Elec/Shield PvE Build Question


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Posted

I've been planning out my Elec/Shield Brute and I've come up with a build that soft caps defense, has decent recharge and is good on end use/recov. My question is with True Grit. Should I use 3 Miracles for higher hp and better end recovery or 3 Aegis for some better fire, cold, energy, neg and toxic resistance? Aegis would also even out my defenses as well by adding more to AoE.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

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Name: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(15)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13), S'fstPrt-ResDam/Def+(15)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(45)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-Regen/Rcvry+(11), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(25), Mrcl-Heal(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(31)
Level 26: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(40)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 30: Kick -- FrcFbk-Rechg%(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), RctvArm-EndRdx(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]17.1% Defense(Smashing)[*]17.1% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]12.1% Defense(Energy)[*]12.1% Defense(Negative)[*]6.13% Defense(Psionic)[*]19.9% Defense(Melee)[*]19.3% Defense(Ranged)[*]18% Defense(AoE)[*]45% Enhancement(Accuracy)[*]50% Enhancement(RechargeTime)[*]3% Enhancement(Immobilize)[*]10% FlySpeed[*]208 HP (13.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 7.15%[*]MezResist(Stun) 4.4%[*]12% (0.2 End/sec) Recovery[*]52% (3.25 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]5% Resistance(Negative)[*]10% RunSpeed[/list]



 

Posted

Personally, I find it more useful to slot it for +hp to begin with. I think that 3 miracles would probably be a better choice, more health and end rcvry are always nice. Unless you really want the extra defense bonuses from Aegis, the little boost to your non-s/l resistances is pretty worthless with soft capped defense (imo).



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
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"

 

Posted

Thanks for the input. I was also leaning this way and it helps to be reassured!


 

Posted

I threw a full numina set in true grit for the hit points and defense bonus, win both ways


 

Posted

I did 3 resist IOs and 3 Healing IOs. I 5 slotted health with 2 miracles (includign the unique), the +regen unique from regenerative tissue, and two numinas.


 

Posted

[ QUOTE ]
I threw a full numina set in true grit for the hit points and defense bonus, win both ways

[/ QUOTE ]

I had planned to do that, but I also wanted more end recovery.


 

Posted

Slotting correctly True Grit with 6x IOs from healing sets boosts the regen alot ! And that can allow you to skip Aid Self if you can raise your regen to something like 35-40 hp/sec.

Try this on your Mids :

True Grit : Regen Tissue unique, Heal IO, Heal IO, Numina Heal, Numina Heal/End, Numina Heal/Rech
Health : Numina unique, Numina Heal, Numina Heal/Recharge, Miracle unique, Miracle Heal, Miracle Heal/Rech

Check the Regen in hp/sec before and after and you'll see a big improvement !

PS : it's just an idea to show how the regen can be improved alot on such a toon. But it may not be that easy for you to find those 12 slots, still having to soft cap to everything...


 

Posted

[ QUOTE ]
Slotting correctly True Grit with 6x IOs from healing sets boosts the regen alot ! And that can allow you to skip Aid Self if you can raise your regen to something like 35-40 hp/sec.

Try this on your Mids :

True Grit : Regen Tissue unique, Heal IO, Heal IO, Numina Heal, Numina Heal/End, Numina Heal/Rech
Health : Numina unique, Numina Heal, Numina Heal/Recharge, Miracle unique, Miracle Heal, Miracle Heal/Rech

Check the Regen in hp/sec before and after and you'll see a big improvement !

PS : it's just an idea to show how the regen can be improved alot on such a toon. But it may not be that easy for you to find those 12 slots, still having to soft cap to everything...

[/ QUOTE ]

Yeah it is definitely hard to make room. I turned Ball Lightning into 1 slot and Weave into 3 just to see the difference in regen. It took me from 243% to 354%. Not bad at all. Also increases my max hp a little more. Now I have to decide if losing some global rech and all the damage from Ball Lightning is worth it.

I do have a question that I have been wondering about. Is there any benefit to having more positional defense after 45%? I've been hearing yes and no on that. I know it helps for defense debuff but is that all?


 

Posted

It's only useful if you fight enemies who debuff your defense, or have ToHit bonuses.

Examples : Cimerorans in the first case, Nemesis with vengeance in the second one.

And against the defense debuff cascade from Cimerorans Traitors, you actually need at least 10% or 15% more than the cap to really see a difference, so that would probably require alot of build sacrifices for a very situtationnal advantage.

Personnally I would stick with the 45% cap.