plainguy

Legend
  • Posts

    2007
  • Joined

  1. I have a DS Traps. Mine is what I guess some would call Semi Petless MM. I took the last pet and the last upgrade. I had a theme but didn't like it. I went from a female toon and paid to gender and name change to male.

    What I can tell you is endurance is going to be your BIGGEST issue. Don't be surprised if by mid 20s your 5 or even 6 slotted in endurance on top of having possibly endurance redux IOs in your powers as well.

    Leveling wise depending on how you go it will be slow. It took me about a year on and off of soloing and teaming sometimes and making a move to get to 50 on double xp weekend a while back.

    The 2nd biggest issue you might have is teaming. What I did is made it clear in the LFG comments about my build. I really only had one person complain for the limited teaming I did and I left immediately with no complaints. It seems they did the mission and then I got re-invited. The player with the issue quit before he was kicked as I was told. Only at level 47 when I was IOed did I know I could handle Crey Fire farm on 2/8 setting so I made that known in my LFG comments. But I NEVER actively asked for any invites.

    If you run like I did semi petless here is an issue I noticed. Going Bodyguard mode was killing my pet super fast. Only after either going aggressive with him or having him attack my targets did he survive much longer. But over all DO NOT expect your pet to be some fighting machine for you as he might last but not that long. Its more of a look thing if anything.

    Getting Incarnates how I did it.

    I knew I needed Cardiac to make this build even semi-viable. So I did the math and sent over a bunch of threads via the mail system and unlocked the Alpha incarnate for this toon. I got him to T3 Cardiac. It really turned the toon around. The issue now was I wanted MORE...

    I knew getting an incarnate team as even a semi petless mastermind was going to be bad. I knew one, many players really do not understand the game mechanics so they wouldn't believe that I could solo 2/8 setting. Two trying to discuss this during a BAF or SLAM / LAM was not going to be good idea. Three it would get me kicked and probably get me globally one starred which is not what I wanted to do. Believe it or not in game I have a good rep and people get to know me as the solo guy with a bunch of 50s toons. The last thing I wanted to do is piss people off even if they were ignorant to the math and game mechanics.

    So what I did was create a full SO build with all the pets and I slotted a few IO Procs here and there. EG Lockdown Proc in Poison traps. So now I LOOK like every other mastermind but I suck compared to my IO build. But I never got any complaints. As of today I am T4 Cardiac. T4 Rebirth. T3 Reactive and T4 in Lore. With lore I didn't want to have large pets as I felt I already defeated the purpose of the Petless MM build. So I went with the small Drones. I now find that my pet survives much more and having Rebirth for the heal is very helpful. Going back to the Lore pet I would depending on your build I would recommend a flying type pet compared to a land pet because they can follow you much easier.

    As far as PPP goes I went with Soul Mastery. I've said this in the past and I will restate it here. Oppressive Gloom is just too good to pass up. Let me say I wanted to try something else and went with MU Mastery but didn't like it so I respeced out. Oppressive Gloom really, really helps keeping you alive. I know being defense capped you would think what would be the issue with staying alive, but knowing that once minions come near me or me near them if I decide I need to charge into a group I only am limited to dealing with the bosses. Further though now I can pretty much place Trip mines at will because of my defenses, O.G. cuts down the interrupts even more.

    Now of course with the incarnates I can do 4/8 settings.

    If you could work a build without the pet and get close to cap I guess you could go Indiana Jones style whip & tech toon.

    Or D.S. / Dark ( hit debuff from dark would help your defense issue ) maybe just the Tier 2 pets or none and go with fire mastery.

    Hope this helps you out

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Traps
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Corruption -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(15)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(37), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45)
    Level 2: Lash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(40)
    Level 4: Caltrops -- TmpRdns-Acc/Slow(A)
    Level 6: Triage Beacon -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(21), Mrcl-Heal/EndRdx/Rchg(50)
    Level 8: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(31), ShldBrk-DefDeb/EndRdx/Rchg(31), ShldBrk-Acc/EndRdx/Rchg(33), ShldBrk-%Dam(33)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 20: Poison Trap -- Lock-%Hold(A), BasGaze-Acc/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
    Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
    Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
    Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(39), RzDz-Acc/EndRdx(39), RzDz-Acc/Stun/Rchg(39), RzDz-Stun/Rng(40), RzDz-Immob%(40)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
    Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
    Level 41: Super Speed -- Clrty-Stlth(A)
    Level 44: Dark Embrace -- Aegis-Psi/Status(A)
    Level 47: Oppressive Gloom -- RzDz-EndRdx/Stun(A), RzDz-Immob%(48)
    Level 49: Soul Tentacles -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(50)
    Level 50: Reactive Total Radial Conversion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(11), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc(13), P'Shift-End%(48)
    Level 4: Ninja Run



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  2. I'm thinking Rebirth for the burst heal when you need it. More then likely during some Incarnate Trial. Or Clarion for the Status protection for yourself to prevent your toggles, especially Darkest night from dropping.

    Another thing to consider is your debuffs have a cap limit so Barrier would be very helpful as well for you and your pets.

    I have a Dark electric defender that I went clarion because the mezzing and stuns really screws me over as I rely on Darkest Night for defenses.

    Thinking out loud, Diag is helping out your defenses and covering the debuff cap by activating against mobs that might be out of the debuff cap.

    So Barrier would be over kill I guess.

    I am thinking Clarion if your getting stunned or mezzed.

    If not then Rebirth for the nice heal when needed. You know that in between moment when you fired off Twilight and the group or your pets get hit with some big AOE and now your looking at Twilight recharging hoping to get it off before pets / team mates start dropping from another big AOE.
  3. Probably the best use for this forum.

    Thank you
  4. The simple stuff

    I would take one recharge slot out of concentration and put a 5th slot in Rain of Arrows for the global recharge bonus and an increase in damage for RoA of course.

    Change the Flight in afterburner to LOTG + Recharge for another recharge bonus increase.

    You get about a 2 second increase to Drain Psyche, which I know you would like to get perma.

    World of Confusion, I get totally why you did it. I just am not crazy about World of Confusion and how it works or sort of works sometimes. I wish you could put some other sort of AOE that would give you range cap. Unfortunately getting rid of WOC for something else really messes with your set bonuses beyond Range defense cap. Your recharge drops as well.

    I agree with your S/L thoughts as your going to have to get into melee to pull it off so one purple inspiration and your just about capped and ready to Drain Psyche / ROA at melee range.

    If you removed 2 slots out Aimed Shot and put them in Explosive and Fistful you would cut your recharge on Drain Psyche from 38.76 to 37.26. But your Range Defense Cap would drop down to 44.2. Your Original recharge for Drain Psyche was 40.57 just as a comparison without having to flip to MIDs..

    Beyond all of that it would require a build from scratch to see what I could change. But at that point I'm just thinking modifying the DP/MM builds you see around here to fix it into Archery. Since much of the ground work has already been laid out.
  5. Quote:
    Originally Posted by ricohdah View Post
    I would choose depending on what character you are. If you need the defense, go Radial; If you can incarnate softcap yourself easily without the Radial effect, go Core.

    One bad thing about Vorpal is it can be tricky to use while flying without repositioning yourself. The attack launches straight in the direction your character is facing. So if you're flying high, have your camera view pointed down at a group of enemies and activate Vorpal, the power will shoot forward on an imaginary horizontal plain rather than at a downward angle. Sometimes missing the entire group or only hitting some at the far outer edge of the group (Due to the huge cone).

    I even tried flying 90 degrees above a group, targeted a critter in the center and hit follow. My character went into a divebomb pose and I hit Vorpal and missed the entire spawn. Your guess is as good as mine as to which direction my attack went.
    I noticed with many cone type of attacks which include Full Auto for example that the cone attack is not a circular cone as if in a ice cream cone shape but more a flat triangle as your mentioning. Which can and is an issue at times when firing off a cone attack while flying. It would help tons if they allowed the cone in the Z axis as well. Since there is a target limit anyways I really do not see the issue with it.
  6. What if they made a subset AT that specialized in just one form and added different powers. Basically the concept would be the Kheldian and the host decided to forgo other forms to obtain higher awareness in this single form.

    So you could go standard Kheldain or decide to specialize at level 24 like the SOA and Just be Nova, Dwarf or human and obtain other unique powers as you level up so you stand out from the Tri form kheld.

    Costume wise it might be a bit difficult for Nova and Dwarf, so I would guess that maybe adding in unique looks and auras for them to work with. Maybe make the Dwarf more solid looking, allow the option to change skin color.

    This would allow more players the chance to play Kheldians with a bit less confusion as even for experienced players they can be confusing. It certainly is NOT an AT that you can have sitting at level 40 ( like myself ) and then wonder how to use them or what even your intent was in the first place with the build when you decide to log back in on the toon 3 or 4 months later.
  7. Quote:
    Originally Posted by BrandX View Post
    Shield comes with KB Protection, so why have the KB Resist IO in Tough at all?
    Good catch will fix that.


    Quote:
    Originally Posted by Werner
    You've already stated one big problem - no heal. You don't just casually go play +4x8 while neglecting one of the three pillars of survivability (defense, resistance/hit points, regen/healing). You don't even do it on a farm unless you have a specific strength against some damage type, which this build doesn't have. Pick up Rebirth would be my advice. Perhaps that will be enough.

    And as already stated, work on defense debuff resistance. You might not need it for farming, but it's great to have in the game as a whole, and one of the perks of the Shield Defense set.
    Have to agree that rebirth will probably fix the healing issues as the build just has none compared to say something like fire which is big in the farming arena.

    But the type of inspirations range between Orange, Green and blue for the most part.

    I might have been premature in posting and should slot up the incarnates a bit more to see where I fully stand. As a comparison between my AR Device Blaster for example the only type of IO I might need from that build is Green inspirations. Thought I do have Ageless on the AR Device and if I do take a bit beating while farming I know I can hit that for a good heal at a moments notice.
  8. Long story short ( I know that is impossible for me sometimes ) I find it hard to do 4x8 setting with this build even on a S/L farm. I find myself eating a bunch of different inspirations to stay alive. I have several other non scrapper builds like AR Traps, Robot Traps, DP Traps, Several Blasters that I find more survivability with atm. I am incarnate slotted for level bump but do not have all the incarnates yet. Currently T3 Musculature. I am guessing a heal would be nice since I have none atm.

    But I figured I would put it out here to see if someone can think of something I might not be seeing. Nutshell this is a build I seen someone else post and I reworked it to kick up my regeneration up another 100% from 190 to 290. It might be faster then my other builds I mentioned but I need to really keep on top of what inspirations I have on hand. Where as the other builds to be honest I don't even use most of the time.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Electric-Shield-Cheap: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(33)
    Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(15), LkGmblr-Def/EndRdx(19), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResDam/EndRdx(50)
    Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-%Dam(39)
    Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx(42), RedFtn-Def(46)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(46)
    Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13), M'Strk-Acc/Dmg/EndRdx(17)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(39)
    Level 16: Super Speed -- Clrty-Stlth(A)
    Level 18: Boxing -- Acc-I(A)
    Level 20: Tough -- S'fstPrt-ResKB(A)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(34), AdjTgt-EndRdx/Rchg(39)
    Level 26: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(42)
    Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(43)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
    Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Efficacy-EndMod(48), Efficacy-EndMod/Rchg(48)
    Level 47: Lightning Clap -- RzDz-Immob%(A)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/Rchg(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(43)



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  9. I look around a bunch on these forums I never really noticed it before. But figured I would ask. Now that they changed up about moving items easier. I was thinking of either if possible to place items half in the wall of the base to create Tiki like faces as in Pocket D Tiki room Or create a false wall in front of the real one and try this. Was thinking broken floor pieces and straw mat or similar items to give texture.

    I've see lantern and lighting material used for some unique ideas. But haven't seen this. Though I probably didn't see it all.

    Also another idea was again fake wall in front of the original creating lava with lighting.

    If its out there I wouldn't mind seeing pic for some ideas.
  10. Did a search for interface and found my answers.
  11. Level 47 with IOs.. Soloing 3/8 settings. Snow Storm is GREAT for keeping everyone tight. Being range capped I drop snow storm on a mob that then runs through several groups of mobs. After dragging along 20 or more mobs I use shock wave and howl along with LS. I can have 2 LS up atm So I box mobs in when I can. Is it scrapper, tank, brute speeds, maybe not but its very safe build.. Endurance is an issue though, but it is manageable atm. Freezing Rain and Tornado are up very fast.. Cardiac without a doubt will make this very solid build..

    I need to see if speed boost and burnout will give me 4 LS up..
  12. Quote:
    Originally Posted by Commando View Post
    I absolutely disagree with this advice. I think it is bad advice to give to a beginner. Support types are great. There are many, way many players out there that don't play decked out builds or toons. There are even many players that are not as good tactically as others. There are so many variables that are possible at any given time to make a statement like that.

    As a long time veteran of the game, and as one having both, a repertoire of decked out builds and having builds with just non invention enhancements, I will say there are many times that support toons are just very very useful and play a very important variety of roles.


    Force field is set it and forget type of play and is a very good buff set.
    Coming as well from a long time player with just about 20 level 50 IOed toons. I have pugged pretty much the entire time in this game. The only time I did not pug was when base raids were available. Force Fields is good for a SO build or levels 1 through 47. But today in today's game at level 50 I have yet to join a team where someone beyond myself was NOT incarnate slotted. On top of that MANY players have double incarnate slots. MANY players for standard team running which is NOT incarnate missions will usually bring out Barrier or Clarion if the person is defense capped but has issues with status protection issues. Barrier completely out shines Force Field unfortunately defense wise. The only power that benefits you is one large bubble ( Dispersion ) out of the whole set, for that you can pick up Traps and get better numbers out of Force Field Generator which offers you 13% defenses compared to 10% defenses from Dispersion bubble.

    Repulsion Field is useless on a team and even if you use it as a panic button to knock back mobs to save the team you better have the defenses to back this move up. I can tell on my Robot FF Mastermind I am completely defense capped and a bit more and I get creamed if I attempt to use this power as a panic button. Mobs still get in and attack me. It just is not a true perfect power. But again on a team it is useless for regular game play because again people will yell at you to turn it off, straight and simple.

    You could pick up force bubble which is self only but you still need the defenses because mobs will still have the chance to hit you with a melee attack.

    Again Force Field leveling is okay, but once you hit 50 and doing high end missions or higher setting missions there are so many things out in this game that out shine force field.

    For regular content which includes TF and SF at level 50 you don't even need 8 players in today's game, you could do it with 2 or 3 players with incarnates. If I had a Bubbler on the team I would without a doubt be polite and cheer the bubbles but deep down I don't need them and I don't even play tanker, scrapper, brutes or dominators. Before incarnates yes might have still some use. Before IOs without a doubt..

    Lets look at it this way. I rarely see a Force Field player around and I have done every mission and incarnate trial without the need of a Force Field player countless times. I can tell you from personal experience I cannot say wow I noticed the difference with and without bubbles. I am not trying to be an jerk but maybe you can because your builds might be lacking.

    Heck I ran Incarnate trials on a SO only build, meaning out of everyone there I probably had the crappiest build, but no one noticed and it didn't matter and I can say I was probably offering less then a force field player would have been. So if I am not making a difference I do not see a FF player making a big difference.

    To me Force Field is too much self sacrifice for the benefit of the team. Solo it offers me nothing. Where as something like Traps offers me and a team tons more. Force Field is just something that needs to be changed or have double choices, old school powers and new powers that relate to today's gaming and allow the player to make the choice.

    So you can disagree, but it doesn't make my advice WRONG..
  13. The standard endurance ratio your looking to get is 2 points between use and recovery. Otherwise you will rely on a steady stream of blue inspirations. I am not talking about pen and paper facts I am talking about real game facts. I was running at 1.8 recovery to use ratio and noticed the issue. I believe I pointed out that fact in this thread. Cardiac saved my build, but I didn't respec until I picked up cardiac. I tried out Musculature afterwards but it was not the same.

    http://boards.cityofheroes.com/showthread.php?t=187775

    As far as thematic ideas I cannot comment, but this website that I looked up and took the time to read up on before posting shows that you can pretty much pick up a multitude of different powers and stay in concept / theme.
    http://www.gundamofficial.com/worlds...echnology.html

    I am far, far from some pro mids builder. But I think my first post was not offensive and was taken too much to heart. As I mentioned my issue was not with his concept / theme but with the build. But instead of sugar coating and being sweet I was direct and to the point. Sorry if I hurt someone's feelings. I just didn't feel the need to beat around the bush. I see some glaring things that were very wrong and felt if the OP created this build he would cursing every time he ran out of endurance.

    But as I mentioned over time from asking players and reading what others have posted up I have to say I learned a lot about the game mechanics and about some slotting. Yes I do have many, many toon's that can solo 4/8 settings. Am I saying that everyone needs to do that NO... Again I mentioned this already. But I wanted the OP to at least survive 1/1 setting. That build would literally have to wait around for endurance to use an attack even though many of the attacks would have been recharged already.

    Instead of having some witty comments in my signature I Opted to have links to stuff that other players gave me and helped me improve my game and understanding of the game. There is nothing wrong with learning how the game works.

    But again as I mentioned several times already if the OP likes the build then he should not care what anyone else says especially me.. I said this in my original post and subsequent post..

    @ Bonnes - Your commenting have the benefit of now knowing he will not be using all his toggles. You did not know this in his original post and you were wrong it was not a fine and standard build. Again build not theme, not concept. I am talking build.. Further those toggles offer nothing to a team and that comment makes no sense. The OP made that comment to validate his point about the endurance issues.

    Again that whole post about you trying to show that .65 endurance is good was useless, because it is isn't. Again anyone who took the time to understand the game mechanics would know that..

    Look instead taking offense and taking things so personal just read the links until you understand them. I promise you will come back with a better understanding of how this game works. You will come back here with a SO build that will fit your concept and kick butt.

    But again I will reiterate as I said in my original post.. Ignore my comments if your happy with what you have... Many people have suggested other powers to me that I ignored because I don't like them or don't like the looks, even though they might have made my build better.

    If I could ask a serious question, How long does it take you to create a build.. I mean seriously. You have an idea and your working with mids. How long does it take you to say I think I am done with this build..
  14. Beam EM with incarnates, Range Cap, Hover blaster. When I can get off Disintegrate with snipe followed by Overcharge it can be great seeing a bunch of mobs dropping. Cutting beam will clear out the rest.

    I find issue that sometimes that 100% spread from snipe does not work.

    Its one of those sets that if you get that Disintegrate spread your like wow. But when you don't get it your sometimes stuck taking out mobs one by one. Or when it goes off your down to only a few mobs so it feels useless.

    On a team it depends on the team, if they are well slotted then your just not going to get off disintegrate off fast enough before the mobs are dead.

    I don't feel for what it suppose to do that it is very consistent. EG Energy you know your gonna get knockback, Rad your gonna get debuff. Beam you might get disintegrate, you might get spread.

    On a team I consider beam along the lines of what many talk about with Trip mine. Anytime someone talks about trip mine they mention that you should go ahead of the group and lay down a trip mine on the next group. I think that fits well with Beam if your looking to see your powers take effect before the rest of the team comes in and wipes out the group.

    Its not a bad set but I enjoy my AR Device much more even though it might do less dps.
  15. I THINK there might be an issue or used to be an issue where MM pets would run away from Oil Slick. I would make sure this isn't an issue anymore before you make a decision.
  16. Quote:
    Originally Posted by Bonnes View Post
    Your first build looks like standard SO slotting to me. Does that mean I don't understand the game either?
    Your absolutely correct.. If you cannot notice the horrendous endurance issues or the complete uselessness of Maneuvers then you don't understand the game mechanics or how to make a build.
  17. Quote:
    Originally Posted by Gemini_2099 View Post
    The key powers in AR are Slug and FA. The rest are optional.
    Ignite is very useful and combined with all the other PBAOE you have some serious nice melee effects
  18. Level 45 I have burnout, I'm in SOs still. I can put out 3 L.S., 2 instantly and another after L.S. recharges and of course I have 2 Freezing Rain out.

    Endurance is not an issue and one blue inspiration fixes any of the issues so far. I did pop Burnout once and my endurance dropped very low that I could not activate L.S.. I ate a blue insp. and activated L.S.. But on a full bar of endurance I noticed zero issue.
  19. Again if it were an argument I would win maybe. But its only an argument in your head for the most part. But regardless if you do a search through my postings, Blue Centurions postings or do a search for Beam Device you will find a good thread related to this type of build with some good info and numbers.
  20. I solo 4/8 on my TA / Archer.
    I only wish Oil Slick were 10 seconds shorter on recharge. But I don't rely on Oil Slick. It just helps me kill faster.
  21. Quote:
    Originally Posted by Errant View Post
    Then here, for a 5 minute stab at making a more "optimized" build for this combo.
    So you want other players to spend hours possibly figuring out a build for you ?

    Good Luck with that..
  22. Quote:
    Originally Posted by Hindenburg View Post
    heh, kinda hard to comment when I don't watch anime/manga..altho I have seen the type of robots yer talking about.

    Munition's seems "roboty"

    Force's PFF would work well with Aid Self, altho I'm not sure if that fit's the theme...even Repulsion Bomb kinda looks like something a robot would have the ability to do (knocking a mob off their feet by stomping the ground or swinging your huge robot arm's)

    don't the Gundam's usually have some sort of shoulder gun? e.i. LRM Rocket?

    ooh well gl.
    Gonna quote you, but I am gonna comment to the OPs post..

    I actually did a search and went to a few sights.. I sort of knew what it was about but I wanted to make sure my thoughts were what it was and it was for the most part... I just didn't want to talk about Cops and Robbers when he was talking about Cowboys and Indians.

    Quote:
    Wow... Yeah, that's a lot of Venom... Think you can pull your head outta your ***? I might be able to hear you better.

    I see minimal if any over/under slotting... and I'm aware I'm missing key powers from both sets... it's a ******* concept. Assault Rifle and Fire Manipulation are pretty non-synergistic, since one wants to Cone Spam (out of melee) and the other wants to live in melee for all the tasty PBAoE's.

    I'm attempting to steer away from the OMNI-gun concept of AR/ and keep with only actual "bullet" powers. The Fire selections are just for the Laser Sword/Awesomeness Aura/Thrusters. Sorry you've gotten your head wrapped around ZOMG I HAVE TO BE T3H Ub3R +4/x8!!! HAXOR! This isn't it. Feel free to ignore, and go be a smug shite elsewhere. Personal attacks are certain to win you friends and influence people.

    My suggestions to you... Start over. Look at this and think maybe someone knows what they are doing, and maybe they are trying something different. Take the time to investigate and see if you can't offer some sort of constructive criticism.

    And if you can't... be silent.
    Venom ???

    Your build, again not talking about your theme or concept.. I am talking about your BUILD was off. I have a petless mastermind for concept reasons that can solo 4/8 setting because I took the time to figure out several potential builds. I then respec'ed the toon 3x just to see for myself which build was better. So I get the whole concept RP build.

    I get the whole deal of creating a thematic build. But at a minimum consider the endurance ratio.

    Don't get offended because you don't know how the game works. Instead learn. How will you know that someone isn't going to just give you a bad build based on your powers ? You won't because you don't know whats good or bad..

    You see those links in my signature I told you to look at.. I didn't write them, but I sure as shtye read them over and over until I understood them. And when something new comes along I don't know I ask.. Look back at my postings and read for yourself I asked when I don't know something.

    If your build was a bit off then I would have said hey look this might be off or this might serve you better. But when I started to look and look everything was just way off and odd. I never said it had to solo 4/8 but with all those issues I didn't even think it would handle 1/1.

    Just remember I never insulted your theme or concept.. I never said the build was stupid. But your build needed more work to be useful. And now as I look back if anything it did feel as if you just threw stuff together and posted it to someone else to do the work for you.

    Again I go back to my previous comment about Maneuvers and Weave. If you understood the game mechanics and how defenses work you would have seen how useless these powers defense wise are for the build.
    But at the end of the day as I previously stated if YOU are happy with the build then it doesn't matter what I think..

    IO wise for this type of build I would go for DPS and Recharge.

    But before you go off the deep end make sure you understand what the issues are..
  23. I looked at your build.

    In all honesty your over slotting, under slotting, missing key powers in both sets. You seem not to understand the game mechanics. To me it appears as if you just tossed this build together threw some slots into it and posted it up.

    I would suggest you start over.. Read the link in my signature and know why having Maneuvers and weave are useless to you. Look for AR builds in general to see what the key powers are in AR. I would look up builds with Fire to see what key powers with fire are.

    A simple example your endurance ratio is so bad that you might get off 2 or 3 powers before your toggles start to drop. Which I guess is okay because then you discover how useless they are to you. I will say that your resistance numbers are good at least.

    This game does not work well with building a toon around a concept or a theme, unless that theme or concept just happen to be those exact power sets. EG Knight with sword and shield, a zombie with a shovel..

    You build is a perfect example of this. I have a petless mastermind but I can solo 4/8 on him. You might have issues running 1/1 setting on this build.

    Make the decision if you want a AR Fire toon or a concept. Because if its a concept build then do what you feel is right and forget what someone like me might think
  24. I would suggest posting up in the Mastermind Forums. Your asking about a AT that a small percentage of the monthly paying community plays and your posting up in a forum that many might not read or refuse acknowledge. I will tell you I know they had some changes in poison recently but it is still not a popular secondary. If your going to wonder why you can't do what a Thugs Traps or Thugs Dark can do with Poison then it isn't the secondary for you. If you accept the limitations then all is good.
  25. Just saying you could have been a bit more humorous when using the acronym MoM. Like your MoM is pet Friendly. MoM likes pets. MoM won't kill your pets.