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Originally Posted by MisterD
WHY does Broadsword need a buff?
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TL;DR - Unlike any other two Scrapper sets, it can be directly apples to apples compared with Katana, and we then find that damage output
slightly favors Katana in single-target, multi-target and arguably burst damage.
And now the wall of text.
The consensus that Broad Sword lags Katana by a bit tends to hinge on a few basic things:
- DPS for the good attack chains favors Katana
- AoE favors Katana with the radius PBAoE doing more damage faster with the same recharge, and the arc PBAoE doing at least better DPA with a faster recharge
- Even burst damage, generally considered better on Broad Sword, is ONLY better if you consider a burst to be a single attack, maybe two. Some people do define it this way, but I suspect most of the forum regulars would consider a burst to be more in the 5-10 second range. I personally would say about 10 seconds, or the duration of Build Up. On time scales like that, Katana is better at burst damage.
- Faster attacks allow Katana to take better advantage of procs and Interface, as they get more chances to fire in a given period of time.
- Parry and Divine Avalanche are identical powers, so no advantage to either set there.
So to summarize, Katana is better than Broad Sword at single-target and multi-target damage output, and is arguably better at burst damage. Broad Sword appears to have no advantage at all, unless that advantage is something like "can be used with Shield Defense" or a more personal preference like "I like the animations" or "I like seeing big orange numbers".
Since these differences are actually quite small (as someone said, relevant probably only to number-crunching min/maxers), most people are proposing minor buffs, and most of these buffs seem to be of the form of giving Broad Sword an unarguable advantage at burst damage, while perhaps at least making it lag less at DPS and AoE.
Now on to specific comments:
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Originally Posted by MisterD
Not trying to start arguments
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I hope that's true, though obviously one started. I'm hoping I can clarify the situation a little. Hopefully we can get everyone on the same page. My writing, unfortunately, probably won't be good enough for that. It's worth trying, though.
Quote:
Originally Posted by MisterD
hardly any reasons for the buffing were actually giving..besides the old 'I think it should be so.'
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Which, I agree, is a terrible reason for a buff. I think this thread assumed familiarity with the general body of Scrapper forum knowledge, which includes the things mentioned above. It perhaps would have been better had these been mentioned explicitly, but it was also something that could be explained later in the thread as necessary, so I'm not blaming the OP for anything here. I probably wouldn't have posted a highly-detailed rationale either had this been my thread, except with the benefit of hindsight.
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Originally Posted by MisterD
Assuming that DPA is just the magical value
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It isn't, particularly if you don't have Arcanatime turned on. There's really no magical value. What there is is an analysis of damage done, typically broken into three semi-separate areas - DPS, AoE and burst. There's no particularly simple way to analyze these in the general case (unless you consider burst to be a single-attack deal). However, we HAVE done the analysis in a large number of threads over the years. I should also point out that when I say "DPS" I mean "single-target damage over time" and not "the DPS figure reported by Mids' or in game", as that considers damage and recharge in a way that is unrealistic for anything but the very early portion of the game.
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Originally Posted by MisterD
Does anyone think spines is a bad set? Anyone? No? Well..spines has worse DPA in all 7 powers..than BS! Wow, how bad MUST spines be then??
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Spines sucks at DPS. Spines excels at AoE damage. It is decent at burst damage.
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Originally Posted by MisterD
I do not see any reason BS needs a buff. COuld it use one..for sure!
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It's interesting how much people can argue when we're basically on the same page. It doesn't need a buff. It's a good set, even if it's arguably on the low end or even the worst set (I probably wouldn't argue that personally). Something has to be worst, in any case. But it is in a unique position of being "easily" compared in damage output to Katana, as every power is functionally pretty much identical. In this comparison, it is arguably slightly behind in all areas of damage output. So we think it could use a minor buff.
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Originally Posted by MisterD
Lets leave the set, before they change it for the worse.
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A very legitimate fear in my opinion.
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Originally Posted by MisterD
Comparing two attacks from Kat to one from BS doesnt really work..since you get two chances to miss.
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This is irrelevant to most metrics anyone cares about - let's say average damage over a certain time period. Let's say Broad Sword has one attack that takes 4 seconds and does 400 damage. Let's say Katana has two attacks that take 2 seconds each and each do 220 damage.
At 100% chance to hit, 440 vs. 400 = 10% better
At 95% chance to hit, 418 vs. 380 = 10% better
At 50% chance to hit, 220 vs. 200 = 10% better
Since the chance to hit is applied to all attacks, the number of attacks is irrelevant to average damage done over time... until you start getting into more sophisticated arguments like procs and wasted blow through damage.
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Originally Posted by MisterD
And adding procs into the mix? How does that give an indication of which sets are better or worse?
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Quote:
Originally Posted by MisterD
How is the proccing ability in KATs favour when both sets can take the SAME amount of procs??
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Continuing the above example, let's add a proc that has a 20% chance of doing 100 points of damage. Let's say 95% chance to hit since it won't make a difference, and that's what we typically assume when calculating DPS. For each attack, the proc does an average of 95% * 20% * 100 = 19 points of damage. With two attacks in the Katana "chain", we add it twice there, and only once to the Broad Sword "chain".
456 vs. 399 = 14% better
So adding procs to the mix improves Katana more than Broad Sword, and increases the gap between them. I'm not saying the effect is huge in practice, but it's there.
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Originally Posted by MisterD
Looking through Mids comparing DPA of kat to other sets..it is better than a lot of them. Does this mean they all suddenly need a buff too?
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DPA comparisons of all attacks in a set is a mostly irrelevant metric, but even on what I'd consider more relevant metrics, I consider Katana to be a middle of the pack set for damage, elevated to a great set (with some secondaries) due to Divine Avalanche. Broad Sword I consider a low end set for damage, elevated to a good set due to Parry. Broad Sword doesn't really need a buff over all. It is only in comparison to Katana, its closest competitor due to their similarity, that we see that it might be appropriate to buff.
But if you were suggesting what I think you were, I'll agree that it's a dangerous game buffing a set that I think is already at least middle of the pack. Arguably, we might nerf Katana instead, but the general trend for the past few years has been cautiously upward. I would expect a small buff to Broad Sword rather than a Katana nerf. Arguments for other sets needing buffs would be separate from this thread, whether or not those arguments might even be stronger than the argument for a Broad Sword buff.
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Originally Posted by MisterD
If you don't like the set..don;t play it.
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We're talking about game balance, set balance. That has nothing to do with whether people like the set or not. But if it matters to you, I have two Broad Sword characters at 50, and my Broad Sword/Shield Defense was the most fun I've had leveling 1-50. But fun is subjective, and isn't what we use to balance the sets. We're talking about objective, verifiable differences between highly-comparable sets.
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Originally Posted by MisterD
I previously stated numbers, showing DPA of various sets etc..as an example of why i do NOT think BS needs a buff.
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And the sort of DPA comparison that you did is much less relevant to a balance discussion than a comparison of the DPS of good/common attack chains, and AoE damage output, and burst damage output. And we aren't shooting for sets being the same in all three areas, so we get into a fairly subjective area of questions like "How important is DPS in comparison to AoE?" Even worse, we get into questions like, "What is more valuable, Siphon Life or Parry, and by how much?" But we don't need to delve into these sorts of questions if Broad Sword is actually behind in all three areas with no compensating advantage, as seems to be the case, and since Broad Sword's powers are functionally identical to Katana's.
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Originally Posted by MisterD
'While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable.'
The is your CORE argument Geko. The one you are basing this whole idea on! (Note, I am not saying you are not correct in the lower DPA's)
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Ack! Yeah, DPA arguments aren't really what this is about. If that IS Geko's core argument, I'd suggest that the DPA difference isn't relevant except in context - DPS, AoE and burst damage output. I should probably reread the OP, but I'm personally approaching this from years of forum calculation and test and consensus, not on some specific point in some specific post.
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Originally Posted by MisterD
So then, when I join the discussion, and go and list sets with WORSE dpa than broadsword, suddenly that is silly and you quickly pile in with listing all the unqiue things that Spines can do, and tell me I should not compare an aoe set to a single target set.
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I think the real argument is more along the lines of what I stated at the top of this post. That said, a DPA argument (which I am NOT making) WOULD be much more relevant to a comparison of Katana and Broad Sword specifically because their powers are functionally identical. The same cannot be said of Spines. They are drastically functionally different. The result is that Spines excels at AoE and is poor at DPS (and burst is questionable, as it would be good at burst AoE and only mediocre at burst single-target, and I haven't felt the need to draw a distinction before, but of course there is one). Now, how do we compare a set that is good at AoE and poor at DPS to, say, a set that is bad at AoE and good at DPS? That gets very subjective, and depends on play style, what you normally fight, and so on. Apples to oranges, as already mentioned. But when comparing Broad Sword and Katana, we're comparing apples to apples in a way that no other two Scrapper sets can be compared.
I suspect you feel like Geko is setting up goal posts (compare by DPA) and then moving them (you can't compare by DPA because AoE makes it apples to oranges). But you can compare Katana and Broad Sword by DPA (because the powers are functionally identical) and can't compare either to Spines so simply (because the powers do very different things). Again, DPA isn't what matters (and now you probably think I'm moving the goal post, where I'm really just pointing out that it wasn't where you were told it was), but the same argument applies to what does matter.
Quote:
Originally Posted by MisterD
So there ya go Geko..a list of things BS has THAT spines can't do. And you know what, it is JUST as worthless as your list of things spines has that BS doesnt..since they arent the same sets. But hey..I only compared the DPAs...now..what was the thread started based on the DPA on broadsword...oh yeah! This one.
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Agreed, both are mostly worthless except to tell us that these two sets are not easily compared.
Now try making a list of the things that Broad Sword has that Katana doesn't, or vice versa. You'll find that they're all things that are relatively comparable, because the arcs, buffs, debuffs, knockup and so on all match. That makes it much more of a straight comparison of damage output. Even damage output comparisons tend to be complicated, as we get into questions like whether AoE or DPS damage is better. But this, too, doesn't apply to the Broad Sword vs. Katana comparison, since Broad Sword arguably loses to Katana in the three main categories of damage output.
Basically, you haven't won an argument by knocking down a DPA straw man, whether or not that straw man was set up by someone else, and whether or not you knew it was a straw man. I think I understand exactly where you're coming from, though, and certainly don't blame you for knocking the straw man over. I'm just pointing out that knocking it over hasn't changed anything really.
And assuming your posts have been made in seriousness, I'm sorry for the names you've been called. Your tone has been confrontational, so probably people felt provoked and their reactions might be considered reasonable, but trying to read this thread as I suspect you're reading it, I can understand why your tone has been confrontational. I'm hoping I've clarified rather than confused the issue, but it's hard for me to know.