gameboy1234

Legend
  • Posts

    2019
  • Joined

  1. How early? Was you billing date on the weekend? There might be a clause or something in the contract that allows them to run their billing on the business day before billing is due. Which if they withdrew the money on Friday would make sense.

    If you mean more like 5 to 10 days early, then I have no idea. It might be useful to go through support, explain the issue ("I was almost charged for an overdraft.") and ask for clarification on the billing date. Remember the person you are talking probably has nothing to do with billing, they're just some working schmuck, so be as polite as possible.
  2. Quote:
    Originally Posted by kchammy View Post
    Now a set bonus grants me "3% damage bonus to all powers"?

    Lets make the example easy, lets say that melee power is at 100% damage with enhancements. Am I getting that additional 3% from the IO set bonus?

    You can see your set bonuses, each by %, in the combat attributes window. They're global buffs, just like player buffs, and they show up. If you ever have a question "how much am I getting from this?" just use the combat attributes.

    Re. the rule of fives: if you have five or less 3% bonuses, then each one adds an additional 3%, and ignores ED, just as you say in your original post. If you have more than 5, then each bonus after the 5th does nothing.

    Now you could have five 3% bonuses, and 5 2.5% bonuses, and they stack (in this case a total of 22.5%), so that's how most folks get large bonuses from small ones. Stack up as many as you can.

    Also, some portion of your Alpha slot will also ignore ED, though that's variable based on the tier of your Alpha ability.

    Player buffs, and inspirations also ignore ED, and are also global.

    That's all I can think of off the top of my head.
  3. Quote:
    Originally Posted by shaggy5 View Post
    OK thanks. Still not sure why I can get my numbers above 45%--why doesn't it stop there and do the numbers above 45 do nothing? Is there any point to adding more than 45%? Or am I just reading it wrong?
    Quoth the wiki:

    "+45% is the soft cap on Defense versus an attack. Due to the way the game's Attack Mechanics work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have ToHit buffs, are six or more levels above him, or can give him -Defense debuffs. "


    So numbers above 45% DO help you, but only in fairly rare circumstances. Although -Def on you really isn't that rare. But it's not super common and you can usually mitigate through other means, so the softcap is useful for soaking that alpha before they have a chance to -Def you, and you can start in with what ever mitigation you have.

    Same with To-Hit buffs, not really that common. But having a bit more defense isn't bad, just in case you do run into a situation where the enemy can hit you easier than normal.
  4. I'm pretty sure you get dumped in Atlas Park or Mercy upon log-in. Some one tested this soon after Freedom went live, iirc.
  5. Quote:
    Originally Posted by Deathbeforedisco View Post
    I was just checking out the Titan Weapons Powerset and came across a page on a new powerset called Staff Fighting....Did the writer get it from a reliable source or did the same Prince of Nigeria who sent me an email in my spam wanting to wire him ten thousand dollars so he can wire me a million dollars write it?
    Time travel.

    Wiki staff regularly travels back in time to tell themselves what is going to happen. Really almost eliminates the need for edits.
  6. Run the patcher, the right click on the City of Heroes button when it comes up.

    Choose "Consistency Check (repair)" from the pop up menu and let that run.
  7. Quote:
    Originally Posted by Firemoth View Post
    You forgot to add a healthy heap of *NERDRAGE!*
    /jranger
  8. But a monthly sub does count for Paragon Rewards Points, which is where I think people conflate the 400/550 points award with the one reward token you get per month.
  9. Quote:
    Originally Posted by Aett_Thorn View Post
    4) Increase Tanker defense powers such that taking Tough/Weave isn’t necessary to hit respective caps for like sets (i.e., resistance sets shouldn’t need Tough to get to the S/L resistance caps, and Defense sets shouldn’t need Weave to get to the Defense softcap).
    I like this idea a lot. I actually suggested it a long time ago. One addendum: if you do increase Tanker Defense/Resists, then you need to decrease the Defense/Resists that Weave/Tough provide for Tankers.

    Certain sets that provide "layered" defense of both Defense and Resistance can't be balanced with the current values of Tough and Weave. If you make Invulnerability and Energy Aura so they don't need Tough/Weave, then those sets will be completely unbalanced if Tough and Weave keep their current values for tankers.

    If Tough and Weave have their values reduced for tankers (and just tankers) then you have "room" to improve the sets without having to worry that the sets will be overpowered once Tough and Weave are added back in.


    Quote:
    6) Give Tankers more comprehensive protection, both in terms of status effects and to the rarer damage types. Toxic and Psychic damage are becoming more commonly used, but most Tankers still do not have good protection to those types of damage.

    I like this idea also. There was some discussion recently about improving and increasing the defense provided by IO sets. Both "more damage types of defense" and "more defense for status effects" came up, completely independent of any discussion of tankers. I find IOing out fun, and I think that 6 above could be accomplished and made fun at the same time if it's done with IOs. Some "tanker sets" which can only be slotted by tankers would do the trick.


    In summary:

    4) b) Reduce Tough/Weave for tankers to give more "room" for improvement to the base sets.

    6) b) Use IOs as a way to add broader protection to Tankers.


    My 2 inf. Thanks all!
  10. Quote:
    Originally Posted by MikeRobe View Post
    I don't feel it is the size that is the problem with the stalker feel (if they were available). It is a combination of the momentum builder attacks and the "omg keep hitting before momentum wears off".

    Just to present some other ideas, I'd like to disagree with this. To me this is very stalker-ish. Imagine, say, a Harley Quinn type character who has a big mallet but very low defenses. She depends on catching a enemy by surprise and overwhelming them with a flurry of blows before they can respond.

    I can see what folks are saying, that in some ways TW doesn't fit the concept of a stalker. But I can also see that some players would like to play such a character, so I don't see a reason to not port TW to stalkers, as at least some folks would play them.

    My 2 Inf.
  11. Figuring out a new raid is fun. You should hit up the MM and TNT trials before everyone can do them on autopilot.
  12. gameboy1234

    Powers Question

    I'd guess that the actual powers' numbers (recharge, activation, etc.) don't take that much time, and most of the work is really in the animations and graphics.
  13. http://paragonwiki.com/wiki/Interface_Slot_Abilities

    "Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes."

    I assume the same as Recovery would affect a player. However, Recovery and Endurance on the AI seems a bit borked (as in cheats on the side of the AI), so I don't know how effective it would actually be.
  14. gameboy1234

    Powers Question

    I have a NRG Blaster which I recolored to make "light based" powers. I can't say much about Gravity; what would make it "magnetic"?

    In general, more options for customization are always good. I think the devs need specific ideas though to help them out.

    For example, I have a Kin/Sonic Defender. I redid the /Sonic attacks to look more like "magic" but the "growl" sound effect is really wrong for the character. I'd like to see some different sound effects available for some of the power sets. For /Sonic, how about music and siren?

    The music one should have a couple of options. One is just really basic. A quick series of chords, like someone strumming a harp. This would work well with my magician. Think "Ta-da!" and you have the general idea. The other music option should be a bit more complex. It should actually sound like horns, or piano or instruments being played. The idea here is an actual "musical" concept character.

    For "siren," think Ulysses, keening, banshees and opera singers. A powerful vocal sound, but higher pitch and less "growly" than what is currently there.

    I think adding some sound effects to customization would be a big hit with players. For the OP: please try to describe in more detail what you are hoping for, I do think being specific here helps.
  15. Quote:
    Originally Posted by Z-mon View Post
    • ATOs (Archetype Enhancements)
    • Enhancement Catalysts
    -Z
    Can someone explain what these are? I guess I haven't been keeping up.
  16. Quote:
    Originally Posted by UberGuy View Post
    Honestly, almost no IO set crosses functional domains like this. This seems to have been a wide-scale design philosophy of the IO system. Sets enhance single functional aspects of powers, plus operational aspects that all or most powers share.
    Right, which was why I was asking for some to be added. So that we'd have a bit more variety about how we build characters. HOs and frankenslotting don't yeild set bonuses, which is why everyone goes for a few viable options (Defense and Recharge mostly) and little else.

    If we got some more variety, there might be more options for our builds.

    Quote:
    Originally Posted by Talen Lee View Post
    Especially weird considering there are Dam/Mez HOs (which, incidentally, will solve most of your problems), and that all the slow sets provide some +damage (whyyyyy).
    Except I was talking about set bonuses, which HOs don't provide. Frankly the two plain Damage IOs I slotted with Gaze of the Basilisk in work great in my build, but that's because Fortunatas benefit greatly from global recharge. Other characters don't work as well like that, and they have far fewer options.
  17. P. P. S. Also, powers that do both damage and control seem to have few options. My Fortunata had a tough time slotting Domination (Hold+Damage). There are hold IO sets, and Damage IO sets, and nothing like Targeted To-Hit Debuffs for that set. I had to frankenslot.

    I'd like to see a Hold set that also enhanced Damage. I think a lot of controllers would like that one.
  18. Also: status resistance: why are those values so low as well? I'd like to have the option to slot (in a meaningful way) for that please.
  19. Quote:
    Originally Posted by BunnyAnomaly View Post
    I wouldn't mind seeing 10-20% resistance being readily obtainable vs a few different types of damage types through sets. I wouldn't like to see 40%+ just being given out freely. This 'small' amount of 10-20% would let tanks like Willpower and Brutes such as Inv hit the cap. Making it mutually exclusive to the defence sets, as a substitute instead of compliment, would go a long way to keeping balance.

    I like this basic idea, but I might dial it back a bit and say that one should be able to get 20-25% resistance to popular damage types like S/L, F/C, or Energy, *OR* 10-15% to types like Neg, Toxic, or Psi, but not 10-20% across the board. Just to keep things interesting.

    Thus you could more easily plug a hole to say Toxic/Psi, or ramp up your resistance to big damage types like S/L and C/F, but being totally invulnerable to everything would still be hard.
  20. Welcome back!

    I've applied several box codes to my account during my time here, including the GR Complete one, and they all extended my time. Can't say for sure that the new payment model is still the same, but I think your chances are 99%+ that it is. Just make sure to apply the code to your main account. Won't do to upgrade a free one or something, and I don't think they can shift that around for you.
  21. Quote:
    Originally Posted by CactusBrawler View Post
    That and pieces having a pre colouring.

    For example if a player tries to turn the celestial set black, well they don't get black.

    Same with some of the gunslinger parts, they are grey when you try to have white, and it mucks the other colours up as well, making it hard to match colours with pieces from different sets.

    Personally, I'm not 100% opposed to pre-colored bits in a costume. Often it does look nice, and it's the only way to get a third or fourth color in a design.

    However, I certainly can agree that pre-chosen colors often don't work, and it would be nice to have an option for uncolored, or minimally color, pieces. I do agree that the color scheme chosen for the female Pilgrim Hat hair is an odd choice.

    Generally I'd think shading -- dark patches -- is the safest color choices, followed by highlights and light places. To me, colors are ok, but yes it is taking a risk that a lot of players won't be able to use it. Having a second option (colored and uncolored) seems the safest way to go.
  22. gameboy1234

    Savuka

    Oh what the heck, one of these guys *could* be a superhero.

    Johnny Clegg, Savuka.

    http://www.youtube.com/watch?v=GOoVjXx0bPk

    Warning: YouTube. Makes noise.
  23. Quote:
    Originally Posted by Wing_Leader View Post
    Um, how does one outlevel an IO?
    I'm sure he means SOs or DOs.

    Quote:
    I'm not sure what you mean by "holding up the group". Surely you don't mean running off to play marketeer or fill or upgrade enh slots
    Like you, I let my Enh go red and keep playing, or I drop from the team and Enh up on my own time. Kinda depends on how useless I am w/o proper enhancements.

    I'll even avoid leveling up and picking slots or new powers while I'm on a team if I'm not sure what to choose. Trying to rush new levels is a good way to end up regretting a hasty choice later on.