Life without sharks?
I've always found the fish powers to be dumb-looking. From what I hear they're good for pvp somewhat, but unless you have an energy blast corr that you like to pretend has water-blasts, yea it does go against themes and such. Hibernate is pretty sweet tho....
The dark one with shadow meld is the only other one worth taking...just for SM. The attack in that set is a complete joke compared to sharks, and unless fully procced, isn't even worth having in the tray. But shadow will basically give you a few secs of retsu level defense with a pretty fast recharge. So it really helps your survivability.
It's a tradeoff. One of the strongest ranged attacks in the game (when used from hide) vs a really good defensive power. Just figure out what you need more, defense or offense.
Most people go with sharks, because stalkers are already really survivable when played well, but they definitely lack in the damage department, other than AS. Sharks really help there.
Being elec/ means you can ride on the strength of thunderstrike and don't really need sharks. It is a very nice attack though. I will say though in this case it works out to were your theme/concept doesn't work against you, be aware that usually building for theme or concept will cost you a lot of effectiveness in pvp. Yes, it can be silly throwing sharks from your hands. The fact is though its the best attack you can get your hands on, and its ranged to boot.
Duel me.
I will work on my sig pic more when I have time.
Being elec/ means you can ride on the strength of thunderstrike and don't really need sharks. It is a very nice attack though. I will say though in this case it works out to were your theme/concept doesn't work against you, be aware that usually building for theme or concept will cost you a lot of effectiveness in pvp. Yes, it can be silly throwing sharks from your hands. The fact is though its the best attack you can get your hands on, and its ranged to boot.
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It's holograms. If I had a technologically advanced suit with active camouflage and limited holographic generation ability, the ability to throw a projectile and make it look like a shark would be very high on my list.
I know that if I was just walking along minding my own business, and then suddenly there is a shark flying at me, I would um.. panic. Yes, that's it, I would panic.
I'm only ladylike when compared to my sister.
Also, how should I slot my sharky?
I'm only ladylike when compared to my sister.
I still think mu bolts are worth their weight if you want to go that direction, plus you can't rely on them like some nub stalker and still need to learn to AS. AS is still unresistable so you can still do plenty of damage with it.
If money is no issue, 5 apocs(skip the damage piece) and a pvp damage proc. On the cheap 4 devas 1 cent and the kb damage proc.
If you like mu bolts doyler, just switch to dark and get shadow meld at least. A proced out dark blast is on par with mu bolts and you get the added survivabilty of sm.
Duel me.
I will work on my sig pic more when I have time.
Thanks
I'm only ladylike when compared to my sister.
I still think mu bolts are worth their weight if you want to go that direction, plus you can't rely on them like some nub stalker and still need to learn to AS. AS is still unresistable so you can still do plenty of damage with it.
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you aren't gonna be doing the fast spike thing in zone anymore. with heal decay and travel suppression making getting a kill 20 times easier than pre-i13, i really don't think mu bolts is still viable.
in the case of an elec/* stalker, running at the target with havoc punch queued (in zone) may in fact give you a better overall return than mu bolts.
you're also giving up sharks or shadow meld, both of which are worth a lot more than a fast activating attack
i dont agree anymore doyler.
you aren't gonna be doing the fast spike thing in zone anymore. with heal decay and travel suppression making getting a kill 20 times easier than pre-i13, i really don't think mu bolts is still viable. in the case of an elec/* stalker, running at the target with havoc punch queued (in zone) may in fact give you a better overall return than mu bolts. you're also giving up sharks or shadow meld, both of which are worth a lot more than a fast activating attack |
You could stay in theme and go with Zapp instead. Stick with phase shift only for escape. Phase shift and invisibility is enough in most cases unless you are surrounded and the opposition phases in time to get you.
Zapp doesnt do quite the damage of sharks for sure and that is why most of us take the shharks. But the added range from a sniper on a stalker could still be handy for reaching a fast runner or a nice KS once in a while.
I see little knots of stalkers spiking sharks a lot now and it is a great tactic. I also see the heroes cover that 80 feet a lot of times and get a hit off on the stalker before they can re-hide. Imagine the same knot of stalkers popping off sniper blasts from 150 feet. They could easily get back into hide before ever getting reached by any hero. Again, not as damaging but there is some potential there with enough stalkers working together.
With all the clustering (turtling) we are seeing from the heroes camp this could be another tactic to counter that. A nice six stalker spike on the stormie lynch pin might just take the wind out their sails some.
Again, not as damaging but there is some potential there with enough stalkers working together. |
Not really. You are better off getting people to learn how to as and 2 shotting everything that isn't melee and you can even get some of those. Shark spikes have done nothing but replace the laziness that was tf > et spam from the baddo em stalkers of pvp 1.0. Yeah it can work against tards, but anyone who can play is probably laughing at you.
Duel me.
I will work on my sig pic more when I have time.
BU + BS + ET spam was what the pro stalkers did
You could stay in theme and go with Zapp instead. Stick with phase shift only for escape. Phase shift and invisibility is enough in most cases unless you are surrounded and the opposition phases in time to get you.
Zapp doesnt do quite the damage of sharks for sure and that is why most of us take the shharks. But the added range from a sniper on a stalker could still be handy for reaching a fast runner or a nice KS once in a while. I see little knots of stalkers spiking sharks a lot now and it is a great tactic. I also see the heroes cover that 80 feet a lot of times and get a hit off on the stalker before they can re-hide. Imagine the same knot of stalkers popping off sniper blasts from 150 feet. They could easily get back into hide before ever getting reached by any hero. Again, not as damaging but there is some potential there with enough stalkers working together. With all the clustering (turtling) we are seeing from the heroes camp this could be another tactic to counter that. A nice six stalker spike on the stormie lynch pin might just take the wind out their sails some. |
I was one of those baddos that was doing as -> impale back then. My em stalker hit 50 2 weeks after i13 went live.
Duel me.
I will work on my sig pic more when I have time.
No I wasnt trying to troll. I dont snipe, I AS and shark but it is sure tempting when they start stacking up three and four stormies. It almost ends the PVP when they do it. I see alot of players standing around waiting for the right moments when we could at least run out to a trainer, swap to alternate build and snipe the stormies getting away scott free in the process. Send them to the hospital enough times with no retribution and maybe we can get a more manageable cluster.
Stalker mace beam snipe in kickball = gg no rematch
This is regarding my elec/nin stalker.
Is it stupid not to take sharks? Serious question, since it violates my theme in every possible way I can imagine, but if they truly are that good.. well, I might figure it out anyways
Are there any good reasons to take other patrons?
I'm only ladylike when compared to my sister.