Dark/Dark


Blue_Centurion

 

Posted

Been thinking about it a lot. Seriously considering dark/dark scrap as the escort for my wife (new player)'s Nrg/Nrg blaster in the city. Gonna run some of the new content, all the safeguards, some alignment tips/missions. At later levels 30+ probably run a few story arcs. I might also try to convince her to do the Task Forces as we level, although she is not keen on PUGs. (Anyway, thats my plan)

Anybody see a huge problem with a dark/dark scrap trying to agro manage for a new blaster? I know a Tank or even a Brute would hold agro better, but at least dark has the damage aura. I'll be dropping I/Os into the build asap. At level 7 will drop in 12 pts KB prot and a +3% def. Trying to trade a 50 Glad for a level 10 Glad as well-that would give me +6% def. I'll also throw in that proc for the dark armor heal so that end is better manageable.

Anyone got a link to Dech's build so I know what to shoot for in the holy dark armor realm?


 

Posted

I suspect her blaster will peel the aggro off of you with no problem at all, and you won't be able to get it back until she's dead. I highly recommend a Scrapper secondary that includes a taunt aura, or going with a Brute. I wouldn't go all the way to a Tanker on a duo, as you'll be better off helping with the damage output, and a Scrapper or Brute will have plenty of survivability for the task.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Your prob right Werner. My first thought was a dark/Invul Scrap. That should hold the agro pretty well? Or should I swing over to a Dark/Invul Brute to ensure I lock it down?


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Your prob right Werner. My first thought was a dark/Invul Scrap. That should hold the agro pretty well?
Pretty well, yes. Something with good AoE damage would probably hold it better, but I suspect Dark/Invuln would hold it well enough. Alas, my Dark/Invuln Scrapper duos with a Dark/Invuln Tanker, so I can't really say for sure. Yes, we do level slowly, why do you ask?

Edit: My Dark/Invuln Brute duos with a something/something Dominator. There are plants; that's all I know. The Brute holds aggro well despite my constant Brutelock, though there's some bleed on occasion.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

The real problem is she chose a Nrg/Nrg blaster. Shes gonna be knocking peeps right offa me left and right. I'm not worried about her ST knocks, but when she cones she is gonna street sweep my herding. At least she'll be in the same room, so we can co-ordinate I guess. I'm starting to think Brute for better agro management, I want her to have fun. But you're right, Tank would be overkill. Kind of funny, but overkill.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
The real problem is she chose a Nrg/Nrg blaster. Shes gonna be knocking peeps right offa me left and right. I'm not worried about her ST knocks, but when she cones she is gonna street sweep my herding. At least she'll be in the same room, so we can co-ordinate I guess. I'm starting to think Brute for better agro management, I want her to have fun. But you're right, Tank would be overkill. Kind of funny, but overkill.
It only answers single target issues, but Confront would (via the -75% Range effect on a target) force targets back into Melee with you, but isn't necessarily something you want to spend all day doing. There's also the Presence pool with it's AoE Taunt you could look into; but the biggest difficult you'll face is either needing an Aura with a taunt component (Against All Odds/Invincibility/Rise to the Challenge), or needing to do more damage that keeps you in the hot-zone--with the latter of the two being more difficult. You also have to consider your own desires in wanting to continue playing a character, though, too. Scrappers can adapt to most situations, and you'll be looking at dealing with a necessity of ranged ability and probably wanting a good aoe or two that you can alpha a mob and break in some quick damage that the Nrg/Nrg can either finish on the follow-up, or break down significantly. Knockback can prove to be an effective protection tool on its own as well, so there's always that.

Since you are running with a KB Specialist, I'd suggest considering Spines, Claws, or Electric Melee. The first two have additional Ranged components that can be effectively used both surrounded and spread out, while Elec Melee has an abundance of additional aoe, and an option to teleport into a mob with a bit of distance for an aoe buster.

As a heretical side note: You could also play a Controller. I know it breaks from your thoughts on playing a DA Melee, but most of the AoE Immobs have -KB in their secondary effects and better still is the factor that you'll not only have support compounding effects, but also--most combinations--ways to buff your Blaster partner.

P.P.S.: Time Manipulation (with Power Boost) can pump out Farsight in a way that you can bring the both of you up to 45% Defense across the board making a lot of your mitigation concerns a wash! I know, totally drives away from Melee


Quote:
Originally Posted by Arcanaville
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