m3lon

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  1. m3lon

    FF needs love

    Quote:
    Originally Posted by Biospark View Post
    Hmmmm. This makes a great deal of sense.

    However, this would not show numerically the point of how forcefields tends to provide huge benefits to the lower end of the scale (Level-wise) and assuming at level 50 with teams of IOed players, FF (as a set) would provide less overall benefit.

    This is kind of the reason I am leaning more toward a curve that shows performance of each set as you crank up additional contributory factors. The purpose not being to show how any particular set out-performs or under-performs, but to show the power-curve which that set provides from solo survival all the way up to self-sufficient team-mates (ones in which no benefit is required to survive).
    This is a major issue that I have with players teaming on uber builds in general. Most teams have some player(s) providing significant amounts of survivability to the entire team, so there's no real need for a player that isn't tanking to be built sturdy enough to tank the enemies solo. Because of this I like to assume (or at least pretend) that most players recognize this and rather than building for absurd survivability people are instead either ignoring the IO system or tweaking themselves for damage with only small amounts of survivability in mind.

    I know talking about soloing AV's or high difficulty mobs is a popular pass time, but I sincerely hope that the people I'm teaming with recognize team synergy exists... but then again I've seen players refuse to even enter the door of a mission because I didn't get a tank...

    Anyway, I think FF does plenty to earn its spot on a team of any level, and what it lacks compared to other buff/debuff sets it's made up for by its consistency and how it can lessen a team's dependence on corner pulls and herding.

    With that said, 3 amazing buffs that are about as hands off as it gets and 6 powers that are at best situational makes for a terrible primary. Changing repulsion bomb was a good start, but it really needs something to make it more active in general situations. Though I don't want to necessarily buff the set, I firmly support lifting the cottage rule for repel and replacing it with pretty much anything.
  2. m3lon

    Defender Nukes

    I could have swore there was an unspoken arrangement where we don't ask Castle to look at defender secondaries and in exchange he doesn't "fix" them.

    Defenders tend to attack with rubber bullets, but it's nice that there are a few hollow tips in there; if we use the few sets with hollow tips as a reason to request full metal jackets for the other sets it's more likely that he'll take all of our guns and give us Nerf.

    On the other hand, fruit salad and Nerf sounds like a fun way to spend a Saturday.
  3. If you've played a few different sets and decided that you like Devices, that's awesome go for it. However, if you haven't tried other things, you'll want to give them a shot. Liking Devices isn't a bad thing, it's just weird.
  4. Character: PyroDomiantion (Fire/Fire/Force Blaster) IO'd for recharge
    Settings: +0/x8/No bosses
    Mission: Everybody's favorite council map

    Inf from kills:9,333,112
    Inf from drops: 3,105,536
    Total Inf: 12,438,648

    Not a farming build, built almost as squishy as possible around the assumption that he's always on a team with somebody to eat the aggro. Consequently, whenever i was getting more red yellow and blue inspirations than green purple and orange my speed got wrecked as I had to make inspirations in order to survive. I pause the timer when I sold mid run, but travel time is included. Also I lost about 5 minutes total to global chat channels and general absent mindedness.
  5. Grav/Storm with Team Teleport. You can easily assure that you're the only person on your team having fun.

    The combination of wormhole and team tp will let you hot drop your team onto a group of enemies then teleport the enemies away. It'll be amazing
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    That's an interesting point, have you actually tested this or are you basing it on known mechanics (I'm not doubting you, just curious). To be honest I don't think I've ever actually seen someone using Sonic Repulsion.
    Two things about the power confused me initially. First I threw it on a tanker and to my dismay I was out of endurance before the mobs were remotely scattered. It was actually borderline helpful. The second thing was that when I threw it on a controller and things weren't flying where i predicted them because I was thinking it would work like repel (i.e. they'd enter the front of the bubble and fly out the back when I expected them to bounce of the front).

    It finally dawned on me when I hit behind a blaster to get a group of werewolves off me and they landed perfectly in my disruption field.

    As far as testing, meh. I did enough to satisfy myself that I'm right, but I haven't actually taken somebody and said "stand here to prove me right".
  7. Congratulations everybody who has ever called Sonic Repulsion "Ally targetted Repel" (or anything along those lines) because you're wrong. Sonic Repulsion is actually a bizzarre power that is in a class of its own.

    First off, let me reiterate something about knockback most veterans will know. When a target is knocked back it is flung away from the caster, regardless of who or what the target is. This is why when somebody energy blasts into a crowd the enemies are flung in a sort of cone away from the energy blaster, they aren't flung outward from the target of the attack.

    Again: knockback flings the target away from the caster.

    With that established, here's the subtle part of repel that's very easy to miss. You are the caster, the player you cast it on is a target that's unaffected by the power (aka they're an anchor), and the enemies within 10 feet of the anchor are the target. The targets are flung away from the caster not the anchor. This means your position relative to the anchor means everything, and by carefully positioning yourself you get a nicely predictable form of knock back.

    To drill in this point, if you throw sonic repulsion on a tank that has a group herded, and you do this from 30 ft away, the result will be the enemies thrown in a nice straight line, as if you galed the group. I believe the common belief is that it would fling the enemies outward as though the tank used hand clap, and this is wrong.

    With all that said, i think it's more accurate to think sonic repulsion as automatically using gale on any enemy near the anchor. This doesn't turn it into some incredible power, but it does have some interesting applications.

    *Put it on a ranged blaster or controller. Any enemy that tries to hit the blast is popped back toward the main group.
    *When dealing with a scrapper or tank that has a group of enemies of their own while the rest of the aoe damage is focused somewhere else, stand like you were going to gale their herd into the main group and repulse them.
    *If you fly you can use it as a quick aoe knockdown, particularly usueful near corners.

    Again, it doesn't make the power a toggle orgasm, but for me realizing Sonic Repulsion is actually toggle autohit gale, really made it an interesting power for me.
  8. Quote:
    Originally Posted by Hyperstrike View Post
    Stalkers (well played of course) are always acceptable on a team.

    Your problem is that you're just exceptional at rooting out idiots on teams.
    Quoted for truth. Most of the time people looking for some specific builds for TF's are doing it because everybody else does it that way. I only have moderate success trying to get people to not min max TFs, usually asking why they want some specific AT or powerset will lead to them begrudgingly willing to try something different.

    Unfortunately, red side the players tend to be... worse. Frankly, I give up and play blue side.
  9. Quote:
    Originally Posted by Transhade View Post
    You exemplify the difference between all other ATs. Defenders are the only emo AT that bashes the powersets of its fellow defenders. You don't see emo scrappers or brutes or tankers saying they are jealous of another AT set becuase someone wanted them over you. Is it really the mind set of the person looking for the team or the powerset or just two different subsets of emo?
    I'm certain that Defenders are the only AT where you run the risk of being kicked off a pug doing door missions because you didn't bring the desired primary. Though that may be a dated complaint; I think all the people dumb enough to do that are too busy fighting offenseless enemies in AE these days. I'm tempted to say that the problem still exists task forces, but the groups that only want rad kins and empaths are the same groups that will only accept Granite tanks and will kick a kheld off the team to avoid cysts. There was even one instance of a person choosing a 47 Arch/MM blaster over my 50 Fire/Fire blaster because "fire doesn't do enough damage"

    But I've digressed; the playing a defender on freedom is a headache and a sure fire way to ruin your day.

    *Logs into freedom*
  10. Fire/Fire blaster: it's the best thing since the discovery of the orgasm.

    Quote:
    Originally Posted by Tenzhi View Post
    I think the character creation screen is my "go-to"
    Very close 2nd for me.
  11. m3lon

    Epic Pool Parity

    Quote:
    Originally Posted by Seldom View Post
    Eh?
    Defender pool, electric:
    ST immobilize, tiny aoE melee, armor, hold, PBAoE drain+end
    vs.
    Corruptor, mu:
    PBAoE drain+end, armor, -end cost, AoE immobilize, boss pet (Has heal, summons pet, has electric attacks)
    ...............................
    Defender pool, dark:
    PBAoE stun toggle, PBAoE +end, armor, rez, PBAoE +dam
    vs.
    Corruptor, soul:
    PBAoE +dam, armor, power boost, hold, boss pet (Highly mez resistant psy boss with heavy psy damage)
    ...............................
    I'm not seeing the crudiness of corruptor pools, honestly. Electric/mu would be even, as would dark/soul...or so you'd think. But corruptors get big powers faster, and with AoE immobilizes as well. The pets aren't permanent, but they're plenty potent. Obviously the other pools are more disimilar, but I'd take corruptor pools easily.
    I'm a huge fan of Oppressive Gloom, Force of Nature, and Mass Hypnosis and I generally loathe pet powers and don't see the AoE immobs as particularly useful; so already that puts me heavily in favor of the defender secondaries.

    The defender's holds have half the recharge time of the corrupter holds and last longer, with generally faster animations.
    The defender's shields put up better numbers.
    Oppressive Gloom and Mass Hypnosis add a sick amount of control that will stop more damage than an AoE immob.

    Admittedly the defender attacks are terrible, and the corrupter's +def shield does make my eyes a little bit green. However the defender power have a great amount of variety that can bolster your build quite well (such as getting the option of a self rez or god mode or being able to stack aoe stuns). I'm not going call the PPPs crud, but I will call the APP amazingly powerful, pal.
  12. m3lon

    Dark/Ice rocks!

    I just started on of these. Only level 10ish now, but I'm waiting patiently for the moment when I can get dominate and have an attack chain of FOUR HOLDS!!!
  13. m3lon

    A Question

    I'm inspired by your name, and I really have been wanting to roll a new Dark...

    Put on a much less serious note, when I saw you on Freedom my mind was blown for a few seconds before I checked your global and suddenly understood.
  14. m3lon

    Epic Pool Parity

    I can't speak for other AT's but looking at corrupt ors and defenders, the APPs win by a landslide. If I could take the APPs on a corr I'd respec within seconds of it going live. If I had to take a PPP on my defender I'd be pissed.

    However, looking at the balance between the two AT's as a whole they're balanced because of it. The notable mitigation that defenders can get from their APPs keeps their edge in mitigation as substantial as the corrupter's damage advantage.

    The most important thing to me is that when I'm looking at mids trying to decide whether I should make an X/Y def or Y/X corr, i'm always stuck there for an hour going "If corrupters just had Z power it would be an easy choice." Hard choice mean good job Team Castle!
  15. Quote:
    Originally Posted by Rigel_Kent View Post
    Sure, 20' "would've been even nicer" (see 2nd paragraph of my last post), but unwanted Speed Boost makes that difficult.
    Strongly Disagree
  16. If I was leading a team and you said SB only by request and you have to say thank you, I'd kick you from the team. If you were leading, I'd call you some uncivilized words and probably end up getting kicked. If a third party was leading, I'd call you the same uncivilized words and add you my ignore list before I get kicked... and still get kicked anyway.

    I'm of the school of thought that SB is highly overrated, and I have no problem teaming with kins that skip it entirely or rarely use it. However, one way to piss me off quickly is compliments for average play. I'd gladly give a standing ovation when somebody pulls off something awesome such as taking control of near wipe situation caused by somebody else's (usually me) mistake. But saying thank you for clicking my name and pressing SB every 90 seconds? Go yourself. If you want your epeen stroked you have to earn it.

    And because we're on the topic, here are some other etiquette issues that piss me off.
    *Requesting a teleport and having to say thank you. It's one thing if somebody comes out of the mission or waits for you while others go in, but when you choose using recall friend over twiddling your thumbs you're not getting a thank you from me!

    *Saying "gratz" (or even worse "gz") every time somebody levels. Honestly, none of us give a crap and we all know this. It's exceptionally meaningless when people have a bind to say some congratulatory phrase every time they hear that dinging sound. Screw that, if I'm going to congratulate you for leveling it will be meaningful (i.e. /e clap, or announcing the newest 50 to the world.

    *Not kicking khelds from the team every time a cyst spawns. I'm sorry, but if I had you in my room and came across some giant cyst that was spewing black puffy stuff you'd be kicked out so fast you'd think I slotted SB for speed. Why am I not allowed to treat khelds the same way!
  17. Quote:
    Originally Posted by Rigel_Kent View Post
    All right. So staying 80' away from enemies and buffbotting, except for the occasional panic nuke, screech, or siren's sn0g, would've been Psylenz's best option, in this team, with these players. I've seen this kind of situation before. Debuffers aren't the only case where you have to rein yourself in if your teammates are a bit handicapped. Blasters and offenders in general have the same problem.

    Still, I think it would've been even nicer if the Kin would refrain from Speed Boosting him so he could stay in the sweet spot, close enough to the movement-floored enemies to benefit from FS, far enough not to be a Rikti sword pincushion.

    Or the devs could just let us delete buffs and this whole thread becomes moot and everyone goes home happy. Right?
    Closer to 20' instead of 80. It dramatically reduces his damage compared going into melee to get damage capped, but 20' out a Cold/Sonic can use all their powers effectively (possible exception heat loss) and stay safely out of melee range of enemies. After all, playing Cold defenders that keep up their shields will always be the squishiest player on their team, so they should make a special effort not to die.

    Though if it were me, I'd have simply asked the /emp to keep me fortted, which would have rendered the thread moot and made everybody happy.
  18. Quote:
    Originally Posted by Fenrisulfr View Post
    There are 2 things that prevent it from being more popular in my opinion:

    1) The sound effects.

    2) The fact that your sonic attacks come from your forehead rather than your mouth.
    You'll notice a similar thing with breath of fire where the fire actually comes from your nose.
    I'm officially changing my Breath of Fire to snot color and creating the bind "/bind x powexec_name breath of fire$$e achoo"
  19. So after watching some StratusNexus videos I decided that I needed blazing aura to call myself a real blapper. So I opened mids and modified my current build a bit 4 hours later this is what happened.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1422;696;1392;HEX;|
    |78DA9D93594F135114C7EF74A1145A0AC542D98452A0B4852E5A238BC68840C4D0A|
    |401E449C5A19DD449EA4CD396A5608C1FC037356EF1590DEA0BAEF1A3B98C67B96D|
    |427873D2FE7F9D33FF7BCE99737BB3FB8B1E211E5D118AF75A49AD56B716406B5AC|
    |599558B7ABE2357AF988BE67DDD506BBA69B884107DD2B0B5A61A45AD9058D62B1A|
    |2F0A359EACEF94CB66A5C68FB2AAA197774AB4BE6BC5B8A75534A39668FCF0E44CB|
    |304C69AA155AB6D74B35ED6B402C75735B5AC1B453FDD6C68250DD35226FF5259CF|
    |2796CD4A1E2B60D57A109A8BC2F7AA685C96433C074484ED05A1E52521F48A30F69|
    |AB07BDAEE60FB18DBC7D83EC1F63D5045DA95BB80B4B06D135AF284508110D6080B|
    |A076B63BEDE76C18729C277832849E0B8C8B84E9EF9C0A06EDA42A96704E526811D|
    |42513B98E29D4FA99F185D0F99510FC46988E11EAA06ED9AD7B864AB4CD32E6B88B|
    |7942F03261142AB4B3DDD61EA70C5327E00283971BB37B6F2838908E15C6A6425DD|
    |C241C80C3C789141F2FED672C8376C9F7E84A53553F8FDBCFE30EF31E8479EA319E|
    |7A2BD4EDE6BAB6EE114A74E6047AC01090130B04A8877108F57225D1CBE358C2FFA|
    |F6CABEF445B0F400768632DFB0087069F5177834F09534F0887F06848B63FB44BBE|
    |B37B8C03C62121B24388E1E6A7C575B81996DB30FC8B128DFC66FC61FC25842C420|
    |43A1F952F33EAA3D043B8199775C7DFD2FB4DBC63BC27448E181F08D39768D53EF8|
    |2765DD49AE1BE5BA51AE1BE5BA31AE7B04CDC6E5C4E23CC48F104AC80D4F04157CF|
    |96488B62499A17D4FA6C8F7097C295E6A4F6528944E33E2123C5447F3B4C1072EB1|
    |7A2A9273348F9850281272344E9D65B93B9BFEFFBD7E781A29DC6B6DA01B2839944|
    |D945B28B751EEA0A828DB287914EB6773B56F06FB9A459943994709607F8FD1E9C2|
    |A3D48EE241F1A274A0F8503A51BA51FA51DEA058FF0013960262|
    |-------------------------------------------------------------------|
    I'm looking for anything you want to say about it. I'm also particularly interested in how to slot Blazing Aura, whether it'd be wise to swap out Combustion for either Rain of Fire or Static Discharge. My heart is set on having a god mode in my epic, and while I slighlty prefer charged armor to temp invulnerability this gave me one more LOTD+recharge than the alternative.

    Love,
    BPM

    PS. I have all the purples that I used, but only half the decimation and obliterations. I'm not looking to make things more expensive unless you're willing to donate.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Ouch!

    There IS a tutorial about enhancements available in-game. It's available via Menu -> Help -> Rewards. There's also a help file on Inventions and about five help files on the Architect. And let's not try to bring up the "people wouldn't know where to find it" argument. It's an option called HELP in the frikkin' MAIN MENU. Where else would it be?
    I'd actually like to see help buttons placed on the enhancment screen it self and as a chat option from the vendors. That way when it's relevant it's right in your face.
  21. I was on a trial account recently and on top of the trouble finding a team I actually found it pretty hard to find help. I could only talk in local and /hc, except it doesn't tell you in can talk in /hc. I assumed that like every other MMO the help channel would be /help or /h, but nope, those bring up some blob of text which didn't answer my question. At that point I forgot about my original question (though it was probably something trolly) and was scouring /help to figure out how to talk on /help. The worst part is that when I had the actual help channel highlighted and would try to chat into it, it would tell me that the command "/help takes 0 arguments"

    Ironically the frustration from that set in motion the chain of events that ultimately made me reactivate... so what I see as poor design may actually be brilliant marketing...

    Anyway, the first time I got a toon to 20 was on a trial account long ago when you could do that. I was on a stereotypical terrible Inv/SS tanker with six slotted brawl and taunt, and all the passive powers because I had such terrible end problem experience with a Stone tank, that I decided to play a set that go just use passive powers. It was so bad that if I came across a similar build today I wouldn't kick them off my team; I'd instead kick everybody else off my team and begin private instruction. With the advent of real numbers I doubt I'd have botched so hard, but it's still an example of how bad things can get.

    As far as template builds go; if you look in any tabletop RPG's main book* you'll notice that they at some point include afew premade builds. It's good for if you just want to jump in without thinking (aka the freedom community), and it's good if you just want to see what a well rounded character looks like. Of any MMO I played, building for COH is the closest to building for a tabletop in terms of options, and therefore should probably look to the table top for inspirations.

    *by any, i mean any that don't fail this common trait...
  22. Interesting how marijuana gets decriminalized in California, then the devs decide to give defenders a buff.

    *thinks about it for a minute*

    *applies for a job*
  23. Pfft, everything my ***. No where near the soft cap to hamidon damage.
  24. That way, I can make a Corrupter Archery/Kinetics/Electric and call it CAKE.
  25. I remeber a few months ago teaming with a Sonic Resonator that was excited about hitting 32 because Liquefy was the only tier 9 he never saw a player use. Considering that and how I can't think of any with a Sonic Resonator as a frequently played alt, I'm voting for Sonic as the least used.