-
Posts
448 -
Joined
-
Ease of use, price of entry, content control and unified platform is the purpose of console and PC seperation.
Jumpgate Evolution(JGE) is a space combat flight sim MMO. No it's not like EVE, it's an actual combat flight sim(throttle/joystick type) inside a Newtonian physics engine. It's a niche market but it's shaping up quite well and has a nice following. Won't be for most considering it's not a click/cast type game, it's twitch based combat.
Quote:I hope you mean in relation to COD otherwise this is pretty off base. Mouse+Keyboard offers superior control over controller in shooters. It is harder to play an identical game with a controller. It would be like trying to snipe with a shotgun, it's not precise. Shooting games are all about precision.Any nub can pick up a controller and kill people. It takes at least some skill to do the same on a PC shooter. -
SWTOR is looking promising. My next MMO is Jumpgate Evolution. I am a PvP type though, what looks good will really depend on what you want to do. SWTOR will probably be the best game for the PvE types, POSSIBLY OF ALL TIME!!!
-
Quote:<3Just because the majority of people think something doesn't make it correct. Facts are facts. There were no witches in mideval times, but at the time everyone thought there were, does that mean at the time there actually were witches? The problem here is that you saying that video games are not art is just blatantly untrue and false. Whether or not it's good art, as previously stated, is a different issue.
Video games are undeniably art. Pretty much any art school worth a damn has a game design program these days. Even The Art Center, one of the most prestigious schools on the west coast, has one and they are snobby types :P -
I miss the old days where Phase had a real cast time. The game has really just been made easier and easier since then, makes me sad.
-
Quote:I would liken an interruptable hib to that of Aid Self, which I use quite successfully in the middle of battle. I wouldn't find that useless. Interruptable hib isn't my idea for a change, simply commenting on its validity. It's a solution to a piece of a broken system. While I would like interrupting hib over the current version, it would hinder the game if Blasters/Doms/HD were left unchanged.Not really. People only use rest while in complete safety....like in their base. With the proposed hiber change, that's the only time it would be used as well, since it would be useless in actual combat. So it would be like a second rest. Which isn't 100% useless, since there are plenty of times people die after using rest and have no way of healing. But it sure would be pretty close to useless.
-
Quote:Yeah but you can die in rest. Now that you mention it though, if rest phased you.... would also be interesting...We already have that. It's called Rest. We don't need a second Rest.
I don't think they will ever just take the power away from everyone, so the power will most likely change to some degree once they put some more time into PvP, if they ever do put more time into the game. -
Quote:Word. Terp is capable of some dumb ideas, but I would be in the anti-hib camp too if I had to choose a side. Interruptible Hib would be interesting and would in fact change the power entirely. It wouldn't be so much an overly accessible escape but a reg/rec power. However, a lot of other changes would be required in order for this to make sense.I find it funny how people throw hate at Terp like he's "some noub" who has never PvPed before i13. He's probably done more pre-i13 PvP on test than anyone who has posted in this thread.
I can't really take a side on this because the game's system is just too heavily flawed in its current state for us to nitpick and make specific criticisms.
A massive overhaul of the PvP system would be needed before people can drag out singular issues.
As stated, the system would have to go under a pretty strong overhaul before we get to picking it apart. -
Quote:1. This just doesn't make any sense. This was a team event with no HD and no TS. That is perfect for comparison because that is what i12 was! The team skills remain the same in this format. Just because a new issue comes out doesn't mean your old skills are invalidated. Coordination still remains the single largest factor in team matches. Spiking is the same in any system of any game.1. I hear talk about skill and cordination this is not the old days, you cannot compare todays PvP with that, either mechanism wise or player skill
2. I did not compalin about HD off during event at all, I did however point it out a week before event
3. Peril makes it sound like there where tons of blasters in event wich were spikeing targets.
2. You did not complain about the HD off during the event, but you did in this thread, and furthermore notice that I made the comments plural. This is because Deadly was complaining, more than once, about HD after the matches. My comments were by no means aimed at you specifically, I just used your blaster to make a point.
3. There were tons of blasters that night. The fact that they weren't spiking is a matter of coordination. I saw a couple 3 blaster teams lose because they couldn't coordinate correctly. Coordination is a skill in this game. The ability to quickly adapt to your team and work as one.
And as far as playing as a PUG, you picked your friends and so did Rock. Rock, Battle Cat and Capt play together all the time. They were able to coordinate. You, Deadly and Randomdudeman had more than ample tools to kill them. Various times Deadly had the excellent idea of using Power Thrust, what should have been done. He had Rock bouncing around all over the place and close to death with no follow-up from his team. Power Thrust>AS>Blaster Damage was an easy kill. Lack of coordination is the reason your team didn't capitalize on it.
My main point is this, HD on would have made the event about blasters. And the counter to blasters being more blasters. HD off simply made people harder to kill, but it is far from impossible.
Anywho, these events are about fun and sportsmanship. I went overboard in my remarks but I had to defend why HD off isn't a problem and it is illogical to say so. These events strengthen the arena PvP on this server, and that is always a good thing. I've said my peace. -
-
Allow me to paint you a picture Hippy. Last nights event ended with a 5v5 Kickball style match. Rock and Saga were captains and accordingly picked their friends as their teammates. Rock being the only one wise enough to bring a healer, led their team to victory in the first round. The other team lost two players for various reasons and were forced to forfeit. And here we are now, with complaints of HD being off. You see, Rock did not die a single time during that whole event. He got really close mind you, but not dead. This is now being pegged as a problem with the event, rather than the players. You see HD on makes the event the "damage is king" style that was ushered in with i13, therefore making blasters overpowered. The complaints are obviously coming from blaster players who lost the event, naturally. So in essence, HD off was quite the contrary to fail. It made Rocks team win. The only fail was the people not wise enough to A. counter and B. bring a healer.
Now, permit me to paint another picture for those who capitalize on the new status of PvP, i13: Blaster Stacking.
You see, the blasters of today really don't find much wrong with the way they are currently balanced. Rather, they think if they don't kill as much as possible than there is something wrong. In this instance, HD off is the something wrong. As previously mentioned:
Quote:Heal decay off in small team matches means no kills in most cases.Any emp or pain dom will almost be impossible to kill with the bonus squishy res.
Here are the damage numbers for a fire blaster, what Saga was playing:
Fire Blast:
i12: 92.6
i13: 163
Flares:
i12: 63.2
i13: 110.1
Blaze:
i12: 188.9
i13: 171.7
Total
i12: 344.7
i13: 444.8
Now, as you can see, the increase in base damage is quite huge. About 29% to be exact. Run the final i13 number against 28% base res you get 320. 92% of your previous number. Not much different. Now take into account DR, it is lowering your Aim and BU damage, but at the same time lowering his shield res and heal, hurting his survivability. What is not factored in here is the DPS of the set, which went up immensely with Flares and Fire Blast being increased so greatly. In reality, fire blasters are doing a bit more damage now, not less.
Let's go back to the good ol' days where we had 2v2 emp/blaster teams. A single blaster was somehow able to manage a kill on the emp in those matches. Let's look at last night, a team of two /em blasters, stalker, tank and crab couldn't manage a single kill on a PD corr who is missing some hp accolades and has minimal KB protection. So how was it that in small scale 2v2 all the way up to large 8v8 matches, the team could kill the healer? Something that unfortunately isn't factored into the equation of loss these days..... skill.
Edit: Before it is misconstrued, I am not commenting on anyones individual skill, simply overstating that lack of coordination leads to losses. -
Elec/Therm is pretty beast in dueling scenarios, but in RV you might want something with a bit more damage. I am a fan of Rad blast, but only if you have the means to proc the attacks. Otherwise you probably want fire since sonic has ridiculous root times. Therm and Pain Dom are the best secondaries you can get for RV.
-
Hrmm... i13 kind of forces escape builds. I would like to see less damage across the board and the removal of hib to all things but ice tanks, essentially forcing builds into concealment. More fight commitment, prolonged fights and no true escape. Everyone has phase, everything is balanced.
NERF THE GAME NERF THE GAME -
With DR in place, our solid set of rules to employ in min/max builds were thrown out. Now there is only one rule, damage is king. There is no more BF managing to fight mez types, no more playstyle differences for damage types, no more specific values to make our builds perma-anything. You just play and if you have the damage, succeed. Oversimplification aside, the reason I say the learning curve was cut in half is due to how easy it is to succeed now.
As far as playing half speed, I believe that is only true for movement. I think there is a lot of micromanagement going on now that wasn't as critical in i12 due to a lot more attacking since people can no longer run as easily. It's all power timing based now, like every other MMO out there. Using mez as a damage mitigation rather than a control is something I have come to enjoy. I think the changes to movement speed have made the shift from PvE to PvP less jarring since they are both just shootshootshootshoot at their core.
I have plenty of gripes with the new system but I had plenty with the old one too. The game is too different to say one is better than the other. I hold on to i8 dreams, but some day we all have to come to see that the system isn't going to change back, so we should stop petitioning for that. We need to accept the system, find it's intricacies and crusade to get the issues fixed. Like adding a no Global Res option in arena...
Besides, the real issue with PvP isn't the system, it's the lack of PvP content. They have the tech to employ mini-games and rankings but instead spend time making the dummies in RWZ move when you hit them. -
I'm not too familiar with active hero side SGs aside from The-One and Legion of Valor which have quite a few people in them. On red side I would recommend Rogue Island Black Ops, they are probably the most active VG on the server.
And of course the channels mentioned would be a good way to get into TFs. -
For the record, Castle does not have an ultimate veto and a good amount of i13 changes were out of his control. He is a lead designer, not THE lead designer, and even if he was THE lead designer, he still has people to answer to, that being marketing. I spoke with him at HeroCon, prior to i13 release, and was told how strongly against some of the changes he was and how he fought against them, obviously losing.
As far as i13, this game had such an incredibly steep learning curve which was essentially chopped in half by i13, therefore making the ultimate goal a success. Personally, I don't mind i13, in my book this is another i9, which effectively did the same thing via IOs, made bad players better.
What I do not like is how i13 was implemented. A revamp of the system would require a lot of maintenance, which is something that is not being done. Realistically, all the types of changes make sense, however their percentages are off base. They have effectively created a system where damage is still king, but there isn't anything that you can do about it.
The new system is bad but not because of the differences to i12, but because they dropped it and left it there to rot. -
That seems about right. Hit a scrapper or tank I presume?
It's balanced out by having a 50% crit chance. If TF could crit for full damage, it would be beast mode. -
Eh, no big. A tell would have been nice but it doesn't seem like you all had too much trouble with it, so I probably wouldn't have enjoyed myself anyways, not to mention I would have been operating on no sleep from the night before. I am pretty sure I am destined to not PvE. I haven't PvEd in over a month, possibly two. It was a sign!
And I wasn't "way late," we got there in time to see you leave! lol, so like 10min? Anywho, grats on the accomplishment. They should make badges for that! -
Magnarsh and I were here just in time to see you guys start and leave for the first mission without so much as a tell. So much for forum sign ups :O
-
I plan on coming to this with my EM/EA, that is assuming I am awake, don't forget and am not dead. All possible scenarios.
-
-
I have been arena farming a single target for days STRAIGHT. It took me about 4 days to accumulate 11 IO drops. Few down times here and there, but mostly farming. That comes out to about 10 shots at a drop an hour (rep timers, resets, etc etc), for 24 hours, 4 days. Ludicrous. And I am farming lol, I can't imagine the luck people are having in actual PvP. I will do more refined and precise testing in the coming weeks and share the data.
Edit: Also, the fact that PvPIOs are rare is one thing, but the fact that certain ones are more rare than other is absolutely foolish. A 3% def should not be so rare that it costs 1b. And it should not be so hard to accumulate one whole set considering the slight benefits they give.