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im 34, and i love this thread
i work with a bunch of 20 year olds and feel old.
as for claws conjuncture, it may help, back when i was 20, i played a online game called phantasy star online, and to transfer items, you had to trust another player to hold an instance of the "world" open i quickly found that 30 was something of a magic number, if someone mentioned being 30+ and having kids, they were far more likely to be helpful, the younger the worse really. i recall reading a piece about the dropping crime rate in the us, and one police officer made a comment that the best crime prevention tool was a 30th birthday, I have come to see the increasing wisdom in it. its not a lock, some people sneak stupid past their birthday, and some grow up earlier, but its a notable difference. -
Quote:not arguing the point, and different playstyles are different, but it always strikes me as funny when people indicate they can barely log on for 6-12 hour sessions when i have not played over 4 hours a session in about 6 years. different mindsets, of course, but when the upset person plays more in a day than i(content person) play in an entire month, it just is a funny perspective.
I havent even log on to play this game for more than 6 hours for the entire last year just about.
EDIT: ok, maybe i did once do a over 4 hour session, was playing a sarah moore tf, i cant say that i really enjoyed playing that long. i prefer to play in smaller bites interspersed through other activities. -
my take would be 8 night widows with their leadership powers all running. no healing, but really who the @#$% would get hit?
i recall the repeat offenders regularly destroying game balance with buff stacking tricks. -
it wasnt the best example, i know a lot of players, particularly defenders, who can do some nasty things to balance by stacking leadership and buffs. but i get her point, no example would have been totally safe(rian frostdrake actually enjoyed the ranged fear back in the day, it helped mitigate sapper alphas) some notables though. no epics can start in preatoria, that just makes sense really, i kind of wondered how they were going to handwave it otherwise. im interestd in the "gadget" type player thing they hint at, we kind of have that with traps and devices, but i will admit that the gadgeteering set is one of the things that i do like in co that you really cant do as well here, so it does interest me what they were thinking of.
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well, he never resided there for an extended period of time, but he was there, and living
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Quote:you know, in scribblenauts 2, they have shoggoths now. they had cthulu in the first, if i find out that nyarlathyotep is in the next one, im going to be very impressed in how utterly nerdy the developers are.
my spell checker just flipped me off. -
not many current ones, because most of them have been written with their side "baked in" to their story. i do have some ideas of characters i'd like to take to the other sides afterwards. a mind/psi dom and fortunata and maybe a bots mastermind will go blue.
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so far they have been pretty good. I'll admit i dont like this day much because in a lot of gaming ones, some of the things they tease would be better ideas than the games they actually wind up making. ah well, head-down ride it out, and look for paragon's one.
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Quote:the final 10 levels werent promised as part of cov? really? they didnt promise that you would have a full and comparable experience to hereoes? really? nonsense, it is the same thing. and again, it was widely known that ultra mode could come earlier than gr, heck, perfect pain(as i reference earlier) made several threads to that effect, if you werent aware of that, then that was really a case of consumer diligence. there was no bait and switch, and anyone who has been gaming for a period of time knows that timeframes can change, but at this point we are getting everything we had expected for gr when the pre-order was announced at the time gr launches, we simply are also getting a part of the eventual endgame with it as well, one that was not promised as part of gr at the time preorders started. if you can find me a quote saying that gr will be shipped with a new endgame, then please do so and i shall be thus contradicted, otherwise, you are complaining about a bonus.The final 10 lvls weren't promised as part of COV, the retail box product, so that's fine.
Ultra mode was promised as part of GR, another retail box product, and now its not and in its place is PART of a new yet wholly different content update as equal substitute but the rest of it won't be available until 3 to 6 months (or more) after the retail box becomes available.
THAT is something totally different than Grandville and COV; THAT is bait and switch substitution that occured AFTER consumers paid forward on a preorder and the promise of getting a COMPLETE retail product in July.
And that is a big problem (or its going to be very soon). -
Quote:if i recall it wasnt said during the presentation, but it was discussed and heavily passed around the community during the after presentation chatter. Perfect pain brought it up a lot, but im not sure if it was her they mentioned it to or someone else.I could have sworn when Ultra Mode was revealed they also said it would be available to everyone not just people who bought GR and it may come out before GR if that was possible.Quote:But you think its okay if they take a consumer's money for preorders in March, with the promise of having full access to the product in July, and THEN announce after taking that money that the last piece of the product won't be available until MUCH later (at least 4th quarter 2010 or first quarter 2011).
I'm so glad you feel they're entitled to my money 9 months before they actually deliver the whole product. -
as others have said, the pistols do work as a good advertisement, if you are on the fence, are playing the game and a pistoleer joins your pug, you might get the "want it now" from having them playing with something you cant. demon summoning, from the page that was updated yesterday, may well have the same effect. frankly i was pleasently surprised that they did that at all, but in a way it makes sense. lets face it, coh is a game that relies heavily on legacy players, we just dont leave, and if we do, we come back, rather than hope for a bulk of new players with going rogue's boxed expansion, keep the old farts playing and get them paying now with the early purchase. i got a new powerset months in advance, and they have my money in the bank for a few more interest cycles.
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one caveat, epic characters are strong, particularly when played correctly (kheldians are actually somewhat hard to get the hang of for some) but the epic refers to their storyline, do not expect them to be overly strong compared to regular at's, they simply have a storyline to them, they aint death knights. as i said, they can be extremely strong, both hero and vill though, just dont set yourself up for disappointment with overly enthusiastic expectations. just clarifying, thanks.
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they sound worse on paper..err computer screen, but I actually find night widows to be amazing. soldiers are nice too, particularly crab spiders, but dont be too thrown by their generic concept and weaker origin story, they play amazingly. and on a team with their stacking tactics powers, they become game breakers.
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as per globals, i just checked the pinnacle forums, and apparently you should check out pinnbadges, they may be the channel you need. I dont have any characters there myself. yeah, the pop has dipped a little, the last few issues have been largely quality of life changes(check out the alternate animations for martial arts and super strength), and some have been hurting for missions, i'd expect things to pick up with gr. also there was free server transfers a while a go, so some people switched servers, from what i understand pvpers generally clustered towards freedom, so that may be affecting pinn's numbers too.
as for co..i like it myself, but it really did not do much to coh, if anything we have had a few threads (which may be indicative of nothing) where co's performance actually lead new people here, co is kind of hurting right now. -
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this is one of my two concerns. forced teaming, while i can get teams, would force my friends to play outside of their comfort zone(duoing or three playering) and i'm not a fan of that. My second major concern is that one of two groups (at a minimum) is going to be ticked off by this. there are people who want endgame content to be bleeding edge hard(like wow was in the beginning, apparently) requiring prples, carefully constructed set bonuses and specific team compositions. and another, including myself, wants the game to retain its casual friendliness and allow some room for those of us who arent crunching numbers day and night. past evidence seems to indicate that soloability and casual friendliness are known by the devs that they wouldn't do such a 180 at this stage of the game, but ya never know, it can't hurt to reiterate how bad of a decision turning the endgame into a leet-loot showdown with forced teaming, juust in case.
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together forever would have been better. and by better, i mean its the only other song of his that i have heard of.
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newsrama apparently makes my anti-virus nervous, can anyone summarize?
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i dont think they would do it that way. far more likely(and less likely to tread on religious ad irreligious feelings) to make them incarnates of some broad sphere of primal power, like fire or energy or even an abstraction like the war or love. just would seem to be less likely to go too heavily against the grains for players.
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Quote:while i think you sell natural subscription decline too short, The years of the freem 15 did tend to relegate the game to a much smaller scale, i agree with you entirely there. they did amazing things with what they had, and issue 10 was one of the stronger releases we had, but reality did keep the scope of things modest. also the long buld up to going rogue, while there were a number of qol improvements that made vets lives infinity easier (ssk, power and animation customization, patrol exp for those of us with jobs and personal lives springs to mind) I do think that it has felt like something of a holding pattern, and hope to see things change with post gr coh.I do remember this being the case. Most MMOs at the time were still fixed firmly on only doing boxed expansions.
Which is about the time some genius decided that 15 people were more than enough to keep developing a large MMO which just recently launched a new expansion, which itself needed some work done on it(and still does IMO).
I honestly think that those lean years are what kept us from growing(along with poor marketing) more than any 'natural' MMO decline. -
the fact that he word polearm causes teenaged boys to giggle less?