Defender Nukes
I think you have a reasonable point, and what do we do with the Rain of Arrows and Dual Pistol nukes with no endurance crash. My storm defender is making hay with the dual pistols nuke on a short recharge, living in the melee range.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
tl;dr - Defender (and Corruptor) true nukes should be made numerically equal.
I have a Kin/Elec/Power defender. PBU + Fulcrum + Short Circuit + Thunderous + Transference is great fun and respectably potent. I have an Emp/Ice/Dark defender. Soul Drain + Ice Storm + Blizzard + Dark Consumption is great fun and mind blowing blaster devastation. Having played Ice Blast for a bit now, I believe it is totally reasonable to either increase the damage of all the true nukes to Blaster level or the rain powers should be made to respect the AT mods. I am not against defenders and corruptors having the same type of nuking power as blasters, but I do not like that some do and some do not. Either defender Blizzard is just plain wrong (probably) and needs to be reduced or defender Nova needs to be given the same punch. |
Also my latest character, a FF/AR defender has had great fun with Full Auto tearing up spawns, especially coupled with repulsion bomb and flamethrower.
If it was down to me all Defender nukes would operate more like Rain of Arrows and Full Auto.
Wasn't aware that Blizzard did blaster damage.
This also raises a biger question about pseubo pets. Paragon Studios really needs to get their act together with them. Not only does ignite have blaster damage, but some corrupter skills have defender level buffs and debuffs. These need to be fixed and not routinely overlooked.
I could have swore there was an unspoken arrangement where we don't ask Castle to look at defender secondaries and in exchange he doesn't "fix" them.
Defenders tend to attack with rubber bullets, but it's nice that there are a few hollow tips in there; if we use the few sets with hollow tips as a reason to request full metal jackets for the other sets it's more likely that he'll take all of our guns and give us Nerf.
On the other hand, fruit salad and Nerf sounds like a fun way to spend a Saturday.
If there ever is a defender version of Blizzard made, with lower damage to match the AT, as long as it has better debuffs also to match the AT, I can live with it.
/signed
I avoid the Nuke on my defender simply because it is NOT like Rain of Arrows or Full Auto.
My preference would be for all the Defender versions be converted over to "crashless".
The lower damage is not an issue in that circumstance, so you essentially would be giving all defenders the same level of performance that only a few sets currently enjoy.
The reason I would prefer them be crashless rather than "Full" strength, is that it would not be something Blasters could point to as a "balance" concern, and secondly, Defenders have a specific "duty" on teams and having a "low-level" nuke which ALSO drains your endurance accomplishes nothing really. It doesnt END the battle, and in all but a few powerset combinations, it will END your contribution to the battle from that point on.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I could have swore there was an unspoken arrangement where we don't ask Castle to look at defender secondaries and in exchange he doesn't "fix" them.
Defenders tend to attack with rubber bullets, but it's nice that there are a few hollow tips in there; if we use the few sets with hollow tips as a reason to request full metal jackets for the other sets it's more likely that he'll take all of our guns and give us Nerf. On the other hand, fruit salad and Nerf sounds like a fun way to spend a Saturday. |
We are definitely better at AoE then Single Target though, atleast my /AR is. I can wipe out minions and lieu's in a single onslaught, but then spend 3 times as long taking down a siingle boss. Well, especially if its a Malta Titan
*Fortunta waltzes in, laughs at the Defenders with their 6 year old concept of Nukes-with-a-crash and waves her crashless Psionic Wail at them all*
There's very little reason I can see not to make all Defender nukes crashless.
Other than the Blasters & Corrupters would probably complain. Even softening the Crash to an EMP type one (no crash, just a period of No Recovery) would make sense.
/signed
I avoid the Nuke on my defender simply because it is NOT like Rain of Arrows or Full Auto. My preference would be for all the Defender versions be converted over to "crashless". The lower damage is not an issue in that circumstance, so you essentially would be giving all defenders the same level of performance that only a few sets currently enjoy. The reason I would prefer them be crashless rather than "Full" strength, is that it would not be something Blasters could point to as a "balance" concern, and secondly, Defenders have a specific "duty" on teams and having a "low-level" nuke which ALSO drains your endurance accomplishes nothing really. It doesnt END the battle, and in all but a few powerset combinations, it will END your contribution to the battle from that point on. |
Now time to make an Ice def for me and Ice blaster for wife and go to work.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
So, maybe 2 Emp/Archery since RoA is up more often? Or 2 Kin/Arch for the FS? Hmmm. lol.
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
tl;dr - Defender (and Corruptor) true nukes should be made numerically equal.
I have a Kin/Elec/Power defender. PBU + Fulcrum + Short Circuit + Thunderous + Transference is great fun and respectably potent.
I have an Emp/Ice/Dark defender. Soul Drain + Ice Storm + Blizzard + Dark Consumption is great fun and mind blowing blaster devastation.
Having played Ice Blast for a bit now, I believe it is totally reasonable to either increase the damage of all the true nukes to Blaster level or the rain powers should be made to respect the AT mods.
I am not against defenders and corruptors having the same type of nuking power as blasters, but I do not like that some do and some do not.
Either defender Blizzard is just plain wrong (probably) and needs to be reduced or defender Nova needs to be given the same punch.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.