Yogi_Bare

Caption Champ - 11/30/11
  • Posts

    1909
  • Joined

  1. At what point does +Regen start being as effective as Damage Resistance?

    Is there a way to math their comparable equivalency? (ie. X Regen is approx = to Y Damage Resistance)?
  2. Quote:
    Originally Posted by DePr0grammer View Post

    Workaround for the epic archetype damage issue: There's a little button that shrinks the display, at the top-right corner of that section.


    Thanks!

    (Any update on my previous dilemma?)
  3. Also, the current 'sizing' format doesn't allow all VEAT info (specifically the damage numbers) to fit on the screen; even with the window maximized and the Taskbar hidden.
  4. Quote:
    I was able to load that character and add Incarnate power just fine... Do you want to try doing a clean install (uninstall, then manually wipe the folder)? Maybe there's something screwy with your DB.

    Uninstalled Mids and deleted the Titan folder, then re-installed...

    getting the same error but only with the Cardiac and Musculature selections; Nerve and Spiritual aren't giving me that issue.

    [will try with a different toon]; have tried with 3 toons to the same end. Even when I have no character loaded, I get the same issues; the Incarnate abilities in the left column give me an exception error... no issue with the ones on the right.

    Mouseovers bring up the correct information up regardless of which I'm skimming.

    Will give it one more try.

    [still getting the same exception; Windows XP Home SP3]

    (I've even tried resetting all Windows Appearance properties to Default)
  5. Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    IAB 50: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Single Shot -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/EndRdx:50(5), Dev'n-Hold%:50(29), Decim-Build%:40(40)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), GA-RechRes:50(31)
    Level 2: Channelgun -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/EndRdx:50(5), Dev'n-Hold%:50(23)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31)
    Level 6: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(7), GSFC-Build%:50(40)
    Level 8: Heavy Burst -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(17), Achilles-ResDeb%:20(29)
    Level 10: Suppression -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(11), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rng:50(15), Achilles-ResDeb%:20(27)
    Level 12: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(13), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(15), Posi-Dmg/Rng:50(27)
    Level 14: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(21)
    Level 16: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def/EndRdx/Rchg:50(23)
    Level 18: Frag Grenade -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), FrcFbk-Rechg%:50(34)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 22: Mental Training -- Run-I:50(A)
    Level 24: Fortification -- EndRdx-I:50(A), ResDam-I:50(25), ResDam-I:50(25)
    Level 26: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(37)
    Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(37)
    Level 30: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31)
    Level 32: Omega Maneuver -- RechRdx-I:50(A), RechRdx-I:50(33), Dmg-I:50(33), Dmg-I:50(33)
    Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-EndRdx/Dmg/Rchg:50(36), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-Dmg/EndRdx:50(36), RechRdx-I:50(43)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg:50(A), ExRmnt-EndRdx/Dmg/Rchg:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), ExRmnt-Dmg/EndRdx:50(39), RechRdx-I:50(40)
    Level 41: School of Sharks -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rng:50(42), GravAnch-Hold%:50(43)
    Level 44: Arctic Breath -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg:50(45), Ragnrk-Knock%:50(46), Achilles-ResDeb%:20(46)
    Level 47: Summon Guardian -- ExRmnt-Acc/Rchg:50(A), ExRmnt-EndRdx/Dmg/Rchg:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-Dmg/EndRdx:50(48), RechRdx-I:50(50)
    Level 49: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(7)
    ------------
  6. When I try to click any of the Incarnate Powers, this is what I'm getting (error message details):

    Quote:
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at Hero_Designer.frmIncarnate.llLeft_ItemClick(Int32 Index, MouseButtons Button)
    at midsControls.Listlabel.Listlabel_MouseDown(Object sender, MouseEventArgs e)
    at System.Windows.Forms.Control.OnMouseDown(MouseEven tArgs e)
    at System.Windows.Forms.UserControl.OnMouseDown(Mouse EventArgs e)
    at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
    at System.Windows.Forms.UserControl.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Hero Designer
    Assembly Version: 1.9.200.0
    Win32 Version: 1.9.200
    CodeBase: file:///C:/Program%20Files/Titan%20Network/Mids%20Hero%20Designer/Hero%20Designer.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Base
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Titan%20Network/Mids%20Hero%20Designer/Base.DLL
    ----------------------------------------
    midsControls
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Titan%20Network/Mids%20Hero%20Designer/midsControls.DLL
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Any help is appreciated; I'm raring to start in on my OCD as well.


    Also, no radio button for Accolade or Temp Power tabs?
  7. That's it... you owe us a 'Groundhog Apocalypse' Event.
  8. Quote:
    Originally Posted by Positron View Post
    DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.

    I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.
    Still think they should have gone with shifting zone-centric buffs and debuffs for Zone-PvP (above and beyond completing the missions) instead of character based ones.

    That way, the Powers team could still be flexible in creating and modifying; while there would be no definitive/long-standing advantage for anyone player type.

    For example:

    completing missions to create various travel suppression: No/limited range TP, jump height suppression, travel speed suppression (by type or across the board), no flight; etc.

    random buff/debuff(s) that rotate through one or more neighborhoods on a timer or depending on type of NPC presence/control in the area

    A kheld inherent-type dynamic for all ATs when in a PvP zone; either an extremely diverse of buffs with DR and/or a complex mix of buffs/debuffs; 50/50

    Being able to temporarily lift the post-I13 DR rules by completing zone missions or by completing aspects of the zone's background story (collecting meteor fragments, etc)
  9. You know, I've never much paid attention to the Vanguard logo until the recent splash-ups on the 7th Anniversary announcements.

    Then I started thinking... that looks familiar... like a face I've seen before...


    then I found it:

    Major Glory!
  10. Your job tells you that you got got the promotion; you hear the level up sound then run around (with that godmode buzz) trying to crush all the coworker minions you've just out-leveled before it wears off and you realize that you still have to deal with the boss that just came up behind you.
  11. Quote:
    Originally Posted by 2short2care View Post
    Yay, I also wonder about the timing, since a certain game is going F2P on the 25th.
    That particular event kinda bugs me being that I mentioned that awhile ago
  12. Quote:
    Originally Posted by jshmoe View Post
    When you are running with your buddies and you stop for and announce for an end break.

    When you are waiting tables on a Friday night and a table tips on top of the gratuity amount and one can't help think it must be Double XP weekend.

    When you are at a club and you see a group of girls you wish you had a Snipe so you can just pull the one you want.
    Snipe's a bit harsh, aint it? TP Foe, Challenge or Taunt for those of us that like our girls still breathing.
  13. TY for the input. I do like the control that comes with being a controller and I've been impressed with the sheer damage nastiness of /Storm + -KB effects (have a higher level Plant/Storm). I saw the additional damage potential of throwing in Hot Feet and Bonfire; so I had to roll one up.
  14. I already have a Fire/Storm Controller that seems to be putting out some decent damage at lvl 27 and am currently putting a Ice/Fire Blaster through its paces (lvl 8)


    Which of these two do you think would be best for high count minion/lt mob killing/survivability at comparable levels?


    [Shooting for mass-murder here as opposed to single-target]
  15. Quote:
    Originally Posted by rian_frostdrake View Post
    that or he just got hired by joss whedon.
    I was just thinking, "Mutant Enemy"... I just can't remember any of the shows that came out of that outfit.
  16. Surge of Power is not altering +Recovery values.
  17. Is this franchise represented in print? Webisodes?

    Anyhoo... I think SGU was more of a throwback to the tone of the original Stargate movie. SG-1 was the divergence; 'mainstreamed' into something more 'Trekkish', IMO.

    I'll even parallel the difference between SG-1 and SGU with one of the earlier MA authoring criticisms:

    SGU would represent the 4-5 story arcs that would build into the story; characters along with it. Each story builds upon the last and draws its audience in on both character and story.

    SG-1 would represent a accumulation of 1 shot stories, each with its own build up. Although there may be an underlying connection between them, this methods strength is primarily on its characters. As long as they're consistent, there is something for the audience to connect and be stable with.

    However, inconsistent characters could leave the audience little to hold to if the underlying theme doesn't have a strong presence. They become lost without a familiar face to latch on to.
  18. Quote:
    Originally Posted by Forbin_Project View Post
    Your math is faulty. SGU isn't a variable in that equation. Here is the actual math.

    lmao!
  19. Quote:
    Originally Posted by AncientGuardian View Post
    I just realized there was a thread about this, all thanks to Nobles reply to it.

    I didn't realize there was this much a CoH following of SGU.


    So, I Have to quote what Noble said, QFT.



    I will say, I hope things do change. Keep in mind guys, that Comcast will be purchasing NBC within a month or so, Comcast is all about the money, and if they look back and see that SGU could have made more money if in a better time slot, it may be back. I have a strong feeling that Comcast is going to replace all of NBC execs. which, since SyFy is owned by NBC....it will all fall into place (evil laugh)

    either that, or MGM has other plans, they havn't made an official anouncment yet about the decision, and that usually means they "might" have a backup plan. (maybe, im just twisted, but probally a plant in the new execs that Comcast will be replacing with)


    -AG


    COMCAST is the Devil.

    That is all.
  20. Personally, I didn't mind the show. It was what it was; which wasn't SG1 or SGA. I'm glad they departed from being campy and/or overly PC (which has been the trend for much of TV sci-fi for a long time running); having a third series with similar characters, plot lines and dialogue... meh.

    What did bother me about it is how it tried to follow on the heels of BSG.

    Sad to see it go in lieu of some of the programming they've gone with.
  21. Quote:
    Originally Posted by Diggis View Post
    Aside from them dropping... when slotted aren't purple bonuses applied no matter what level you exemplar to?
    So I am misreading, I thought he was just referring to drops?
  22. Quote:
    Tim Sweeney: Incarnate Abilities become inaccessible below level 45 -- the Well of the Furies only sends its energies towards those who are operating at or near the peak limits of their capabilities. Some Incarnate components may be earned at the lower-levels for particular tasks (for instance, the Imperious Task Force will award a component even if completed at lower than level 45), but it is not typical. The Well tends to reward only those who push the boundaries.

    Non-Incarnate Ability rewards will be accessible at all levels, however.

    Except Purples? Or am I misreading something here?