lnferno_EU

Apprentice
  • Posts

    62
  • Joined

  1. For zonal pvp, /SR is king atm due to the elusitivity buff (however you spell it! ) with spines probably being your best primary as impale got buffed and you get some nice ranged and melée attacks. (throw spines and ripper)
  2. lnferno_EU

    Rant.

    The LRSF is probably my favourite SF by far. It certainly doesn't require granite brutes, or mind/whatever doms. Or Shivans and Warburg nukes. Me and a mate have recently been running a few LRSF a few evenings and have been running them in very good times. If you'd like to join us for a run or two let me know.
  3. Server: Union
    Character Name: Inferno Lord
    Character Level: 50
    Character Archetype: Corrupter
    Character Origin: Mutation
    Are you Grouped: Yes
    Are you Sidekicked or Lackeyed: No
    Are you Exemplared or Malefactored: No
    Are you in a pact: No
    Any other details that you think might be related: 5 Candy canes chosen as reward, got nothing.
  4. [ QUOTE ]

    1) Spam Barrage and Energy Punch/Boxing on a strong opponent and surround yourself with at least six enemies.
    2) I personally went for 3xDamage, 2xAccuracy and 1xRechRedux or 1xEndRedux. I found my Endurance to be quite good, so I didn't need EndRedux much.
    3) The build looks pretty good, actually! Can't say I see something to complain about. Good job D

    [/ QUOTE ]
    I have found and many people have also found that barrage really isnt that good for building fury. Personally i just use Brawl/Energy Punch Brawl/Energy Punch and so on (Oh and jumping into mobs is always good . As for the build it looks pretty good
  5. Hi All,
    Just to say this friday I will be hosting a costume contest under the globe in atlas. The prizes are as follows:
    1st = 10 Mill + Cossie Pieces
    2nd = 5 Mill + Cossie Pieces
    3rd = 3 Mill + Cossie Pieces

    Judges will be me (Fulcrum Arrow) and Stary

    Hope to see you there
  6. If i were you id get Aid self as it would be much more helpful for you since WP has no self heal. And as a brute you must have a self heal
  7. lnferno_EU

    The White Might

    Wow, very nice work Reflex
  8. This is a rough build so sorry if its not great (I dont have much experience with DB)
    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Sepsah: Level 50 Technology Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Medicine

    Villain Profile:
    Level 1: Power Slice <ul type="square">[*] (A) Empty[*] (3) Empty[*] (3) Empty[*] (5) Empty[*] (5) Empty[*] (7) Empty[/list]Level 1: Charged Armor <ul type="square">[*] (A) Empty[*] (7) Empty[*] (9) Empty[*] (9) Empty[/list]Level 2: Ablating Strike <ul type="square">[*] (A) Empty[*] (11) Empty[*] (11) Empty[*] (13) Empty[*] (13) Empty[*] (15) Empty[/list]Level 4: Conductive Shield <ul type="square">[*] (A) Empty[*] (15) Empty[*] (17) Empty[*] (17) Empty[/list]Level 6: Typhoon's Edge <ul type="square">[*] (A) Empty[*] (19) Empty[*] (19) Empty[*] (21) Empty[*] (21) Empty[*] (23) Empty[/list]Level 8: Swift <ul type="square">[*] (A) Empty[*] (23) Empty[/list]Level 10: Static Shield <ul type="square">[*] (A) Empty[*] (25) Empty[*] (25) Empty[/list]Level 12: Air Superiority <ul type="square">[*] (A) Empty[*] (27) Empty[/list]Level 14: Fly <ul type="square">[*] (A) Empty[*] (27) Empty[*] (29) Empty[/list]Level 16: Health <ul type="square">[*] (A) Empty[*] (29) Empty[*] (31) Empty[/list]Level 18: Vengful Slice <ul type="square">[*] (A) Empty[*] (31) Empty[*] (31) Empty[*] (33) Empty[*] (33) Empty[*] (33) Empty[/list]Level 20: Stamina <ul type="square">[*] (A) Empty[*] (34) Empty[*] (34) Empty[/list]Level 22: Grounded <ul type="square">[*] (A) Empty[*] (34) Empty[/list]Level 24: Lightning Reflexes <ul type="square">[*] (A) Empty[*] (36) Empty[*] (36) Empty[/list]Level 26: Sweeping Strike <ul type="square">[*] (A) Empty[*] (36) Empty[*] (37) Empty[*] (37) Empty[*] (37) Empty[*] (39) Empty[/list]Level 28: Blinding Feint <ul type="square">[*] (A) Empty[*] (39) Empty[*] (39) Empty[/list]Level 30: Hasten <ul type="square">[*] (A) Empty[*] (40) Empty[*] (40) Empty[/list]Level 32: One Thousand Cuts <ul type="square">[*] (A) Empty[*] (40) Empty[*] (42) Empty[*] (42) Empty[*] (42) Empty[*] (43) Empty[/list]Level 35: Power Sink <ul type="square">[*] (A) Empty[*] (43) Empty[*] (43) Empty[*] (45) Empty[/list]Level 38: Power Surge <ul type="square">[*] (A) Empty[*] (45) Empty[*] (45) Empty[*] (46) Empty[*] (46) Empty[/list]Level 41: Aid Other <ul type="square">[*] (A) Empty[/list]Level 44: Aid Self <ul type="square">[*] (A) Empty[*] (46) Empty[*] (48) Empty[*] (48) Empty[*] (48) Empty[/list]Level 47: Conserve Power <ul type="square">[*] (A) Empty[/list]Level 49: Lightning Field <ul type="square">[*] (A) Empty[*] (50) Empty[*] (50) Empty[*] (50) Empty[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;2580;543;724;|
    &gt;-KEE4MKW#`0@.\+^Q_V#VS1TY+IJ2$)+32GE-[-KH@-KAUL)Q`0^]LKV9(?,U0FY[*+1Y^L&gt;6C&amp;TGP
    W77M?#,5OT_55VWRE7\3Q\&amp;Q&gt;^Z*TO\RE;-JZ??FP=]W;8(Z'^[&gt;B/MW5Q=7T]J$VEZ&amp;K+J=OW9^VLS
    ^:TG2F&amp;&gt;QC-32F[^UC7;V4@WU^-&gt;9JG\RUNE2-L3_-&gt;U4,9=&amp;&lt;GHI^,-W'\4#L]*-6VMN-W,[T)IR@;
    FJ#+(DBB9DS=J:6!D?$\J2K;(L:XF@LFF(P;@J0[##;8;$$SZW?.`B&gt;H_5;SA#/\&lt;O1)H@?;D&gt;GF9$=
    9DO\RGDC,$'JW^MSZ[&lt;'$I*#]0+Q4A__)&gt;"*`&amp;:KC%#N-!AT23G2V+)&gt;8J9R#!E$AC6T2RBD&amp;Y1X;
    JH)!&amp;FMDN+S'G+F:4:`HRS3GBV0+S0L!,,YK0X..1A\&lt ;:^I"(YSPQ.7Y2,+-RQT+V25[5EOG*"!2S0A
    J0Z1QS[N+%EQG,-.9YU]P+#7?-:=J"H)]DMO+HZZK0M2.01IK%D@6NK+]'@06ND$:&gt;(Y9D'&amp;2Q^&lt;"
    ;$Z98*[%0PU#K[C0^WRXB&amp;S4^O9KEC=-D*/MQ/T";X?D&gt;]RL#CU(]3/R/8]2[R?^@ML45M]5_GS:NJ\
    ^O]ODSX=(I#V[4K[Y+H6/PVR.$'C@,4!CP,1!S(.HM;L(/BDXT-/+722+$@&gt;I`A2!IG%]5%1QXEH(0]
    2!7D\_`48,UPA
    |-----------------------------------------------------------------------------|
    </pre><hr />
  9. Although there is no rule about using insps in PvP its kind of like an unwritten code If every1 used insps all the time there would be no point in pvp as no1 would die - well until u run out of insps - and every1 would be dealing some massive damage
  10. I would love to do this with my stalker but im not quit up to 35. I'll try my best to make it though Name would be: Slap U Silly EM/Ninjitsu Stalker
  11. Well before i post my build id just like to say....i have no experience on stalkers, i normally skip them when thinking of a new toon to roll as i didnt like them much for pve. But enough of my rabbling Let me know what you think and what i should slot in them, this is a SC/WB/RV Stalker (Mainly WB )

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Jet Sneaker: Level 50 Magic Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Leadership

    Villain Profile:
    Level 1: Energy Punch <ul type="square">[*] (A) Empty[*] (3) Empty[*] (3) Empty[*] (5) Empty[*] (5) Empty[*] (7) Empty[/list]Level 1: Hide <ul type="square">[*] (A) Empty[*] (7) Empty[*] (9) Empty[/list]Level 2: Bone Smasher <ul type="square">[*] (A) Empty[*] (9) Empty[*] (11) Empty[*] (11) Empty[*] (13) Empty[*] (13) Empty[/list]Level 4: Ninja Reflexes <ul type="square">[*] (A) Empty[*] (15) Empty[*] (15) Empty[/list]Level 6: Assassin's Strike <ul type="square">[*] (A) Empty[*] (17) Empty[*] (17) Empty[*] (19) Empty[*] (19) Empty[*] (21) Empty[/list]Level 8: Build Up <ul type="square">[*] (A) Empty[*] (21) Empty[*] (23) Empty[*] (23) Empty[/list]Level 10: Danger Sense <ul type="square">[*] (A) Empty[*] (25) Empty[*] (25) Empty[/list]Level 12: Hasten <ul type="square">[*] (A) Empty[*] (27) Empty[*] (27) Empty[/list]Level 14: Super Speed <ul type="square">[*] (A) Empty[*] (29) Empty[*] (29) Empty[/list]Level 16: Kuji-In Rin <ul type="square">[*] (A) Empty[*] (31) Empty[/list]Level 18: Hurdle <ul type="square">[*] (A) Empty[*] (31) Empty[/list]Level 20: Health <ul type="square">[*] (A) Empty[*] (31) Empty[*] (33) Empty[/list]Level 22: Stamina <ul type="square">[*] (A) Empty[*] (33) Empty[*] (33) Empty[/list]Level 24: Kuji-In Sha <ul type="square">[*] (A) Empty[*] (34) Empty[*] (34) Empty[*] (34) Empty[/list]Level 26: Energy Transfer <ul type="square">[*] (A) Empty[*] (36) Empty[*] (36) Empty[*] (36) Empty[*] (37) Empty[*] (37) Empty[/list]Level 28: Placate <ul type="square">[*] (A) Empty[*] (37) Empty[*] (39) Empty[/list]Level 30: Stealth <ul type="square">[*] (A) Empty[*] (39) Empty[/list]Level 32: Total Focus <ul type="square">[*] (A) Empty[*] (39) Empty[*] (40) Empty[*] (40) Empty[*] (40) Empty[*] (42) Empty[/list]Level 35: Caltrops <ul type="square">[*] (A) Empty[*] (42) Empty[*] (42) Empty[/list]Level 38: Kuji-In Retsu <ul type="square">[*] (A) Empty[*] (43) Empty[*] (43) Empty[*] (43) Empty[*] (45) Empty[/list]Level 41: Invisibility <ul type="square">[*] (A) Empty[*] (45) Empty[*] (45) Empty[/list]Level 44: Phase Shift <ul type="square">[*] (A) Empty[*] (46) Empty[*] (46) Empty[*] (46) Empty[/list]Level 47: Stun <ul type="square">[*] (A) Empty[*] (48) Empty[*] (48) Empty[*] (48) Empty[/list]Level 49: Assault <ul type="square">[*] (A) Empty[*] (50) Empty[*] (50) Empty[*] (50) Empty[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Assassination



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;2579;537;716;|
    &gt;-KE5&lt;V.VR`0OD?*.^0%4C&amp;`#5:/_5%;-;U$ZMW:1;MN4V=E&gt;P\KH3Q[`4.P9QI;.5?Y&amp;3Z8;V:8&amp;&gt;"
    +Z&lt;X?ZZ'^:;J^.;?OX9W&lt;;KZ987=L3?W;=/90/S4/]CC4)X&gt;VFT^MZ9[&gt;=@=S,L;^:-I?S="_VJ_ML^
    E,.]CCBS&amp;/]G,SM*;O[8=S^V#JTQ^_\MW4C\['&lt;_-BC^?7T^Y0]X/IWK8;9L&lt;/V,)&gt;+NRRAXMT`MS4#
    /)%*!=AZ8SMP4)TQ#";8?49U",[&lt;U&amp;@@-7GJVP%&lt;X*OP0KK)5(02%\2?`VW"#90N#CZ&lt;@7K9&lt;Q 9]J?&lt;
    3^(`%=&amp;?8T[P=?]5V#U2J)"^)#B7"T(*&lt;891P7A)&lt;+8@G`42`J`M&lt;DUP ME!8WX_()Z`J")9W#2KH8X9
    :8%2.0:.L"&amp;..)YGF$`J':P&amp;$\4\+/A0NPA'&amp;F4%8K.-LL0@MA3+%&lt;&gt;;NQ27!V:,*AP9G0:U8F%2;5^
    '0X0ZK;C.$%QKO4@!AS'%U'Y8P\&gt;B[B]1:2,*X;4%9?\\AAD!YDOQ./#FY&lt;JP#UF"$&lt;=N""-V(^DMB7
    *SB;-%W2DDLHFZ0:A5GB]K9(S&gt;Z1+66U2J.%L?GB;QG;+[.%];]92GP.J1[8N2[7MQ#INPGW_]MTJ=#
    1J3]&lt;Z5]&lt;MT3/P[*-`%IP--`I(%,@R(-$NOJ(/J$\*?%6*@@&gt;90B2AEE$669]!-1IXEDH8I21;G=_`5
    UBEO?
    |-----------------------------------------------------------------------------|
    </pre><hr />
  12. There are loads of great channels on union the main ones are Union Badgehunters, Mothership Raid Chat, Union Auctioniers and if u want a chat Union Chat
  13. lnferno_EU

    Cya

    Cya SC
    Was always fun having rocks thrown at me by Ianroar
  14. [ QUOTE ]
    [ QUOTE ]
    use the main attack combo Energy Punch, Bone Smasher, Total Focus and Energy Transfer

    [/ QUOTE ]

    Dear god no, don't do that.

    I've managed to get an EM/DA up to 50 and doing that's just asking for trouble. Total Focus is for PvP and Bosses+.

    A lot of the stun sets are cheap and give +recovery on 2 enh.

    Don't bother slotting damage (unless you have hami-os/IOs or equivalent). Recharge and end redux.

    2 end redux in acrobatics - it is a hog. Take one out of CJ to pay for it if needed.


    I'd post a build but the ones I have are all fully Hami'd - IO'd out.

    [/ QUOTE ]
    I have used it in all my duels Well Energy Transfer THEN Total Focus but still with that combo i work up fury very fast. Admitadely i do it with an EM/Elec Brute not an EM/DA Brute so it may be diffrent P.S That combo hasnt failed me yet.
  15. lnferno_EU

    Hami

    [ QUOTE ]
    [ QUOTE ]
    So whens the next Hami raid then?

    [/ QUOTE ]
    I'd guess I13 - that's when they'll introduce a Master of Hamidon badge and it'll seem like everyone will be trying at least once a night...

    Still on the bright side: Gives me time to ding 50 on more characters so that it isn't always my empath defender going to Hami raids.

    [/ QUOTE ]
    Firstly, people find it hard enough to complete normal hamidon. When you say Master do u mean 0 temps and 0 deaths? If so no1 will ever get that badge
  16. lnferno_EU

    Acting Avatars

    Thanks for the avatar Pious
  17. Well from experience Dark Armor is very very end heavy. Energy Melee also is not the most end friendly set avaiable so you probably will always have end problems. The main way to taackle that would be from set bonus'. As for building fury, use the main attack combo Energy Punch, Bone Smasher, Total Focus and Energy Transfer and boxing is always good to have to help build your fury
  18. lnferno_EU

    Acting Avatars

    Found one for my brute - Ricky Hatton Will post others when i think who would act as them best.

    Thunder Energy - Mutation Brute
  19. lnferno_EU

    Master of LRSF

    Well im gonna attempt MoRSF again tommorow. (Unless an event pops up) I will be aiming to start around 12pm. I am looking for 2 Brutes (At least 1 a Granite). 5 Corrupters and 1 MM - MM Spot taken atm. Let me know either on the boards or in game @Pyro Inferno
  20. Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Terra Pyro: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Presence

    Hero Profile:
    Level 1: Temp Invulnerability <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (3) Aegis - Resistance/Recharge[*] (3) Aegis - Endurance/Recharge[*] (5) Aegis - Resistance/Endurance/Recharge[/list]Level 1: Stone Fist <ul type="square">[*] (A) Touch of Death - Damage/Endurance/Recharge[*] (36) Touch of Death - Damage/Endurance[*] (36) Touch of Death - Accuracy/Damage[*] (36) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[/list]Level 2: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Recharge[*] (5) Doctored Wounds - Heal[*] (7) Doctored Wounds - Heal/Endurance[*] (7) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 4: Heavy Mallet <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (37) Touch of Death - Damage/Endurance[*] (37) Touch of Death - Damage/Endurance/Recharge[*] (39) Touch of Death - Damage/Recharge[*] (39) Touch of Death - Accuracy/Damage/Endurance[/list]Level 6: Stone Mallet <ul type="square">[*] (A) Touch of Death - Damage/Endurance/Recharge[*] (46) Touch of Death - Accuracy/Damage[*] (48) Touch of Death - Damage/Endurance[*] (48) Touch of Death - Damage/Recharge[*] (48) Touch of Death - Accuracy/Damage/Endurance[/list]Level 8: Unyielding <ul type="square">[*] (A) Impervium Armor - Resistance[*] (11) Impervium Armor - Resistance/Endurance[*] (11) Impervium Armor - Resistance/Recharge[*] (13) Impervium Armor - Psionic Resistance[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Accuracy/Recharge[*] (50) Perfect Zinger - Taunt/Recharge[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Celerity - RunSpeed[*] (15) Celerity - Endurance[*] (17) Run Speed IO[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[*] (17) Jumping IO[*] (19) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) HamiO:Golgi Exposure[*] (19) Numina's Convalescence - +Regeneration/+Recovery[*] (21) Numina's Convalescence - Heal[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (21) Efficacy Adaptor - EndMod[*] (23) Efficacy Adaptor - EndMod/Recharge[*] (23) Endurance Modification IO[/list]Level 22: Invincibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Red Fortune - Defense[*] (25) Red Fortune - Defense/Recharge[*] (27) Red Fortune - Defense/Endurance[/list]Level 24: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[/list]Level 26: Fault <ul type="square">[*] (A) Knockback Distance IO[/list]Level 28: Resist Elements <ul type="square">[*] (A) Titanium Coating - Resistance[*] (29) Titanium Coating - Endurance[*] (31) Titanium Coating - Resistance/Endurance[*] (31) Resist Damage IO[/list]Level 30: Resist Energies <ul type="square">[*] (A) Impervium Armor - Psionic Resistance[*] (31) Impervium Armor - Resistance[*] (33) Impervium Armor - Resistance/Endurance[*] (33) Impervium Armor - Resistance/Recharge[/list]Level 32: Unstoppable <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (33) Aegis - Resistance[*] (34) Aegis - Resistance/Recharge[*] (34) Aegis - Endurance/Recharge[*] (34) Aegis - Resistance/Endurance/Recharge[/list]Level 35: Tremor <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Damage/Endurance[*] (43) Scirocco's Dervish - Damage/Recharge[*] (43) Scirocco's Dervish - Accuracy/Recharge[*] (46) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 38: Seismic Smash <ul type="square">[*] (A) Hecatomb - Damage[*] (39) Hecatomb - Damage/Recharge[*] (40) Hecatomb - Accuracy/Recharge[*] (40) Crushing Impact - Accuracy/Damage[*] (43) Crushing Impact - Damage/Endurance[*] (46) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 41: Resist Physical Damage <ul type="square">[*] (A) Impervium Armor - Psionic Resistance[*] (42) Impervium Armor - Resistance/Endurance[*] (42) Impervium Armor - Resistance/Recharge[*] (42) Impervium Armor - Resistance[/list]Level 44: Tough Hide <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Defense/Recharge[*] (45) Luck of the Gambler - Defense/Endurance[/list]Level 47: Provoke <ul type="square">[*] (A) Accuracy IO[/list]Level 49: Intimidate <ul type="square">[*] (A) Fear Duration IO[*] (50) Glimpse of the Abyss - Accuracy/Fear/Recharge[*] (50) Glimpse of the Abyss - Accuracy/Recharge[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;4735;1286;1716;|
    &gt;-KEETMOXS80@.\!\A]\*7HHTH@O/=!3-MX\VJ8([*`%&gt;F-DQA;6E@R*"NJ"T&amp;_OD)9(VK$V\KEP(##
    DI^&amp;\.!P]"%E-N&gt_"ED75?D+^IE&gt;7KP(*?GD&gt;2&lt;K_&lt;271:Y ?&gt;/E-R,N+Q_*]69="\M=B7:B=GJNJ%)
    ,GL19"/Y8K(46I]'PKQ$+?%:H4=:V?I:A%F0M]MRZ6*Z5!*KS!:R7D[O("Z&lt;C^D";Z1BR+NIV)&gt;LHWU
    U_+Q6SQ3TM;$E'S;$D*V`$RRU=+"[`&gt;P!VP?]D#\3%PL(GGDIZCL-&gt;5URV"B9&gt;JR5&gt;3ZFTR%5RMVNEF
    &gt;?1Z%N@Y"!L.]1QAQ^!-GE\#;*AHF#+B^DWQI\*"G8F#8V^@&gt;6+-]+3*527%8O)7U90+\%'G%&gt;*\ASX
    P#X*O+&lt;.\YTXQ03B),S_^@![%@^!AU$IUH#,L_=[VGJ&gt;&gt;=WX@8!_^&amp;.B3(1D;X/B&lt;M#E-?PQT&gt;DZ@`P
    ,9&amp;(C.R62J1R0HU92-&lt;@&gt;`R0@#3V&amp;#!F8&amp;M@8:$Q-[4(E^W&amp;R%?"^:S&gt;1&amp;;BK9G79X`V&lt;NEY,!RN^! O
    &lt;M1-$1WRF/O\=/L&lt;UU8S%48A'U@,EO^D'X6\DWD:O)W42Z%M%9W\F/L#EAVC+WPIE0&gt;=(K0S'L&amp;H2Z]
    09=\9&gt;P#VYP/8?7T_!`?E$=$0#*&amp;WRU&lt;`A+NA';6E//M`EB&amp;W8$!RJT[!S.4N76JS7MF%^9VB0/]&amp;03
    6ZO]KL]D:+'(8.S49GYI,`X$)"#1JM_?5&gt;ED`P/:I89?^:#9%R7^L)[=5^&lt;[7HL[-#0:^6(H2//TN=S
    \9F/H$28?&gt;Z2LD=44!1X$:F4U8HK^^O14YSW&gt;3FP7?0OTR7G JJ%CX;8^93)QO"+8&gt;#C8;$]MG"7+9@&lt;
    $4G!+=]X&lt;W,M%,6FT&lt;,RO[&gt;Y-_,X50K,;GGFU&lt;(K+TMC%-PXO0$?@9U^*Z2JBE%.Q5O=MTE!:;'Z^XX
    Q&lt;EW(']"8W^QQZ!BEY*8V#*']3UOZKK@)01EOBOSE:S*XE\CK)#B"L*D9+5NOS3%&gt;O&amp;# &lt;4;J0T3&amp;O?M
    2/10JB%$:!?J&lt;(:$/1^"[H&amp;YC4[@9#-K?ODR+6IFD1BY`+`A08J\QN)T*Q4M3?VXKKJ!*^`I((I\&gt;R 4
    &lt;NZ+I(H,J`O+!6IN[&amp;B72_'6Q%&gt;SU)D/4XL[&lt;1&amp;54H`1Y3STET3D$G&gt;'Q!)\$1(.9AFIQ]&amp;PG*7L\55
    TUM7&gt;;*&amp;6!AGVD7TT#&gtVTL(9_UL82,;&amp;0!]`V.*:&amp;F[LWS0E9Y7D%F3HT/ZO!&gt;1\AK&gt;A(]N(B1K^$0
    Y`&amp;Z4POY^X#B(24&lt;BSYG#S7!+KJ4!48G8'0*V?8@&lt ;JZJS6N[-Y.QO3)P2P(2+O8J,(8&lt;D7HB4))UY=,
    0F;Z53;V"PS&amp;!S.*Y"ENE./#1,7;8UR2!U0,"7&lt;.4'=MK/U2BKID=&lt;[;H68&gt;&amp;HO&amp;'9I`]/+44!9H3V\
    *-OE[H:;*_9OP&gt;=(AS&gt;B=D!.Q=DN``=YE&amp;8]MA0_F#0$'MP['K48.O+6IRT38&gt;=X)+&lt;]&gt;Z$@E+]^MBL
    ZU%O_W-ZZZN;=P-W*M+DRSH\09?&lt;30[[@C[;SZK;!NU5R;1HW:OH(W&amp;?MT4/M&gt;VS=4:.G'3U2'_G&gt;O$
    F=Z,'(M#A]LE^W^ZF:O@[_\V:;P!`;_:WR,"A2J8D'(O%^:!KK./9#Y`"6&gt;C;RLYF?Q7[8L_VFM-,
    #F=7$;$6L_"3UP\P-T\@/D1]B/R1^Z(6ES`^]W#3V0]H-+R_^`T=&lt;728`
    |-----------------------------------------------------------------------------|
    </pre><hr />

    I have intimidate in there for higher lvl pvp. I thought it would be better than tough as my Resistance to Smash/Lethal would already be capped. Plz point out any mistakes and what you think should be rearranged
  21. Personnaly i think Fire/Kin corrupters are pretty awesome for soloing. Same as Fire/Rad and Ice/Rad
  22. Personally if i were you id get consume a bit earlier and tbh you dont really need burn at lvl 30 same as blazing aura. I skip burn most of the time anyway. Also throw a Karma: Knockback Protection in combat jumping as that should cope with ur kb protection. Lastly i would but hasten before soul tentacles
  23. lnferno_EU

    Spines/SR Build

    Looks an awesome build SRM apart from 1 question. Surely you need stamina for WB? Unless your constantly popping elude. It wouldnt need to be respec'd into till 50 though as stamina is great at 20. Tottaly agree about the working towards it though