Idiot Question about Defense
http://paragonwiki.com/wiki/Soft_Cap
-- http://paragonwiki.com/wiki/Defense
-- http://paragonwiki.com/wiki/Attack_Mechanics
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I also recommend reading through my guide on the defensive softcap.
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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
OK thanks. Still not sure why I can get my numbers above 45%--why doesn't it stop there and do the numbers above 45 do nothing? Is there any point to adding more than 45%? Or am I just reading it wrong?
Global Name: Denver Nugget
Playing since i3 on 8 servers
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
To more directly answer your question:
1) Soft-cap for defense is 45% for every AT. "Soft" meaning that, while you can go higher and eventually hit AT-specific hard-caps (ie, 200% for Scrappers), doing so gives you next to no benefit against most enemies.
2) Any defense above 45% isn't "useless" per say, just drastically less useful against common enemies. Anything with abnormal +tohit values (such as enemies in incarnate trials) will require a higher defense value to soft-cap against, equal to how much +tohit they have.
EDIT: Dechs Kaison gives another good example. DE are the bane of my existence on my /SR scrapper.
You're right about extra defense helping with defense debuffs. A lot of sets that give defense have a good amount of defense debuff resistance (DDR) in them, Super Reflexes being a good example, so that defense debuffs don't hurt as much. If they didn't, it'd lead to cascading defense failure, where your defense is lowered, and you're easier to hit, therefore making your defense easier to lower, etc. Some characters, like Arachnos Widows for instance, use the extra defense above 45% as a buffer in case they're debuffed, since they don't have quite as much DDR. And, as mentioned before, the extra defense helps with iTrials.
OK thanks. Still not sure why I can get my numbers above 45%--why doesn't it stop there and do the numbers above 45 do nothing? Is there any point to adding more than 45%? Or am I just reading it wrong?
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"+45% is the soft cap on Defense versus an attack. Due to the way the game's Attack Mechanics work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have ToHit buffs, are six or more levels above him, or can give him -Defense debuffs. "
So numbers above 45% DO help you, but only in fairly rare circumstances. Although -Def on you really isn't that rare. But it's not super common and you can usually mitigate through other means, so the softcap is useful for soaking that alpha before they have a chance to -Def you, and you can start in with what ever mitigation you have.
Same with To-Hit buffs, not really that common. But having a bit more defense isn't bad, just in case you do run into a situation where the enemy can hit you easier than normal.
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Can someone help me through my dumb question? I hear that the soft cap for defense is 45% outside of trials.
1) Soft cap is what I can cap at without inspirations or buffs from others? Just making sure.
2) When I go to my combat attributes, my defense numbers are above 45%, so what does this mean? That any number above 45 is useless (or maybe useless unless I am defense debuffed and then it would come into play)? Or maybe I am reading it wrong?
So bring on the ridicule, but also the help?
Global Name: Denver Nugget
Playing since i3 on 8 servers