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Quote:Also, 4e > 3.5. Don't forget that partSome of the things mentioned:
More of the magical origins of Praetoria, along with the Carnival of Light, will be addressed in Issue 21.
They "absolutely" plan on reusing old zones (such as Boomtown) for the new storylines.
New lore pet trees are coming before Issue 21 (presumably with the new trials), and include:
- Arachnos
- Carnival of Shadows
- Nemesis
Powerset proliferation for Issue 21 isn't official, but they are trying to get something in there.
Those were most of the major points I can remember. Might be glossing over some stuff, though..
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Hmm, out of curiosity, Praetorian Infernal doesn't really show up in the 1-20 space, does he?
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Yep, he doesn't , Sam even mentioned that in the OP.
Please point at laugh at me. -
Quote:Y'know, a comical solution, that shouldn't be announced, just change the cutscene slightly so Marauder does a nova fist at the start of the scene.Personally, it annoys me too. Each and every time I see it.
When my team is finished, unless the other team is at 9, I'll still go down to help them. I guess that makes me more of a team player than the person that would rather dance/stand next to Maraurder. But as long as the sabotage is still completed, I forget about it.
If there was even a chance of not completing and there were people out there, I would definitely kick them immediately, worth losing the temp powers in my opinion for that case.
And with the random drop at the end and helping with the other phases, I'm pretty sure someone could hang out for the whole sabotage phase and still get a very rare while you get your common, so yeah that part annoys me too. -
Quote:Over the past week at least, for me. I typically run 4 trials on a normal day [2 at times, 6 at others, but I think it averages out]. On my day off, I went closer to 8 or 10 on the day off.I guess the question is how many trials per day do you think the "weekend only player" is actually running?
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Although you do make a very good point, as the time investment for the trials is pretty high, and again since we don't have that raiding super-group culture going on, there's a lot of time spent forming [also given the turnstile is fail which is a separate issue].
Although, really, my idea is snagged/ebilly stolen from another mmo, which it's a daily event [singular] that tends to queue for 45 minutes and then take a decent chunk of time to complete as well. -
Quote:Out of curiosity, with those other chains, does it prevent other players chaining powers from bouncing off them?If you mean Paralyzing Blast, that doesn't chain at all. It's a standard ranged AOE hold.
Other chains have a "no chain" timeout of something like 5 seconds in which a previously hit target cannot be re-hit. Seems like Ion is missing this.
Erm, mostly trying to get at, would that no-chain timeout similarly prevent other people's Ion judgement from hitting that target in general until the timeout is cleared? -
I don't personally think that more incarnate trials helps the situation any, it just adds another task to the 'daily grind'. Yes it does reduce how many days you need to grind, but I don't think it really helps with the [arguably perceived/playre generated] need to grind out as fast as you can.
Mostly, I just like the idea of letting the 'weekend warrior' have a chance to catch up. Now admittedly, we don't have that robust of a raiding super-group culture in this game, so it's not as big of a deal to behind a few days.
It is a fair point though that as more trials are available [presuming no new currencies], that it will be quicker to get to the 30 merit point, but I think the problem of feeling a need to log in every day to get your grind done is still impactful. That's going to be something that's really different from person to person. -
I believe currently, the situation is a power can either take any of the interface procs or none of them. Not really any middle ground. In regards to that getting changed *shrug*
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I personally lean towards the 'slot a different interface' solution myself. But I can also see that it's a situation where certain power sets are pretty much excluded from certain choices. To be honest,I'm not really sure of any other situation similar to this either, so I can certainly see it being an interesting edge case.
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Quote:Still, makes even less sense to me than the claim from White Wolf regarding Underworld. I'll admit I said it was a rip-off when I first saw it on that site, but, y'know, it's kind of silly. Kind of like claiming that time-travel from the future to avoid an apocalyptic future world could be seen as a rip-off of another [ok, actually a couple that I can think of off-handCapital-R "Resistance" in a dystopian mirror-world, on the other hand...
I just watched the trailer and laughed.] MMO's back story.
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Quote:May be more noticeable with Ion due to the larger target cap.Actually, if you chain it right, you can get all those powers to chain back and hit the same target its already affected.
I've personally seen Chain induction hit the same target twice (it went full circle to do it though, and that last hit did like 1/6 the damage of the first hit) And i'm pretty sure jolting chains has hit the same target twice, the problem being you'll never see it due to the target already being KB'ed.
I do think it's a legitimate concern, that said, I fear that it may be a case of too difficult to fix. Doesn't mean it shouldn't be tried mind you, just that I suspect it has a lot of baggage to fix that concern. There is some comfort at least in that due to be a jump power, it's most likely to misfire and hit no-one. -
Quote:That would be a nice feature for AE.How long has GR been out now?
Even better, how long has I20 been out?
God damn, have some patience or develop content yourself.
I think it would require a bit of a massive undertaking though for it to structurally support league-size content. And would honestly need to be made more robust to be anything more than challenge fests. -
Currently, we have a ~24hour [real time is about 18 or 20, no? I dunno] timer limit for obtaining e.merits through the trials. Perhaps to be more scheduling friendly, could change it to a simple cap per week instead [7 per trial/week, for instance]. It allows for more accommodation to awkward schedules and breaks up the feeling that people Must log in for their 'grind' every day.
Have it setup so it still maintains the same overall rate, just be a bit more forgiving for people to work around their schedule.
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Quote:I think it's silly to consider "resistance" as something to ripoff, pretty much in general. It's a generic construct.Context and timing are everything. If you demonstrate that a Mage-style product is successful in a television format, and your competitors decide to cash in on that success shortly afterwards -- even by releasing an adaptation based on a prior creation -- then yeah: they're making a transparent and cynical copy-cat move.
Perhaps "rip off" is technically the wrong term, but it encapsulates the situation nicely. -
Quote:Reductio ad absurdum much?Okay, let's just remove death from the game completely, so the game will never be slowed down.
If penalties for dying are such a bad thing, let's remove the penalty of not being able to act while you're dead too.
If you get down to 0 HP, your health and end refill automatically, just as though you'd been rezzed by an empath on the spot. No one ever dies again, and everyone is happy...except for the people who have and use their enemy affecting rez powers.
I know, a pop up that asks you if you WANT to be defeated! That would work great! That way the people who want to use RotP or Soul transfer still get to, and the people that want no penalties to apply don't ever have to die!
And, no, I'm not actually serious about this. -
Something else I forgot, if/when I do die, I buy out a bulk of lucks at the hospital. Makes it possible to catch up [pop 3 and fly].
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Quote:Because once you fail, it becomes harder to succeed.Why would it be such a horrible thing to add a 10% damage debuff that only applies when you use a wakie, lasts for 2 minutes, and can be easily circumvented by using a single red inspiration?
It's barely more than we have now. Since you only replied to the one sentence, I get the feeling you stopped reading my post right there.
Your other points are just qualifications to restrict and limit the idea, which I'd argue do a lot more to actually take away from any actual meaning of the penalty. It appears to only apply when being in groups without a rez. Solo, you'll tend to have a preference for hosping it anyway unless you manage to die far enough away to avoid getting quarter-smacked, or you have enough other inspirations [break free, cab] to manage. In a league, you have the hospital in zone... Sure it's the 20s/10s, but contrasted with also needing to recover from the disorient and end drop [potentially a lot easier than solo especially with various destiny buffs] it's easier, but still da zerg!
It just slows down the game. Which is something that will typically run very counter to the premise of anti-zerg. -
Improve graphics, update graphics engine in general. Skeleton needs to be updated anyway, so might as well.
Besides that, I dunno. The fact that it's a "2" is awkward, especially for MMOs, since it doesn't really require that it replace the earlier game. It would be a nice avenue to explore some other approaches to the game setting/genre. -
Quote:Well, they all went online didn't they?If every other genre of game jumped off a bridge, would MMOs do it too?
To be honest though, I'd suggest looking at what's happened to death penalties in the genre as a whole. They've gotten less and less. There is a bit of realization that the loss of time from dying is the most effective 'penalty', and it's inherent to the system.
Although, with COH it should be noted that there's no distinction between combat rez and out of combat rez. Which does have an impact as well, so you can deter zerging. -
End-game wasn't an option for a while either, it worked it's way in, I believe through the comment section. Although perhaps through the forums too.
Anycase, the open dialog section allows for you to say the reason you quit was due to a lack of Fuzzy Zombie Hamster Invasions if you wanted.
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Danke, seeing a few other folks having similar instances, not finding solutions as yet though.
As frustrating as it is, I'd prolly have to lean towards contacting HP's cust support if that's available to you.
Alternatively, you could try digging through the bios options, but I really wouldn't know what to look for there with an hp box, and it's not a good place to go 'messing around' if you don't know what you're doing.
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Think I got it. The video card may be producing a fake sound card device, check the bios settings to see if there's an option to automatically disable the on-board sound if there's a sound-card, or similar. To be honest though, I'd really suggest going through Hp Tech Support if you can. -
Quote:Probably because there were significantly fewer people who left "lack of red side content" as one of the reasons on the exit survey.This is a vicious circle, or as I like to call it, the "What came first? The chicken or the egg?" problems. More people play heroes, so more hero content is created so more people play villains. It should stand to reason that if disproportionately more villain content is created, then more people would play villains.
I mean, few people played their 50s before Incarnates and that didn't stop Positron from blowing his life's savings on the thing, and the whole studio has been on a sugar rush about it ever since. Why can't the same work with villain content? -
Go in with my pets, when they die, and they will, don't fret about it, depending on how long is left on current target, resummon, or wait till next target to resummon.
When recovering from a death, don't summon pets till at a target. -
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