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Posts
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Joined
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What would be great is if/when they do a COH Tv show they add a stan and lou short to each episode... with Hertz doing the voices and of course writing the shorts.
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At work right now filling out a the paper work to take that Friday off... I LOVE THE DEVS!!!!!!!!!!
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I already asked this in a mog thread but I'd like to get EGs opinion and have it on file here with the wonderful guide we have above.... Since its now possible to get quite a large psi/toxic resist and even psi defense does MOG now become a much more useful power for more regens.
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So does anyone think with the addition of invention set bonuses that MOG is a better choice these days than in the past. I know with my planned build I will end up with somewhere around 10-15% psi defense and around 30% psi resist. I can't recall the exact amount of toxic resist but but it was pretty high as well.
I've never used MOG so just wondering how big of a diff this would make. -
We did take out the blue tower and he still summoned help however since we had him up on the tower ledge with force bubble and hurricane running all his spawns fell to the ground where they couldn't touch us. I didn't notice if he summoned less with the blue tower down... next time we run it I will fly down and see how many are on the ground below.
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I'm sorry I totally admit I am a tad cranky since I was up till 4am doing freaking positron last night than got up for for work at 8:30. SO I do apologize if I am being anything other than civil.
As I said before I understand where your coming from but I disagree. There are more than enough opinions and team builds out on the forums that are beating this thing (just read a post with 5 scrappers that did it and antoher post with 1 tank and 7 controllers) so I just can't see how providing the method we used to do the TF will cause any AT to be excluded going foward. -
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No nukes or shivians were used and generally after much trial and error IMHO the best way to put a team together (again my opinion there are many other options) for this TF is (seriously don't take this as me telling you it can't be done without this set up) has below:
Tank (prefer stone armor but other types may work)
Controller
Controller
Defender
Defender
Blaster
Blaster
Blaster
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there you go edited... for your approval....LMAO -
ehhh we agree to disagree. I do get your point and as the proud owner of a lvl 50 ice/ice dom that only once got a pity spot on a RSF I know the pain of not getting an invite based soley on your AT.
That said I do believe that since the TF is so new we (the community at large) should be sharing as many team builds and tactics as possible. In fact my hope would be someone looks at how we did it and refines it even more. Adding or removing AT's powersets as they see fit to make this work for them. -
So do you suggest that nobody share their opinion or tactics if it doesn't include each AT?
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the best way to put a team together for this TF is below:
Tank (prefer stone armor but other types may work)
Controller
Controller
Defender
Defender
Blaster
Blaster
Blaster
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For all that is holy, please don't turn the STF into the RSF where you have to give freaking pity spots. Don't perpetuate this nonsense that you have to have a perfect team to win. YOU DON'T.
You don't need that team setup. My successful STF didn't have a tank, didn't have a rad, had only one blaster, and three *REGEN* scrappers (you know, the ones that can't survive more than 2 big hits from these AVs.)
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Not saying it can't be done other ways but almost everyday this week we tried with various setups and usually could get to the final mission where the unique abilities of the last 5 AV's (ok lets keep it real mako, Ghost Widow, and Recluse + towers) stopped us. We found this set up the best way for us to go and use the tactics we had. Others AT's and powersets mixed in would have changed those tactics and likely our team build. I am so not trying to be the person who has people not allowing scrappers to join their team just giving my opinion on what works really well. -
We finally beat this monster last night. Actually to be fair we crushed it. Our team was 4 controllers, 2 blasters, 1 peace bringer, and a tank.
A few things we found.
* Force bubble (the one power most FF's hate) made this possible. I really believe we wouldnt have been able to do this without this power.
*O2 boost was a big help as well. Our tank kept getting his endurance drained on previous runs. Once I started spamming O2 boost we could protect him from that in addition to having some healing going his way.
*Ventrillo or something like it isn't 100% needed but god does it make this mission easier.
In the last mission our pull got 3 of the 4 sig villains (mako, sirocco, black scorp). Our peace bringer dwarfed up and tanked black scorp for us while our stone tank taunted the other two to the other end of the platform.... after black fell our PB went got us sirocco to take down, finally the tank rejoined us with mako in tow and we took him out. We built our team with Ghost widow in mind which is why no scrappers (sorry my scrapper friends but you guys are getting the shaft on this TF) we slowed and immobilized GW while our tank taunted from ranged and we blasted her. The flier has to be the easiest part of the entire TF.
Finally for Recluse we used a combination of tactics I got from the forums and an idea I had. We had our tank hug one side of the red tower while the rest of the team went on the other side. Our FF'r put up dispersion and force bubble and we went to work on the tower. All of us (by the way this is the idea I got from the forums) being so close allowed us to keep everyone buffed and force bubble kept everything other than Recluse away from the tower. Of course we killed repairmen as needed and once red went down we moved to yellow with the same plan. At some point a repairman came out and fixed the red tower right after we destroyed the yellow one. At that point I stayed at the yellow location with hurricane up and the rest of the team went back to red and took it down than green. Once we started fighting Recluse we got him down to low health and bam he summoned every boss he has on the payroll.... Team wipe
We dust our selves off and go back to start the fight again this time I have an idea what if we pull recluse to the ledge on the tower where the base portal normally is? We get him up there right on the edge (that makes a diff and you'll see why in a sec) our bubbler once again turns on force bubble I turn on hurricane and we start fighting recluse again. This time when he spawns his many many bosses force bubble and hurricane tosses them right off the side of the tower and away from us allowing us to fight LR without him getting help from the flier or his summons.
No nukes or shivians were used and generally after much trial and error IMHO the best way to put a team together (again my opinion there are many other options) for this TF is (seriously don't take this as me telling you it can't be done without this set up) has below:
Tank (prefer stone armor but other types may work)
Controller
Controller
Defender
Defender
Blaster
Blaster
Blaster
We did have some flexibility with the controllers/defenders as they are somewhat interchangeable. Also Blasters, Peace Bringers and War Shades can also also swapped in and out. Last but not least at most the TF can only have two melee toons one of which will of course be the tank so we can take one scrapper in place of a blaster but sadly it doesn't appear to be able to be beaten with more than two melee (we can do two tanks or tank and scrapper) AT's. The main reason for such a specific team build is to counter the various AV's you encounter... Ghost Widow for example must be fought at range if anyone stays in melee range with her she is able use a massive heal on herself. For Mako you need a ton of debuffs to regen and defense in order to beat him as he runs nearly perma elude and has an incredible regen rate. -
I vote for them doing something with the scrapyarders.
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as someone who has gotten their BS/Regen to 37 using a mix of my build concepts and yours I have to say this is likely the most solid build guide I have seen in a long time. The fact that you continue to update and refine it just goes towards proving that point.
The only point I really disagree with you on (and I really hope you reconsider your view) is taking slash. I really think at lower lvls slash is very helpful and I can't imagine playing the early lvls without it. I do believe in building with an eye towards using a respec. If only because your needs in the first 25 lvls are very diff from your needs in the last 25. building a hero for me is equal parts of "what do I need now" and What will I need later".
Otherwise thanks again for you wonderful insights into the world of BS/Regen -
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You thought I forgot all about him, didn't you?
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Hertz these things are amazing. Each day I look foward to seeing if a new chapter is out. Not sure if any of the devs have been keeping up with this or even reached out to you but they really should do something for you... maybe a new npc hero named Hertz or better yet recurring npc villians named stan and lou. -
Boomtown has got to be the best one so far.
"You can't swing a dead blaster without hitting some guy" -
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I find some of the strategy discussion interesting. As it is now, Holding Hami only keeps him from spawning mitos, but he continues firing his attack. It appears that the new encounter will involve having to actually deal with a couple of mito spawns, while trying to take Hami down. I suspect that there will have to be a Hami team and a Mito team working simultaneously, so the Mito team takes care of the spawned mitos while the Hami team continues to debuff and damage Hami.
Just a guess.
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ding ding ding i think we have a winner here -
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You know, all of a sudden this thread reminded me (For no reason) of the Pac-Man Cartoon and King Arthur and the Knights of Justice.
...god, I am such a nerd.
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OMG I thought I was the only one who rememberd the pac man cartoon... I loved it but so few people remember it.... that and Go Bots -
some of us think of the cartoon heroes/villians we grew up watching on tv or reading about in comics. From that toon seems a pretty normal name to use.
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Let's not let this thread get eaten by board maintenance. Show us more sexy base pictures!
Here's Team Evil's atrium, using Ruin_of_Irony-inspired skylights:
Atrium Screenshot
Yes, you can walk on the grass without falling between the 128 potted plants I used to construct it (unless you're really trying). It's about 4 feet tall, though -- we have to go kidnap ourselves some gardeners. I'd have preferred more benches and less plinths, but I needed something to cover up the edges of the plants poking up through the wood floor.
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That is amazing... I really will have to steal that (with some slight changes due to having a tech base) layout. -
The problem actually is that not everyone thinks it's "borked" either. The only things I would change have more to do with sg bases overall than rent. Lets see first I would give all sgs 300,000 prestige to when started no matter how many members are in the sg at that point. Second I would remove the prestige cost for installing crafted items.
Outside of those two things I am pretty happy with the base system as it is, and yes before anyone ask I am in a small sg (four people). One of us plays about once a week, another maybe 3 times a week and the final two every other day or so. Our sg from launch to now has built a med bay, a power room, a control room, and a teleportation chamber with access to all of the current cov zones. I took out the work shop for now but we should be adding it back on in a few weeks. Since I was the only one of us who ever used it there really isn't any rush. The point of all that being we have gotten all the stuff we want for our base and have no trouble keeping up with rent as is. I fear if rent is adjusted/lowered then the devs may start messing with other stuff and then who knows how many of us will be unhappy. -
Well My dark/dark brute and my energy/energy stalker are both very happy with these powers... Sadly every other villian AT I have will be skipping these.
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Positron has said, over and over, that these additions are going to be for small SGs. It's just ludicrous to come up with something like 'so the station is cheap but OMG what if you have to buy a big room to put it in!!!! Then small SGs won't be able to afford it!!!!'
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I'm kind of surprised at this attitude.
It's entirely possible for a design to fail in implementation, and this is one of the potential failures we might see show up in play. If the empowerment stations are really only useful if you have minimal travel time (ie, a fully set up base w/ telepads), then it's entirely on topic to wonder if maybe they're not really such a big buff for small SGs after all. That's before you even get into the question of fitting everything on the basic plot.
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I have to disagree here, I am fairly sure that the devs thought about plot size and cost when they came up with this idea. The whole debate over base prices is just amazing to me since a four person vg has managed to put together a complete pve base (telepads, workshop, medlab, power, control) from launch till now. I used to think the base stuff was overpriced till I realized how much we got done just by playing a few hours a week. Anyway thats a debate for another thread. I suspect outside of a workshop or a medical lab would be needed for any of these buff stations. Theme wise both would be ideal locations of such a device. -
I didn't know it was possible to attack while using whirlwind. Was it possible to juggle mobs for an indefinite amount of time while safely killing them? I know endurance would be an issue but assuming it wasn't, is the above possible? If it is that is likely what they were trying to fix/stop.
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o.o course, I've also always wondered why the game is missing the traditional "framed hero" story arc where all the other heroes (in this case, FF, longbow,wyvern...) comes after you to bring you to justice and you have to prove you've been framed..
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pretty sure this is a Crey arc you get in Brickstown.
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err... you mean where countess crey trumps up charges on you? that one really isn't.. sides, it's only for a mission or two.. I'm thinking of something where hero groups (NPC heroes, not player ones, not crey which are villain NPCs everywhere but outbreak) ambush you or raid a mission your on (ie, impeade you) to prove your inoccence
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It's been awhile but if I remember correctly both crey and malta come after you during that arc. Now while we as heroes know about their evil intents to the outside public they still have an image as good guys. Pre cov I think this was as close to what you are looking for as possible since at that point there wasn't any npc hero groups other than the major ones and who really wants to try to fight an ambush of States and Co.