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Quote:So you're asking someone to show you the exploit they're using to get a 50 in 3 hours. Good luck with that, rofl.One cannot prove that something doesn't exist. One can prove that it does. All I can do is challenge their statement, and that has been done. I'm not making it personal. All anyone has to do is show me themselves actually PL'ing from 1-50 in 3 hours and I take back my challenge.
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The reason you see lots of melee ATs in PvP zones is because the I13 changes penalize you for playing squishies (heal decay, travel suppression, DR, etc.).
Psi/EM is good because the projectile speed of the attacks means if you have the right attack chain you can essentially have 3 attacks' worth of damage hit the target at the same time, you can slot the broken placate proc in Will Dom, and you get Boost Range. -
Hide is 8, but the rest of your stealth (Stealth + IO) is still 10. That leaves two seconds between getting into hide and the rest of your stealth kicking in where everyone and their mother can still see you, and that's assuming it actually works right. There've been a few times where I'll be sitting at like 937 feet of stealth for more than two seconds after getting into hide until I actually get up to the 1143 cap.
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The I13 changes have meant that "play smarter" is no longer an option when you're outnumbered on a squishy. You get webbed, you can't heal, and phase isn't up. What do you do? Hope the people chasing you are downies, or die. If you're on a melee AT (not a Stalker as those are basically Blasters with mez resistance these days) this doesn't apply because those are still retardedly easy to stay alive on.
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I meant that as in it would mean PvEers would no longer want these enhancements, so the demand would drastically fall. Part of the reason PvP IOs are so expensive is because of how they're dropped, but another part is that they are in high demand (probably not as much as purples but definitely more than some rare IO sets). For example, it's not the PvPers that are paying 3-4 billion off-market for the +3% def IO.
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Unfortunately I think these two months of free transfers are going to be all we'll get for "cross-server PvP." There hasn't been a successful long-running (i.e. more than one night) PvP event in over a year, on any server. Justice and Pinnacle had attempts at leagues that fizzled out, people tried rebooting the test ladder and that fizzled out, and I guess it remains to be seen whether the upcoming Freedom league actually takes off (I think it will, since there are quite a few players involved).
I'd really rather any and all dev efforts toward PvP be spent reverting the system back to I12 - I'd trade any PvP related buffs and all my existing PvP characters to have that back. -
... type [shadow meld] into the game and it will tell you.
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Bandwidth exceeded. I will put it on my own server.
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Yeah, based on the premise that they could only have PvP rewards once the system was balanced (it's ironic that rewards were added after the system became unbalanced).
Y'know what would decrease prices on the PvP IOs? Make them non-functional in PvE environments (not just "disable set bonuses," I mean "disable enhancement values completely"). Yes, that's a bit extreme, but it'd be one solution without upping the drop rate or changing the drop criteria. -
If you are going by numbers alone, you will never get things right. For example, you listed two attacks in Elec that no one even takes on a PvP build, and you didn't even figure in damage enhancements or crits. Thunderstrike is better than any power in Energy Melee, including in some cases Assassin's Strike. Yes, it's that good. No, this isn't debatable.
EDIT: EM was good back when Energy Transfer had an activation time that didn't enable you to go AFK and make a sandwich and AS actually did damage, because you could almost kill someone in one shot with ET alone (provided you were running BU + reds), or AS + ET even without reds. Since that point it hasn't been all that wonderful. -
Quote:Purples are one thing - they're expensive, but there's at least a steady and reliable supply of them because of how they're dropped (PvE, no time limitations, any 47+ mob), so people really only complain about the price. In the case of PvP IO it seems to be the supply that's the problem in addition to the price (obviously if the supply were higher the price would be lower, but that's another story). Simply because of how these recipes drop (only in PvP, which a very small portion of the population takes part in, and restrictions based on rep and a 10-minute lockout) they're incredibly rare, and they're not really that much better than purples, bonus-wise or even enhancement-wise (in terms of percentages PvP IOs are actually worse). I mean, yeah, they're expensive, but it's one thing entirely for an item to be expensive and another thing entirely for an item to be almost unavailable regardless of how much inf you are willing to spend.PVP Drop rates should be kept as is. Ultra Rare loot is supposed to be ultra rare. If everyone had the shines then there would be nothing for the fabled "casual" gamer to aspire towards getting.
...and that would kinda kill the game completely.
I like that, even at the top end of gameplay, PVPIOs are still rare and hard to come by.
I'm normally in favor of the "ultra rare is supposed to be ultra rare" idea (see the market forum for my take on that) but PvP IOs are an exception simply because the way in which they're dropped is so radically different than any other items in the game. -
Flashfire will sometimes cause aggro if you activate it within a mob's perception range and they're looking at you when you cast it.
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Phase, run over to the guy, start up AS, drop phase just before the interrupt time finishes.
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Quote:53? I thought it was 45 with DR on to stop Force Bolt.Yea, thats plenty of recharge. Anything below 70% seems to be untouched by DR.
IMO, and some may argue this, you can drop a few points of KB for a LOTG. 41 KB protection will keep you safe from everything except force bolt, and that requires 53 to not be kb'd.
I am not sure that there is a difference between 41 and 48 KB protection in terms of saving you from a power.
Anyways, thats just my .02 inf.
-Kiri -
To be honest I don't understand why we keep telling these people "you are wrong" over and over when we're obviously the minority who has actually taken the time to figure out how this works, realize it's not that hard, and profit off it. If I13 and the accompanying changes to PvP was any indication, the devs don't really listen to the people who understand something well and implement changes based on what people are currently whining about, which has the effect of making the people that liked it before stop liking it, and those that complained before tool around with it a bit before deciding they don't like it either.
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Elec is extra damage (Thunderstrike's double crit basically makes it into a second AS).
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Quote:This was back in the day when you had to choose between your mez protection and your damage resistance, which made Dark Armor kinda lulzy. Pre-ED and pre-GDN Stone Armor wasn't terrible before Granite.Not entirely true. Dark Armor has always had psionic resistance available in Obsidian Shield.
Bad example on my part. I was just rattling off damage types, though it should be noted that toxic attacks will almost always be flagged with a vector and are usually also flagged with another damage type (there are very few toxic-only attacks in the game). -
I still don't get why people think removing those level 51-53 recipes from the market will do anything. Everyone will simply move their bids to existing items that won't possibly sell for their bid price (as I said earlier, who's gonna worry about their stack of 10 bids at 200 million each for the +3% def PvP IO actually buying things, when no one sane would even list for that price?).
^^ This = thread. -
No thanks. There are already a grand total of two active zones across the entire US server list (11 servers @ 4 zones each = 44 zones, meaning only about 5% of available PvP zones will have activity at a given time), spreading out the small remaining PvP population won't help anything.
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You did until about 2 weeks into closed beta :<
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Dimishing returns. Don't understand it? Welcome to the club.
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Regen is the only good Scrapper secondary. Everything else is mediocre.