensive, and not everyone can afford good costumes. Secondly, this is particularly punitive for people who have a large number of alts, and you don't even want to think about alt-hopping to check for a particular enhancement; if you thought the 30 second logout timer was long, having to completely change before logging in is ridiculous.

    Furthermore, the cosplay policy unfairly penalizes some character concepts more than others. "Guy in trenchcoat with two guns" is easy, "giant robotic exoskeleton" is... not easy. A lot of people have a lot of time and effort invested in characters that are very difficult to pull off, and at least one GM wasn't even letting people go to the tailor or a trainer to pick a new costume!

    The fact is, I think a lot of us have been playing CoH in our normal clothes all along, and I think the game was plenty fun; I am not at all convinced that I needed extra help getting into the spirit of the game, and really, when it's implemented as pushy enforcement like this, it's mostly just intrusive. It doesn't create immersion, it just creates resentment.

    Frankly, if the cosplay policy isn't dropped, I think a lot of people will stop playing CoH entirely. At the very least, I think GMs need to be a lot more forgiving of amateur-level costume efforts.
  22. Quote:
    Originally Posted by Kitsune Knight View Post
    Doubly so when some red name started correcting everyone's numbers
    And triply so if the redname wasn't in error in doing so. :P
  23. Quote:
    Originally Posted by Bosstone View Post
    I agree. If I ever became a dev, I'd want to be called Arcanaville too.
    I am Spar^H^H^H^HArcanaville.
  24. Quote:
    Originally Posted by Arcanaville View Post
    Actually, the return on farming with the duds going higher and the blockbusters going lower is slightly lower now than before. What you've gained in the duds being worth 50-100 million or thereabouts you've lost in the damage procs, the defensive procs, and the top three Panaceas all dropping severely in price.
    But it evens out the return -- which can make it more attractive.

    The mean value of a batch of recipes is presumably down; I'm not sure that the median is down, though, and the low end has definitely improved.

    So if the question is "I'm going to set my computer up to do this and then walk away, can I be confident of getting at least N million inf worth of drops?", the answer may have changed from No to Yes for many N.
  25. Whoops, silly me, left some miracle +recovery up for >100M despite converters.

    On the other hand, one of them sold for 800M so I don't have to feel TOO bad about it.