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Posts
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Joined
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at base (no enh) it's +80% acc and +50%dmg, recharge is 90secs. my corrupter has 3tohit buffs and 3 recharge reductions in it so it's now +124.8% acc and 46.17secs rechanrge dmg can't be improved.
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yeah rad definatly has more debuffs, and of the 3 really is the best for that purpose, i think the thermal healing moves are more powerfull than the others however imo the downsides in each set (purley about the healing) are
in thermal the aimation for the heals require you to stand still.
in kinetics the heal is only around the one mob you select.
radiation does not require u to stay still so u can heal as u run past people (less chance of attracting unwanted attention) however this heal i believe is the weaker of the 3 sets.
the most powerful AE heal is the 1st move you get in dark miasma but this will only heal ally's near you and there is no single target heal in this set.
i would go through the good points but i've not got far in /kin and i would be bias towards /DM -
i had and AR/traps corr i deleted him about lvl 18, wasn't fun to solo prob to do with traps coz AR is fun, i have a friend who recently made a AR/kin and he says it rules, seems to eat end between 10-15 but if he wasn't trying to keep up with 2 brutes as well as shooting at anything in site he would be fine.
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Well as i have now tried 3 mm's bot/dark ninja/poison and ninja/ff i can tell u my bot/mm was never bothered, a non interuptable heal which i didn't often need, mostly i lay out a tar patch hide behind a wall so i can just about see and tab enemys for bots to attack.
With the 2 ninja mm's i started off having a bit of trouble no self heals other than insp no slows and things, i can force push 1 mob away but when they come down in 4's i often find myself in a lil trouble (i am only lvl 10 with that one and im sure when i get personal forcefield i'll just be pointing and laughing at the mobs,
With the ninja/poisons one i had to w8 for the 2nd teir ninja and his slow move, but after that it was clear sailing, though with the debuff u get at the start i did get hit less/take less dmg than my ninja/ff at the same lvl -
I have 2acc 2end red 1dmg and 1recharge in most of my brute moves i like having acc as imo there no point in massive dmg if u don't hit, also the -end always helpfull for long battles .... like an energizer bunny just keep goin
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Ok i currently have a lvl32 ss/en and a low lvl14 dark/inv
now my ss/en seems to have a much better deff then my dark/inv but my dark/inv builds rage much faster.
So what i wish to know it this, which primary that does the best dmg for the least amount of end used, and it needs fast moves so the rage is high fast.
and which secondary has the best all round defence for the least end. i know a few of the secondarys don't have hold resist but don't worry about that theres always the leaping pp. -
i have 2 corrupters that i solo with all the time only on difficulty 3 though.
they are Dark/Rad and Ice/DM
the dark means i can not be bothered in melee since they have reduced acc, the ice keeps them away anyway, also dark gets a sniper attack at like lvl 6 or something silly like that lol so its really easy to pull only one. -
ooo thats not many
cheers m8 i might have a change to get all my desired pp's afterall
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ok then im only at lvl 8 or so with him atm though i'd ask b4 i got too deep in it
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Ok i already have a very successfull bot/dm in which i have no attacks, just heals and debuffs.
I have now made a ninja/ff and im really confused lol, as in my previous mm im looking to have as few attacks as i can get as that fits my pve play style. I would also like the medic and leadership pp but i really don't know how to sqeeze it al in as most of the ff's look good on paper, really need a heal though lol quite often seem to be having to resummon at least 1 of my ninja's when i come across purples which my other mm has no problems with.
what im looking for hear is advice on which ff's are good and which are to be avvoided/are not really important. -
My friend and i both made a stalker to lvl them together from the start. He was Martial Arts/Super Reflexes and i went Energy Melee/Ninjitsu, essentially they are very similar at the start just EM is punches and MA is kicks i have seen that later on SR has more defence than NI but NI has a heal and 2 powder moves (blind and flash). Any way as lvl 8 i noticed the gap in our powers starting to show (he could kill 3 mobs in the time i killed one) we are both sloted very similar, i have 2acc and 1dmg in each move atm and my friend has 1acc 1dmg and 1-end. All in all i think my friend made the better stalker, though i will be interested to see what the powder moves are like
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ok im not gonna tell you whats good because it's personal prefferance, however i can tell you a lil about each type so here goes;
Primary
Mercenaries - excel in range are very poor up close (though im not sure about the final merc), they don't fare well against flame throwers, so attack them 1st.
Necromoncy - they seem to be average at both range and melee, the 2nd type prefare melee and the final one seems to prefare ranged.
Ninja's - these are like martial arts stalkers with lightning reflexes and no stealth, mediocer range and excel in melee, very hard to be hit though in large groups of mobs will take a fare bit of damage.
Robotics - these are very good at ranged attacks and have many moves with knockback effects so they don't often get up close, unfortunatly when they do they can hit hard but are stupidly slow.
Secondary
Dark Miasma - this gets an AoE heal straight from the word go, so you can keep ur pets and urself healed. you also get a few good debuffs and an AoE rez said to be "the best rez in the game" early on. Dark Miasma is the ONLY secondary to give a 7th pet that has 6 moves including an acc debuff and an AoE heal of about 250-300 though this pet cannot be controled by the mm and has a 5min cooldown
Force Field - this power focuses on buffing your pets and any team mates, it give very good resistance to almost all types of dmg, no debuffs but does have probably the best personal defence buff in the game at 56% resistence to ALL, with 3 so's in defence buff so's this would add up to about 110% lol.
Poisons - this will be short as there not much to say... superb debuffs the best debuff mm's can get, and also the most powerful heal, downside? the heal is single person and you cannot use it on yourself
Traps - i don't know i great deal about traps tbh, is has a heal which at base means u regen HP twice as fast as normal for 60secs, is has a lot of dmg moves in it from what i know and a few slow target moves too, only one debuff move and the end move in it blows up your pets :s
Trick Arrow - defuffs and holds your thing, this is where trick arrow excels and it really has a lot of each lol, the debufs are very good though not quite as powerful as poisons debuffs, downsides are no heal and the majority of the debufs only reduce 1 thing, i.e just dmg or just acc ect.
Hope this helps, if anyone knows something i left out please post it. -
Well this is gonna make me sound like an idiot but how do i make the damn thing work lol. u have 5 beacons and 2 are attacked to the telepad, i have enough energy and control but it wont do anything, does anyone else thing a teleporter should erm... teleport people?
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oh yeah forgot about my sonic rad corr lol i made a topic about him, i didn't like it too many short range attacks but it does do a fudge load of dmg
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i know that base(no enh) brawl is 2sec recharge and boxing is 2.5secs, however i would be interested to know how fast the animation of boxing is? it might decide what my auto will be nxt respec.
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i had a low lvl fire/thermal corr ok so fair enough it wasn't for my play style but while questing with a same lvl ice corr i found my self getting heavily out dmg'd by the ice/ice and was more than a little suprised.
Since then i made a dark/rad corr which i like, not the greatest dmg in the world but mass survivability lvl. Also that ice/ice corrupter made another corr energy/kenetics and he says it's awsome.
so far u have tried primary's rad, fire, ice, dark and en.... hmm is that all of them O_o. secondary's i have tried are thermal, ice and rad amd i really like rad i think purley for the fact of being able to move while healing, though my highest lvl corr is only 12 -
Right i knew about almost all of this from personal experiance with my brute, i didn't know that AoE didn't cause fury from agro so thanks for that, obviouly im still gonna get em for the agro
. I especially knew about the animation thing as that was a very hard pill to swallow when i got the jump pp lol getting rid of jab to do so.
however i do have 2 question that are linked .... can i set 2 moves to be auto? like brawl and boxing, and would their recharge be too fast to do any other moves?? -
well my brute is 30 atm and not struggleing, well apart from 28-29 when i changed around my so's only to realise i had a pretty good setup as it was, i also have a 9dark/dark brute which really builds up rage fast lol
and a lvl 33 mm but thats a diff thread -
well said i didn't know inv
im a big solo/2man party player so i need things like heals which almost all brute think is a waste of a pp and 3 slots but you woun't believe how many time myself or my friend playing on the max difficulty would have died without them, about TI i dislike temp defence skills i don't yet know why i just don't lol.
also i have a question to ask about enh me and my friend have been debating this for some time, lets say a skill has 4.45% dmg resist to xx and you place 3dmg so's in there making it have a max of +97ish% it would make it about 8.8ish% resist right? -
you might not need to get rid of any, hurl is uber usless just make sure you have a resistance to hold aura of some sort, also ss builds rage rather slowly so it might be worth gettin fighting pp just for boxing. i havn't ever looked at inv in detail will check it out now and see what i come up with
somethin like this maby?
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name:
Level: 40
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
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01) --> Punch==> Acc(1)Acc(3)Dmg(5)Rechg(7)EndRdx(15)EndRdx(17)
01) --> Resist Physical Damage==> DmgRes(1)DmgRes(37)
02) --> Haymaker==> Acc(2)Acc(3)Dmg(5)Rechg(7)EndRdx(13)EndRdx(15)
04) --> Dull Pain==> Heal(4)Heal(17)Heal(19)Rechg(19)EndRdx(31)
06) --> Boxing==> Acc(6)Acc(31)EndRdx(31)EndRdx(34)Rechg(36)Rechg(37)
08) --> Knockout Blow==> Acc(8)Acc(9)Dmg(9)Rechg(11)EndRdx(11)EndRdx(13)
10) --> Hasten==> Rechg(10)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> Run(14)
16) --> Unyielding==> DmgRes(16)DmgRes(37)
18) --> Rage==> TH_Buf(18)TH_Buf(40)TH_Buf(40)Rechg(40)
20) --> Health==> Heal(20)Heal(21)Heal(21)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Aid Other==> Heal(24)Heal(25)Heal(25)
26) --> Aid Self==> Heal(26)Heal(27)Heal(27)Rechg(29)
28) --> Invincibility==> DefBuf(28)TH_Buf(29)
30) --> Resuscitate==> Rechg(30)
32) --> Foot Stomp==> Acc(32)Acc(33)Dmg(33)Rechg(33)EndRdx(34)EndRdx(34)
35) --> Tough Hide==> DefBuf(35)DefBuf(36)DefBuf(36)
38) --> Unstoppable==> DmgRes(38)DmgRes(39)EndMod(39)EndMod(39)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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OMG i can't believe i missed that move lol ty for pointing it out.... though now i have to respec .... again
also the 2acc so's is, as is said abouve because i would much rather not miss over doing mass dmg, as whats the point in hitting hard if you missrage does most of the work for me anyway
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[ QUOTE ]
I find the /Dark heal better than the /Rad heal in almost every case
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not a better heal a more powerful one the MAJOR disadvantage being u need a mob to draw from, it's like the /poison for mm's (not sure if other chars get it) is far far superior at pure debuffs than anything /dark has BUT it only hits one person instead of the /dark's hit that person and all mobs that go near him also get effected for x amount of time -
This is my build im not inv but the ss and pp's might help, also if you click the link that it's exported from you can get the hero builder to have a lil play with ur char types
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: banmido
Level: 40
Archetype: Brute
Primary: Super Strength
Secondary: Energy Aura
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01) --> Punch==> Acc(1)Acc(3)Dmg(5)Dmg(11)Dmg(19)Rechg(27)
01) --> Kinetic Shield==> DefBuf(1)DefBuf(33)DefBuf(34)
02) --> Haymaker==> Acc(2)Acc(3)Dmg(5)Dmg(7)Dmg(19)Rechg(27)
04) --> Power Shield==> DefBuf(4)DefBuf(33)DefBuf(40)
06) --> Jump Kick==> Acc(6)Acc(7)Dmg(34)
08) --> Knockout Blow==> Acc(8)Acc(9)Dmg(9)Dmg(11)Dmg(15)Rechg(25)
10) --> Swift==> Run(10)
12) --> Aid Other==> Heal(12)Heal(13)EndRdx(13)Rechg(15)Heal(37)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)Heal(17)Heal(17)
18) --> Rage==> TH_Buf(18)TH_Buf(31)TH_Buf(31)Rechg(36)Rechg(36)Rechg(37)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Aid Self==> Heal(22)Heal(23)EndRdx(23)Rechg(25)Heal(37)
24) --> Energy Cloak==> DefBuf(24)DefBuf(33)DefBuf(34)
26) --> Resuscitate==> Rechg(26)
28) --> Energy Drain==> EndMod(28)EndMod(29)EndMod(29)Rechg(31)
30) --> Acrobatics==> EndRdx(30)
32) --> Foot Stomp==> Acc(32)
35) --> Conserve Power==> EndRdx(35)Rechg(36)
38) --> Overload==> DefBuf(38)DefBuf(39)DefBuf(39)Heal(39)EndMod(40)EndMod(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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