Grav/Kin Kickball/Team Build


black_barrier

 

Posted

a basic disruption/cold countering build.

my big question is should i actually take lift (since i'm not slotting it for +kb) and keep it as a set mule or should i grab siphon power and use those two slots to get a bit more performance into the build...

Disclaimers:
1. I am super-poor heroside; so I'm gonna have to get into market pvp mode for about a week to fund this thing...
2. While Powerboost is pretty and all that, I have a straight up phobia of playing without hiber on a toon without reliable self-heals.



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), TotHntr-Acc/Immob/Rchg(5), TotHntr-Immob/Acc(5), TotHntr-EndRdx/Immob(7)
Level 1: Transfusion -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Rchg(33), Efficacy-EndMod(34), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Acc(34)
Level 2: Gravity Distortion -- GladNet-EndRdx/Rchg/Hold(A), P'ngTtl--Rchg%(13), GladNet-Rchg/Hold(23), GladNet-Acc/Rchg(25), GladNet-Acc/Hold(25), GladNet-Dam%(31)
Level 4: Lift -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11)
Level 6: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(13), RechRdx-I(15), RechRdx-I(21), Acc-I(37)
Level 12: Combat Jumping -- Krma-ResKB(A), Zephyr-Travel(15), LkGmblr-Rchg+(46)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), HO:Enzym(21)
Level 18: Increase Density -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResDam/EndRdx(19)
Level 20: Dimension Shift -- Acc-I(A), Acc-I(39), RechRdx-I(40), RechRdx-I(40), RechRdx-I(46)
Level 22: Super Jump -- ULeap-Jump(A), ULeap-EndRdx(23), ULeap-Stlth(43), Zephyr-ResKB(48)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Speed Boost -- Zephyr-ResKB(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod(27), Range-I(40), Range-I(50)
Level 28: Wormhole -- Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(29), Stpfy-Acc/Rchg(31), Stpfy-Acc/Stun/Rchg(31)
Level 30: Hurdle -- Jump-I(A)
Level 32: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-EndRdx/Rchg(46)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(36), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37)
Level 38: Singularity -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg(39), S'bndAl-Acc/Rchg(39)
Level 41: Hibernate -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(42), RgnTis-Heal/EndRdx/Rchg(42), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45)
Level 47: Frozen Armor -- Krma-ResKB(A), LkGmblr-Rchg+(48), S'fstPrt-ResKB(48), HO:Enzym(50)
Level 49: Inertial Reduction -- Zephyr-ResKB(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(Held)
  • 10% Enhancement(Range) (in PvP)
  • 3% Enhancement(Stun)
  • 46.3% Enhancement(RechargeTime)
  • 5% Enhancement(Immobilize)
  • 10% FlySpeed
  • 286.1 HP (28.1%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 5% (in PvP)
  • MezResist(Immobilize) 5% (in PvP)
  • MezResist(Sleep) 5% (in PvP)
  • MezResist(Stun) 5% (in PvP)
  • MezResist(Terrorized) 5% (in PvP)
  • 12% (0.2 End/sec) Recovery
  • 60% (2.55 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 14% RunSpeed



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Posted

It would be good barrier...just make sure you spam siphon speed as much as possible. That +20% recharge is going to be great. I think i manage to stack 3 on my ice/kin corrupter and all my powers came up hella fast. I see im not the only one that slot transfusion with end mod's....


 

Posted

Quote:
Originally Posted by __Divine__ View Post
It would be good barrier...just make sure you spam siphon speed as much as possible. That +20% recharge is going to be great. I think i manage to stack 3 on my ice/kin corrupter and all my powers came up hella fast. I see im not the only one that slot transfusion with end mod's....
This should be a fun toon. Good luck. Ditto to slotting for the endurance mods. It has been a hoot lately to hit up some of the stalkers with transference and transfusion while they are working to make the kill. So many are trying the no fitness builds that even my lame SO build defender is getting some nice detoggle action. lol


 

Posted

One dumb question. Why are you taking Health and Stamina so late in the build?



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Posted

When one is at 50, it doesn't matter where they take Fitness. Better to do it late so you have other powers available earlier for slot allocation


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Reiraku View Post
When one is at 50, it doesn't matter where they take Fitness.
Most definitely NOT true. If you're playing at full 50 yeah. If you're exemped, it can make a huge difference in your performance.

Quote:
Better to do it late so you have other powers available earlier for slot allocation
Again, I disagree. Especially if we're talking about a respec build. I can kinda understand about an organically grown by-leveling build.

While I can understand that he's taking Transfusion and Transference, so end requirements are somewhat muted...

Here's essentially an identical build, the order has simply been changed.

Also, I slotted health SLIGHTLY differently (still gets the same set bonuses). He had the Miracle triple and the Miracle End/Rech in there. When they do nothing for the power (auto with no End cost).

And while I know that you want to avoid KB at all costs, 32 points of knockback protection IO slottings PLUS Acrobatics (49 points total) is...a bit excessive.

EDIT: Also, I didn't bother recreating the Accolades.

Anyhoo, this build can exemp if necessary and doesn't require you to spam transfusion and Transference (or just Transfusion once you go below L30) constantly.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/Rchg:50(3), TotHntr-Acc/Immob/Rchg:50(5), TotHntr-Immob/Acc:50(5), TotHntr-EndRdx/Immob:50(7)
Level 1: Transfusion -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(7), Efficacy-EndMod/Acc/Rchg:50(9), Efficacy-Acc/Rchg:50(9), Efficacy-EndMod/Acc:50(11), Efficacy-EndMod/EndRdx:50(11)
Level 2: Gravity Distortion -- GladNet-Acc/Hold:50(A), GladNet-Acc/Rchg:50(13), GladNet-Rchg/Hold:50(13), GladNet-EndRdx/Rchg/Hold:50(15), P'ngTtl--Rchg%:50(15), GladNet-Dam%:50(17)
Level 4: Lift -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(17), Dev'n-Dmg/Rchg:50(19)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(21)
Level 10: Siphon Speed -- Acc-I:50(A), Acc-I:50(21), RechRdx-I:50(23), RechRdx-I:50(23), RechRdx-I:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(25), Zephyr-Travel:50(27)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27), Mrcl-Heal/EndRdx:40(29), Mrcl-Heal/Rchg:40(29)
Level 18: Increase Density -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(31), S'fstPrt-ResKB:30(31)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod:50(33), P'Shift-EndMod/Rchg:50(33)
Level 22: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(33), ULeap-Stlth:50(34), Zephyr-ResKB:50(34)
Level 24: Acrobatics -- EndRdx-I:50(A)
Level 26: Speed Boost -- Zephyr-ResKB:50(A), Efficacy-EndMod:50(34), Efficacy-EndMod/Rchg:50(36), Range-I:50(36), Range-I:50(36)
Level 28: Wormhole -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(37), Stpfy-Acc/EndRdx:50(37), Stpfy-Stun/Rng:50(37), Stpfy-Acc/Stun/Rchg:50(39)
Level 30: Dimension Shift -- Acc-I:50(A), Acc-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40), RechRdx-I:50(40)
Level 32: Maneuvers -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(40)
Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(42), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(43), Efficacy-EndMod/EndRdx:50(43)
Level 38: Singularity -- S'bndAl-Dmg:50(A), S'bndAl-Acc/Dmg/Rchg:50(43), S'bndAl-Acc/Rchg:50(45)
Level 41: Hibernate -- RgnTis-EndRdx/Rchg:30(A), RgnTis-Heal/Rchg:30(45), RgnTis-Heal/EndRdx/Rchg:30(45), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc/Rchg:50(46)
Level 44: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), HO:Enzym(48)
Level 47: Frozen Armor -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(48), S'fstPrt-ResKB:30(50), HO:Enzym(50)
Level 49: Inertial Reduction -- Zephyr-ResKB:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(Held)
  • 10% Enhancement(Range) (in PvP)
  • 3% Enhancement(Stun)
  • 5% Enhancement(Immobilize)
  • 46.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 286.1 HP (28.1%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 5% (in PvP)
  • MezResist(Immobilize) 5% (in PvP)
  • MezResist(Sleep) 5% (in PvP)
  • MezResist(Stun) 5% (in PvP)
  • MezResist(Terrorized) 5% (in PvP)
  • 12% (0.2 End/sec) Recovery
  • 60% (2.55 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 14% RunSpeed

------------
Set Bonuses:
Devastation
(Crush)
  • 12% (0.51 HP/sec) Regeneration
  • 22.9 HP (2.25%) HitPoints
Trap of the Hunter
(Crush)
  • 5% Enhancement(Immobilize)
  • 19.1 HP (1.88%) HitPoints
Efficacy Adaptor
(Transfusion)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Gladiator's Net
(Gravity Distortion)
  • 2.5% Enhancement(Held)Status Resistance 5% (in PvP)
  • 2.25% Max End, 10% Enhancement(Range) (in PvP)
  • 2.5% DamageBuff(All), 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
  • 7.5% Enhancement(RechargeTime), 22.9 HP (2.25%) HitPoints (in PvP)
Devastation
(Lift)
  • 12% (0.51 HP/sec) Regeneration
  • 22.9 HP (2.25%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
Steadfast Protection
(Increase Density)
  • 1.5% (0.03 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Unbounded Leap
(Super Jump)
  • 4% JumpSpeed, 4% JumpHeight
  • 15.3 HP (1.5%) HitPoints
Blessing of the Zephyr
(Super Jump)
  • Knockback Protection (Mag -4)
Blessing of the Zephyr
(Speed Boost)
  • Knockback Protection (Mag -4)
Efficacy Adaptor
(Speed Boost)
  • 11.4 HP (1.13%) HitPoints
Stupefy
(Wormhole)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Karma
(Maneuvers)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Transference)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Soulbound Allegiance
(Singularity)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
Regenerative Tissue
(Hibernate)
  • 4% RunSpeed
  • 15.3 HP (1.5%) HitPoints
Efficacy Adaptor
(Hibernate)
  • 11.4 HP (1.13%) HitPoints
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
Karma
(Frozen Armor)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Frozen Armor)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Frozen Armor)
  • Knockback Protection (Mag -4)
Blessing of the Zephyr
(Inertial Reduction)
  • Knockback Protection (Mag -4)




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Posted

I had a Grav/Kin build laying around, as I was trying to figure out whether to go Grav/Kin, Storm, TA, or FF

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Lift is only really costing you two slots and you get the big HP bonus out of it. If anything you could take a recharge out of Siphon speed and one out of IR and move them around accordingly. When you factor in hasten and siphon speed even with DR you're looking at those powers recharging maybe a second or so faster.

Also I haven't played a cager in forever, but I can't remember of Endo's are still "Bugged" to increase intangibility duration. I know the enchantments are flagged to increase it, but don't know if the powers themselves, in this case dimension shift are flagged as enhanceable. (Endo's are also dirt cheap, 1 to 2 million a pop)

I'd definitely go Hiber/Tactics just because its a KB toon and its more than possible you'll have someone who is behind with handing out perception and with the lack of any heal it could save you a few greens now and again.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Most definitely NOT true. If you're playing at full 50 yeah. If you're exemped, it can make a huge difference in your performance.

Again, I disagree. Especially if we're talking about a respec build. I can kinda understand about an organically grown by-leveling build.

While I can understand that he's taking Transfusion and Transference, so end requirements are somewhat muted...

Here's essentially an identical build, the order has simply been changed.

Also, I slotted health SLIGHTLY differently (still gets the same set bonuses). He had the Miracle triple and the Miracle End/Rech in there. When they do nothing for the power (auto with no End cost).

And while I know that you want to avoid KB at all costs, 32 points of knockback protection IO slottings PLUS Acrobatics (49 points total) is...a bit excessive.

EDIT: Also, I didn't bother recreating the Accolades.
First off, we do play at full 50, constantly. Siren's Call is barely playable and warburg is for IO farming. RV is really the only viable zone, and zones are bad anyway.

This is for the arena.

Second off, your math is off. 32 points of kb prot plus acro is 41.
And its not excessive in the least, especially considering how many toons use powerpush and forcebolt.
(You also have 41 points of kb prot, so I don't even know why you put that in.)


 

Posted

Quote:
Originally Posted by _Lith_ View Post
First off, we do play at full 50, constantly. Siren's Call is barely playable and warburg is for IO farming. RV is really the only viable zone, and zones are bad anyway.

This is for the arena.
If this is all you're doing with the build, I guess so...

Quote:
Second off, your math is off. 32 points of kb prot plus acro is 41.
Coulda sworn I typed "41". Oh well. Fat fingers strike again.

Quote:
And its not excessive in the least, especially considering how many toons use powerpush and forcebolt.
Ah. Good point.

Quote:
(You also have 41 points of kb prot, so I don't even know why you put that in.)
As I said, a typo.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
If this is all you're doing with the build, I guess so...
There really aren't very many people that even bother with sirens anymore. It's a graveyard compared to RV like 90% of the time. So the whole exemp thing doesn't apply as much as it used to. Staright up like 99% of the PvP these days happens either in RV or arena, both at level 50.

Also, it sounds from your posts that you think transfusion gives you end. It doesn't. And in PvP it's not even used for healing. And transference isn't used for getting end either. Both are used just to drain the opponent.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
One dumb question. Why are you taking Health and Stamina so late in the build?
1. i only pvp at level 50. anything less is a joke.
2. dual builds are awesome. i have a build with stamina at 24 that i use for pve/tf commander stuff. basically, it's not worth getting stamina at 20 on a kin and packing your build with the fitness powers prior to level 24/26 is just not worth it because of the way TFs work.


 

Posted

hyper, you should come to kb's.

you'll realize why 41+ protection is so critical. i've been in countless matches where the outcome has been dependent upon a single kill. you do not want to be that kill. you do not want to be a poned.


 

Posted

Quote:
you do not want to be a poned.
This says it all.


Duel me.
I will work on my sig pic more when I have time.