so i have been working on soft capping my ss/sd. this is what i came up with.
45.1 melee, 43.7 ranged, 44.7 AoE. the empty slot in True Grit is for the Panacea proc.
tell me what you think, thanks.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
out ma face: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch <ul type="square">[*] (A)
Touch of Death - Chance of Damage(Negative)[*] (3)
Touch of Death - Damage/Endurance/Recharge[*] (3)
Touch of Death - Accuracy/Damage/Endurance[*] (5)
Touch of Death - Damage/Recharge[*] (5)
Touch of Death - Damage/Endurance[*] (11)
Touch of Death - Accuracy/Damage[/list]
Level 1: Deflection <ul type="square">[*] (A)
Aegis - Psionic/Status Resistance[/list]
Level 2: Battle Agility <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 4: True Grit <ul type="square">[*] (A)
Miracle - +Recovery[*] (45)
Empty[/list]
Level 6: Boxing <ul type="square">[*] (A)
Touch of Death - Chance of Damage(Negative)[*] (7)
Touch of Death - Damage/Endurance/Recharge[*] (7)
Touch of Death - Accuracy/Damage/Endurance[*] (11)
Touch of Death - Damage/Recharge[*] (13)
Touch of Death - Damage/Endurance[*] (13)
Touch of Death - Accuracy/Damage[/list]
Level 8: Knockout Blow <ul type="square">[*] (A)
Force Feedback - Chance for +Recharge[*] (9)
Force Feedback - Damage/Endurance/Knockback[*] (9)
Force Feedback - Recharge/Endurance[*] (15)
Force Feedback - Recharge/Knockback[*] (15)
Force Feedback - Accuracy/Knockback[*] (43)
Force Feedback - Damage/Knockback[/list]
Level 10: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (17)
Recharge Reduction IO[*] (17)
Recharge Reduction IO[/list]
Level 12: Taunt <ul type="square">[*] (A)
Mocking Beratement - Taunt/Recharge[*] (29)
Mocking Beratement - Recharge[*] (29)
Mocking Beratement - Taunt/Range[*] (34)
Mocking Beratement - Taunt/Recharge/Range[*] (37)
Mocking Beratement - Accuracy/Recharge[/list]
Level 14: Tough <ul type="square">[*] (A)
Reactive Armor - Resistance[*] (40)
Reactive Armor - Resistance/Endurance[*] (40)
Reactive Armor - Resistance/Endurance/Recharge[*] (40)
Reactive Armor - Resistance/Recharge[*] (45)
Reactive Armor - Endurance[/list]
Level 16: Super Speed <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (23)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 18: Rage <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (19)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (19)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (21)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (21)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (23)
Gaussian's Synchronized Fire-Control - To Hit Buff[/list]
Level 20: Combat Jumping <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (39)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (39)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 22: Super Jump <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (25)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (39)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 24: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 26: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery[*] (27)
Numina's Convalescence - Heal[*] (27)
Numina's Convalescence - Heal/Endurance/Recharge[*] (31)
Numina's Convalescence - Heal/Recharge[*] (31)
Numina's Convalescence - Endurance/Recharge[*] (31)
Numina's Convalescence - Heal/Endurance[/list]
Level 28: Stamina <ul type="square">[*] (A)
Performance Shifter - Chance for +End[/list]
Level 30: Weave <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 32: Foot Stomp <ul type="square">[*] (A)
Obliteration - Chance for Smashing Damage[*] (33)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (33)
Obliteration - Accuracy/Damage/Recharge[*] (33)
Obliteration - Damage/Recharge[*] (34)
Obliteration - Accuracy/Recharge[*] (34)
Obliteration - Damage[/list]
Level 35: Shield Charge <ul type="square">[*] (A)
Obliteration - Chance for Smashing Damage[*] (36)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (36)
Obliteration - Accuracy/Damage/Recharge[*] (36)
Obliteration - Damage/Recharge[*] (37)
Obliteration - Accuracy/Recharge[*] (37)
Obliteration - Damage[/list]
Level 38: Active Defense <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 41: Mu Lightning <ul type="square">[*] (A)
Thunderstrike - Accuracy/Damage/Recharge[*] (46)
Thunderstrike - Accuracy/Damage/Endurance[*] (48)
Thunderstrike - Accuracy/Damage[*] (50)
Thunderstrike - Damage/Endurance[*] (50)
Thunderstrike - Damage/Recharge[*] (50)
Thunderstrike - Damage/Endurance/Recharge[/list]
Level 44: Ball Lightning <ul type="square">[*] (A)
Performance Shifter - Accuracy/Recharge[*] (45)
Performance Shifter - EndMod/Accuracy/Recharge[*] (46)
Performance Shifter - Chance for +End[*] (46)
Performance Shifter - EndMod/Accuracy[*] (48)
Performance Shifter - EndMod/Recharge[*] (48)
Performance Shifter - EndMod[/list]
Level 47: Against All Odds <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 49: Phalanx Fighting <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage[*] (42)
Touch of Death - Damage/Endurance[*] (42)
Touch of Death - Damage/Recharge[*] (42)
Touch of Death - Accuracy/Damage/Endurance[*] (43)
Touch of Death - Damage/Endurance/Recharge[*] (43)
Touch of Death - Chance of Damage(Negative)[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]14.4% Defense(Smashing)[*]14.4% Defense(Lethal)[*]12.8% Defense(Fire)[*]12.8% Defense(Cold)[*]12.8% Defense(Energy)[*]12.8% Defense(Negative)[*]23.1% Defense(Melee)[*]20% Defense(Ranged)[*]20.9% Defense(AoE)[*]1.8% Max End[*]6% Enhancement(Heal)[*]32.5% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]19% FlySpeed[*]151.8 HP (10.1%) HitPoints[*]19% JumpHeight[*]19% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 14.3%[*]MezResist(Immobilize) 9.35%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 2.75%[*]7% (0.12 End/sec) Recovery[*]22% (1.38 HP/sec) Regeneration[*]2.25% Resistance(Psionic)[*]19% RunSpeed[/list]