black_barrier

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  1. a basic disruption/cold countering build.

    my big question is should i actually take lift (since i'm not slotting it for +kb) and keep it as a set mule or should i grab siphon power and use those two slots to get a bit more performance into the build...

    Disclaimers:
    1. I am super-poor heroside; so I'm gonna have to get into market pvp mode for about a week to fund this thing...
    2. While Powerboost is pretty and all that, I have a straight up phobia of playing without hiber on a toon without reliable self-heals.



    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Kinetics
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Crush -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), TotHntr-Acc/Immob/Rchg(5), TotHntr-Immob/Acc(5), TotHntr-EndRdx/Immob(7)
    Level 1: Transfusion -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Rchg(33), Efficacy-EndMod(34), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Acc(34)
    Level 2: Gravity Distortion -- GladNet-EndRdx/Rchg/Hold(A), P'ngTtl--Rchg%(13), GladNet-Rchg/Hold(23), GladNet-Acc/Rchg(25), GladNet-Acc/Hold(25), GladNet-Dam%(31)
    Level 4: Lift -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11)
    Level 6: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(7)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(13), RechRdx-I(15), RechRdx-I(21), Acc-I(37)
    Level 12: Combat Jumping -- Krma-ResKB(A), Zephyr-Travel(15), LkGmblr-Rchg+(46)
    Level 14: Super Speed -- HO:Micro(A)
    Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), HO:Enzym(21)
    Level 18: Increase Density -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResDam/EndRdx(19)
    Level 20: Dimension Shift -- Acc-I(A), Acc-I(39), RechRdx-I(40), RechRdx-I(40), RechRdx-I(46)
    Level 22: Super Jump -- ULeap-Jump(A), ULeap-EndRdx(23), ULeap-Stlth(43), Zephyr-ResKB(48)
    Level 24: Acrobatics -- EndRdx-I(A)
    Level 26: Speed Boost -- Zephyr-ResKB(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod(27), Range-I(40), Range-I(50)
    Level 28: Wormhole -- Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(29), Stpfy-Acc/Rchg(31), Stpfy-Acc/Stun/Rchg(31)
    Level 30: Hurdle -- Jump-I(A)
    Level 32: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-EndRdx/Rchg(46)
    Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(36), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Singularity -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg(39), S'bndAl-Acc/Rchg(39)
    Level 41: Hibernate -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(42), RgnTis-Heal/EndRdx/Rchg(42), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43)
    Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45)
    Level 47: Frozen Armor -- Krma-ResKB(A), LkGmblr-Rchg+(48), S'fstPrt-ResKB(48), HO:Enzym(50)
    Level 49: Inertial Reduction -- Zephyr-ResKB(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(Held)
    • 10% Enhancement(Range) (in PvP)
    • 3% Enhancement(Stun)
    • 46.3% Enhancement(RechargeTime)
    • 5% Enhancement(Immobilize)
    • 10% FlySpeed
    • 286.1 HP (28.1%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -32)
    • Knockup (Mag -32)
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 5% (in PvP)
    • MezResist(Immobilize) 5% (in PvP)
    • MezResist(Sleep) 5% (in PvP)
    • MezResist(Stun) 5% (in PvP)
    • MezResist(Terrorized) 5% (in PvP)
    • 12% (0.2 End/sec) Recovery
    • 60% (2.55 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed) (in PvP)
    • 10% ResEffect(RechargeTime) (in PvP)
    • 10% ResEffect(RunSpeed) (in PvP)
    • 14% RunSpeed



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  2. black_barrier

    rsf

    Quote:
    Originally Posted by DitzyBlonde View Post
    You want to nitpick? I guarantee I can outnumber and outplay you.

    My point is that veats have a low beginning HP but quite a high HP cap compared to other AT's.

    Dispute THAT,Captain Obvious. ExcuuUUUUuuse me for not being more specific. Look it up yourself.2606 is a magic number....... especially with capped def in the LOL pve game.


    LOL PVP too......

    P.S. Your screenies are bs. You should have been smart enough to edit the combat logs when you were dinkin around in Photo Bucket <3

    i doubt you can.
    silver is the queen of virtue power-gaming.
  3. black_barrier

    rsf

    Quote:
    Originally Posted by Siolfir View Post
    and like I said in the Brute forum in response to the question "what one brute will handle aggro the best on an RSF" if you want one character to almost guarantee success regardless of team composition, you want a Mind/ Dominator with Mass Hypnosis and enough recharge to keep it up on everyone except the one AV being fought.
    See honey, I listen.
  4. Quote:
    Originally Posted by Necromatic View Post
    Versus a /fire, or fire/ (melee types only) and defs, controllers, lead with power push (count to 10 in your head, that's when you can knock'em back again).

    All others, probably levitate then dominate. This has the funny combination of hitting nearly the same time due to levitates travel time. Next comes damage until they are no longer mezzed. After that, hit PB and confuse. Damage damage damage.
    chaining a hold and a kb without anything between means you have no idea what you're doing.
  5. While I don't have a Mind/Psi builds lying around, I'm gonna post my Mind/Thorns and Mind/Ice "cheap" RSF builds for you. They only use cheap purples, so you can extrapolate what can be changed from those:

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Thorny Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Mesmerize -- HO:Endo(A), HO:Endo(3), HO:Endo(3), RechRdx-I(5)
    Level 1: Thorny Darts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(43)
    Level 2: Dominate -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Acc/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(25), HO:Nucle(37)
    Level 4: Skewer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx(42)
    Level 6: Hasten -- Empty(A), Empty(37), Empty(37)
    Level 8: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Sleep(9), FtnHyp-Acc/Rchg(9), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Plct%(17), Acc-I(17)
    Level 10: Confuse -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(11), Mlais-EndRdx/Conf(11), Mlais-Acc/Rchg(13), Mlais-Dam%(13)
    Level 12: Hurdle -- Empty(A)
    Level 14: Super Speed -- Run-I(A), EndRdx-I(15)
    Level 16: Health -- Empty(A)
    Level 18: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit(19), AdjTgt-Rchg(21), AdjTgt-EndRdx/Rchg(21)
    Level 20: Total Domination -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/Rchg(34), BasGaze-Acc/Hold(34)
    Level 22: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod(23), P'Shift-End%(25)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A)
    Level 26: Stealth -- LkGmblr-Rchg+(A)
    Level 28: Impale -- Decim-Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(31), Decim-Dmg/EndRdx(31), Decim-Acc/Dmg(31), Decim-Build%(46), HO:Nucle(48)
    Level 30: Fling Thorns -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(36), Achilles-ResDeb%(36), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg(42), Posi-Dam%(46)
    Level 32: Mass Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(33), CoPers-Conf(33), CoPers-Acc/Rchg(33), CoPers-Acc/Conf/Rchg(34)
    Level 35: Ripper -- HO:Nucle(A), HO:Nucle(36), LdyGrey-%Dam(42), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(43)
    Level 38: Thorn Barrage -- KinCrsh-Rchg/KB(A), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/KB(39), KinCrsh-Acc/KB(39), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(40)
    Level 41: Power Sink -- RechRdx-I(A)
    Level 44: Ball Lightning -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg(45), Posi-Dam%(46)
    Level 47: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48)
    Level 49: Summon Guardian -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Rchg(50), ExRmnt-Acc/Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 2.25% Max End
    • 6.5% Enhancement(Confused)
    • 49% Enhancement(Accuracy)
    • 98.8% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 80.1 HP (7.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 7.45%
    • MezResist(Sleep) 4.7%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 22% (0.37 End/sec) Recovery
    • 18% (0.76 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 8% RunSpeed



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    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Icy Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mesmerize -- CSndmn-Sleep/Rng(A), CSndmn-Acc/EndRdx(34), CSndmn-EndRdx/Sleep(34), CSndmn-Acc/Rchg(34), CSndmn-Acc/Sleep/Rchg(37)
    Level 1: Ice Bolt -- HO:Nucle(A), HO:Nucle(46), ImpSwft-Dam%(46)
    Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(9), HO:Endo(9)
    Level 4: Ice Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(5), Oblit-Dmg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Rchg(7), M'Strk-Acc/Dmg(43)
    Level 6: Confuse -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(11), Mlais-EndRdx/Conf(11), Mlais-Acc/Rchg(19), Mlais-Acc/Conf/Rchg(21)
    Level 8: Hasten -- Empty(A), Empty(19), Empty(21)
    Level 10: Hurdle -- Empty(A)
    Level 12: Ice Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(17), ImpSwft-Dam%(17)
    Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-EndRdx(15), Clrty-Stlth(15)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A)
    Level 18: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
    Level 20: Health -- Empty(A)
    Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod(33)
    Level 24: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Sleep/Rchg(25), FtnHyp-Sleep/EndRdx(37), FtnHyp-Acc/Rchg(40), Acc-I(40)
    Level 26: Terrify -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(43)
    Level 30: Frost Breath -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg(31), Posi-Dam%(33)
    Level 32: Mass Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf(33), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(50), CoPers-Conf/Rchg(50)
    Level 35: Ice Slash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(37)
    Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Dmg/EndRdx(39), HO:Nucle(48), Decim-Acc/Dmg/Rchg(50)
    Level 41: Total Domination -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Poisonous Ray -- Achilles-ResDeb%(A), Acc-I(45), HO:Centri(45), HO:Lyso(45)
    Level 47: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Cyto(48)
    Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 4.5% Max End
    • 49% Enhancement(Accuracy)
    • 5% Enhancement(Sleep)
    • 98.7% Enhancement(RechargeTime)
    • 6.5% Enhancement(Confused)
    • 10% FlySpeed
    • 118.3 HP (11.6%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 7.15%
    • MezResist(Stun) 2.2%
    • 24.5% (0.41 End/sec) Recovery
    • 12% (0.51 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 10% RunSpeed

    Code:
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  6. black_barrier

    Grav/energy help

    i mostly agree with necro. patrons do provide some really nice targeted aoe powers.

    what are you sacrificing for whirling hands? is the question...

    i had whirling hands on my earth/nrg from 1-50, but the fact is, he was mostly in boss farms all through that and any AoE power was better than a single target power (with maybe the exception of TF?).
  7. Quote:
    Originally Posted by doyler_ View Post
    I still think mu bolts are worth their weight if you want to go that direction, plus you can't rely on them like some nub stalker and still need to learn to AS. AS is still unresistable so you can still do plenty of damage with it.
    i dont agree anymore doyler.
    you aren't gonna be doing the fast spike thing in zone anymore. with heal decay and travel suppression making getting a kill 20 times easier than pre-i13, i really don't think mu bolts is still viable.

    in the case of an elec/* stalker, running at the target with havoc punch queued (in zone) may in fact give you a better overall return than mu bolts.

    you're also giving up sharks or shadow meld, both of which are worth a lot more than a fast activating attack
  8. in the commie's defense... last night we were doing set, balanced teams, and it was a lot more fun that kickball...
  9. I don't believe in market price caps.
    3 Bill to the first person that agrees.
    Will deliver to any server.

    I leave for a business trip in the next few hours so, yeah...
  10. black_barrier

    Best Dom

    Quote:
    Originally Posted by Supermax View Post
    The fact that there are like 1000 mind/ doms on Freedom, compared to like 10 total grav/ doms and about 5 fire/ doms, that should give you a pretty clear answer.
    fire is only better than mind or grav when coupled with /fire.
  11. black_barrier

    Best Dom

    i have a grav/fire, fully pvp io'd.

    great toon, loved playing it in kickballs; gutted it to spec my mind/fire and i still regret it :-(
  12. Quote:
    Originally Posted by __Divine__ View Post
    you have to admit barrier we wrecked people when we did that 3v3 touney awhile back.
    pvp was less dumb back then.
  13. Quote:
    Originally Posted by __Divine__ View Post
    Can me and barrier be on the same team...cause if so ...sign me up. lol
    no.
    simply no.
  14. Quote:
    Originally Posted by EnD_Reitanna View Post
    GR will be launched in 2nd quater 2010, as far as i remember.

    I am up for a, c, d... don't think i can pull b due.. um...
    1. ppl hate me (show me anyone, who i didn't grief or annoy yet)
    2. i am not very patient (i mostlikely would cut someone with chainsaw just because they asked noob question)
    3. my english is bad (do i need to comment on this one?)
    sowwy ._.
    you forgot the part about having your team forfeit a match if you had a TA, a cold and an ice dom on the opposing team.
  15. from my experience on an earth/nrg, in zone, i'd start with power push while moving in for a TF, hit TF while the target is kb'd. hold. bone smasher and followup with the t9 blast.
  16. Quote:
    Originally Posted by ConFlict View Post
    He could have said defenders then, and that would be lol. But saying rad ice specifically makes my eyebrow raise.
    stop expecting intelligence on behalf of the people that play this game, con.
  17. black_barrier

    rsf

    i generally run with 1 mind dom (my mind/ice), 1 anything brute*, 1 kin*, 1 res buffer (sonic or therm mm or corr), 1 def buffer (cold, io'd fort, or ff mm), the rest is debuffs and dmg with 1-2 "pity" spots for non-debuffing sets or things like stalkers.

    i purposely keep my tf's corr heavy for speed's sake. with this team, speed is generally a factor of how fast the team can take down AVs.

    50min-1.10 hour RSF on a team with no nukes, no shivans, etc etc is what this accomplishes.


    pvp builds spec'd for single target damage are really good "pity spots", as their damage becomes pretty damn near obscene when coupled with a heavy buff/debuff team.




    *denotes spots that require the player to understand english. i get a lot of dumb puggers who can't really grasp what's happening even if explained to them.
  18. Quote:
    Originally Posted by Necromatic View Post
    Oops sorry, should have trimmed the quote more. Yeah, the rad/ice part. What would be nerfed??? Don't see anything in Rad or Ice that is game breaking. Psi oth...
    tk
  19. who is this @twistedarrow noub?
  20. Quote:
    Originally Posted by __Divine__ View Post
    ooo how fun it's going to be. Bascally you can 2 shot a Nin stalker.
    who cares? im just gonna be doing the tab->poisonous ray->tab->poisonous ray thing on a bane to make people cry.
  21. black_barrier

    Best Dom

    Quote:
    Originally Posted by IcyKiri View Post
    Fire/Fire Doms put out a stupid amount of damage.

    -Kiri
    real men play ice/ice doms.
  22. black_barrier

    Hami Raid

    tammy pm me if you need me to lead a team redside.
  23. black_barrier

    Best Dom

    stupid unique butterflies.
  24. Quote:
    Originally Posted by EnD_Reitanna View Post
    how do you decide who is completely noob, average and good in this draft.. from past experience ppl rather rely on "oh i know this guy" than on actual skills/build from the player
    skills aren't everything.







    comprehension of the english language is underrated.
  25. Quote:
    Originally Posted by _Lith_ View Post
    Half the stalkers in RV ever knew how to get an AS off, before i13, I'd get drive by TF/ET and Impale spam.
    exactly the case.

    you'll notice how even with sharks, good stalkers will go in for the AS then use sharks/impale as a follow up.

    the real "issue" is elec. i dont AS in zone on my elec/ea. thunderstrike is just that good.