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Posts
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Joined
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Ahh, okay, that's two of the great mysteries resolved.
In most control sets, the third power is an AoE immobilize with some damage. My experience has been that in theory this is very nice, but in practice at low levels it means everything shoots me and I faceplant. I'm sorta liking Mind's different tradeoff, where I can shut more things up completely. At least so far.
While I'm at it: There are many guide threads where at least one person says to skip the ST immob because the ST hold is better, and another person says the ST immob is really useful. This doesn't really apply as much to mind, but I'm curious about why some people seem to like the ST immob and others seem to think it's useless.
(... and as to the "so many bannable answers", I've already discovered that an lft message which exploits the ambiguity gets more responses.) -
Nearly all of my toons do SOME kind of marketeering. It varies. I have one who does very little but sell enhancements I crafted on toons I was actively playing, I have a couple who do very little but marketeer, I have others who mostly play but marketeer a little on the side.
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Quote:I went with Aid Other. My experience has been, in a rough fight, topping up three bots in a minute works very well, while a full repair on one of them might not have. A full repair on a battle drone isn't that much. I'm /traps, so if I'm worried at all I have a triage beacon out, so occasional extra heals (protector bots don't always have it recharged) help a lot. I also sometimes heal non-bots when teaming.I use repair regularly. I've thought about speccing into aid other. It would work well to top off my bots, but the protectors already do that. Usually, when I need to heal a bot, it seems he's close to death and a little top off won't help. Repair has range, and always heals to full. Then again, repair can't be used on teammates. Then again, who gives a crap about teammates, I am my own army. Then again again, 10 second base recharge is much much better than 120. Then again again again, Aid Other is interruptable. Then again again again again, I have defense buffs coming out of my ears...
See my dilemma?
The interruption thing does suck, especially when there's a ground effect that auto-interrupts things. Luckily I mostly hover, and getting about another foot off the ground seems to be enough.
So far, I'm finding the ability to just patch things up whenever quite useful. Since /traps involves a lot of I Already Did Everything (except web grenade), I can spend 20 seconds during which I have nothing to do but:
1. My origin power.
2. Aid Other. -
Quote:I'm a little tempted by repair (I could certainly use a giant heal occasionally), but...Most of the MM level 18 powers are kinda worthless. I mean, Gang War is kind of funny but it doesn't do much except get in everyone's way, and maybe eat an alpha strike. And serum and repair are beyond worthless.
I have to say, Gang War and Hell on Earth are totally justified by the 5% defense and 10% resistance procs from the recharge-intensive-pets sets. -
The only definite outcome we can claim from this thread is that in some future issue, some NPC somewhere will have a rare random dialog reference to thinking Statesman and Faultline would make a great couple.
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Played the plants/thorn a bit. Was level 13, so I decided to get a bunch of level 15 IOs, and WOW does that make a difference. Went around on a team a bit, made 14, had fun.
While I was doing this, I was chatting with friends, and as a result I now also have a mind/psi, who's all of level five or so. I'm quite liking mind/psi; with the first three powers from mind/, I can keep two enemies permanently locked down and repeatedly mitigate a third by throwing it in the air. This leads to a question:
The mind/psi guides say that mesmerize can stop a boss without domination. It's listed as a 3.5 mag sleep in Real Numbers. I thought bosses had 4 points of mez protection. So, is sleep an exception, or did it get nerfed, or what? -
Shortly after I first signed up, you nuked one of my threads. You explained why; you explained the rule it violated, why that was a rule the forums needed, and so on.
This was a real surprise to me. The last MMO I played, I once got a three-day ban for "trolling" and they simply never responded, at all, to questions about what I had done that they thought was trolling, or communicated in any way. Threads just disappeared without comment, and that was normal.
Which is to say: You did a great job. Furthermore, because you actually explained what you were doing, I was able to avoid hitting the same rule over and over while trying to figure out where my posts were going.
Good luck to you wherever you go. Don't forget to list all your purples for 1 inf. -
It's because stairs have only existed there in the last month or so. No one had seen them before.
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I figure it's thematically worth a slot even if it's not a very good fit, and the damage is more than the battle drone will do being dead.
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Okay, looks fun. I'll see whether I can get my plant/thorn a little enhanced -- no enhancements at all will be rough, even at 13.
I'm a bit unsure about the ranged/melee thing. Are the melee attacks enough better than the ranged that I should be staying in melee range to use them? -
I don't think a set should be called bad because you could misuse it, but because you can't use it well.
That said... Grav/storm was what I picked for Helpy McHelperson, the character who is Helping You. (He will start teams, but will not invite anyone who doesn't understand the intent of the character. It's actually a ton of fun, and surprisingly safe, just takes forever.) -
Excellent guide. I was a bit surprised by the negative comments about Thunder Strike, just because friends had been so very positive about it in an elec melee character.
It might not hurt to update the guide to mention inherent fitness, which changes a lot of things for doms. -
Altitis... this deadly disease can strike without warning, at any moment.
So, I have a plant/thorn and an elec/elec dom lying around, but neither is at all high level. I want to Try Out Dom. I don't know whether I should work on them or build Something Else.
My favorite control set so far is illusion, with gravity a fairly close second. Obviously, illusion isn't one of my dom options. I am a little confused by the blapper model of the Assault sets, because I tend to play control sets as more ranged, but I'm open to learning new tricks.
Suggestions as to fun sets or how to go about playing dom effectively welcome. -
Nevermind. No amount of functionality can trump how funny it is.
Next up:
Is it possible to create a macro that will blow up a specific named bot rather than requiring me to first have manually targeted the bot? I'm fine with a macro that first targets a given bot, then blows it up. I just want to be able to do it quickly, and have one macro per bot.
... Ideally, coupled with petsayname <bot> MISTRESS, WHY AM I TICKING?
Thanks to a /hc participant:
/macro S1! "petselectname SHOVER-01 $$ petsayname SHOVER-01 Mistress, why am I ticking? $$ powexecname Detonator"
Why does it take targeted AoE damage enhancements if they don't work? -
Huh. I just got my bots/traps to 38. Was planning to ignore this, but... if it uses the pet's acc/dam, that makes it a lot more viable to use, because my pets have plenty of acc/dam already. And I often have one nearly-dead battle drone that's wandered into melee.
How quickly does it activate? If I click on it, will the bot usually blow up, or will it die before it blows up? -
What do you get for total recharge from a 6-slotted Hasten, after ED?
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Quote:The reason this isn't as bad as it seems is that the "sucker" may well be getting a good deal.Or to put it in layman's terms:
For every person getting rich off the market, there's a sucker on the other end overpaying for stuff. You need both.
Say I am a non-marketeer who just enjoys punching dudes. I have 50s, plural. I have started a new character, and I am pretty sure this new character will be able to punch a lot of dudes when I get him into the 30s. In the mean time, I just wanna blow through stuff.
Slotting common IOs doesn't take much longer than slotting TOs/DOs/SOs, and most of the time prior to the availability of SOs, it results in better bonuses, without the disturbing tendency to go yellow or red during missions.
If I buy three IOs every two levels, and occasionally go back and update, and I just buy stuff outright, I am out a few million inf by level 22, which is to say, nearly what I make in an hour punching dudes on one of my existing 50s. That's if I just pay Buy It Nao prices for the IOs I want. Alternatively, I could craft, or spend more time messing with TOs/DOs for less benefit. But it is quite rational for me to choose to spend 200k on an accuracy IO, because unless I have superspeed and a base specfically designed to make crafting easy, there is no possible way I can craft that IO in less time than it takes me to earn 200k inf on one of my 50s. Also, I have spare inf lying around with nothing to spend it on, so the value of inf is even lower to me than the cost of the time it would take to replace it.
Which is to say... You can get rich selling to me and people like me, in this scenario, even though we are making rational decisions.
This pattern, that other people may rationally prefer to pay you to do something rather than do it themselves, will be eerily familiar to anyone who has ever had a job. Marketeering can quite easily be a "job" in the sense that you're doing something a lot of people would rather pay you to do than do it themselves. This does not make them suckers. If they enjoy punching dudes and do not enjoy marketeering, it makes them clever people who know what they want and are playing a game in the way that maximizes their enjoyment.
FWIW, my billions are made nearly entirely off crafting. I probably make a million a week on antiflipping (buying tons of salvage and relisting it for 1 inf in order to get badges and thus transaction slots), but apart from that, it's pretty much all crafting. -
I wouldn't at all mind trip mine getting a much shorter to nonexistent interruption period. I don't think I'd want it changed as much as "click button to scatter several". Placement matters, and I like to be careful with it.
Time bomb is actually useful if you can be invisible or have a long enough and reliable enough sleep. (You'd need a non-aggro sleep in case you missed too many targets with it and needed to try again...) -
And the poor guy is only a match for three even-con minions.
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I didn't catch the 10+zeroes thing either, until someone else had pointed it out.
But hey, I was only off by a factor of ten -- that's several quintillion quintillion times better than the AP writer! -
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I still think that's a hilarious error for someone to make. And last I saw, they still hadn't fixed the error of claiming that 10^N is a 10 with N zeroes after it. (No, it's a *1* with N zeroes after it.)
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I would not normally put a proc in triage beacon. It'd fire every time you dropped the beacon, but only affect you. I'd rather have it in health.
Since some MMs didn't need Stamina, some MMs didn't take Health, thus some MMs didn't have that available for slotting. Now that everyone gets health, go for it! -
Quote:Eventually? All of them!Hi guys,
I'm a new player to CoH, I was just wondering archetypes etc should i choose. Thanks for the help.
I am at most about 20% joking.
Here's the thing. What you enjoy and what other people enjoy may be totally different things. A lot of people told me to start out with a scrapper, but I never got into scrappers; even now, I've only got one that I'm seriously trying to play, and I only like to play him occasionally. But I love trollers... Which a lot of people told me would be hard and unrewarding.
Ultimately:
1. Get some in-game friends to play with.
2. Find a character that Looks Fun.
3. Have them drag you around while you do your best to help, which may or may not have much effect.
CoH is, by design, fairly easy. Most teams can just keep on steamrolling even if someone has to go AFK for a phone call or something. Also, people are usually pretty cool about stuff like that; our game culture is rewarding to casual and friendly play rather than OMG SRS BZNS.
Biggest advice I'd have, from my own experience, is to develop at least a passing familiarity with how the market works as early as you can, because plentiful money makes the game easier. -
Yeah. In this case, though, my guess is it's a fairly small number of animations (comparatively) since there's only three or maybe four weapons it would have to work with, and most of them already have suitable animations for a lot of things.
I would think that they'd also want to fix it so that the Trick Arrow powers aren't quite so often just nerfed versions of other powers (e.g., entangling arrow is just like web grenade, only with a much weaker -recharge penalty).