Sonic Repulsion is not Ally Repel
That's an interesting point, have you actually tested this or are you basing it on known mechanics (I'm not doubting you, just curious). To be honest I don't think I've ever actually seen someone using Sonic Repulsion.
I got Sonic Repulsion on my Corrupter. It's just an on off type power normally to get someone out of hot water. Never used it on say a Dark Brute because of they require mobs on them to survive (okay maybe I have on a mate for fun) but it got those who could do without the melee a moment of space. Too end costly, finding someone who can control the direction of repel proved difficult should we be trying to bank mobs in a dead end. Can't say I ever noticed it being a Gale like effect. It could be with someone directing mobs well. I saw it as giving an ally a Pbaoe repel.
http://tomax.cohtitan.com/data/power...onic_Repulsion
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Weird. I never realised it worked like that before.
Never occured to me.
That's an interesting point, have you actually tested this or are you basing it on known mechanics (I'm not doubting you, just curious). To be honest I don't think I've ever actually seen someone using Sonic Repulsion.
|
It finally dawned on me when I hit behind a blaster to get a group of werewolves off me and they landed perfectly in my disruption field.
As far as testing, meh. I did enough to satisfy myself that I'm right, but I haven't actually taken somebody and said "stand here to prove me right".
Congratulations everybody who has ever called Sonic Repulsion "Ally targetted Repel" (or anything along those lines) because you're wrong. Sonic Repulsion is actually a bizzarre power that is in a class of its own.
First off, let me reiterate something about knockback most veterans will know. When a target is knocked back it is flung away from the caster, regardless of who or what the target is. This is why when somebody energy blasts into a crowd the enemies are flung in a sort of cone away from the energy blaster, they aren't flung outward from the target of the attack.
Again: knockback flings the target away from the caster.
With that established, here's the subtle part of repel that's very easy to miss. You are the caster, the player you cast it on is a target that's unaffected by the power (aka they're an anchor), and the enemies within 10 feet of the anchor are the target. The targets are flung away from the caster not the anchor. This means your position relative to the anchor means everything, and by carefully positioning yourself you get a nicely predictable form of knock back.
To drill in this point, if you throw sonic repulsion on a tank that has a group herded, and you do this from 30 ft away, the result will be the enemies thrown in a nice straight line, as if you galed the group. I believe the common belief is that it would fling the enemies outward as though the tank used hand clap, and this is wrong.
With all that said, i think it's more accurate to think sonic repulsion as automatically using gale on any enemy near the anchor. This doesn't turn it into some incredible power, but it does have some interesting applications.
*Put it on a ranged blaster or controller. Any enemy that tries to hit the blast is popped back toward the main group.
*When dealing with a scrapper or tank that has a group of enemies of their own while the rest of the aoe damage is focused somewhere else, stand like you were going to gale their herd into the main group and repulse them.
*If you fly you can use it as a quick aoe knockdown, particularly usueful near corners.
Again, it doesn't make the power a toggle orgasm, but for me realizing Sonic Repulsion is actually toggle autohit gale, really made it an interesting power for me.