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Posts
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Joined
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What's the policy on these? I played a couple of fun arcs this morning based off a literary series, and while I'd love to share and talk about them (and brainstorm for more), I'd hate to get them noticed and then removed for "content violations" or something. =/
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(search didn't want to work, so if this is a solved issue, just point me towards the thread
Note: I'm using the OSX client, but I have no idea if this is an OSX issue, so it's going here in the general tech forum.
PROBLEM: can't select the map pip options! Things like whether or not to display Architect Entertainment, or the Sewers, and the like. Clicking on either the name in the Options rollout, or its radio button, instead jumps the cursor to roughtly the middle of the map, and nothing is selected or deselected.
This happens both windowed and fullscreen, and on every character.
Graphics card is an nvidia 8800 GS, system is latest OSX Snow Leopard patch. -
Not ATI, it's nVidia, and thumbtacks work fine. The name of the options even highlight as I move the cursor over them. But clicking on them, or their radio buttons, jumps the cursor to roughly the middle of the map.
I guess I'll move this over the tech support and see what happens. =/ -
I've got some kind of bug right now where, opening the Options rollout on the map screen, I can't select or de-select any of the marker options (the cursor jumps a little ways, and nothing is turned on or off). Happens in both windowed and fullscreen. Is there another way to turn those options on and off?
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Well, I was thinking something that would be primarily PBAoE, not just one radius and one cone, y'know?
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Difficulty: not Spines.
What is there? Looking for something with at least two or three moderate+ damage PBAoE attacks, and a couple of strong single-target attacks. AT isn't important, although a good defense is. -
Have the devs stated one way or another if this is a possibility, or if it will never, ever happen? With Going Rogue, you can now switch alignments, and the powerset proliferations have really expanded over the years. The Science booster even allows you to change body type (which, once upon a time, was a "will never happen" thing). This seems like the next step.
It's strange that it's not allowed, due to the continued addition of character-only (versus account) badges. It's really kind of a disincentive for me to start a new character, knowing that if I want some of those costume pieces or accolade powers, I have to do a lot of stuff over again. -
This is totally doable. In fact, my first to-50 character was a scrapper who had no travel powers. Instead, they used Stealth and, later, Phase Shift to get around. With the Stealth IOs, it's a hell of a lot easier nowadays to not only get stealth, but to get mission-perfect PVE stealth. The IO plus ANY stealth power will make you invisible to everything except turrets, giant monsters, and snipers.
Right now the character uses Stealth + a stealth IO in Hover, and I stealth through pretty much every mission I can, just because I'd rather get on with the story arcs than mess about endlessly fighting. The only trouble is with stealth-piercers (Rikti drones, fortunata, et cetera), but those can be a fun challenge (and sometimes I just hover over them, or teleport past them).
Between stealth IO enhancements and jetpacks, not only is a any-AT stealth character doable nowadays, but a travel power-less one as well. -
You need to set "Advanced Graphics Settings" to "Enabled"; it'll open a bunch of new options, one of which (about halfway down, give or take) is "Use Geometry Buffers".
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I have the same super-crashiness on my 08 24" iMac. Turning off Geometry Buffers helped, as does /unloadgfx every 20-30 minutes (or more, if there's a lot of zone changes). It's fairly stable, but this feels like a hacky, beta-way to get it to a playable state. If I don't do those things, it crashes every 10-15 minutes or less.
The general shoddiness of the OSX port is probably why I won't keep my subscription (I resubbed for a month). It has been crashy every time I've tried it since it was released. The issues are persistant, and the only fixes are from other players on the message board. Don't get me wrong, those users are great! But that is a pisspoor way to support a game.
I realise that Transgaming may be in charge of the OSX client code (wrapper/cider et cetera) but it's NCSoft's responsibility to kick 'em in the *** and make sure the damn thing works. -
Anyone got these handy? Most of the screenshots I find are for post-I10 redesign.
EDIT: hey I managed to find a half-decent one, linking it here in case anyone else cares ;p
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Trying to rebind my alt tray combos. But it doesn't let me use two keys (i.e. `+1) the same way that the defaults are (Alt+1, Control+1, et cetera). Is this not possible within the game interface? Do I have to edit the keybind file instead?
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Umbral: that was a fantastic post! Answered pretty much everything I was wondering about.
Actually, I just started a couple of new characters; my Broadsword/Regeneration character has been essentially my only character for 4+ years. Been at 50 forever, and every now and then I resub for a month or two, mess around a bit. I'd forgotten how cruddy the basic regeneration is for everyone else, nevermind recovery. Even if it's not a huge help in the middle of an AV fight, it's nice just for a quality-of-life thing.
Part of my problem is that when I started the character, Instant Healing was still a toggle, and was for quite awhile. So /Regeneration has always been "heal all the damage, all the time!" in my mind. The talk about relying more on Reconstruction and Dull Pain - still regeneration, but more "regen.. now!" - helps me reorient my brain as to the best way to play the set.
I know my defenses suck pretty bad, since I have Parry and.. that's it. ;D I guess I'll have to give in and get Tough/Weave. =/ -
Any chance for another one of these? (I'll feel super-dumb if there was one this morning and I missed it)
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So.. I needs me some vanguard merits! It looks like the best way to do this is the ship raid. Is this something that is a zone event, like the invasions, or do you just need enough people to take down the pylons?
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Hey.
HEY.
Who the hell designed these guys?!
* dies repeatedly * -
Okay! That's some good information. =) Couple things...
You're quoting regeneration rates in the 100%s and then 1000%s.. are you just adding up the power description numbers? I was looking at the Powers / Combat Abilities sheet, which are all generally <1% and then add up. It's also why I wasn't worried too much about actual HP/sec, because that'll vary a little bit based on your current total. So the numbers you quoted me for your guy are interesting (since my character is at 21.something HP/sec in passive-only regeneration, which is less than half of yours!). Dull Pain just ups HP total, doesn't affect the regen or recovery % numbers, which is what my focus was.
re: ideal: that was poor word choice on my part, at least without further explanation. I mean something like.. hmm. It's /Regeneration, right? Making the most out of your powers. If my regen rate is 20 hp/sec, and everyone else with the same powerset is running 60 hp/sec, I know I'm underperforming on average. Now, thanks to the difficulty settings, I can play at a lower setting and have plenty of fun with my underperforming build. But I'm still not getting everything I could out of the powerset. (for clarification: I mean now I know I'm getting beat for reasons other than substandard regeneration
The numbers on that AV-beating thing are useful! My Dull Pain isn't perma, but with it up and Instant Healing I'm at 148 hp/sec. But.. I know I can't take an AV, certainly not without temps or even inspirations. So that extra 13 hp/sec isn't really doing me any good, most likely, which is fun to know, even if I don't decide to do anything about it. -
Quote:...argh, yes, I realise all that. So, since you have a /Regen scrapper.. would you mind telling me what its base + power numbers are? At this point it's pure curiousity and maybe a little bit of build tweaking.The default regeneration is already mighty nice without help. Then you have four great click powers that benefit massively from recharge. Add in Tough and some good defense from pools and IOs, and you've got something that will blow away the survivability of anyone that focuses purely on the regeneration aspect of regeneration.
Now, if you WANT to play a /Regen with a really high regeneration rate, that's one thing. My Katana/Regen has more regeneration and less recharge than would be optimal. Fun trumps everything, and if you think a high regeneration rate would be the most fun, go for it. But if you're just looking to make the character strong, I'd urge you to not be swayed by the mere NAME of the power set and the fact that it gives you a high regeneration rate. There is so much more to it than that.
When I built and played this character originally, numbers were still hidden, so knowing how much regeneration you were actually getting was a little bit of a shot in the dark. But now we have numbers! It seems like it'd be a neat thing to know if, say, 70% of Regeneration scrappers played at maybe ~5% using just passives and maybe Integration. if you then found you were at 2% you'd know either 1) you should probably find a way to increase yours, or 2) maybe people are over-spending on regeneration (if your survivability is as good or better than theirs).
Additionally: this can kind of tell me at what point extra regeneration isn't going to do me much good. If someone can say, "Anything over 5% regeneration isn't doing you as much good as 5% increase in defense," that's useful information. But nowhere have I seen hard numbers for the regen and recovery ideal rates (for any AT, let alone /Regen scrappers), which is weird, since.. they're right there, and easy to compare. -
The thing is.. it's /Regeneration. If you're just going to ignore the regen numbers, why bother? -.- (if I could change the powerset - and AT! - of this character, I would, but I can't, so might as well work with what I got) So I figure, if regenning is what it's supposed to do - whether or not they're "useful" - I'm curious as to what good slotted numbers are.
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What's the absolutely limit-best you can get for Regeneration and Recovery? What's average? Trying to figure out how my build and slotting stacks up; right now Regeneration is at 1.52% and Recovery at 2.99%, both of those for passive, no-toggles. Integration brings Regeneration up to 2.54%, and with that + Instant Healing it tops out at 6.67%.
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Quote:Er.. except I want NPCs to show up; as in, "Rescue these hostages"? A lot of the time I like to stealth through maps, just getting to the objectives and then getting out, so defeating everything on the map is a less-than-ideal solution for me.If the mission objective includes defeating enemies, when you have defeated most of the required foes, all required foes remaining on the map highlight. Some missions highlight too much, and a couple are glitched and don't highlight in all. But, excepting bugs, your wish has already been granted.
Also, out of a dozen or so "defeat alls" I've had in the past couple of days, only ONE of them had the last enemies show up (which, granted, was new to me). So if it's "buggy", it's super-buggy. =p -
So, at some point, the devs decided that the last clicky-glowy on a mission should show up on the map.
This is fantastic.
However, it'd be really great if this worked for NPCs, also, as the other day I spent more than half an hour looking for two NPCs (they were the last NPC needed, two different missions).
On that note!
Inspirations or a temporary (craftable?) power to ping every mission objective on the map would be.. pretty great. I'd spend merits on them, even. And an accolade that gave this as a passive power would be ace as well. -
I'm getting this too. And I'm on OSX, so a windows network tool won't do me any good. Got up to #22 before giving up. Have tried rebooting (which.. should never really matter on OSX) and no luck.
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Exxxxcellent, thanks! =)