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Posts
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Quote:There's nothing to get really. It's simply and idea or behavior that transmits through a culture... basically a trend. And much like trends, you're either into it or not.What one? What is a meme? Someone please explain..... in understandable English.... it seems non-culturally wise people, such as myself, don't 'get' it yet.
Personally, I'm a bit tired of all these internet memes. I favor original, creative thought to the copy-paste nature of these things. -
Quote:I agree that this could be an interesting discussion. However, we need some objective measurements to make it a worthwhile discussion. People's subjective experiences (including my own) with a powerset often lead them to a skewed perspective of what a set is capable. If we can make some objective observations of the single target, AoE, and pet capabilities, it will certainly help further the dialogue even if the value of single target damage, AoE damage, etc. are subjective.Your questions are one of the reasons I thought this could be a fun debate. Also why it is hard to measure. To me, the best "measure" of overall damage is a set's ability to complete missions quickly and fairly safely. That takes all of the scenarios into account. However, it will also vary widely depending upon playstyle and secondary. Also, the value of damage done by a controller on a team is quite a bit different than solo. Single target damage becomes more imporant on teams that already have a lot of AoE.
Quote:While testing has some value, it also has a significant trap of failing to take into account some of the actual situations in game. Anytime you create a controlled situation to focus or concentrate on one aspect, you will probably be distorting the results.
Testing certainly can be useful, but the danger lies in making conclusions based upon testing that fails to take all scenarios into account. The testing the MagicJ did HERE is a perfect example. When I pointed out a problem with his testing method which, I felt, skewed the results, MagicJ trivialized my criticisms when others felt they had some validity.
As to the second issue, I welcome suggestions and feedback regarding how these tests should be conducted. I consider you my peers and acknowledge that many of you are as well, or better, versed in the particularities of controllers.
Quote:However, Dark has one big shortcoming in comparison to this: Their ST Immo and ST Hold are two of the worst for DPA in the game. By far. Slow animation and low base damage = ugh.
Haunt helps offset this, but it can't be ignored Dark's personal damage is fairly lackluster. It strongly relies on it's pets to deal the bulk of it's damage, but on the flipside it also has the major lack of personal damage.
From fastest to slowest single target immobilizes:
Ring of Fire*/Chilblain (1.17 sec) > Entangle*/Shadowy Binds (1.2 sec) > Crush (1.33 sec) > Electric Fens (1.67 sec) > Stone Prison (1.93)
*Ring of Fire and Entangle both have higher base damage than Chilblain and Shadowy Binds, respectively.
From fastest to slowest single target holds:
Char ( 1.07 sec) > Dominate (1.1 sec) > Blind/Dark Grasp (1.67 sec) > Gravity Distortion (1.83 sec) > Block of Ice (1.87 sec) > Strangler*/Fossilize (2.07) >Tesla Cage (2.17 sec)
*Strangler has higher base damage than Fossilize -
A minor note, but Dark is noteworthy for having extra damage in Living Shadows, more even than Fire Cages, presumably to make up for it being a cone rather than a targeted AoE.
In order to form a better picture of how all sets compare against one another I think we need to examine four areas: single target damage, AoE damage, pet single target damage, and pet AoE damage. I'm thinking I may test with a series of dummy enemies in the AE (built with no attacks) but I would appreciate feedback on how to craft such tests. For instance, I am considering taunting or immobilizing the enemy with a damageless immobilize (Web grenades) if they can be acquired in order to allow pets to damage the mob with less pursuit due to broken moral. Would that skew the test against pets with immobilizes/taunts or better reflect a real play scenario in which the player would likely immobilize the target? Or does the the previously mentioned notion of dummy enemies skew the role survivability plays in how much actual damage pets deal? -
Quote:My opinion was similarly formed through experience with the sets and yet I've arrived at the opposite conclusion. I'm sure playstyle and secondary pairings certainly make a contribution to the difference in perception here, which is why I feel a more detailed analysis and opposing viewpoint are warranted.My opinion on damage levels was, to a large part, based upon my personal experience playing the sets. I have found Electric to be a low damage set only a little bit better than Ice and less than Earth. I find that I complete missions faster on my Earth controllers than on my Electric Controller because the Earth Controller takes foes down faster.
Quote:I'll give you the point that if you had high recharge, and were up against large groups of mostly minions and lieutenants who are grouped together, that by spamming Cages and Jolting you could do some AoE damage -- Maybe more than most other control sets (not Fire or Plant). I've tried it and it works to chip away the health of a larger group. But that's kind of a limited situation.
Quote:There are many times that I had to deal with tougher single targets or targets who were spread out, so that single target damage becomes very important. It takes a LONG time to take down tough single foes with that attack chain.
Quote:Earth has a little bit of AoE damage in both Stalagmites and Volcanic Gasses, but you can't cast them nearly as often as Jolting Chain. I said that Rocky makes a huge difference for Earth because not only does he have very good single target damage, but his ability to tank and survive lets him keep doing damage long after the Gremlins have been smashed into little pools of conductive jelly. Overall, I found that this allowed my Earth controllers to handle standard missions more quickly than my Electric Controller while leveling up. Maybe the Electric was slightly better before pets, but not after.
As for Gravity, I mostly solo'ed my Grav/Storm. Gravity is admittedly weak on AoE, but strong on single target damage. Again, the pet's survivability makes a huge difference, as Singularity is very hard to kill by anything other than an AV. Singy doesn't do as much damage as Rocky, though. Instead, Gravity has a lot of single target damage in the other powers. Again, I found that I completed missions faster on my Gravity controller than on my Electric controller solo, and Gravity also contributed more damage to teams.
At any rate, I think I may look into collecting some data on how much damage pets are contributing. I know this was done some time ago, but it seems like a topic worth revisiting given the introduction of new control sets and changes to Singularity. -
Quote:Even putting aside consideration for proc damage and Interface, the damage done by Electric's powers does not differ from the majority of control sets. Its immobilizes and holds deal the same amount of damage as those found in Gravity, Earth, or Ice. However, it adds a second AoE damage option in Jolting Chain. While other sets have some down time between castings of their AoE immobilize, Electric can, with sufficient recharge, seamlessly chain Electric Cages and Jolting Chain for AoE damage. Similarly, if you look at the pets available, Animated Stone does deal better single target damage (and no AoE damage) but the Gremlins offer AoE damage via their own Jolting Chain and their damage aura. It's dubious to state that Animated Stone pushes Earth above Electric in damage.I described it as a low damage set because the damage done by the set's actual powers is very low. I was not taking into account possible builds such as damage and debuff procs, differing secondaries or certainly not Incarnate content (especially since this was written before I-23 and the Hybrid Slot).
If you are taking all those other sources of damage into account, it really varies depending upon your build. Each of the sets have a lot of places that damage procs can be slipped in. That may reduce the effectiveness of the control that the set can do. For example, if you use damage procs in Synaptic Overload, you will destroy the "no aggro" part of the power.
I would consider Ice to be the lowest damage set, but with all of the Slow in almost every power, you could slot an Impeded Swiftness proc all over the place. Ice also gets the benefit of Confuse, but could take the confuse damage procs.
Earth does more damage because of Rocky, but it has a lot of powers than can take procs, too. Six of the nine powers are AoE, and every power other than Salt Crystals can take damage procs. (In comparison, Electric has 3 powers that can't or shouldn't take damage procs -- Conductive Aura, Gremlins and Synaptic Overload. And I'm not sure you would want to put a damage proc in Static Field. Plus, while Paralyzing Blast takes Hold sets, Volcanic Gasses takes Targetted AoE and Hold sets.)
I continue to assert that Electric is probably the second lowest damage control set behind Ice. You could certainly buff up the damage in many ways, but this guide was intended to be in introduction to Electric Control for people who weren't familiar with it or haven't researched the mechanics of the set. I don't really consider folks who are all the way into their Incarnate slots with T3s and T4s -- those folks probably already know plenty about their builds.
I think there has been a long established mindset that all control sets are either low or high damage, and many fail to distinguish between high AoE damage and high single target damage. That's the crux of my argument. If we were to compare Gravity and Electric, Gravity certainly deals better single target damage but it does not have comparative AoE damage tools. -
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Cole was also the embodiment of Zeus, which is why he uses the power Zeus' Lightning in the same trial. Does that mean he absorbed Statesman? No. He was simply Praetoria's incarnation of Zeus and Hades while Primal had two separate incarnations for those deities.
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I would have to disagree with the assessment of Electric as low damage. With two pets, its AoE immobilize, and Jolting Chain it has nice potential for AoE damage that some of the truly low damage sets (Earth and Ice) do not. You can even toss some confuse damage in their from Synaptic Overload. The difference becomes more pronounced when you reach Incarnate powers. Interface procs, and now Double Hit from the Assault Hybrid and Waylay from the Control Hybrid, make Electric Cages and Jolting Chain more effective damage tools.
What Electric control is really lacking at is single target damage due to its slow activations. In discussions of Controller damage this distinction is rarely made. -
Tunnel System and the Team Mission transport would make this not so bad. No worse than Synapse, in my opinion. Someone on one of my globals finished it in an hour and a half last week.
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I don't think Diaz's work takes much direction from manga at tall. In fact, his style reminds me very much of Disney's animated Tarzan from a few years ago and other western sources. His character designs have far more facial differentiation than you'd see from most manga artists... and they have noses. Putting that aside, the thing I enjoy the most about his art is the attention to detail in the costumes. They actually look practical for the most part rather than the typical sexed up tights of most comic designs. I do, however, agree there's a certain dissonance between the ideas and the artwork.
As for reboots... that seems to be a naughty word amongst comic book enthusiasts, so let's rephrase that to an Elseworlds (of which Batman has had many interesting takes). As to answer the question of why do people enjoy these off-the-rails trains of thought, we've seen nearly 50 years of the same concept with many ideas being played over and over again (like bringing back the Phoenix again, seriously?). The big two cling to the status quo. Even events like the New 52 end up feeling remarkably the same. I enjoy seeing someone take the risks that the publishers and fans would never allow. -
Aaron Diaz of the webcomic Dresden Codak has done a bit of brain storming on how he would reboot the X-men franchise. It's a fairly interesting take and something I think a few of you might enjoy taking a look at here: http://dresdencodak.tumblr.com/post/...s-x-men-reboot
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I've never played through the contacts in the Shard, but I have done all the TFs there multiple times. Though I just might go play through those contacts now that you've brought it up.
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Quote:I wanted to highlight this as well. There have been many times that I have received no warning, but been struck by Zeus' Lightning and the subsequent Flow Lightning.Arbiter Hawk can we tweak the air crackle warning as well? This should really be a mapwide warning. People coming back from a death or from grabbing a light often jump right into the attack because they did not get the warning.
Also, is it intended that the damage ticks persist after the lightning visuals have dissipated? I have encountered, and seen numerous complaints, about the damage ticks occurring where there appears to be no Flow Lightning. -
Each light that goes out grants +1. Take them all out for +6. Assuming the PCs are level shifted at +3, they'll match Tyrant's 54+5.
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Quote:There is concern that the level shifts granted by the light of the well is not buffing the entire league as intended. Some people have reported that it only has a target cap of 16, meaning on a full league someone is missing that buff. On a smaller league more people will be receive the shift.Not meaning to call your theory rubbish Red...but it is. Of course, my theory about Freedom being broken is rubbish too but..
I started doing trails on Virtue after finishing all my Freedom ones, like 8 months back, and found that the trials were general WORSE on Virtue. Again, subjective, but thats what I saw. MORE people trying to join harder trials without level shifts, but let in just cause 'we are nice people on Virtue'. I have failed more (non mag) trials over there than on Freedom.
This is WHY I am saying the trail is broken on Free..because I cant spot ANY point were the runs on Virtue were 'better' than the ones one Free. It has nothing to do with 'better' players. -
Quote:The closest thing I ever saw to Lam farming on Virtue was when people clearing the streets, court yards, and turrets. Then we proceeded with the trial until completion. That used to be the standard run until speed Lams took over. I never saw anyone announce a Lam farm, in fact.My experience is different. I can only talk about what I saw on Virtue and Justice, but 'Lam Farms' was nothing like the amount of 'lf Magi farm' broadcast. I'm not sure who you mean by 'most of us', a server, all servers, or the people on your global chans.
There werent any threads complaining about farming Lam - a lot of other complaint threads about grinding sure.
After day 2, there really wasnt that many fails either. Lots of deaths and fustration at collecting temps, but the trial still got finished. -
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And wasn't the key plot points in First Ward the fact that the apparitions weren't the spirits of the dead? Didn't we talk to Blind Makwa and hold a ritual to speak with the spirits to confirm that the apparitions were the cast of bits of Seer psyches? Night Ward kind of comes in and tosses all that out in the first arc.
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On Virtue. I haven't tested other servers, but I will this afternoon.
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When I attempt to load the Imperial City map it causes my game client to crash. I first encountered this in the finale mission from Belladonna Vetrano, then again on a BAF trial. When I realized the connection I attempted to visit the zone itself and reproduced the crash. Unfortunately, doing so without foresight, I've got one of my primary characters stuck there.
I've checked the piggs with the updater and it's not reporting any corruption. Is anyone else encountering this problem? -
Personally, I won't take a squishy within 60 feet of Tyrant, but it's not because of his lightning flow. His Hammer of Justice is absolutely brutal. Why there is a warning for his wimpy eye beams and not this is a mystery to me.
Returning to the Lightning Flows, on two trials now I've avoided all but a single tick from it by hovering high above the ground. It seems that it's only spawning on the ground. -
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This is displeasing. Between this and the shaft given to Mind in Interface, Incarnate content is treating Mind control very poorly.
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Quote:Quoted for emphasis. I was seeing this a great deal last night playing my Mind/Fire dom. It was suggested that I was outside of the range of the lightning flow. Unfortunately, that didn't prevent the lightning from dropping on my location. It was suggested that flying a moderate distance above the ground will help avoid them.Have to sort of disagree with that Zombie.. did a couple runs today with my MM and the problem was NOT that anyone didn't know what to do.. I know for a fact a few times there was never any AIR CRACKLES AROUND TYRANT waring before the lightning started to strike.. At that point you have seconds to turn and run like mad. With an MM if you are mid attack animation.. your history!
Additionally, there were times when some of the lightning flows were not being rendered. Other times the damage ticks continued after the lighning fonts vanished. Many times I moved to a seemingly clear location to find more damage ticking away. That could be a problem with my graphics card or settings. Overall, my frame rates plummet in the fight against Tyrant... worse than I've seen in other parts of the game.