-
Posts
989 -
Joined
-
Unless I missed something with the red side version. It felt bleh that it was suggested I could 'choose' to launch [which was a nifty scene], when I really had to launch.
Just felt odd since it felt like it was supposed to be optional. -
I certainly sympathize.
The only real advice I have is to look towards the ~40 range TFs.
I dislike running them myself because I want to go LOLJudgement and LOLDestiny, but I do understand your struggle. -
Quote:To be honest, I think that post is in reference to Freedom. Once subscriptions are surplus to playing, they really have a set of Bad Choices for what names to purge.Not only has CoH:Freedom made it -less- likely name purges will ever happen again but I think it's reasonable to speculate (based on the Zwillinger post) that there may eventually be some change coming to the game that'll make name purges -absolutely- unnecessary. I'm willing to trudge on regardless. *shrugs*
-
Probably should post over in Tech Support. Will reaffirm that I personally can log into game through the launcher doing nothing particularly special. And I have no idea where your issue would be coming from
.
-
Quote:Just to add in here, Second Measure did confirm that the later trials themselves are weighted to reward the higher rewards more frequently, so it does potentially cause dataset contamination wrt to Keyes' results.I do agree that the fact that we're assuming that drop rates are completely random (and not based on any factors within the trials, performance, AT etc.) is a major uncertainity factor.
Second Measure on Later Trial Rewards -
Quote:30m? Nice.Ran a easy 30 minute Keyes Trial on Virtue last night. Been a couple months since I had ran it so I am unsure what all the complaining about the trial is about. 2 e-merits for such a short time invested. We were so successful we ran a UG afterwards. Not as quick but went breezed through it.
If the Devs actually read these threads, it is not as bad as some like to make it out to be.
From Positron's post, I'm pretty sure the devs realize the big problem with Keyes is more that the population doesn't want to put it on farm status. -
-
-
-
Quote:That's actually rather easy.For those nay-sayers who insist all the components have a fixed drop rate, feel free to explain this abundance of "uncommon" being more common than "common"
Quality does not relate to rarity of drop rate.
As for why that occurs, it is likely that the plan/intention is for incarnate threads to generate the vast majority of common salvage. -
Quote:I do agree that the flash incidents have been worse [I'd include AE/ban threat and PVP/Lighthouse with those as well]. However, those are singular events as opposed to a climate of hostility. While they do tend to leave a residue [and be more memorable], I don't really consider them indicative of the toxicity.I think this is a very good possibility. Times have been rough, in the U.S. at least, people are frustrated and angry about things they often have no control over, and the general level of expressed bile has risen almost everywhere. Why should the CoH forums be exempt.
I've been hanging around for seven years, and the current forum is nowhere near the highest level of toxicity that I've seen. The enhancement-diversification-and-global-defense-nerf era holds that title. -
Quote:It's just age of the game I think.Is this a consequence of the Invention and Incarnate systems and a shift to a system more prone to power-gaming?
There's also the damage that occurs because of the developers pursuing content that a significant plurality of the player base does not enjoy [ITrials, and the Praetorian story-line in general].
You also have a few players that have long standing bones that haven't been addressed to their satisfaction [Bases and pvp come to mind here really].
That said, generally, I see most of the gaming communities turning into wretched hives of villainy and suspect it's more a case of outside factors coming in. -
Quote:That's ... not right. Mothership Raid is so mindnumbingly easy you can do it afk.I've sort of avoided doing that
I said I had never done a mother ship raid before a week ago and immediately was removed from the league
Hate asking this, but what server?
My experience with the iTrials, just express at the beginning/when you get recruited that you haven't done it before. It'll usually be fine. Keyes [and to some extent] UGT have an appearance of being intimidating [especially Keyes if you read the forums], but they are pretty straight forward. Keyes might be a bit more awkward since it's one of the few times in the game that it utilizes vertical space.
The only real general 'thing' to know I can suggest is knowing about your temp powers and knowing when you get some. Two of the trials randomly award them out to members, so you have to be aware of that. -
-
Quote:Ah, my guess is that would have been the bug that was getting fixed by the confirmed status check. Interesting.Well, that I can't really see a problem with. If you don't have the alignment system, you shouldn't be able to get A-Merits. Those that bought the SSA without having it should've known going in. 22 regular merits isn't trivial.
I figured it was a bug my tier 3 premium friend could even claim it. -
-
Quote:It won't require incarnates. They've said as much in the ustreams about it before.Actually thinking on it, if the levels continue to rise, and there are seven parts, it really wouldn't surprise me if at least the 7th part is a 'level 45-50' contact, if not just plain Level 50.
This is intended to be a major arc and killing off a major character, ending it as faux incarnate content seems fitting (Though I doubt it'll *require* incarnates/being incarnate)
Though it also means that in April we'll be resetting for SSA2 and the level range will probably drop back low again
Also, it'd be an even greater Not Worth The Purchase Price issue for the premium members. -
Quote:The issue is that it would take longer for the 10 toons to do their tips + alignment missions than the SSA arcs.And again I say, 5 tips on 10 toons per day + 1 morality mish every other day introduces more AM's to the game per week than one SSA per week on on 10 toons would.
Tips + Such is 5.5 missions/day. So, about 38.5 Missions/week.
Versus 3 missions/week for SSA. Even if we assume that the SSA missions and the Tip missions are of comparable length, I can do about 12 of them in the same time frame as one set.
Quote:And again, there is nothing stopping anyone that would level a bunch of toons to 10 to farm SSA's from leveling to 20 instead, confirming alignment and doing the same.
I mean, I can have theoretically 207 characters farming [although the idea of 103.5 hours a week farming the SSAs is daunting], and that 'endeavor' wouldn't take that would be a lot of LotGs to drop on the market.
Although I'm almost tempted now to see if I can cause a bubble. -
Quote:The team lead should be able to invite people to the event in progress. I am not certain if it works or not.Perhaps if the darned thing worked people would use it. Have the ever fixed it to allow you to join (not just rejoin) an event in progress? Or to set our own minimum threshold for launching the trial as many people don't want to deal with the higher risk of failure?
Thresholds are an antsy subject, since people didn't like it when it waited 5 minutes to try to fill a League before launching, so now we have 1 minute. The time delay is mostly what is supposed to facilitate it. To be honest though, setting your own minimum thresholds sounds like a better option for a 'private' league than necessarily a pug setup.
Part of the issue is that there are some necessary components to a league that the TUT doesn't really account for. You don't need a checklist to be able to do a run, but the frustration declines [in general] when you have your needs met [sufficient Confuse Prot for UGT, sufficient healing for Keyes being the big two]. Now, there is an oddity for me with that, since barring badge runs, I don't see current league-leaders screening for those components anyway, so I believe that is probably more of a perception issue than necessarily an actual issue. Although I could well be wrong.
The big thing, for me anyway, is the TUT needs to be able to let the character do something else while in the queue. Sure, if you're waiting in RWZ, you're not really doing something else, but if you can still keep an ear out on the globals. I am interested to see if a cross-server TUT would break the habit out, but at the same time, I suspect that without a players being able to do stuff while in the queue, it won't take off. -
-
Quite. Although, I would like to see the contact system overhauled [yes again] so where the wiki isn't as necessary. No reason that TaskForce/SF contacts can't have their own tab.
-
Quote:Maybe she is Grey. Or an avatar of Grey.I like that she knows a ton about Incarnates and the Well, but little is known about her. The name Grey and her work with aliens is teasing, but probably coincidental. It's ok, she's satisfying as one of those characters who work best in an air of mystery and are never expanded on; they end up creating threads like these in fallout
-
Quote:Would have killed off teaming with any [minor] level variance, ya. That would have been troubling. Although I could see something more similar to a level range allowing xp, but that would belong more in suggestions, and to be honest, that ship has sailed anywayIt was added when SK transcended into SSK. What this means is that these days, you will almost always be either SKd up or EXd down on every team you join, even if it's just a level or two. Denying Exemplars their experience in a system which more or less forces us to exemplar every time we team would have simply keelhauled teaming altogether.
.
-
Slightly off topic, but I'm curious. Why was Exemplaring changed so that you still gain XP while exemping? Was it make TFs a bit more pointed to start at the appropriate level ranges?