Sonic Blast/Radiation Emission


Animal_Mutha_EU

 

Posted

hey all i made a sonic/rad the other day only lvl 8 atm and i was fiddling with the hero builder during the downtime today. i wish to know what people oppinions are so i wont make a silly misstake


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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: Sonic Healer
Level: 40
Archetype: Corruptor
Primary: Sonic Blast
Secondary: Radiation Emission
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01) --> Shriek==> Acc(1)Acc(3)Dmg(7)Dmg(13)Range(23)Range(31)
01) --> Radiant Aura==> Heal(1)Heal(3)Heal(7)Rechg(31)Rechg(36)Rechg(37)
02) --> Scream==> Acc(2)Acc(5)Dmg(9)Dmg(13)
04) --> Radiation Infection==> DefDeBuf(4)TH_DeBuf(5)TH_DeBuf(17)DefDeBuf(17)DefDeBuf(31)TH_DeBuf(40)
06) --> Recall Friend==> Range(6)
08) --> Shout==> Acc(8)Acc(9)Dmg(11)Dmg(11)
10) --> Enervating Field==> EndRdx(10)
12) --> Amplify==> TH_Buf(12)TH_Buf(15)TH_Buf(15)Rechg(37)
14) --> Teleport==> EndRdx(14)
16) --> Mutation==> Range(16)
18) --> Aid Other==> Heal(18)Heal(19)Heal(19)Rechg(34)
20) --> Aid Self==> Heal(20)Heal(21)Heal(21)Rechg(23)Rechg(37)
22) --> Hurdle==> Jump(22)
24) --> Health==> Heal(24)Heal(25)Heal(25)
26) --> Stamina==> EndMod(26)EndMod(27)EndMod(27)
28) --> Choking Cloud==> Hold(28)Hold(29)EndRdx(29)
30) --> Swift==> Run(30)
32) --> Dreadful Wail==> Acc(32)Acc(33)Dmg(33)Dmg(33)Rechg(34)Rechg(34)
35) --> Fallout==> DefDeBuf(35)TH_DeBuf(36)Acc(36)
38) --> EM Pulse==> Acc(38)Acc(39)Hold(39)Hold(39)EndMod(40)EndMod(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
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Posted

no replies, am i to assume i made a decent build then....cool wont have to do the respec mission


 

Posted

I know not a thing about sonic blast, but rad emission is my forte.

Enervating Field is a insanely expensive toggle, it needs 3 end redux to become managable.
Likewise, choking cloud is pretty expensive, but not quite as bad. Also, powers with a big def debuff or acc buff will make this power much more effective - Irradiate and Radiation Infection (and maybe tactics if you can fit it in) go really well with it.
I'm not sure why you have aid self and other in there when you have radiant aura.
Mutation would be better with a recharge instead of a range.
I found I have real end problems with my rad/rad so I got stamina at 20.

and one more thing

Get accelerate metabolism and slot it 3 recharge, 3 endmod


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

I got me self one of them and im gonna make a rad/sonic as well as it looks like the best debuff set going by far. I have been telling every one around that it will be insane in pvp.


 

Posted

You definitely want Accelerate Metabolism (I got that at L6 - love it) and you may want to consider Lingering Radiation as well (I'm getting it for my next power-pick at L22 on my Fire/Rad Corruptor) - I've read and heard it's very good.

I'm leaving Enervating Field until L26 - I wasn't sure it was really necessary until AVs/Heroes started to appear (L25+) and I haven't really missed it, because RI is just so good. I have RI six-slotted with ToHitDbf DOs (will be 3 ToHitDbf SOs and 3 DefDbf SOs from L22) and solo using RI I can just about survive tanking 9 yellow +1 minions long enough to kill them all with my AEs. Sure, the -resist portion of EF would enhance my damage, but the -damage debuff part wouldn't get used because something infected with RI doesn't get to hit that much. Also in fast teams you'll rarely have time to get the best out of RI, let alone EF, and again in normal situations nothing will hit much with RI applied. I think EF will mainly shine against the big stuff (EBs, AVs, Heroes & GMs).

After much deliberation I've decided to go without Choking Cloud (mainly because of the End cost) and I'm also skipping Fallout (very situational) and Mutation (didn't have room, plus the recharge and the after-effects make Awakens preferable for most people), but I'm getting everything else from /Rad. It's an astonishingly good set, even by comparison with the equally yummy /Dark Miasma.


 

Posted

this is 1 of the best set if u like to solo AM and haste work nicly together and iv been able to take out EB's solo with my build. also with the resistance debuff on the sonic attacks and the resistance debuff on EF you can pump out alot of damage. although the acc on the sonic attacks seams to be lower than other corruptor attack but this is nicly off set with 2 ACC SO's and RI.

Enjoy it i do


 

Posted

thanks for all the help, i have self heal and aid other because my only prior heling char was a bot/dark mm lol and their heal is a bit slow so i found myself getting the medic pp. also i thought i would inform you guys that a lot of the sonic blast attacks seem to be short range so i rerolled to dark/rad and quite frankly it rules. sniper attack at lvl 6 high dmg DoT at lvl AoE isorient by lvl 10 O_o


 

Posted

[ QUOTE ]
thanks for all the help, i have self heal and aid other because my only prior heling char was a bot/dark mm lol and their heal is a bit slow so i found myself getting the medic pp. also i thought i would inform you guys that a lot of the sonic blast attacks seem to be short range so i rerolled to dark/rad and quite frankly it rules. sniper attack at lvl 6 high dmg DoT at lvl AoE isorient by lvl 10 O_o

[/ QUOTE ]
I find the /Dark heal better than the /Rad heal in almost every case, except range (my /dark is on an MM too - but I understand the healing range of the /dark PBAE heal is much wider on a Corruptor/Defender than it is on the MM). But solo you shouldn't really need the /Rad heal much, unless you're doing something very wrong - I've only cast it a couple of times on my Corruptor on the way to 20, to top up between fights. In teams it can't really keep up with serious damage - again it's more for top-ups - so yeah Medicine pool would be better for that.

Just looked at SherkSilver's planner and most of the Sonic attacks do seem to be 60-70 range, compared to the standard 80 range in most other sets, but Sonic also doesn't have an ultra-short 20-range big attack either (like Fire Blast, Rad Blast, Energy Blast, etc.), so its more consistent than most other Blast sets if you want to stay at an optimal range and not move about much. With Dark Blast you'll be down to lower ranges after the first 3 powers (your cones are 30 range, Life Drain is 60, Dark Pit is 70).


 

Posted

[ QUOTE ]
also i thought i would inform you guys that a lot of the sonic blast attacks seem to be short range

[/ QUOTE ]

with rad control range aint that important unless u want to pull, iv always dumped my RI in the middle of a group and get in close that way they all come in close and suffer the to-hit debuff and deff de-buff the proced to take them out one at a time, works fine for me aslong as there is no more that about 8 mobs to kill then i close to an end wipe.


 

Posted

[ QUOTE ]
[ QUOTE ]
also i thought i would inform you guys that a lot of the sonic blast attacks seem to be short range

[/ QUOTE ]

with rad control range aint that important unless u want to pull, iv always dumped my RI in the middle of a group and get in close that way they all come in close and suffer the to-hit debuff and deff de-buff the proced to take them out one at a time, works fine for me aslong as there is no more that about 8 mobs to kill then i close to an end wipe.

[/ QUOTE ]
Yeah I tend to do the same, so range isn't an issue - I took Fire Blast on my Corruptor mainly so I could group up all the enemies around me, use my AEs, step back to use my cone, then use Blaze (20 range) to drop lieutenants' health down to minion levels while the AE's/cone recharge (I've got Hasten though, so it doesn't take long when thats up).

Indoors I pull with RI, usually hitting the back mob in a room, then I run around the corner (or behind a pillar or crate) and wait to see what mobs will come and stack up nicely for me to kill The problem with standing in the middle of a room and waiting for them to group around you is that stubborn range-preferred mobs (like Headman Blasters, <anything> Gunners and most Wyvern) will stay outside of RI and just keep shooting at their full accuracy.

And this tactic works equally well in teams or solo - nobody has to worry about an alpha strike, because the mobs' accuracy is debuffed from the start. Finding a team willing to trust you to pull with anything but a snipe (which I'm not even taking from Fire Blast) is the hard part


 

Posted

[ QUOTE ]
I find the /Dark heal better than the /Rad heal in almost every case

[/ QUOTE ]

not a better heal a more powerful one the MAJOR disadvantage being u need a mob to draw from, it's like the /poison for mm's (not sure if other chars get it) is far far superior at pure debuffs than anything /dark has BUT it only hits one person instead of the /dark's hit that person and all mobs that go near him also get effected for x amount of time


 

Posted

[ QUOTE ]
not a better heal a more powerful one the MAJOR disadvantage being u need a mob to draw from, it's like the /poison for mm's (not sure if other chars get it) is far far superior at pure debuffs than anything /dark has BUT it only hits one person instead of the /dark's hit that person and all mobs that go near him also get effected for x amount of time

[/ QUOTE ]
Very true, but I don't find hitting stuff much of a problem with the /dark heal - admittedly I have 3 accuracy DOs in it atm, but I only ever need to use it in combat so its not a drawback that I need a target. By comparison my /rad heal doesn't seem to heal enough unslotted to be worth many slots, so ironically I only use it as a downtime reducer between fights, where admittedly its better than the /dark heal.

Yeah only MMs get /poison, and it has the biggest single target heal in CoV (about 80% 3-slotted with heals), but with the disadvantage (compared to /rad and /dark) that it's single target and the MM can't heal himself with it (my L39 necro/poison friend was quite happy to have my L20 robot/dark lackeyed last night against Infernal, because I could heal him).

The poison debuffs are fantastic against AVs/Heroes (if they hit), but generally I prefer /dark for its area debuffs, especially because /poison doesn't get auto-hit area debuffs til the last two powers (both of which my friend dropped because he didn't find them that good considering their long recharges), whereas /dark gets Tar Patch, Darkest Night & Howling Twilight very early.


 

Posted

In my limited experience with Sonics the problem I have had is in building a good attack chain. Currently I have - Scream, Howl and Shout. Howl is quite a nice power with a decent range for a cone. Shout however is horrendous the range is soooo short. Between this and Screams recharge I am struggling to string an attack chain together let alone hope to stack multiple applications of the -Res debuff.

I am hoping that when I get EF (which is ace and I would reccomend getting asap) that I will see a considerable improvement.