PvPEC Presents: Triple Threat


Capt.

 

Posted



Date: Sunday Oct 18th
Time: 9pm Eastern
Location: Pocket D
Host: @Simply Broken



This event will consist of 3 rounds. An Elimination, Semi-Finals & Finals Round.
  • Elimination Round: Three 3-vs-3 Swiss Pointed Rounds
  • Semi-Finals: 3-vs-3 Double Elimination
  • Finals: 1v1v1 Free For All
(See the section entitled “Additional Details” for more information.)





EVENT RULES

  • This is a SHW Event. Levels 47-50 only.
  • In the event of an odd number of players (not divisible by 3), random player(s) will take a turn receiving a PASS. No player will be allowed more then 1 PASS.
  • All matches will be 10 minutes in length.
  • All matches are required to leave Diminishing Returns enabled. This means that the "No Diminishing Returns" option is not to be selected.
  • All matches are required to have Travel Suppression disabled. This means that the "No Travel Suppression" option is to be selected.
  • All matches are required to have Heal Decay disabled. This means that the “No Heal Decay” option will be selected.
  • Teams may agree on the map of their choosing. If both parties can not agree on what map is to be used, then the map will be randomly selected by the arena system. No map resets will be permitted, including for cage matches.
  • One Reset is permitted for player disconnect within the first 90 seconds of a match. Any disconnects after the first 90 seconds (or a second disconnect) will result in the team having to play shorthanded.
  • Spawn camping is not permitted. If spawn camping is reported, the match will be repeated AFTER the Round Robin segment of the tournament has completed WITH the event host present. If an event host observes a team spawn camping they will be immediately disqualified from the tournament.
  • Only inspirations and temp powers bought from the arena store are permitted. SoW's (Strength of Wills), present inspirations, and/or base buffs are not permitted. Any player is subject to random checks by the event host. Refusal to accept the trade or team requests by the event host will be grounds for immediate disqualification.
  • Please be respectful to your fellow players by refraining from "trash talk". A player may be disqualified at the event host's discretion.
  • Please try to arrive at least FIFTEEN minutes early to register for this event.

ADDITIONAL DETAILS



The Elimination
  • The Elimination Round will consist of three 3-vs-3 matches.
  • Players will be randomly assigned to a team by the event host.
  • Players will be reassigned to a new team between each match.
  • Matches will be scored based on a Swiss Style Point System. 2 points for a win, 1 point for a tie/draw, 0 points for a loss. If a team forfeits (or refuses to fight their opponent) the forfeiting team will recieve 0 points, while the remaining team will receive 2 points for a win.
  • The players with the 9 top scores will pass to The Semi-Finals round. In the event of an uneven number of players (not divisible by 3) the players with the lowest score(s) will be eliminated in a free-for-all match.

The Semi-Finals
  • The Semi-Finals round will consist of a 3-vs-3 Double Elimination Tournament. Players will participate in matches until they have 2 defeats.
  • Teams will be selected in a “Kickball” fashion. Team captains will be randomly chosen by the event host. Each team captain will then take turns selecting their teammates. You will keep this team for the entire Semi-Finals round!
  • The players on the last remaining team will continue to the Finals round.

The Finals
  • The last three players will compete against each other in a 1v1v1 match.
  • The player with the highest score will be the event champion.
Good Luck! Have Fun!


Presented by the PvPEC


 

Posted

This sounds like a lot of fun.

There is a new arena option for insps that may take enforce the insp rules listed if used. Not sure if that should just be one of the match requirements.


 

Posted

I plan to attend unless my Real Life starts before then.


Freedom
Mors Pedes - 50 MA/Regen Scrapper
Victory
Terra Tron - 20 Stone M/Invuln Brute

 

Posted

i'm sure i will be there


 

Posted

This is today, the winner of the event will recieve (via email) a Knives of Artenus costume code.


 

Posted

Sorry I couldn't stay for the whole event. The first few rounds were pretty awesome. GL and gratz to whoever ends up winning this thing.


 

Posted

woot i won....


 

Posted

Quote:
Originally Posted by Capt_Dark_Heroe View Post
woot i won....
*applaud* Good job.


 

Posted

Always fun with pvp events,and gratz to Cap for winning.

The event was fun untill Masque had to leave, then it felt like bizzaro world and my team decided to forfiet event since it felt like a joke when we were told to get randoms to join our team to "fill out" lol (not sure that's how it should had worked?)

Next time maybe try host an event earlier 9est on a sunday isent great also no heal decay was kinda fail and no clue why someone thought that up lol

other then that it was fun lol


 

Posted

I had a good time getting my *** kicked, like usual. Then again, as a non-hibernating/non-phasing blaster, it's to be expected.


 

Posted

You did really good Viv! your blaster kicked butt :P especially considering your toons powers.


 

Posted

I have a fire blaster waiting in the wings. Destruction, here I come!


 

Posted

Quote:
Originally Posted by Saga_ View Post
Always fun with pvp events,and gratz to Cap for winning.

The event was fun untill Masque had to leave, then it felt like bizzaro world and my team decided to forfiet event since it felt like a joke when we were told to get randoms to join our team to "fill out" lol (not sure that's how it should had worked?)

Next time maybe try host an event earlier 9est on a sunday isent great also no heal decay was kinda fail and no clue why someone thought that up lol

other then that it was fun lol

Why would you want Heal Decay to be turned on? Why does Heal Decay Off = fail?


 

Posted

Heal decay off isen't always fail, was more in reference to last nights event.Heal decay off in small team matches means no kills in most cases.Any emp or pain dom will almost be impossible to kill with the bonus squishy res.


 

Posted

I have never died anytime I've brought my Emp (Doc Boy) or Therm (Non-Conformist Doc) to Fight Night events with Heal Decay off.

Simply too easy to spam Heal Aura, it has a very fast recharge and Heal Decay off allows for the user to spam it as quickly as possibly to return to full health.

Thats not even counting Regen Aura's and such.


If anyone remembers Emping before i13, you certainly know how easy it is to emp with Heal Decay off. Not to mention most Emps had Phase.


 

Posted

Quote:
Originally Posted by TehHippeh View Post
Why does Heal Decay Off = fail?
Allow me to paint you a picture Hippy. Last nights event ended with a 5v5 Kickball style match. Rock and Saga were captains and accordingly picked their friends as their teammates. Rock being the only one wise enough to bring a healer, led their team to victory in the first round. The other team lost two players for various reasons and were forced to forfeit. And here we are now, with complaints of HD being off. You see, Rock did not die a single time during that whole event. He got really close mind you, but not dead. This is now being pegged as a problem with the event, rather than the players. You see HD on makes the event the "damage is king" style that was ushered in with i13, therefore making blasters overpowered. The complaints are obviously coming from blaster players who lost the event, naturally. So in essence, HD off was quite the contrary to fail. It made Rocks team win. The only fail was the people not wise enough to A. counter and B. bring a healer.

Now, permit me to paint another picture for those who capitalize on the new status of PvP, i13: Blaster Stacking.

You see, the blasters of today really don't find much wrong with the way they are currently balanced. Rather, they think if they don't kill as much as possible than there is something wrong. In this instance, HD off is the something wrong. As previously mentioned:
Quote:
Heal decay off in small team matches means no kills in most cases.Any emp or pain dom will almost be impossible to kill with the bonus squishy res.
Heal Decay off makes healing types "impossible" to kill. For some reason I am thinking someone has forgotten the days of i12, before skill got nerfed. Anyone who played prior to i13 knows that these claims are ludicrous. Here is the breakdown for those who aren't quite sure what I mean by "ludicrous":

Here are the damage numbers for a fire blaster, what Saga was playing:
Fire Blast:
i12: 92.6
i13: 163
Flares:
i12: 63.2
i13: 110.1
Blaze:
i12: 188.9
i13: 171.7
Total
i12: 344.7
i13: 444.8

Now, as you can see, the increase in base damage is quite huge. About 29% to be exact. Run the final i13 number against 28% base res you get 320. 92% of your previous number. Not much different. Now take into account DR, it is lowering your Aim and BU damage, but at the same time lowering his shield res and heal, hurting his survivability. What is not factored in here is the DPS of the set, which went up immensely with Flares and Fire Blast being increased so greatly. In reality, fire blasters are doing a bit more damage now, not less.

Let's go back to the good ol' days where we had 2v2 emp/blaster teams. A single blaster was somehow able to manage a kill on the emp in those matches. Let's look at last night, a team of two /em blasters, stalker, tank and crab couldn't manage a single kill on a PD corr who is missing some hp accolades and has minimal KB protection. So how was it that in small scale 2v2 all the way up to large 8v8 matches, the team could kill the healer? Something that unfortunately isn't factored into the equation of loss these days..... skill.

Edit: Before it is misconstrued, I am not commenting on anyones individual skill, simply overstating that lack of coordination leads to losses.


 

Posted

Gratz to the winner


@Everest
@Hoey Moey - Retired

 

Posted

Quote:
Originally Posted by Everest View Post
Gratz to the winner
Damn Ev, you heartless. Can't even say Capts name.


 

Posted

Quote:
Originally Posted by FF_King View Post
I have never died anytime I've brought my Emp (Doc Boy) or Therm (Non-Conformist Doc) to Fight Night events with Heal Decay off.

Simply too easy to spam Heal Aura, it has a very fast recharge and Heal Decay off allows for the user to spam it as quickly as possibly to return to full health.

Thats not even counting Regen Aura's and such.


If anyone remembers Emping before i13, you certainly know how easy it is to emp with Heal Decay off. Not to mention most Emps had Phase.
Are you restricting this to kickball type games where someone is maybe calling targets and there isn't a coordinated spike? Then I can see heal aura making it tough. But no way does that aura heal alone keep someone alive if there is more than one dedicated attacker. With no suppression it is easier to evade, but still, any kind of coordination should force you into phase, which is about all one can hope for with that power available. Or I guess the attackers phase when you get low on health.


 

Posted

I still say that in small team matches heal decay off is not the greatest idea.I hear talk about skill and cordination this is not the old days, you cannot compare todays PvP with that, either mechanism wise or player skill (cordination builds etc.)

The semi finals were two Pugs fighting off we lost first match and we were fine with that, we did the best with what we had.
We would had done second match if we did not lose players because it was getting rather late so people had to log.

I did not compalin about HD off during event at all, I did however point it out a week before event.

So was it a player issue that noone brought more pains or emps? Ofcourse because just looking at event rules before event it was obvious they would do very well.

Peril makes it sound like there where tons of blasters in event wich were spikeing targets. Like I said this was a PuG picked in a kickball fashion and both teams were as cordinated as you are in a random PuG on Vic.


I love playing my emp she was my first toon I PvPed with and I still PvP with her,pvp have changed a lot and mostly the changes have made it less fun.I also love playing my blasters and my therm and I try haveing an open mind to the At's in PvP.

I think when you say things like: "that blasters of today" etc is abit narrow minded and sounds a bit like when people say all "villains are just gankers heroes are so much nicer," a problem with that is there isent much of a difference between them.

So those blasters you are refering to most likely has a broader perspective, since how many pvpers are really just playing 1 AT 1 toon?


Anyway the event was fun heal decay or not, especially since a friend of mine who is new to PvP seemed to enjoy it and that's really the only thing that counts for me.


 

Posted

lol always with the drama.

TS and HD were turned off on this event because that is what was decided by PvPEC. I believe the reasoning behind this was most of the outrage people had about 'new pvp' (post i13) was about those two options: Heal Decay and Travel Supression. So those for the most part have been turned off on all of the events hosted by PvPEC.


I just want to say that it was great having these types of events where new pvpers and vet pvpers alike can come out and have fun.

I would like to see this type of friendly competition to continue on Victory as well as for it to grow. For the most part I see people with good attitudes coming out to fight night and these pvp features, lets keep up that type of behavior and have fun.


 

Posted

Quote:
Originally Posted by TehHippeh View Post
Are you restricting this to kickball type games where someone is maybe calling targets and there isn't a coordinated spike? Then I can see heal aura making it tough. But no way does that aura heal alone keep someone alive if there is more than one dedicated attacker. With no suppression it is easier to evade, but still, any kind of coordination should force you into phase, which is about all one can hope for with that power available. Or I guess the attackers phase when you get low on health.
Like I said, I've never died in Fight Night events with Heal Decay off on those characters. When HD was on, I have died.


 

Posted

Quote:
Originally Posted by Saga_ View Post
1. I hear talk about skill and cordination this is not the old days, you cannot compare todays PvP with that, either mechanism wise or player skill

2. I did not compalin about HD off during event at all, I did however point it out a week before event

3. Peril makes it sound like there where tons of blasters in event wich were spikeing targets.
1. This just doesn't make any sense. This was a team event with no HD and no TS. That is perfect for comparison because that is what i12 was! The team skills remain the same in this format. Just because a new issue comes out doesn't mean your old skills are invalidated. Coordination still remains the single largest factor in team matches. Spiking is the same in any system of any game.

2. You did not complain about the HD off during the event, but you did in this thread, and furthermore notice that I made the comments plural. This is because Deadly was complaining, more than once, about HD after the matches. My comments were by no means aimed at you specifically, I just used your blaster to make a point.

3. There were tons of blasters that night. The fact that they weren't spiking is a matter of coordination. I saw a couple 3 blaster teams lose because they couldn't coordinate correctly. Coordination is a skill in this game. The ability to quickly adapt to your team and work as one.

And as far as playing as a PUG, you picked your friends and so did Rock. Rock, Battle Cat and Capt play together all the time. They were able to coordinate. You, Deadly and Randomdudeman had more than ample tools to kill them. Various times Deadly had the excellent idea of using Power Thrust, what should have been done. He had Rock bouncing around all over the place and close to death with no follow-up from his team. Power Thrust>AS>Blaster Damage was an easy kill. Lack of coordination is the reason your team didn't capitalize on it.

My main point is this, HD on would have made the event about blasters. And the counter to blasters being more blasters. HD off simply made people harder to kill, but it is far from impossible.

Anywho, these events are about fun and sportsmanship. I went overboard in my remarks but I had to defend why HD off isn't a problem and it is illogical to say so. These events strengthen the arena PvP on this server, and that is always a good thing. I've said my peace.


 

Posted

I don't see much drama M0sque :P

My comment of heal decay on seems to be a hot topic tho O.O

The reason I even took it up in the first place is simple,(like stated several times in this thread already)to kill a support with heal decay off requiers a cordination in spikeing a target.

The times I have been at Fight Night there have been more chaos then cordinated spikes on targets.(which isent strange since there are a big mix of different people showing up and it's not anything wrong with that it can still be fun.)

So that in mind would it be very different in the coming tourny?(triple threat.)

I think the fact that Rock's pain did not die once is kinda telling.

So like I said I'm not against heal decay off but it do require a lot more from the players and do we have that climate of PvPers on Victory yet?(any longer)

Maybe it would not be much of an issue if the teams were pre set or some such.

As for Perils pictures I'm not sure what the point was since , it's not like I started PvPing last week on my blaster and I was amazed and upset of the end result(s).

I for one PvP for fun I also hope that both the players I PvP with and against also feels it's fun. The time I start feeling upset over PvP or the need to "trashtalk" that's the day I quit playing lol

Someone might had said HD OFF was fail after, but since we coulden't do another match and there wasent any trashtalk at all I don't see the issue.

No one denies we pretty much did not have much to counter the team we was up against.
I picked the toons I thought would do best,I'm sure Rock also did that, especially why he picked Cap, Abc since they apparently team a lot.(and on vent)

I picked Deadly. I guess that was my "friend pick" the others I had never teamed with in any extent I took them because they suited AT wise the best.

If that's not a random team then I would like to know what is lol

Our strategy lasted only a few mins into the match theoretical it would been good.But actually doing it in practice not so much. why? because we werent used to team togheter and we were against a team that was.(yes here comes cordination and what some call skill into place)

We had fun.We did our best, I raised an issue about the event not because we lost, or because we did not have fun.I would still had rasied the question if I somehow had been on the support toons team.

Anyway I enjoy to PvP on Victory and the events hosted by Mosque and the PVPeC and hope more events will come especially since I managed to lured a few friends to try lolPvP.


 

Posted

Quote:
Originally Posted by perilX View Post
Damn Ev, you heartless. Can't even say Capts name.
It was late when i sent that reply and i couldnt remember who i readed won it. lol. Gratz Capt.


@Everest
@Hoey Moey - Retired